JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions

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{{ASBR Character Intro|char=WS Pucci|short=wsp|content=
{{ASBR Character Intro|char=WS Pucci|short=wsp|content=
==Introduction==
==Introduction==
Enrico Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while having multiple new moves in return. Pucci's gameplan is to land his disc-stealing command grab, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#63214X|63214X]], to seal away special moves, and then either safely zone with his stand-off [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X]], or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of special moves.
:''This article is about Enrico Pucci's base incarnation, primarily known as "WS Pucci". For information about his evolved incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Enrico Pucci (Final)]].''
Enrico Pucci, loyal follower of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and the main antagonist of ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics.
 
In Stand Off, Pucci makes use of his projectile, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]", a command grab that rewards Pucci with a combo.
 
Stand On is where Pucci shines, gaining improved normals (notably [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JM|j.M]], which grants him combos on air hit) and access to an altered version of his "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|A Stand power that can boil water...]]" command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] will also take away a DISC (sealing the opponent's own HHA and HH Gauge, respectively), further reducing their options and granting Pucci an immense advantage.
 
On defense, Pucci really struggles, as his kit does not have any reliable defensive options. While having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion]]", it requires Pucci to be in Stand On, which is not always feasible; similarly, his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] is also a counter, making it extremely risky.
 
*'''DISCs:''' Pucci has the ability to seal certain actions for the opponent, limiting their options against him.
*'''Grappler''': Pucci has access to multiple command grabs, adding another layer to his pressure.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_WS_Pucci_Small_Icon.png|50px]] '''Enrico Pucci (Whitesnake)''' is a Stand-style character that excels at close range in Stand On, and long range in Stand Off.
| intro = [[file:JJASBR_WS_Pucci_Small_Icon.png|50px]] '''Enrico Pucci''' is a Stand character who seals the opponent's options, after which he can play at either close range or long range depending on the situation.
| pros =
| pros =
* '''Disc Stealing:''' Although he can't combo into any disc steal except for the HHA steal, if you manage to land a [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#63214X|63214X]], the opponent will lose the majority of their options and will have to hit you while at that disadvantage and then pick up the disc to get back to normal.
* '''Move Sealing:''' Although he can't combo into any DISC steal except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|So it was already done...]]", managing to land any of these moves limits the opponent's answers against Pucci, leaving them at a severe disadvantage.
* '''Command grabs with high reward:''' Has 2 command grabs(or just one in stand-off), one which leads into a combo, and another one that steals most of the opponent's options. Both of these are great rewards, moreso the disc stealing one.
* '''Strong Neutral:''' Pucci is not particularly helpless at any range, with moves such as [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#JH|j.H]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JH|s.jM]] acting as strong pokes and approach options, respectively. From afar, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]" is a fullscreen projectile with varying speeds that can singlehandedly force opponents to respect Pucci's presence.
* '''Air to Air:''' Stand-on jM and jH both can lead into combos if you hit someone with them while they're in the air, which is a rare property for air normals.
* '''Rewarding Command Grabs:''' Pucci has 2 command grabs (across modes), both of which lead into great reward: "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|that can boil water...]]" leads into a combo, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" seals the opponent's special moves. This forces the opponent to guess after nearly every blocked hit, as the reward Pucci gets from them cannot be ignored.
* '''Projectile:''' His stand-off [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X, I order you!]], is Pucci's only safe on block special move, and a fullscreen projectile with varying speeds that singlehandedly makes his stand-off long range neutral powerful.  
  |cons =
  |cons =
* '''Range:''' While his stand-on normals aren't small, he doesn't have any big moves. [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|623H]] is horribly slow and unsafe to be used as a long range poke, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#3H|3H]]'s travel time is too long to be used as a poke, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214X]]
* '''Zoning Woes:''' Pucci struggles against characters who can get past his projectile. In addition, zoning characters who can exploit its low priority can force Pucci to approach, which can be a difficult task due to his relatively slow movement speed and predictable options.
* '''Low damage potential:''' His meterless combo damage is about average, but what he gets from spending meter isn't as much as other characters, leaving his damage potential lower than most characters.
* '''Risky Pressure:''' Pucci has very few ways to get guaranteed, consistent pressure due to the many gaps present in his moveset. Additionally, while in Stand On, most of Pucci's options are very unsafe on block, and those that aren't (such as [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 3H|s.3H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|You shall be crucified!]]") force him to end his turn.
* '''Unsafe on block:''' All of Pucci's stand-on specials are too slow to safely use in a blockstring, and are unsafe on block. His 3H is also unsafe on block. This issue doesn't exist in stand-off, as the disc is quick, safe on block, and puts a good distance between you and the opponent.
* '''Predictable Defense:''' Pucci's most reliable defensive options are both Counters, and his next best option ([[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]]) requires HH Gauge to use, making them rather unreliable against attentive opponents. He also lacks any real meterless anti-airs, making jump-ins rather effective against him.
| tablewidth = 80
| tablewidth = 80
}}
}}


===DISCs===
===DISCs===
Hitting the opponent with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#63214X|63214X]], [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]], or [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] will take a disc from the opponent. If taken with 63214X, the opponent will be unable to use any moves except normals, supers (HHA/GHA) Stand On/Off, and Mount/Dismount. If taken with HHA, the opponent will be unable to use HHA. If taken with GHA, the opponent's meter guage will be sealed, and they will be unable to use any meter.
Hitting the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|So it was already done...]]", or "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|This is my Whitesnake's ability!]]" will take a DISC from them. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:
 
*{{NotationIcon-ASBR|LockSP}} '''It's mine!:''' Seals '''almost''' all special moves and command normals. This includes options like Hamon Breathing, (meter-costing) installs, air dashes, superjumps, Pet Shop's [[JoJo's Bizarre Adventure: All-Star Battle R/Pet_Shop#5S|Flight Mode]], and Risotto's [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto_Nero#XS|"Assassin"]]. Does not include (Quick) Stand On/Off, (dis)mounting, Speedwagon's [[JoJo's Bizarre Adventure: All-Star Battle R/Robert_E._O._Speedwagon#5S|"Ogre Street"]], Pet Shop's [[JoJo's Bizarre Adventure: All-Star Battle R/Pet_Shop#J2|"Dive"]], and command dashes.
*{{NotationIcon-ASBR|LockHHA}} '''So it was already done...:''' The opponent will be unable to use their HHA.
*{{NotationIcon-ASBR|LockMeter}} '''This is my Whitesnake's ability!:''' The opponent's HH Gauge will be sealed, preventing the use and gain of HH Gauge. This includes options such as the Pillar Men's Modes (despite not inherently costing HH Gauge), Quick Stand On, and Stand Rush. It also prevents the use of ULF Kars' "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF Flight|Flight]]".
 
If the opponent has had multiple abilities stolen, all of them will be stored on a single DISC. Should they attempt to use something they've been sealed out of, they are briefly staggered, even while airborne.


After a disc is taken, the effects will stay in place until the round ends, or until the opponent picks up the disc. The opponent can make Pucci drop the disc by hitting him. The disc will appear right infront or behind of the opponent after they hit Pucci, and it can be picked up by crouching on it, but Pucci is also able to pick it back up to conceal it. Keep in mind that Pucci being hit by a combo breaker counts as him being hit, and even that will make him drop a disc. If Pucci lands a disc-stealing move while there's a disc somewhere on the ground, the disc will disappear from the ground until Pucci is hit again.
After a DISC is taken, the effects will stay in place until the round ends, or until the opponent recovers the DISC. If Pucci blocks or gets hit by an attack (including Throws and non-damaging attacks such as Reversal Assists), the DISC will be dropped in front of him (usually ending up behind the opponent due to proximity). A dropped DISC can be picked up by crouching on top of it, being concealed once more if Pucci himself picks it up. If Pucci lands a DISC-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is forced to drop again.


