JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero: Difference between revisions

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{{ASBR Character Intro|char=Risotto|short=ris|content=
{{ASBR Character Intro|char=Risotto|short=ris|content=
==Introduction==
==Introduction==
Risotto Nero, leader of Passione's Assassination Squad in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a mixup character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.
Risotto Nero, leader of Passione's Assassination Squad in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.


On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]", a projectile that can be fired straight forward or angled upward. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both fullscreen hitgrab projectiles, with his GHA also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.
On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.


On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#421X|I know how I'll kill you.]]". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and throws, it is not invincible to strike attacks, meaning it will not work if the opponent is attacking directly. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both invincible as well, but cost meter to use and are much riskier options. Additionally, they are both fullscreen projectile attacks, making them more awkward to use defensively.
On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#421X|I know how I'll kill you.]]". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and Throws, he is still vulnerable to strike attacks, meaning it will not work if the opponent is attacking directly. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both invincible as well, but cost meter to use, are much riskier options, and their nature as projectiles make them more awkward to use defensively.


*'''Assassin''': Risotto can turn himself invisible, making him immune to grabs and projectiles.
*'''Assassin''': Risotto can turn himself invisible, making him immune to Throws and projectiles.
*'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining meter, allowing him to zone more easily with his projectiles.
*'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense and use it to defeat them efficiently.
| intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense.
| pros =
| pros =
* '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but it also allows him to make his pressure safe by backing off in an instant and becoming immune to throws and most projectiles.
* '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but also allows him to make his pressure safe by backing off in an instant and becoming immune to all Throws and most projectiles.
* '''Metallica:''' Risotto is not only able to limit the opponent's movements with Iron Deficiency, but he also has access to the ability to [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|heal himself]], allowing him to give himself a large advantage in an instant with a single debuff.
* '''Metallica:''' Risotto is not only able to limit the opponent's movements with Iron Deficiency, but he also has access to the ability to [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|heal himself]], allowing him to gain a large advantage in an instant with a single debuff.
* '''True Mixups:''' Unlike other mixup characters like [[JoJo's Bizarre Adventure: All-Star Battle R/Lisa Lisa|Lisa Lisa]], Risotto has true mixups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]", as the L version is a true blockstring and the H version will frame trap, giving him access to real mixups without the use of an assist.
* '''True Mix-ups:''' Unlike other mix-up characters like [[JoJo's Bizarre Adventure: All-Star Battle R/Lisa Lisa|Lisa Lisa]], Risotto has true mix-ups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]", as the L version is a true blockstring and the H version will acts as a frame trap.
* '''Guaranteed Unblockables:''' Risotto can set up guaranteed unblockables with Iron Deficiency and assists, allowing him to get guaranteed damage against an opponent after already dealing a large amount of damage to them.
* '''Guaranteed Unblockables:''' Risotto can set up guaranteed unblockables with Iron Deficiency and Assists, allowing him to get guaranteed damage against an opponent after having already dealt a large amount of damage to them.
* '''Low Commitment:''' Many of Risotto's moves have low recovery, and his unblockable attack can be cancelled into other moves, allowing him to bait out opponents or quickly cancel in and out of normals during pressure or a combo while also being able to remain safe from almost any range.
* '''Low Commitment:''' Many of Risotto's moves have low recovery, and his Unblockable attack can be cancelled into other moves, allowing him to bait out opponents, quickly cancel in and out of normals during pressure or a combo, and remain safe from almost any range.
  |cons =
  |cons =
* '''Meter Reliant:''' In order to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" in pressure and combos, Risotto must use 0.5 HH Gauge, which in addition to the cost of [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|his heal]], [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]], can add up quickly.
* '''Meter Reliant:''' In order to use "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" in pressure and combos, Risotto must use 0.5 HH Gauge, which in addition to the cost of [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|his heal]], [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]], can add up quickly.
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===Because you are already complete.===
===Because you are already complete.===
If Risotto lands "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#421X|I know how I'll kill you.]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]", he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a yellow glow and their HH Gauge becoming rusted.
[[File:JJASBR_Rusted_HH_Gauge.png|center]]
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted.


The duration for the Iron Deficiency debuff depends on the move used to apply it:
The duration for the Iron Deficiency debuff depends on the move used to apply it:
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*"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds.
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds.


Iron Deficiency prevents the opponent from dashing, running, or gaining meter from attacking, blocking, or getting hit; Hamon characters are also prevented from gaining meter via Hamon Breathing. This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of a main movement option. Risotto can use this opportunity to either zone out the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]" or land his "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]", an unblockable attack.
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for {{NotationIcon-ASBR|AkiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#236T|Right Hand Rockout]]", as well as his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]" or land his Unblockable "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]".


===Stats===
===Stats===
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  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Risotto performs a stabbing attack with his hand.
Risotto stabs with his hand.
*A standard jab, good for stopping dash jumps.
*A standard jab, good for stopping dash-jumps.
  }}
  }}
}}
}}
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  |damage=23
  |damage=23
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-10
  |description=
  |description=
Risotto performs a high kick.
Risotto performs a high kick.
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=18, 25
  |damage=43 (18, 25)
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6
  |blockadv=-6
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Risotto slashes twice at the opponent with a knife.
Risotto slashes twice at the opponent with a knife.
*Moves Risotto forward.
*Moves Risotto forward.
*Launches the opponent on the second hit.
*The second hit launches opponents away.
*The first hit can be cancelled.
*Both hits can be cancelled.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=11
  |damage=10
  |guard=Low
  |guard=Low
  |startup=-
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Risotto performs a stationary crouching kick.
Risotto performs a stationary crouching kick.
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  |damage=22
  |damage=22
  |guard=Low
  |guard=Low
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=-3
  |hitadv=-6
  |description=
  |description=
Risotto performs a sliding kick.
Risotto attacks with a sliding kick.
*Good range for pokes.
*Good range for pokes.
*Risotto slides very quickly.
*Risotto slides very quickly.
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  |damage=31
  |damage=31
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Risotto performs a slash at the opponent's feet.
Risotto slashes the opponent's feet.
*Provides hard knockdown.
*Causes hard knockdown.
*Moves Risotto forward.
*Moves Risotto forward.
*Good range for pokes.
*Good range for pokes.
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13, 30
  |damage=43 (13, 30)
  |guard=Mid, Low
  |guard=Mid, Low
  |startup=
  |startup=14(5)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
Risotto throws a knife down at the opponent.
Risotto slashes the opponent before throwing the knife downwards.
*Can hit OTG.
*The knife, when thrown, can hit OTG.
*Can cancel off of the first hit.
*Both hits can be canceled.
  }}
  }}
}}
}}
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  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Risotto performs a kick upwards.
Risotto performs a kick upwards.
*Launches on hit.
*Good for air-to-airs.
*Good for air-to-airs.
  }}
  }}
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  |damage=24
  |damage=24
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Risotto performs a kick outwards.
Risotto kicks outwards.
*Also hits on the knee behind him, making it a good crossup.
*Both of Risotto's legs possess hitboxes, making the move a good cross-up tool.
*Good for air-to-airs and jump-ins.
*Good for air-to-airs and jump-ins.
  }}
  }}
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  |damage=33
  |damage=33
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Risotto performs a slash downwards.
Risotto slashes downwards.
*Good for jump-ins and combo filler.
*Good for jump-ins and combo filler.
  }}
  }}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10 each
  |damage=50 (10*5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=-10
  |description=
  |description=
  }}
  }}
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  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10 each
  |damage=50 (10*5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=-2
  |description=
  |description=
  }}
  }}
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  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=10 each
  |damage=50 (10*5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=+4
  |hitadv=
  |hitadv=+6
  |description=
  |description=
Risotto creates knives and launches them outwards.
Risotto creates knives and launches them outwards.
*If Risotto Flash Cancels before the knives are launched, they will just disappear.
*The trajectory in which the knives are thrown depends on the version used.
*If Risotto uses a Flash Cancel before the knives are launched, they will just disappear.
*Cannot be canceled into HHA.
----
----
'''L version:'''
'''L version:'''
*This variant launches the knives horizontally.
*This variant launches the knives horizontally.
*Mainly used to control the neutral.
----
----
'''M version:'''
'''M version:'''
*This variant launches the knives at an upwards angle.
*This variant launches the knives at an upwards angle.
*Sees use as a combo piece, but can also cover anti-air angles.
----
----
'''H version:'''
'''H version:'''
*This variant launches the knives at a steep upwards angle.
*This variant launches the knives at a steep upwards angle.
*Exclusively a combo piece.
  }}
  }}
}}
}}
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|caption=Start
|caption=Start
|image2=JJASBR_Risotto_214X_(2).png
|image2=JJASBR_Risotto_214X_(2).png
|caption2=L version
|caption2=Light
|image3=JJASBR_Risotto_214X_(3).png
|image3=JJASBR_Risotto_214X_(3).png
|caption3=M version
|caption3=Medium
|image4=JJASBR_Risotto_214X_(4).png
|image4=JJASBR_Risotto_214X_(4).png
|caption4=H version
|caption4=Heavy
|caption5=''Risotto is the assassin that no one in the organization could find.''
|caption5=''Risotto is the assassin that no one in the organization could find.''
|name=The assassin that no one could find
|name=The assassin that no one could find
Line 340: Line 347:
  |damage=40
  |damage=40
  |guard=Low
  |guard=Low
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 352: Line 359:
  |damage=42
  |damage=42
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=32
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
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  |damage=38
  |damage=38
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Risotto rushes a distance forward while briefly camouflaging, before reappearing and unleashing a knife attack. The attack button inputted determines the strike performed.
Risotto rushes a distance forward while briefly camouflaging, before reappearing and unleashing a knife attack.
*If Assassin is active, Risotto remains invisible until the attack comes out.
*The version used determines the strike performed.
*If "Assassin" is active, Risotto remains invisible until the attack comes out.
----
----
'''L version:'''
'''L version:'''


Risotto disappears and lunges forward, slashing low as he reappears.
Risotto slashes low as he reappears.
*Launches on hit.
*Launches on hit.
*Does not provide hard knockdown.
*If chained from 5H, it acts as a true blockstring.
*Is a true blockstring after 5H.
----
----
'''M version:'''
'''M version:'''


Risotto disappears and lunges forward, performing a jumping stab downwards as he reappears.
Risotto performs a jumping stab downwards as he reappears.
*Causes crumple on hit.
*Causes crumple on hit.
*Does not provide hard knockdown on air hit.
*Can be jumped out of in a blockstring.
*Can be jumped out of in a blockstring.
*Risotto is considered to be grounded despite going into the air, allowing him to cancel into HHA.
----
----
'''H version:'''
'''H version:'''


Risotto disappears and lunges forward, performing a stab forward as he reappears.
Risotto stabs forward as he reappears.
*Launches away on hit.
*Causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown.
*Provides hard knockdown.
**If near the wall, Risotto can confirm into a combo.
*Causes a wallbounce if the opponent reaches the wall, allowing Risotto to confirm into a combo'd when near the wall.
*Frame traps after 5H.
*Frame traps after 5H.
  }}
  }}
Line 414: Line 420:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 426: Line 432:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 438: Line 444:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Risotto poses in a counter stance, turning the iron in the opponent's blood into razor blades upon activation.
Risotto poses with his hand open. If attacked, he turns the iron in the opponent's blood into razor blades.
*Applies Risotto's Iron Deficiency debuff.
*The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used.
**Iron Deficiency lasts 8/9/10 seconds for each strength, respectively.
*Launches and causes hard knockdown on a successful activation.
*All variations do the same thing, but have varying damage and recovery.
*On a successful activation, the move can be Flash Canceled to convert into a combo.
----
'''L version:'''
*Deals the least damage with the least recovery.
*Leaves the opponent the closest to Risotto.
*Applies the Iron Deficiency debuff for 8 seconds.
----
'''M version:'''
*A middle of the pact between damage and recovery.
*Launches the opponent higher and further.
*Applies the Iron Deficiency debuff for 9 seconds.
----
'''H version:'''
*Deals the most damage with the most recovery.
*Launches the opponent even higher and further.
*Applies the Iron Deficiency debuff for 10 seconds.
  }}
  }}
}}
}}
Line 453: Line 474:
|image2=JJASBR_Risotto_22X_(2).png
|image2=JJASBR_Risotto_22X_(2).png
|caption2=
|caption2=
|image3=JJASBR_Risotto_22X_(3).png
|caption3=
|name=Control iron within 5-10 meters
|name=Control iron within 5-10 meters
|input=22L/M/H
|input=22L/M/H
Line 461: Line 480:
  |damage=150
  |damage=150
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=138
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Risotto extends his arms outwards and performs an attack with Metallica after a set period of time.
Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time.
*Move performance is identical across all versions.
*Causes knockback on hit.
*Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled.
*Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled.
*Risotto can cancel the recovery with a normal attack.
*The detection range, while very large, does not reach fullscreen.
*The range does not reach fullscreen.
*If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled.
*Move performance is identical across versions.
*During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel.
*If Assassin is active, Risotto remains invisible until the move ends or is cancelled.
*The attack that triggers after the countdown ends is considered, in part, to be a Throw. As such, it can't be avoided with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade / Stylish Guard|Stylish Guard]] or blocked by attacks with Auto Guard property.
**Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]].
  }}
  }}
}}
}}
Line 490: Line 512:
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 497: Line 519:
  |description=
  |description=
Risotto grabs the opponent and summons scalpels, sending them into the opponent.
Risotto grabs the opponent and summons scalpels, sending them into the opponent.
*Forward Throw leaves the opponent at a distance, while Back Throw leaves the opponent much closer to Risotto.
*Forward Throw leaves the opponent at a distance.
*Performing 6S>3H after Forward Throw will provide an OTG; 5S or 6S after OTG will auto-time a safejump.
**Performing 6S > 3H after Forward Throw will provide an OTG; 5S or 6S after OTG will auto-time a safejump.
*Back Throw>3H OTG connects without 6S.
*Back Throw leaves the opponent right next to Risotto.
**Back Throw > 3H OTG connects without 6S.
  }}
  }}
}}
}}
Line 508: Line 531:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=The assassin that no one could find
|subtitle=The assassin that no one could find<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 519: Line 542:
  |hitadv=
  |hitadv=
  |description=
  |description=
Risotto rushes a distance forward while briefly camouflaging, before reappearing and attacking with a low slash.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|214L]].
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|214L]].
*Launches on hit.
*Launches on hit.
*Does not provide hard knockdown.
  }}
  }}
}}
}}
Line 532: Line 555:
|caption=
|caption=
|name=Assassin
|name=Assassin
|input=4/5/6S<br>or<br>236/214S
|input=4S / 5S / 6S / 236S / 214S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 545: Line 568:
Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so.
Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so.
*Inputting 5S will keep Risotto stationary.
*Inputting 5S will keep Risotto stationary.
*Inputting 4S or 6S will cause Risotto to dash in that direction as he turns invisible.
*Inputting 4S or 6S will cause Risotto to dash in the desired direction as he turns invisible.
*Inputting 236S will cause Risotto to jump forward as he turns invisible.
*Inputting 236S will cause Risotto to jump forward as he turns invisible.
*Inputting 214S will cause Risotto to jump backwards as he turns invisible.
*Inputting 214S will cause Risotto to jump backwards as he turns invisible.
Line 551: Line 574:
*The invisibility will remain active until Risotto attacks, is hit, or blocks.
*The invisibility will remain active until Risotto attacks, is hit, or blocks.
*All but 5S can be cancelled into during a combo for 0.5 HH Gauge.
*All but 5S can be cancelled into during a combo for 0.5 HH Gauge.
*While invisible, Risotto is immune to all grabs, as well as most non-HHA or GHA projectiles. The exceptions are listed below:
*While invisible, Risotto is immune to all Throws, as well as most non-HHA/GHA projectiles. The only exceptions are:
**All of [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga|Narancia]]'s projectiles.
**{{NotationIcon-ASBR|AvdolMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flaming Detector]]".
**[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Avdol's]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flaming Detector]]".
**{{NotationIcon-ASBR|Mariah}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you'll have to die now]]".
**[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah|Mariah's]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you'll have to die now]]".
**{{NotationIcon-ASBR|YuyaMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami#236X|I got you!]]".
**All of {{NotationIcon-ASBR|NaranciaMini}}'s projectiles.
  }}
  }}
}}
}}
Line 570: Line 594:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 122
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Risotto uses magnetism to heal himself.
Risotto uses magnetism to heal himself.
*Risotto gives himself a bit of silver health to recover at the cost of 0.5 HH Gauge.
*Requires 0.5 HH Gauge to activate.
*Risotto recovers 100 life as White Damage.
  }}
  }}
}}
}}
Line 593: Line 618:
  |damage=190 (30+8*14+48)
  |damage=190 (30+8*14+48)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-44
  |hitadv=
  |hitadv=(+56)
  |description=
  |description=
Risotto launches scalpels at the opponent, creating more that surround them and launch the knives into them on hit.
Risotto launches scalpels at the opponent. On hit, he proceeds to create more to surround them, launching the knives afterwards.
*This is a hitgrab.
*This is a hitgrab.
*The activation is a fullscreen projectile.
*The activation is a fullscreen projectile.
Line 617: Line 642:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=360 (30+10*24+30+60)
  |damage=340 (30+10*24+20+50)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-64
  |hitadv=
  |hitadv=
  |description=
  |description=
Risotto throws knives at the opponent. Upon contact, Risotto turns invisible and summons a plethora of scalpels, launching them at the opponent before reappearing and turning their blood into razor blades.
Risotto throws knives at the opponent. Upon contact, Risotto turns invisible and summons a plethora of scalpels, launching them at the opponent before reappearing and turning their blood into razor blades.
*Applies Risotto's Iron Deficiency debuff on hit.
**Iron Deficiency debuff lasts for 18 seconds.
*The activation is a fullscreen projectile.
*The activation is a fullscreen projectile.
*Applies the Iron Deficiency debuff for 18 seconds.
  }}
  }}
}}
}}


==Costumes==
==Costumes==
{{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 639: Line 663:
  {{ColorGallery/Color|4|  text=Normal (Color 4) }}
  {{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|ルナ<br>(Luna)
|style="text-align:center;"|[[File:JJASBR Risotto Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_jp.png]]<br>Japan
|[https://x.com/Luna_croce @Luna_croce]
|[https://www.youtube.com/watch?v=MpSbawjmqsU Tournament Footage]<br>[https://www.youtube.com/@nr-rl2sl/streams YouTube Channel]
|-
|Shinobuu__
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]]
|[[File:Flag_us.png]]<br>United States
|[https://x.com/Shinobuu1_ @Shinobuu1_]
|[https://www.youtube.com/watch?v=P7ArIvEhd1M Exhibition Footage]<br>[https://www.youtube.com/@Shinobuu__404 YouTube Channel]
|-
|Son_Dula
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]]
|[[File:Flag_us.png]]<br>United States
|[https://x.com/Son_Dula @Son_Dula]
|[https://www.twitch.tv/videos/2154144644?t=02h17m53s Tournament Footage]
|}


==Navigation==
==Navigation==

Latest revision as of 21:41, 8 June 2024

Introduction

Risotto Nero, leader of Passione's Assassination Squad in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.

On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "The assassin that no one could find" and "Assassin" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "You can find iron anywhere in this world.", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His HHA and GHA are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.

On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "I know how I'll kill you.". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "Assassin" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and Throws, he is still vulnerable to strike attacks, meaning it will not work if the opponent is attacking directly. His HHA and GHA are both invincible as well, but cost meter to use, are much riskier options, and their nature as projectiles make them more awkward to use defensively.

  • Assassin: Risotto can turn himself invisible, making him immune to Throws and projectiles.
  • Iron Deficiency: Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles.
Playstyle
JJASBR Risotto Small Icon.png Risotto Nero is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense.
Pros Cons
  • Assassin: Risotto's "Assassin" not only gives him unique movement for pressure and combos, but also allows him to make his pressure safe by backing off in an instant and becoming immune to all Throws and most projectiles.
  • Metallica: Risotto is not only able to limit the opponent's movements with Iron Deficiency, but he also has access to the ability to heal himself, allowing him to gain a large advantage in an instant with a single debuff.
  • True Mix-ups: Unlike other mix-up characters like Lisa Lisa, Risotto has true mix-ups with "The assassin that no one could find", as the L version is a true blockstring and the H version will acts as a frame trap.
  • Guaranteed Unblockables: Risotto can set up guaranteed unblockables with Iron Deficiency and Assists, allowing him to get guaranteed damage against an opponent after having already dealt a large amount of damage to them.
  • Low Commitment: Many of Risotto's moves have low recovery, and his Unblockable attack can be cancelled into other moves, allowing him to bait out opponents, quickly cancel in and out of normals during pressure or a combo, and remain safe from almost any range.
  • Meter Reliant: In order to use "Assassin" in pressure and combos, Risotto must use 0.5 HH Gauge, which in addition to the cost of his heal, HHA, and GHA, can add up quickly.

Because you are already complete.

JJASBR Rusted HH Gauge.png

If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted.

The duration for the Iron Deficiency debuff depends on the move used to apply it:

Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for JJASBR Akira Small Icon.png Akira's "Right Hand Rockout", as well as his Assist). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "You can find iron anywhere in this world." or land his Unblockable "Control iron within 5-10 meters".

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_RIS

Move List

Normal Moves

5L
5L
JJASBR Risotto 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 +2

Risotto stabs with his hand.

  • A standard jab, good for stopping dash-jumps.
5M
5M
JJASBR Risotto 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 6 - - -14 -10

Risotto performs a high kick.

  • Good range for pokes and counter-pokes.
5H
5H
JJASBR Risotto 5H (1).png
JJASBR Risotto 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
43 (18, 25) Mid 12 - - -6 KD

Risotto slashes twice at the opponent with a knife.

  • Moves Risotto forward.
  • The second hit launches opponents away.
  • Both hits can be cancelled.
2L
2L
JJASBR Risotto 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 6 - - -2 +2

Risotto performs a stationary crouching kick.

  • Good range for counter-pokes.
2M
2M
JJASBR Risotto 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Low 8 - - -10 -6

Risotto attacks with a sliding kick.

  • Good range for pokes.
  • Risotto slides very quickly.
2H
2H
JJASBR Risotto 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low 10 - - -10 HKD

Risotto slashes the opponent's feet.

  • Causes hard knockdown.
  • Moves Risotto forward.
  • Good range for pokes.
3H
3H
I won't get closer to you.
JJASBR Risotto 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
43 (13, 30) Mid, Low 14(5)1 - - -14 -8

Risotto slashes the opponent before throwing the knife downwards.

  • The knife, when thrown, can hit OTG.
  • Both hits can be canceled.
JL
j.L
JJASBR Risotto Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 8 - - - KD

Risotto performs a kick upwards.

  • Launches on hit.
  • Good for air-to-airs.
JM
j.M
JJASBR Risotto Jump M.png
The Shoto Aerialtm
The Shoto Aerialtm
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 10 - - - -

Risotto kicks outwards.

  • Both of Risotto's legs possess hitboxes, making the move a good cross-up tool.
  • Good for air-to-airs and jump-ins.
JH
j.H
JJASBR Risotto Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 12 - - - -

Risotto slashes downwards.

  • Good for jump-ins and combo filler.

Special Moves

236X
You can find iron anywhere in this world.
236L/M/H
JJASBR Risotto 236L.png
L version
L version
JJASBR Risotto 236M.png
M version
M version
JJASBR Risotto 236H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (10*5) Mid 24 - - -12 -10
Medium 50 (10*5) Mid 24 - - -4 -2
Heavy 50 (10*5) Mid 24 - - +4 +6

Risotto creates knives and launches them outwards.

  • The trajectory in which the knives are thrown depends on the version used.
  • If Risotto uses a Flash Cancel before the knives are launched, they will just disappear.
  • Cannot be canceled into HHA.

L version:

  • This variant launches the knives horizontally.
  • Mainly used to control the neutral.

M version:

  • This variant launches the knives at an upwards angle.
  • Sees use as a combo piece, but can also cover anti-air angles.

H version:

  • This variant launches the knives at a steep upwards angle.
  • Exclusively a combo piece.
214X
The assassin that no one could find
214L/M/H
JJASBR Risotto 214X.png
Start
Start
JJASBR Risotto 214X (2).png
Light
Light
JJASBR Risotto 214X (3).png
Medium
Medium
JJASBR Risotto 214X (4).png
Heavy
Heavy
Risotto is the assassin that no one in the organization could find.
Risotto is the assassin that no one in the organization could find.
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Low 18 - - -8 KD
Medium 42 Overhead 32 - - -10 Crumple
Heavy 38 Mid 22 - - -2 HKD

Risotto rushes a distance forward while briefly camouflaging, before reappearing and unleashing a knife attack.

  • The version used determines the strike performed.
  • If "Assassin" is active, Risotto remains invisible until the attack comes out.

L version:

Risotto slashes low as he reappears.

  • Launches on hit.
  • If chained from 5H, it acts as a true blockstring.

M version:

Risotto performs a jumping stab downwards as he reappears.

  • Causes crumple on hit.
  • Can be jumped out of in a blockstring.
  • Risotto is considered to be grounded despite going into the air, allowing him to cancel into HHA.

H version:

Risotto stabs forward as he reappears.

  • Causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown.
    • If near the wall, Risotto can confirm into a combo.
  • Frame traps after 5H.
421X
I know how I'll kill you.
421L/M/H
JJASBR Risotto 421X.png
Counter
Counter
JJASBR Risotto 421X (2).png
Activation
Activation
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 (4*9, 44) - - - - - HKD
Medium 100 (4*9, 64) - - - - - HKD
Heavy 120 (4*9, 84) - - - - - HKD

Risotto poses with his hand open. If attacked, he turns the iron in the opponent's blood into razor blades.

  • The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used.
  • Launches and causes hard knockdown on a successful activation.
  • On a successful activation, the move can be Flash Canceled to convert into a combo.

L version:

  • Deals the least damage with the least recovery.
  • Leaves the opponent the closest to Risotto.
  • Applies the Iron Deficiency debuff for 8 seconds.

M version:

  • A middle of the pact between damage and recovery.
  • Launches the opponent higher and further.
  • Applies the Iron Deficiency debuff for 9 seconds.

H version:

  • Deals the most damage with the most recovery.
  • Launches the opponent even higher and further.
  • Applies the Iron Deficiency debuff for 10 seconds.
22X
Control iron within 5-10 meters
22L/M/H
JJASBR Risotto 22X (1).png
JJASBR Risotto 22X (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
150 Unblockable 138 - - - KD

Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time.

  • Move performance is identical across all versions.
  • Causes knockback on hit.
  • Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled.
  • The detection range, while very large, does not reach fullscreen.
  • If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled.
  • During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel.
  • The attack that triggers after the countdown ends is considered, in part, to be a Throw. As such, it can't be avoided with Stylish Guard or blocked by attacks with Auto Guard property.
    • Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with Super Armor.

System Mechanics

Throw
Throw
Controlling with magnetism
5/4 + Any Two Attack Buttons
JJASBR Risotto Throw (1).png
JJASBR Risotto Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 6 - - - -

Risotto grabs the opponent and summons scalpels, sending them into the opponent.

  • Forward Throw leaves the opponent at a distance.
    • Performing 6S > 3H after Forward Throw will provide an OTG; 5S or 6S after OTG will auto-time a safejump.
  • Back Throw leaves the opponent right next to Risotto.
    • Back Throw > 3H OTG connects without 6S.
Assist
Assist
The assassin that no one could find
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Risotto Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Low - - - - -

Risotto rushes a distance forward while briefly camouflaging, before reappearing and attacking with a low slash.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 214L.
  • Launches on hit.
XS
Assassin
4S / 5S / 6S / 236S / 214S
JJASBR Risotto 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so.

  • Inputting 5S will keep Risotto stationary.
  • Inputting 4S or 6S will cause Risotto to dash in the desired direction as he turns invisible.
  • Inputting 236S will cause Risotto to jump forward as he turns invisible.
  • Inputting 214S will cause Risotto to jump backwards as he turns invisible.

22S
Close the wound with magnetism
22S
JJASBR Risotto 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 122 - -

Risotto uses magnetism to heal himself.

  • Requires 0.5 HH Gauge to activate.
  • Risotto recovers 100 life as White Damage.

Heart Heat Attack

The scalpel is pointing in the direction of the magnetic force!
236 + Any Two Attack Buttons
JJASBR Risotto HHA (1).png
Seek
Seek
JJASBR Risotto HHA (2).png
And
And
JJASBR Risotto HHA (3).png
Destroy
Destroy
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+8*14+48) Mid 2+6 - - -44 (+56)

Risotto launches scalpels at the opponent. On hit, he proceeds to create more to surround them, launching the knives afterwards.

  • This is a hitgrab.
  • The activation is a fullscreen projectile.

Great Heat Attack

This is the end! Take this! Metallica!
236L+M+H
JJASBR Risotto GHA (1).png
Look over here.
Look over here.
JJASBR Risotto GHA (2).png
You're done for. Take this!
You're done for. Take this!
JJASBR Risotto GHA (3).png
Metallica!
Metallica!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (30+10*24+20+50) Mid 2+22 - - -64 -

Risotto throws knives at the opponent. Upon contact, Risotto turns invisible and summons a plethora of scalpels, launching them at the opponent before reappearing and turning their blood into razor blades.

  • The activation is a fullscreen projectile.
  • Applies the Iron Deficiency debuff for 18 seconds.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
ルナ
(Luna)
Normal (Color 1) Flag jp.png
Japan
@Luna_croce Tournament Footage
YouTube Channel
Shinobuu__ Normal (Color 4) Flag us.png
United States
@Shinobuu1_ Exhibition Footage
YouTube Channel
Son_Dula Normal (Color 4) Flag us.png
United States
@Son_Dula Tournament Footage


Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
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Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
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Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
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Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
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Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
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Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
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Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh