JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero: Difference between revisions
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*'''Assassin''': Risotto can turn himself invisible, making him immune to Throws and projectiles. | *'''Assassin''': Risotto can turn himself invisible, making him immune to Throws and projectiles. | ||
*'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining | *'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense | | intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense. | ||
| pros = | | pros = | ||
* '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but also allows him to make his pressure safe by backing off in an instant and becoming immune to all Throws and most projectiles. | * '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but also allows him to make his pressure safe by backing off in an instant and becoming immune to all Throws and most projectiles. | ||
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===Because you are already complete.=== | ===Because you are already complete.=== | ||
[[File:JJASBR_Rusted_HH_Gauge.png|center]] | |||
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted. | If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted. | ||
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*"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds. | *"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds. | ||
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash. It also prevents the victim from gaining | Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for {{NotationIcon-ASBR|AkiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#236T|Right Hand Rockout]]", as well as his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]" or land his Unblockable "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]". | ||
===Stats=== | ===Stats=== | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Risotto | Risotto stabs with his hand. | ||
*A standard jab, good for stopping dash-jumps. | *A standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
Risotto performs a high kick. | Risotto performs a high kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Risotto slashes twice at the opponent with a knife. | Risotto slashes twice at the opponent with a knife. | ||
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|damage=10 | |damage=10 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Risotto performs a stationary crouching kick. | Risotto performs a stationary crouching kick. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv=-6 | |hitadv=-6 | ||
|description= | |description= | ||
Risotto | Risotto attacks with a sliding kick. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Risotto slides very quickly. | *Risotto slides very quickly. | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Risotto | Risotto slashes the opponent's feet. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Moves Risotto forward. | *Moves Risotto forward. | ||
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|damage=43 (13, 30) | |damage=43 (13, 30) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup=14(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Risotto slashes the opponent before throwing the knife downwards. | Risotto slashes the opponent before throwing the knife downwards. | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Risotto performs a kick upwards. | Risotto performs a kick upwards. | ||
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|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Risotto | Risotto kicks outwards. | ||
*Both of Risotto's legs possess hitboxes, making the move a good cross-up tool. | *Both of Risotto's legs possess hitboxes, making the move a good cross-up tool. | ||
*Good for air-to-airs and jump-ins. | *Good for air-to-airs and jump-ins. | ||
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|damage=33 | |damage=33 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Risotto | Risotto slashes downwards. | ||
*Good for jump-ins and combo filler. | *Good for jump-ins and combo filler. | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
Risotto creates knives and launches them outwards. | Risotto creates knives and launches them outwards. | ||
*The trajectory in which the knives are thrown depends on the version used. | *The trajectory in which the knives are thrown depends on the version used. | ||
*If Risotto Flash | *If Risotto uses a Flash Cancel before the knives are launched, they will just disappear. | ||
*Cannot be canceled into HHA. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|caption=Start | |caption=Start | ||
|image2=JJASBR_Risotto_214X_(2).png | |image2=JJASBR_Risotto_214X_(2).png | ||
|caption2= | |caption2=Light | ||
|image3=JJASBR_Risotto_214X_(3).png | |image3=JJASBR_Risotto_214X_(3).png | ||
|caption3= | |caption3=Medium | ||
|image4=JJASBR_Risotto_214X_(4).png | |image4=JJASBR_Risotto_214X_(4).png | ||
|caption4= | |caption4=Heavy | ||
|caption5=''Risotto is the assassin that no one in the organization could find.'' | |caption5=''Risotto is the assassin that no one in the organization could find.'' | ||
|name=The assassin that no one could find | |name=The assassin that no one could find | ||
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|damage=40 | |damage=40 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=42 | |damage=42 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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Risotto slashes low as he reappears. | Risotto slashes low as he reappears. | ||
*Launches on hit. | *Launches on hit. | ||
*If chained | *If chained from 5H, it acts as a true blockstring. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used. | *The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used. | ||
*Launches and causes hard knockdown on a successful activation. | *Launches and causes hard knockdown on a successful activation. | ||
*On a successful activation, the move can be Flash Canceled to convert into a combo. | *On a successful activation, the move can be Flash Canceled to convert into a combo. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Deals the least damage with the least recovery. | *Deals the least damage with the least recovery. | ||
*Leaves the opponent the closest to Risotto. | |||
*Applies the Iron Deficiency debuff for 8 seconds. | *Applies the Iron Deficiency debuff for 8 seconds. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*A middle of the pact between damage and recovery. | *A middle of the pact between damage and recovery. | ||
*Launches the opponent higher and further. | |||
*Applies the Iron Deficiency debuff for 9 seconds. | *Applies the Iron Deficiency debuff for 9 seconds. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Deals the most damage with the most recovery. | *Deals the most damage with the most recovery. | ||
*Launches the opponent even higher and further. | |||
*Applies the Iron Deficiency debuff for 10 seconds. | *Applies the Iron Deficiency debuff for 10 seconds. | ||
}} | }} | ||
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|damage=150 | |damage=150 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=138 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time. | Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Causes knockback on hit. | |||
*Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled. | *Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled. | ||
*The detection range, while very large, does not reach fullscreen. | *The detection range, while very large, does not reach fullscreen. | ||
*If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | *If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | ||
*During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel. | *During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel. | ||
*The attack that triggers after the countdown is | *The attack that triggers after the countdown ends is considered, in part, to be a Throw. As such, it can't be avoided with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade / Stylish Guard|Stylish Guard]] or blocked by attacks with Auto Guard property. | ||
**Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]]. | **Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]]. | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=The assassin that no one could find<br>{{NotationIcon- | |subtitle=The assassin that no one could find<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so. | Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so. | ||
*Inputting 5S will keep Risotto stationary. | *Inputting 5S will keep Risotto stationary. | ||
*Inputting 4S or 6S will cause Risotto to dash in | *Inputting 4S or 6S will cause Risotto to dash in the desired direction as he turns invisible. | ||
*Inputting 236S will cause Risotto to jump forward as he turns invisible. | *Inputting 236S will cause Risotto to jump forward as he turns invisible. | ||
*Inputting 214S will cause Risotto to jump backwards as he turns invisible. | *Inputting 214S will cause Risotto to jump backwards as he turns invisible. | ||
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*All but 5S can be cancelled into during a combo for 0.5 HH Gauge. | *All but 5S can be cancelled into during a combo for 0.5 HH Gauge. | ||
*While invisible, Risotto is immune to all Throws, as well as most non-HHA/GHA projectiles. The only exceptions are: | *While invisible, Risotto is immune to all Throws, as well as most non-HHA/GHA projectiles. The only exceptions are: | ||
** | **{{NotationIcon-ASBR|AvdolMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flaming Detector]]". | ||
**{{NotationIcon-ASBR|Mariah}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you'll have to die now]]". | |||
**[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah| | **{{NotationIcon-ASBR|YuyaMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami#236X|I got you!]]". | ||
**[[JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami| | **All of {{NotationIcon-ASBR|NaranciaMini}}'s projectiles. | ||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery=Total | |recovery=Total 122 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|damage=190 (30+8*14+48) | |damage=190 (30+8*14+48) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=(+56) | ||
|description= | |description= | ||
Risotto launches scalpels at the opponent. On hit, he proceeds to create more to surround them, launching the knives afterwards. | Risotto launches scalpels at the opponent. On hit, he proceeds to create more to surround them, launching the knives afterwards. | ||
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|damage=340 (30+10*24+20+50) | |damage=340 (30+10*24+20+50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-64 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 659: | Line 663: | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|ルナ<br>(Luna) | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://x.com/Luna_croce @Luna_croce] | |||
|[https://www.youtube.com/watch?v=MpSbawjmqsU Tournament Footage]<br>[https://www.youtube.com/@nr-rl2sl/streams YouTube Channel] | |||
|- | |||
|Shinobuu__ | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://x.com/Shinobuu1_ @Shinobuu1_] | |||
|[https://www.youtube.com/watch?v=P7ArIvEhd1M Exhibition Footage]<br>[https://www.youtube.com/@Shinobuu__404 YouTube Channel] | |||
|- | |||
|Son_Dula | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://x.com/Son_Dula @Son_Dula] | |||
|[https://www.twitch.tv/videos/2154144644?t=02h17m53s Tournament Footage] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 21:41, 8 June 2024
Introduction
Risotto Nero, leader of Passione's Assassination Squad in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.
On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "The assassin that no one could find" and "Assassin" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "You can find iron anywhere in this world.", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His HHA and GHA are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.
On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "I know how I'll kill you.". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "Assassin" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and Throws, he is still vulnerable to strike attacks, meaning it will not work if the opponent is attacking directly. His HHA and GHA are both invincible as well, but cost meter to use, are much riskier options, and their nature as projectiles make them more awkward to use defensively.
- Assassin: Risotto can turn himself invisible, making him immune to Throws and projectiles.
- Iron Deficiency: Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles.
![]() |
|
Pros | Cons |
|
Because you are already complete.
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted.
The duration for the Iron Deficiency debuff depends on the move used to apply it:
- "I know how I'll kill you." applies the debuff for 8-10 seconds, depending on the version used.
- "This is the end! Take this! Metallica!" applies the debuff for 18 seconds.
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for Akira's "Right Hand Rockout", as well as his Assist). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "You can find iron anywhere in this world." or land his Unblockable "Control iron within 5-10 meters".
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_RIS |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
I won't get closer to you. |
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JL
j.L
|
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JM
j.M The Shoto Aerialtm The Shoto Aerialtm
|
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JH
j.H
|
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Special Moves
236X
You can find iron anywhere in this world. 236L/M/H L version L version M version M version H version H version
|
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214X
The assassin that no one could find 214L/M/H Start Start Light Light Medium Medium Heavy Heavy Risotto is the assassin that no one in the organization could find. Risotto is the assassin that no one in the organization could find.
|
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421X
I know how I'll kill you. 421L/M/H Counter Counter Activation Activation
|
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22X
Control iron within 5-10 meters
22L/M/H |
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System Mechanics
Throw
Throw
Controlling with magnetism 5/4 + Any Two Attack Buttons |
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Assist
Assist
The assassin that no one could find ![]() ![]() ![]() ![]() |
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XS
Assassin
4S / 5S / 6S / 236S / 214S |
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22S
Close the wound with magnetism
22S |
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Heart Heat Attack
The scalpel is pointing in the direction of the magnetic force! 236 + Any Two Attack Buttons Seek Seek And And Destroy Destroy
|
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Great Heat Attack
This is the end! Take this! Metallica! 236L+M+H Look over here. Look over here. You're done for. Take this! You're done for. Take this! Metallica! Metallica!
|
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Costumes
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
ルナ (Luna) |
![]() |
![]() Japan |
@Luna_croce | Tournament Footage YouTube Channel |
Shinobuu__ | ![]() |
![]() United States |
@Shinobuu1_ | Exhibition Footage YouTube Channel |
Son_Dula | ![]() |
![]() United States |
@Son_Dula | Tournament Footage |