===Stats===
===Stats===
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}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
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====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_5L.jpg
|image=JJASBR_WS_Pucci_5L.png
|caption=
|caption=
|name=5L
|name=5L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Has less range than his 2L, so if you hit a 2L at near max range, don't cancel into 5L or it will whiff.
Pucci attacks with a backhand fist.
*Has less range than 2L; canceling 2L at near max range will make 5L whiff.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_5M.jpg
|image=JJASBR_WS_Pucci_5M.png
|caption=
|caption=
|name=5M
|name=5M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
*An advancing normal with average range for a stand-off 5M.
Pucci takes a step and kicks in front.
*Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. If you add a bit more pushback into the blockstring, this move can be safe as an ender.
*Moves Pucci forward.
*Unsafe on block, but needs to be punished with a move that's both quick and not very short-ranged, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5H</font> ======
====== <font style="visibility:hidden" size="0">5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_5H.jpg
|image=JJASBR_WS_Pucci_5H.png
|caption=
|caption=
|name=5H
|name=5H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=42
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*An advancing normal with only slightly more range than 5M. Pucci's longest stand-off normal(not counting his command normal).
Pucci summons Whitesnake, who attacks with a sideways chop.
*Safe on block.
*Moves Pucci forward.
*Safe on block, but cannot be chained into without leaving a gap.
*One of Pucci's longest normals while in Stand Off, with slightly more range than 5M.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_2L.jpg
|image=JJASBR_WS_Pucci_2L.png
|caption=
|caption=
|name=2L
|name=2L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=10
  |guard=
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Has a very good reach for a 2L, hitting further than 5L and stand-on 2L.
Pucci jabs downwards with his fingers.
*Can't combo into a 5L if hit at around max distance, so cancel it straight into a medium or heavy normal in that situation.
*Has very good reach for a move of its kind, hitting further than 5L and s.2L.
*Safe on block.
**Because of this, canceling into a Medium normal is recommended when hitting at around max range.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2M</font> ======
====== <font style="visibility:hidden" size="0">2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_2M.jpg
|image=JJASBR_WS_Pucci_2M.png
|caption=
|caption=
|name=2M
|name=2M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*Slightly advances forward.
Pucci swipes his arm inwards.
*Safe on block.
*Moves Pucci forward slightly.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_2H.jpg
|image=JJASBR_WS_Pucci_2H.png
|caption=
|caption=
|name=2H
|name=2H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32
  |guard=
  |guard=Low
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Forces a knockdown on hit.
Pucci summons Whitesnake, who attacks with a sweeping kick.
*Very unsafe on block, but can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X]] for a frametrap that will end safe on block(the gap between the 2H and the 236X will be vulnerable to some invincible moves, but will not lose to counters, since it's a projectile), into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|623X]] for a command grab, or into 3H, and then into 236H for a gapless safe blockstring.
*Causes hard knockdown.
*Very unsafe on block, but can be cancelled into Pucci's [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|projectile]] for a frametrap that will end up being safer on block (the gap between the 2H and the projectile will be vulnerable to some invincible moves, but will not lose to most counters due to its nature as a projectile). Other options include his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|command grab]] and 3H > 236H, the latter leading into a gapless blockstring.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">3H</font> ======
====== <font style="visibility:hidden" size="0">3H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_3H.jpg
|image=JJASBR_WS_Pucci_3H.png
|caption=
|caption=
|name=3H
|name=3H
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=20
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Pucci's longest reaching normal, and his longest reaching stand-off move that isn't a command grab or projectile. It's range is barely longer than [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214X]], but is way quicker and can be cancelled into safe options, or stand rushed to continue pressure.
Pucci slides forward and attacks with a golden cross hidden under his fingernail.
*Cancelling into 3H, and then into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236H]], is Pucci's best way of ending a blockstring safely with no gaps.  
*Launches on hit.
*Pucci's longest reaching normal while in Stand Off, reaching barely further than "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|You shall be crucified!]]".
*Very unsafe on its own, but can be canceled into safer options. Can also be canceled into Quick Stand On to continue pressure.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_JL.jpg
|image=JJASBR_WS_Pucci_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=18
  |guard=
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 201: Line 223:
  |hitadv=
  |hitadv=
  |description=
  |description=
*It hits very high, so use it for air-to-air. Don't use it to try to hit people on the ground. Same as most jLs.
Pucci jabs in front.
*Notes 2
*Hits very high, making it best suited for air-to-airs.
*Has a surprisingly large hitbox for a move of its class.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_JM.jpg
|image=JJASBR_WS_Pucci_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=25
  |guard=
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 222: Line 245:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be used for crossups rarely, but it's not nearly as good for crossups as it looks.
Pucci kicks below him.
*Has low blockstun and hitstun, so if you use it too soon after a dashjump, or while you're too high in the air, it will be unsafe on block.
*Can be rarely used for cross-ups, but it's not nearly as good for that purpose as it looks.
*Has low blockstun and hitstun; if used too soon after a dash-jump, or while too high in the air, it will be unsafe on block.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_JH.jpg
|image=JJASBR_WS_Pucci_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
Line 235: Line 259:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=38
  |guard=
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Can also be used for crossups, but a situation where this crosses up is just as rare as with his jM.  
Pucci summons Whitesnake, who attacks with a vertical chop.
*Has the hitbox you would except from a jH, which is good. This is your best aerial if you need range.
*Causes a groundbounce on hit.
*Pucci's longest ranged aerial, with a hitbox expected from a j.H.
*Can also be used for cross-ups, but a situation where this crosses up is just as rare as with j.M.
  }}
  }}
}}
}}
Line 251: Line 277:
====== <font style="visibility:hidden" size="0">236X</font> ======
====== <font style="visibility:hidden" size="0">236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_236X.jpg
|image=JJASBR_WS_Pucci_236X.png
|caption=
|caption=Strong neutral tool
|name=I order you!
|name=I order you!
|input=236L/M/H
|input=236L/M/H
Line 258: Line 284:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=40
  |guard=
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*A great move, giving Pucci a strong neutral and a safe blockstring ender
*The speed varies depending on which button you pressed(L is slowest, H is fastest). It's often unclear whether blockstring into this move will be true blockstring or frametraps, but L version is most likely to frametrap, and H is version is most likely to be a true blockstring. Use the H version if you are afraid of the opponent using an invincible move and hitting you in the gap. It won't always be gapless, but it leaves the smallest gap even when it isn't
*When zoning with this, switch up the version you're using to force the opponent to be attentive or get hit
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=40
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*Medium speed
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=40
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
*Has the fastest projectile speed out of the 3 options
Pucci spins around and flings a DISC straight forward as a projectile.
*The DISC's speed varies depending on the version used.
*Launches airborne opponents ''very far'' backwards, especially if they're already in hitstun.
*While a decent projectile on its own, its effectiveness is heavily matchup-dependent: it shines the most when the opponent is deprived of their DISC, and can be useful against characters who lack projectiles or have one with low priority (such as Kosaku's "[[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 214X|Contact Bomb]]"). Conversely, it will lose heavily against multi-hit projectiles (most notably {{NotationIcon-ASBR|KakyoinMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#236X|Emerald Splash]]" and {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]"), making any zoner matchup an uphill struggle in neutral as Pucci is essentially denied of his main neutral tool.
----
'''L version:'''
*Has the slowest travel speed.
----
'''M version:'''
*Has an average travel speed.
----
'''H version:'''
*Has the fastest travel speed.
  }}
  }}
}}
}}
Line 300: Line 334:
====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_623X.jpg
|image=JJASBR_WS_Pucci_623X_(1).png
|caption=
|caption=
|name=A Stand that can boil water!
|image2=JJASBR_WS_Pucci_623X_(2).png
|input=623X
|caption2=
|name=A Stand power that can boil water...
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*A command grab that crumples the opponent, leading to a (heavily scaled) combo. Can be used in both stand-on and stand-off
*The L version is quick for a command grab, but has the least range. This is the best version, but the M version is alright too for when the opponent is slightly too far away. Don't use the H version
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*What you would expect from the medium version. More range than L, less than H. Quicker than H, slower than L.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=32
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*Has weirdly long range for a command grab. Pucci's longest stand-on move, but it's not useful as a poke due to the speed, recovery, and the fact that it's a command grab. The only use is that it can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk. Stick to the L/M version.
Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.
*The version used determines how fast and far Whitesnake flies out.
*Causes crumple on a successful Throw.
*Combos starting from this move will be heavily scaled.
----
'''L version:'''
*Quick, but has the least range.
*This is the best version for close-range tick throws.
----
'''M version:'''
*Balanced range and speed.
*Useful for when the opponent is slightly too far away.
----
'''H version:'''
*Slow to start, but has the most range.
*Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
  }}
  }}
}}
}}
Line 348: Line 396:
====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_214X.jpg
|image=JJASBR_WS_Pucci_214X.png
|caption=
|caption=''Domine quo vadis?''
|name=You shall be crucified!
|name=You shall be crucified!
|input=214X
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=32
  |guard=
  |guard=Overhead
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Can be used in both stand-on and stand-off.
*Medium and heavy version are multihits on hit, but not on block.
*Pucci's only standing overhead.
*Leaves a large gap before it when used in a blockstring, no matter which version is used.
*Light version hits once and can lead to combos into stand-off
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=87 (37, 50)
  |guard=
  |guard=Overhead
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Has very high damage, and can lead to an OTG 214H
*At the end of certain combos, this move can drop after the first hit and not lead into the second hit.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=92 (42, 50)
  |guard=
  |guard=Overhead
  |startup=
  |startup=34
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Impossible to combo out, even with meter spent.
Pucci summons Whitesnake, who delivers a downward chop while moving forward.
*Can hit OTG(it can hit opponents that are knocked down), which is it's main use. Can be used to OTG even after a throw.
*The version used determines Whitesnake's behavior.
*Shares IPS with the Stand On version.
----
'''L version:'''
*Hits once.
*Launches the opponent towards the floor, leading to a soft knockdown.
*A very fast Overhead that's barely unsafe on block. While it cannot be confirmed into a combo, Pucci recovers fast enough to capitalize on its knockdown.
----
'''M version:'''
*Adds a second chop if the first one hits.
*Both hits cause a groundbounce.
*Only the second hit can be canceled into HHA.
*Somewhat weaker for mix-ups due to being quite a bit slower, but it is only a bit more unsafe on block and can be confirmed into a combo with 3H at close range.
*Core combo piece that leads to some of Pucci's highest damage, recovering fast enough to link a dash-jump j.H.
----
'''H version:'''
*Adds a second chop if the first one hits.
*The first hit causes a groundbounce, while the second leads to a soft knockdown.
*Only the second hit can be canceled into HHA, although it will not connect.
*Too slow to be used for mix-ups and not worth starting a combo with, which can only be done with Assists.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
  }}
  }}
}}
}}
Line 404: Line 465:
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS5L.png
|image=JJASBR_WS_Pucci_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range
Whitesnake performs a quick, underhanded chop.
*Also has a tall hitbox, will often hit people high in the air.
*A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range.
*Has a tall hitbox, often hitting people high in the air.
  }}
  }}
}}
}}
Line 425: Line 487:
====== <font style="visibility:hidden" size="0">Stand 5M</font> ======
====== <font style="visibility:hidden" size="0">Stand 5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son5M.jpg
|image=JJASBR_WS_Pucci_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21
  |guard=
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Another long-reaching normal, Pucci's best mid-range stand-on move.
Whitesnake attacks with a downward punch.
*Safe on block.
*Another long-reaching normal, and Pucci's best mid-range move while in Stand On.
  }}
  }}
}}
}}
Line 446: Line 508:
====== <font style="visibility:hidden" size="0">Stand 5H</font> ======
====== <font style="visibility:hidden" size="0">Stand 5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son5H.png
|image=JJASBR_WS_Pucci_Stand_5H.png
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=42
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
*An advancing normal, advances further than the stand-off version. Pucci's longest reaching normal in stand-on, but it's alot slower than 5M. A risky move, but has it's uses. Use it sparingly.
Whitesnake attacks with a violent sideways chop.
*Safe on block
*Moves Pucci forward.
*Can be comboed out of with a 5L, but be careful comboing out of it, because if you use 5H 3 times in one combo, it will instantly drop after the third. You may have to change your combo roues.
*Safe on block, but cannot be chained into without leaving a gap.
*Pucci's longest reaching normal in Stand On (even advancing further than its Stand Off counterpart). In return, it's a lot slower than s.5M.
  }}
  }}
}}
}}
Line 468: Line 531:
====== <font style="visibility:hidden" size="0">Stand 2L</font> ======
====== <font style="visibility:hidden" size="0">Stand 2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son2L.png
|image=JJASBR_WS_Pucci_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=12
  |guard=
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
*Standard 2L, but it's range is very short, shorter than stand-off 2L and way shorter than stand-on 5L.
Whitesnake attacks with a quick horizontal chop.
*Notes 2
*Very short range; shorter than its Stand Off counterpart and way shorter than s.5L.
  }}
  }}
}}
}}
Line 489: Line 552:
====== <font style="visibility:hidden" size="0">Stand 2M</font> ======
====== <font style="visibility:hidden" size="0">Stand 2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son_2M.jpg
|image=JJASBR_WS_Pucci_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=26
  |guard=
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-4
  |description=
  |description=
*It's mostly useful for combos, as it juggles and be comboed out of.
Whitesnake performs an uppercut.
*Looks like it's a good anti-air(it isnt).
*The closest thing to an anti-air.
*Mostly useful for combos, as it juggles well and can be combo'd out of.
  }}
  }}
}}
}}
Line 510: Line 574:
====== <font style="visibility:hidden" size="0">Stand 2H</font> ======
====== <font style="visibility:hidden" size="0">Stand 2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son2H.jpg
|image=JJASBR_WS_Pucci_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=32
  |guard=
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Pretty much his stand-off 2H but longer range. Slightly shorter than stand-on 2H
Whitesnake attacks with a sweeping kick.
*Notes 2
*Causes hard knockdown.
*Pretty much the same as its Stand Off counterpart, but with longer range (though slightly shorter than s.5H).
  }}
  }}
}}
}}
Line 531: Line 596:
====== <font style="visibility:hidden" size="0">Stand 3H</font> ======
====== <font style="visibility:hidden" size="0">Stand 3H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son3H.jpg
|image=JJASBR_WS_Pucci_Stand_3H.png
|caption=
|caption=
|name=3H
|name=s.3H
|subtitle=Stand On Command Normal Name
|subtitle=Die!
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=30 (5*4, 10)
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*Crumples on hit, it's good for combos and not much else. You can only crumple the opponent once per combo, meaning if you start the combo with an assist like Part 1 Dio's, or Diavolo's, 3H will not crumple
Whitesnake lashes out in a 5-hit punch combo.
*Has long range at the end of the attack, but takes very long to reach that point. It's punishable as a poke
*The final hit causes a crumple and is special-cancelable on whiff.
*If the opponent Stylish Dodges this, you are dead
*Has long range at the end of the attack, but takes very long to reach that point. It's very unsafe as a poke because of this.
*Unsafe on block
*If this move is Stylish Guarded, Pucci is so unsafe that the opponent can pick their strongest starter.
**However, since it can be cancelled into GHA immediately (even on whiff), this can potentially catch an opponent who tries to punish Pucci.
  }}
  }}
}}
}}
Line 554: Line 620:
====== <font style="visibility:hidden" size="0">Stand JL</font> ======
====== <font style="visibility:hidden" size="0">Stand JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_sonjL.png
|image=JJASBR_WS_Pucci_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=18
  |guard=
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 568: Line 634:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Hits high in the air. It's for hitting people far above you, but is rarely useful.
Whitesnake jabs in front.
*Hits far above Pucci, but is rarely useful.
  }}
  }}
}}
}}
Line 574: Line 641:
====== <font style="visibility:hidden" size="0">Stand JM</font> ======
====== <font style="visibility:hidden" size="0">Stand JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_sonjM.png
|image=JJASBR_WS_Pucci_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=24
  |guard=
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Great move for air-to-air, as it's a rare launcher aerial that can be comboed out of if you hit someone in the air with it.  
Whitesnake kicks forward.
*Launches on hit.
*Great move for air-to-airs, as it's a rare launcher aerial that can be combo'd out of on air hit.
  }}
  }}
}}
}}
Line 594: Line 663:
====== <font style="visibility:hidden" size="0">Stand JH</font> ======
====== <font style="visibility:hidden" size="0">Stand JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_sonjH.png
|image=JJASBR_WS_Pucci_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=38
  |guard=
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 608: Line 677:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can sometimes combo out of this move from an air-to-air, just like jM, but it's way less consistent, so it's better to just go for jM if you want to convert off of it from an air-to-air
Whitesnake attacks with a quick vertical chop.
*Notes 2
*Can be used for cross-ups in specific setups.
*If this hits while Pucci is close to the ground, it's possible to convert into a combo from an air-to-air hit.
  }}
  }}
}}
}}


====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_623X.jpg
|image=JJASBR_WS_Pucci_Stand_623X_(1).png
|caption=
|caption=
|name=A Stand that can boil water!
|image2=JJASBR_WS_Pucci_623X_(2).png
|input=623X
|caption2=
|name=A Stand power that can boil water...
|input=s.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*A command grab that crumples the opponent, leading to a (heavily scaled) combo. Can be used in both stand-on and stand-off
*The L version is quick for a command grab, but has the least range. This is the best version, but the M version is alright too for when the opponent is slightly too far away. Don't use the H version
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*What you would expect from the medium version. More range than L, less than H. Quicker than H, slower than L.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=70 (20, 50)
  |guard=
  |guard=Throw
  |startup=
  |startup=32
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Has weirdly long range for a command grab. Pucci's longest stand-on move, but it's not useful as a poke due to the speed, recovery, and the fact that it's a command grab. The only use is that it can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk. Stick to the L/M version.
Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.
*Similar to the Stand Off version, but covers a slightly longer range.
*The version used determines how fast and far Whitesnake flies out.
*Launches the opponent on a successful Throw.
**In addition to Pucci himself, the following characters are launched at a lower height than others: {{NotationIcon-ASBR|ZeppeliMini}}, {{NotationIcon-ASBR|Lisa Lisa}}, {{NotationIcon-ASBR|KakyoinMini}}, {{NotationIcon-ASBR|ShigechiMini}}, {{NotationIcon-ASBR|YuyaMini}}, {{NotationIcon-ASBR|KeichoMini}}, {{NotationIcon-ASBR|BucciaratiMini}}, {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|ErmesMini}}, {{NotationIcon-ASBR|FinalPucciMini}}, and {{NotationIcon-ASBR|JohnnyMini}}.
*Combos starting from this move will be heavily scaled.
----
'''L version:'''
*Quick, but has the least range.
*This is the best version for close-range tick throws.
----
'''M version:'''
*Balanced range and speed.
*Useful for when the opponent is slightly too far away.
----
'''H version:'''
*Slow to start, but has the most range.
*Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_214X.jpg
|image=JJASBR_WS_Pucci_Stand_214X.png
|caption=
|caption=
|name=You shall be crucified!
|name=You shall be crucified!
|input=214X
|input=s.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=32
  |guard=
  |guard=Overhead
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Can be used in both stand-on and stand-off.
*Medium and heavy version are multihits on hit, but not on block.
*Pucci's only standing overhead.
*Leaves a large gap before it when used in a blockstring, no matter which version is used.
*Light version hits once and can lead to combos into stand-off
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=87 (37, 50)
  |guard=
  |guard=Overhead
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Has very high damage, and can lead to an OTG 214H
*At the end of certain combos, this move can drop after the first hit and not lead into the second hit.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=92 (42, 50)
|guard=Overhead
|startup=34
|active=
|recovery=
|blockadv=-14
|hitadv=KD
|description=
Whitesnake delivers a downward chop while moving forward.
*Mostly identical to the Stand Off version, but has slightly longer range.
*The version used determines Whitesnake's behavior.
*Shares IPS with the Stand Off version.
----
'''L version:'''
*Hits once.
*Launches the opponent towards the floor, leading to a soft knockdown.
*A very fast Overhead that's barely unsafe on block. While it cannot be confirmed into a combo, Pucci recovers fast enough to capitalize on its knockdown.
----
'''M version:'''
*Adds a second chop if the first one hits.
*Both hits cause a groundbounce.
*Only the second hit can be canceled into HHA.
*Fast enough to combo from s.5H, leading to conversions with a Flash Cancel into a dash-jump s.jM.
*Somewhat weaker reward than its Stand Off counterpart when used as a mix-up tool, mainly due to a lack of grounded attacks that launch.
----
'''H version:'''
*Adds a second chop if the first one hits.
*The first hit causes a groundbounce, while the second leads to a soft knockdown.
*Only the second hit can be canceled into HHA, although it will not connect.
*Too slow to be used for mix-ups and not worth starting a combo with, which can only be done with Assists.
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
}}
}}
 
====== <font style="visibility:hidden" size="0">Stand 22X</font> ======
{{MoveData
|image=JJASBR_WS_Pucci_Stand_22X_(1).png
|caption=
|image2=JJASBR_WS_Pucci_Stand_22X_(2).png
|caption2=
|name=It's an illusion.
|input=s.22L/M/H
|data=
{{AttackData-ASBR
|damage=40
  |guard=
  |guard=
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*Impossible to combo out, even with meter spent.
Whitesnake poses as Pucci raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away.
*Can hit OTG(it can hit opponents that are knocked down), which is it's main use. Can be used to OTG even after a throw.
*Move performance is identical across all versions.
*Switches sides and causes a crumple on a successful activation.
*Does not work against projectiles, Throws, HHAs, GHAs or Assists.
*Each character has a unique animation for falling victim to this attack.
  }}
  }}
}}
}}
Line 718: Line 843:
====== <font style="visibility:hidden" size="0">Stand 63214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son63214X.jpg
|image=JJASBR_WS_Pucci_Stand_63214X_(1).png
|caption=
|caption=
|image2=JJASBR_WS_Pucci_Stand_63214X_(2).png
|caption2=Low damage, supreme reward
|name=It's mine!
|name=It's mine!
|input=63214X
|input=s.63214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
|version=Light
  |guard=
  |damage=45 (20, 25)
  |startup=
  |guard=Throw
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*A command grab that's very fast with the L version, while being decently fast even at mid-range with the H version, and it steals special moves(specifically, everything except normals, HHA, GHA, stand on/off and mount/dismount. It does steal the S button function for characters that aren't stand-style or mounted-style, such as hamon users).
*Has such high reward that it's worth giving up potential damage to land it
*See DISCs section right below the pros/cons section to see an explanation of disc mechanics
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=45 (20, 25)
  |guard=
  |guard=Throw
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=45 (20, 25)
  |guard=
  |guard=Throw
  |startup=
  |startup=28
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Has long range, that's about it
Whitesnake swings its arm forward with a chop. If it connects, the Stand will rip out a DISC from the opponent while throwing them to the ground.
*The move's range changes depending on the version used, inversely affecting speed.
*Causes hard knockdown on a successful Throw.
*If this move connects, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions except for Stand On/Off and Mounting ({{NotationIcon-ASBR|LockSp}}).
*A command grab that's decently fast across all versions, further aided by the fact that it does not inflict hitstop on a successful Throw (unlike any other Throw in the game).
*Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (WS) is concealing it.
----
'''L version:'''
*The fastest version with the shortest range.
*Tick throws with s.5L and s.2L. Can also tick throw with s.5M and s.2M at certain distances.
----
'''M version:'''
*Balanced speed and range.
----
'''H version:'''
*The slowest version with the longest range.
*Typically used after s.5H on hit to catch the opponent as soon as hitstun ends.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
|image=JJASBR_WS_Pucci_Throw_(1).png
|caption=
|image2=JJASBR_WS_Pucci_Throw_(2).png
|caption2=
|name=Throw
|subtitle=Weep at your own weakness!
|input=5/4 + Any Two Attack Buttons
|data=
{{AttackData-ASBR
|damage=110 (90, 20)
|guard=Throw
|startup=6
|active=3
|recovery=
|blockadv=
|hitadv=HKD
|description=
Pucci lifts the opponent up by their neck with one hand, before hitting them in the face with his knee and throwing them to the ground.
*Forward Throw leaves the opponent further from Pucci than Back Throw.
*Regardless of the version used, Pucci's Throws slightly rotate the axis.
*Pucci can use [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214H]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|s.214H]] to OTG after the Throw, exchanging some frame advantage for a bit of extra damage.
}}
}}


 
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_son22X.jpg
|image=JJASBR_WS_Pucci_Assist.png
|caption=
|caption=
|name=It's an illusion.
|name=Assist
|input=22X
|subtitle=You shall be crucified!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=92 (42, 50)
  |damage=
  |guard=Overhead
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
*Version doesn't matter, every version is the same.
Pucci summons Whitesnake to deliver a downward chop while moving forward, following up with a second chop.
*It's very slow for a counter, rarely has uses
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 214X|s.214H]]
*{{NotationIcon-ASBR|FinalPucciMini}} cannot make use of this Assist.
*The first hit causes a groundbounce, while the second leads into a soft knockdown.
*Only performs the second chop if the first one hits.
*Can hit OTG, which can be taken advantage of by abilities with long startup (such as {{NotationIcon-ASBR|Kars}}' or {{NotationIcon-ASBR|GiornoMini}}'s respective installs, or Time Stop users such as {{NotationIcon-ASBR|DIO}}) to buy time and deploy them while remaining next to the opponent.
  }}
  }}
}}
}}


==System Mechanics==
====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_Throw.jpg
|image=JJASBR_WS_Pucci_Stand_On.png
|caption=
|caption=Stand On
|name=Throw
|image2=JJASBR_WS_Pucci_Stand_Off.png
|subtitle=Throw Name
|caption2=Stand Off
|input=Any Two Attack Buttons
|name=Stand On/Off
|input=5S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Forward
  |version=Stand On
  |damage=
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 16
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
its a throw
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Back
  |version=Stand Off
  |header=no
  |header=no
  |damage=
  |damage=
Line 815: Line 985:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 8
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
 
(Un)Summons Whitesnake, altering Pucci's moveset and abilities.
  }}
  }}
}}
}}
Line 825: Line 995:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_HHA.png
|image=JJASBR_WS_Pucci_HHA_(1).png
|caption=
|caption=
|name=HHA
|image2=JJASBR_WS_Pucci_HHA_(2).png
|caption2=
|image3=JJASBR_WS_Pucci_HHA_(3).png
|caption3=
|name=So it was already done...
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=160 (24+64+72)
  |guard=
  |guard=Mid
  |startup=
  |startup=2+8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD (+42)
  |description=
  |description=
*Advances forward very far and has a very tall hitbox. It's a great HHA, will never miss in combos and the opponent will usually never be able to jump above it.
Pucci and Whitesnake fly forward a moderate distance in a melee tackle. On hit, Whitesnake rapidly swipes its hand across the opponent's face, ejecting a DISC from their head, which it quickly snatches before kicking them away.
*Because it's invincible, you can use it to get past combo breakers, as you can with most HHAs.
*A great HHA in general: advances very far forward, has a very tall hitbox, will never miss in combos and the opponent will usually be unable to jump above it.
*Pucci has invincibliity during this move, allowing it to get past Reversal Assists. This is especially important for Pucci because getting hit by such will make him drop the DISC.
*If this move connects, Whitesnake steals a DISC from the opponent, leaving them unable to use their HHA ({{NotationIcon-ASBR|LockHHA}}).
**Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
**The DISC stolen by this move has a higher priority than that of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", which means {{NotationIcon-ASBR|FinalPucciMini}} cannot steal it with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#WS Stand 63214X|his own version of "It's mine!"]]. In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.
  }}
  }}
}}
}}
Line 846: Line 1,024:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_PucciWHS_GHA.png
|image=JJASBR_WS_Pucci_GHA_(1).png
|caption=
|caption=
|name=GHA
|image2=JJASBR_WS_Pucci_GHA_(2).png
|caption2=
|image3=JJASBR_WS_Pucci_GHA_(3).png
|caption3=
|name=This is my Whitesnake's ability!
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=470 (320+150)
  |guard=
  |guard=
  |startup=
  |startup=2
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Frame 1 counter super with very(very) high damage
Pucci raises his arms while Whitesnake taunts the opponent. If struck by the opponent's attack, Pucci is seemingly blown away before the event is revealed to be an illusion. Afterwards, Pucci commands Whitesnake to unceremoniously rip a DISC out of the unconscious opponent's head while throwing them away.
*If successful, you will steal the opponent's meter gauge, and they will be unable to do anything with meter(HHA, GHA, stand rush, etc).
*Frame 1 counter super and the second most damaging move in the game.
*Works against HHAs and GHAs, but not against Throws, Assists or projectiles.
*On a successful activation, Whitesnake steals a DISC from the opponent, leaving them unable to use and gain HH Gauge ({{NotationIcon-ASBR|LockMeter}}).
**The opponent still gains 0.45 HH Gauge for getting hit by the GHA.
**Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
**The DISC stolen by this move has a higher priority than that of "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", which means {{NotationIcon-ASBR|FinalPucciMini}} cannot steal it with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)#WS Stand 63214X|his own version of "It's mine!"]]. In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.
  }}
  }}
}}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_WS_Pucci_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_WS_Pucci_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_WS_Pucci_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Whitesnake (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Whitesnake (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|ConeOnBricks
|[[File:JJASBR WS Pucci Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/ConeOnBricks @ConeOnBricks]
|Unavailable<!--Previously linked footage was removed at ConeOnBricks' request due to being outdated footage from prior to version 2.2, where the character got major, defining changes.-->
|}


==Navigation==
==Navigation==

Latest revision as of 21:40, 8 June 2024

Introduction

This article is about Enrico Pucci's base incarnation, primarily known as "WS Pucci". For information about his evolved incarnation, see Enrico Pucci (Final).

Enrico Pucci, loyal follower of DIO and the main antagonist of Stone Ocean, the sixth part of JoJo's Bizarre Adventure, exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics.

In Stand Off, Pucci makes use of his projectile, "I order you!", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "A Stand power that can boil water...", a command grab that rewards Pucci with a combo.

Stand On is where Pucci shines, gaining improved normals (notably j.M, which grants him combos on air hit) and access to an altered version of his "A Stand power that can boil water..." command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "It's mine!": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his HHA and GHA will also take away a DISC (sealing the opponent's own HHA and HH Gauge, respectively), further reducing their options and granting Pucci an immense advantage.

On defense, Pucci really struggles, as his kit does not have any reliable defensive options. While having access to a counter in "It's an illusion", it requires Pucci to be in Stand On, which is not always feasible; similarly, his GHA is also a counter, making it extremely risky.

  • DISCs: Pucci has the ability to seal certain actions for the opponent, limiting their options against him.
  • Grappler: Pucci has access to multiple command grabs, adding another layer to his pressure.
Playstyle
JJASBR WS Pucci Small Icon.png Enrico Pucci is a Stand character who seals the opponent's options, after which he can play at either close range or long range depending on the situation.
Pros Cons
  • Move Sealing: Although he can't combo into any DISC steal except for "So it was already done...", managing to land any of these moves limits the opponent's answers against Pucci, leaving them at a severe disadvantage.
  • Strong Neutral: Pucci is not particularly helpless at any range, with moves such as 5M, j.H, and s.jM acting as strong pokes and approach options, respectively. From afar, "I order you!" is a fullscreen projectile with varying speeds that can singlehandedly force opponents to respect Pucci's presence.
  • Rewarding Command Grabs: Pucci has 2 command grabs (across modes), both of which lead into great reward: "A Stand power that can boil water..." leads into a combo, while "It's mine!" seals the opponent's special moves. This forces the opponent to guess after nearly every blocked hit, as the reward Pucci gets from them cannot be ignored.
  • Zoning Woes: Pucci struggles against characters who can get past his projectile. In addition, zoning characters who can exploit its low priority can force Pucci to approach, which can be a difficult task due to his relatively slow movement speed and predictable options.
  • Risky Pressure: Pucci has very few ways to get guaranteed, consistent pressure due to the many gaps present in his moveset. Additionally, while in Stand On, most of Pucci's options are very unsafe on block, and those that aren't (such as s.3H and "You shall be crucified!") force him to end his turn.
  • Predictable Defense: Pucci's most reliable defensive options are both Counters, and his next best option (HHA) requires HH Gauge to use, making them rather unreliable against attentive opponents. He also lacks any real meterless anti-airs, making jump-ins rather effective against him.

DISCs

Hitting the opponent with "It's mine!", "So it was already done...", or "This is my Whitesnake's ability!" will take a DISC from them. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:

  • JJASBR Special Lock Icon.png It's mine!: Seals almost all special moves and command normals. This includes options like Hamon Breathing, (meter-costing) installs, air dashes, superjumps, Pet Shop's Flight Mode, and Risotto's "Assassin". Does not include (Quick) Stand On/Off, (dis)mounting, Speedwagon's "Ogre Street", Pet Shop's "Dive", and command dashes.
  • JJASBR HHA Lock Icon.png So it was already done...: The opponent will be unable to use their HHA.
  • JJASBR HH Gauge Lock Icon.png This is my Whitesnake's ability!: The opponent's HH Gauge will be sealed, preventing the use and gain of HH Gauge. This includes options such as the Pillar Men's Modes (despite not inherently costing HH Gauge), Quick Stand On, and Stand Rush. It also prevents the use of ULF Kars' "Flight".

If the opponent has had multiple abilities stolen, all of them will be stored on a single DISC. Should they attempt to use something they've been sealed out of, they are briefly staggered, even while airborne.

After a DISC is taken, the effects will stay in place until the round ends, or until the opponent recovers the DISC. If Pucci blocks or gets hit by an attack (including Throws and non-damaging attacks such as Reversal Assists), the DISC will be dropped in front of him (usually ending up behind the opponent due to proximity). A dropped DISC can be picked up by crouching on top of it, being concealed once more if Pucci himself picks it up. If Pucci lands a DISC-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is forced to drop again.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_WHS
#ASBR_PUC

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR WS Pucci 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -4 0

Pucci attacks with a backhand fist.

  • Has less range than 2L; canceling 2L at near max range will make 5L whiff.
5M
5M
JJASBR WS Pucci 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -10 -6

Pucci takes a step and kicks in front.

  • Moves Pucci forward.
  • Unsafe on block, but needs to be punished with a move that's both quick and not very short-ranged, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender.
5H
5H
JJASBR WS Pucci 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 Mid 16 - - -4 +2

Pucci summons Whitesnake, who attacks with a sideways chop.

  • Moves Pucci forward.
  • Safe on block, but cannot be chained into without leaving a gap.
  • One of Pucci's longest normals while in Stand Off, with slightly more range than 5M.
2L
2L
JJASBR WS Pucci 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 6 - - -2 +2

Pucci jabs downwards with his fingers.

  • Has very good reach for a move of its kind, hitting further than 5L and s.2L.
    • Because of this, canceling into a Medium normal is recommended when hitting at around max range.
2M
2M
JJASBR WS Pucci 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 - - -2 +2

Pucci swipes his arm inwards.

  • Moves Pucci forward slightly.
2H
2H
JJASBR WS Pucci 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 16 - - -18 HKD

Pucci summons Whitesnake, who attacks with a sweeping kick.

  • Causes hard knockdown.
  • Very unsafe on block, but can be cancelled into Pucci's projectile for a frametrap that will end up being safer on block (the gap between the 2H and the projectile will be vulnerable to some invincible moves, but will not lose to most counters due to its nature as a projectile). Other options include his command grab and 3H > 236H, the latter leading into a gapless blockstring.
3H
3H
Pierced through the finger!
JJASBR WS Pucci 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 14 - - -20 KD

Pucci slides forward and attacks with a golden cross hidden under his fingernail.

  • Launches on hit.
  • Pucci's longest reaching normal while in Stand Off, reaching barely further than "You shall be crucified!".
  • Very unsafe on its own, but can be canceled into safer options. Can also be canceled into Quick Stand On to continue pressure.
JL
j.L
JJASBR WS Pucci Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Pucci jabs in front.

  • Hits very high, making it best suited for air-to-airs.
  • Has a surprisingly large hitbox for a move of its class.
JM
j.M
JJASBR WS Pucci Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 6 - - - -

Pucci kicks below him.

  • Can be rarely used for cross-ups, but it's not nearly as good for that purpose as it looks.
  • Has low blockstun and hitstun; if used too soon after a dash-jump, or while too high in the air, it will be unsafe on block.
JH
j.H
JJASBR WS Pucci Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 8 - - - Groundbounce

Pucci summons Whitesnake, who attacks with a vertical chop.

  • Causes a groundbounce on hit.
  • Pucci's longest ranged aerial, with a hitbox expected from a j.H.
  • Can also be used for cross-ups, but a situation where this crosses up is just as rare as with j.M.

Special Moves

236X
I order you!
236L/M/H
JJASBR WS Pucci 236X.png
Strong neutral tool
Strong neutral tool
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid 10 - - -14 -8
Medium 40 Mid 12 - - -14 -8
Heavy 40 Mid 14 - - -14 -8

Pucci spins around and flings a DISC straight forward as a projectile.

  • The DISC's speed varies depending on the version used.
  • Launches airborne opponents very far backwards, especially if they're already in hitstun.
  • While a decent projectile on its own, its effectiveness is heavily matchup-dependent: it shines the most when the opponent is deprived of their DISC, and can be useful against characters who lack projectiles or have one with low priority (such as Kosaku's "Contact Bomb"). Conversely, it will lose heavily against multi-hit projectiles (most notably JJASBR Kakyoin Small Icon.png Kakyoin's "Emerald Splash" and JJASBR Risotto Small Icon.png Risotto's "You can find iron anywhere in this world."), making any zoner matchup an uphill struggle in neutral as Pucci is essentially denied of his main neutral tool.

L version:

  • Has the slowest travel speed.

M version:

  • Has an average travel speed.

H version:

  • Has the fastest travel speed.
623X
A Stand power that can boil water...
623L/M/H
JJASBR WS Pucci 623X (1).png
JJASBR WS Pucci 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 (20, 50) Throw 26 - - - Crumple
Medium 70 (20, 50) Throw 30 - - - Crumple
Heavy 70 (20, 50) Throw 32 - - - Crumple

Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.

  • The version used determines how fast and far Whitesnake flies out.
  • Causes crumple on a successful Throw.
  • Combos starting from this move will be heavily scaled.

L version:

  • Quick, but has the least range.
  • This is the best version for close-range tick throws.

M version:

  • Balanced range and speed.
  • Useful for when the opponent is slightly too far away.

H version:

  • Slow to start, but has the most range.
  • Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
214X
You shall be crucified!
214L/M/H
JJASBR WS Pucci 214X.png
Domine quo vadis?
Domine quo vadis?
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 Overhead 18 - - -6 KD
Medium 87 (37, 50) Overhead 24 - - -8 Groundbounce
Heavy 92 (42, 50) Overhead 34 - - -14 KD

Pucci summons Whitesnake, who delivers a downward chop while moving forward.

  • The version used determines Whitesnake's behavior.
  • Shares IPS with the Stand On version.

L version:

  • Hits once.
  • Launches the opponent towards the floor, leading to a soft knockdown.
  • A very fast Overhead that's barely unsafe on block. While it cannot be confirmed into a combo, Pucci recovers fast enough to capitalize on its knockdown.

M version:

  • Adds a second chop if the first one hits.
  • Both hits cause a groundbounce.
  • Only the second hit can be canceled into HHA.
  • Somewhat weaker for mix-ups due to being quite a bit slower, but it is only a bit more unsafe on block and can be confirmed into a combo with 3H at close range.
  • Core combo piece that leads to some of Pucci's highest damage, recovering fast enough to link a dash-jump j.H.

H version:

  • Adds a second chop if the first one hits.
  • The first hit causes a groundbounce, while the second leads to a soft knockdown.
  • Only the second hit can be canceled into HHA, although it will not connect.
  • Too slow to be used for mix-ups and not worth starting a combo with, which can only be done with Assists.
  • The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR WS Pucci Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Whitesnake performs a quick, underhanded chop.

  • A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range.
  • Has a tall hitbox, often hitting people high in the air.
Stand 5M
s.5M
JJASBR WS Pucci Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 12 - - -4 0

Whitesnake attacks with a downward punch.

  • Another long-reaching normal, and Pucci's best mid-range move while in Stand On.
Stand 5H
s.5H
JJASBR WS Pucci Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 Mid 16 - - -4 +2

Whitesnake attacks with a violent sideways chop.

  • Moves Pucci forward.
  • Safe on block, but cannot be chained into without leaving a gap.
  • Pucci's longest reaching normal in Stand On (even advancing further than its Stand Off counterpart). In return, it's a lot slower than s.5M.
Stand 2L
s.2L
JJASBR WS Pucci Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -4 0

Whitesnake attacks with a quick horizontal chop.

  • Very short range; shorter than its Stand Off counterpart and way shorter than s.5L.
Stand 2M
s.2M
JJASBR WS Pucci Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Mid 6 - - -8 -4

Whitesnake performs an uppercut.

  • The closest thing to an anti-air.
  • Mostly useful for combos, as it juggles well and can be combo'd out of.
Stand 2H
s.2H
JJASBR WS Pucci Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 12 - - -8 HKD

Whitesnake attacks with a sweeping kick.

  • Causes hard knockdown.
  • Pretty much the same as its Stand Off counterpart, but with longer range (though slightly shorter than s.5H).
Stand 3H
s.3H
Die!
JJASBR WS Pucci Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (5*4, 10) Mid 16 - - -8 Crumple

Whitesnake lashes out in a 5-hit punch combo.

  • The final hit causes a crumple and is special-cancelable on whiff.
  • Has long range at the end of the attack, but takes very long to reach that point. It's very unsafe as a poke because of this.
  • If this move is Stylish Guarded, Pucci is so unsafe that the opponent can pick their strongest starter.
    • However, since it can be cancelled into GHA immediately (even on whiff), this can potentially catch an opponent who tries to punish Pucci.
Stand JL
s.jL
JJASBR WS Pucci Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 6 - - - -

Whitesnake jabs in front.

  • Hits far above Pucci, but is rarely useful.
Stand JM
s.jM
JJASBR WS Pucci Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 8 - - - KD

Whitesnake kicks forward.

  • Launches on hit.
  • Great move for air-to-airs, as it's a rare launcher aerial that can be combo'd out of on air hit.
Stand JH
s.jH
JJASBR WS Pucci Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 8 - - - -

Whitesnake attacks with a quick vertical chop.

  • Can be used for cross-ups in specific setups.
  • If this hits while Pucci is close to the ground, it's possible to convert into a combo from an air-to-air hit.

Special Moves

Stand 623X
A Stand power that can boil water...
s.623L/M/H
JJASBR WS Pucci Stand 623X (1).png
JJASBR WS Pucci 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 (20, 50) Throw 26 - - - KD
Medium 70 (20, 50) Throw 30 - - - KD
Heavy 70 (20, 50) Throw 32 - - - KD

Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up.

  • Similar to the Stand Off version, but covers a slightly longer range.
  • The version used determines how fast and far Whitesnake flies out.
  • Launches the opponent on a successful Throw.
  • Combos starting from this move will be heavily scaled.

L version:

  • Quick, but has the least range.
  • This is the best version for close-range tick throws.

M version:

  • Balanced range and speed.
  • Useful for when the opponent is slightly too far away.

H version:

  • Slow to start, but has the most range.
  • Pucci's longest ranged move, but it's not useful in neutral due to its recovery. It can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk.
Stand 214X
You shall be crucified!
s.214L/M/H
JJASBR WS Pucci Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 32 Overhead 18 - - -6 KD
Medium 87 (37, 50) Overhead 24 - - -8 Groundbounce
Heavy 92 (42, 50) Overhead 34 - - -14 KD

Whitesnake delivers a downward chop while moving forward.

  • Mostly identical to the Stand Off version, but has slightly longer range.
  • The version used determines Whitesnake's behavior.
  • Shares IPS with the Stand Off version.

L version:

  • Hits once.
  • Launches the opponent towards the floor, leading to a soft knockdown.
  • A very fast Overhead that's barely unsafe on block. While it cannot be confirmed into a combo, Pucci recovers fast enough to capitalize on its knockdown.

M version:

  • Adds a second chop if the first one hits.
  • Both hits cause a groundbounce.
  • Only the second hit can be canceled into HHA.
  • Fast enough to combo from s.5H, leading to conversions with a Flash Cancel into a dash-jump s.jM.
  • Somewhat weaker reward than its Stand Off counterpart when used as a mix-up tool, mainly due to a lack of grounded attacks that launch.

H version:

  • Adds a second chop if the first one hits.
  • The first hit causes a groundbounce, while the second leads to a soft knockdown.
  • Only the second hit can be canceled into HHA, although it will not connect.
  • Too slow to be used for mix-ups and not worth starting a combo with, which can only be done with Assists.
  • The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw.
Stand 22X
It's an illusion.
s.22L/M/H
JJASBR WS Pucci Stand 22X (1).png
JJASBR WS Pucci Stand 22X (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 - 4 - - - Crumple

Whitesnake poses as Pucci raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away.

  • Move performance is identical across all versions.
  • Switches sides and causes a crumple on a successful activation.
  • Does not work against projectiles, Throws, HHAs, GHAs or Assists.
  • Each character has a unique animation for falling victim to this attack.
Stand 63214X
It's mine!
s.63214L/M/H
JJASBR WS Pucci Stand 63214X (1).png
JJASBR WS Pucci Stand 63214X (2).png
Low damage, supreme reward
Low damage, supreme reward
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 (20, 25) Throw 16 - - - HKD
Medium 45 (20, 25) Throw 22 - - - HKD
Heavy 45 (20, 25) Throw 28 - - - HKD

Whitesnake swings its arm forward with a chop. If it connects, the Stand will rip out a DISC from the opponent while throwing them to the ground.

  • The move's range changes depending on the version used, inversely affecting speed.
  • Causes hard knockdown on a successful Throw.
  • If this move connects, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions except for Stand On/Off and Mounting (JJASBR Special Lock Icon.png).
  • A command grab that's decently fast across all versions, further aided by the fact that it does not inflict hitstop on a successful Throw (unlike any other Throw in the game).
  • Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (WS) is concealing it.

L version:

  • The fastest version with the shortest range.
  • Tick throws with s.5L and s.2L. Can also tick throw with s.5M and s.2M at certain distances.

M version:

  • Balanced speed and range.

H version:

  • The slowest version with the longest range.
  • Typically used after s.5H on hit to catch the opponent as soon as hitstun ends.

System Mechanics

Throw
Throw
Weep at your own weakness!
5/4 + Any Two Attack Buttons
JJASBR WS Pucci Throw (1).png
JJASBR WS Pucci Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 (90, 20) Throw 6 3 - - HKD

Pucci lifts the opponent up by their neck with one hand, before hitting them in the face with his knee and throwing them to the ground.

  • Forward Throw leaves the opponent further from Pucci than Back Throw.
  • Regardless of the version used, Pucci's Throws slightly rotate the axis.
  • Pucci can use 214H or s.214H to OTG after the Throw, exchanging some frame advantage for a bit of extra damage.
Assist
Assist
You shall be crucified!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR WS Pucci Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
92 (42, 50) Overhead - - - - KD

Pucci summons Whitesnake to deliver a downward chop while moving forward, following up with a second chop.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.214H
  • JJASBR Final Pucci Small Icon.png Pucci (Final) cannot make use of this Assist.
  • The first hit causes a groundbounce, while the second leads into a soft knockdown.
  • Only performs the second chop if the first one hits.
  • Can hit OTG, which can be taken advantage of by abilities with long startup (such as JJASBR Kars Small Icon.png Kars' or JJASBR Giorno Small Icon.png Giorno's respective installs, or Time Stop users such as JJASBR DIO Small Icon.png DIO) to buy time and deploy them while remaining next to the opponent.
5S
Stand On/Off
5S
JJASBR WS Pucci Stand On.png
Stand On
Stand On
JJASBR WS Pucci Stand Off.png
Stand Off
Stand Off
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Stand On - - - - Total 16 - -
Stand Off - - - - Total 8 - -

(Un)Summons Whitesnake, altering Pucci's moveset and abilities.

Heart Heat Attack

So it was already done...
236 + Any Two Attack Buttons
JJASBR WS Pucci HHA (1).png
JJASBR WS Pucci HHA (2).png
JJASBR WS Pucci HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
160 (24+64+72) Mid 2+8 - - - HKD (+42)

Pucci and Whitesnake fly forward a moderate distance in a melee tackle. On hit, Whitesnake rapidly swipes its hand across the opponent's face, ejecting a DISC from their head, which it quickly snatches before kicking them away.

  • A great HHA in general: advances very far forward, has a very tall hitbox, will never miss in combos and the opponent will usually be unable to jump above it.
  • Pucci has invincibliity during this move, allowing it to get past Reversal Assists. This is especially important for Pucci because getting hit by such will make him drop the DISC.
  • If this move connects, Whitesnake steals a DISC from the opponent, leaving them unable to use their HHA (JJASBR HHA Lock Icon.png).
    • Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
    • The DISC stolen by this move has a higher priority than that of "It's mine!", which means JJASBR Final Pucci Small Icon.png Pucci (Final) cannot steal it with his own version of "It's mine!". In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.

Great Heat Attack

This is my Whitesnake's ability!
236L+M+H
JJASBR WS Pucci GHA (1).png
JJASBR WS Pucci GHA (2).png
JJASBR WS Pucci GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
470 (320+150) - 2 - - - HKD

Pucci raises his arms while Whitesnake taunts the opponent. If struck by the opponent's attack, Pucci is seemingly blown away before the event is revealed to be an illusion. Afterwards, Pucci commands Whitesnake to unceremoniously rip a DISC out of the unconscious opponent's head while throwing them away.

  • Frame 1 counter super and the second most damaging move in the game.
  • Works against HHAs and GHAs, but not against Throws, Assists or projectiles.
  • On a successful activation, Whitesnake steals a DISC from the opponent, leaving them unable to use and gain HH Gauge (JJASBR HH Gauge Lock Icon.png).
    • The opponent still gains 0.45 HH Gauge for getting hit by the GHA.
    • Landing this move will automatically recover a stolen DISC, even if an opposing Pucci (either version) is concealing it.
    • The DISC stolen by this move has a higher priority than that of "It's mine!", which means JJASBR Final Pucci Small Icon.png Pucci (Final) cannot steal it with his own version of "It's mine!". In fact, attempting to do so can lead to a state where Pucci is considered to have recovered his DISC without actually having done so, preventing him from recovering it until another DISC is stolen.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Stand

Whitesnake (Color 1)
Whitesnake (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
ConeOnBricks Normal (Color 2) Flag us.png
United States
@ConeOnBricks Unavailable

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh