JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero: Difference between revisions
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{{ASBR Character Intro|char=Risotto|short=ris|content= | {{ASBR Character Intro|char=Risotto|short=ris|content= | ||
==Introduction== | ==Introduction== | ||
Risotto Nero, leader of Passione's Assassination Squad in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a | Risotto Nero, leader of Passione's Assassination Squad in ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life. | ||
On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts. | On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|GHA]] are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts. | ||
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*'''Assassin''': Risotto can turn himself invisible, making him immune to Throws and projectiles. | *'''Assassin''': Risotto can turn himself invisible, making him immune to Throws and projectiles. | ||
*'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining | *'''Iron Deficiency''': Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense | | intro = [[file:JJASBR_Risotto_Small_Icon.png|50px]] '''Risotto Nero''' is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense. | ||
| pros = | | pros = | ||
* '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but | * '''Assassin:''' Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#XS|Assassin]]" not only gives him unique movement for pressure and combos, but also allows him to make his pressure safe by backing off in an instant and becoming immune to all Throws and most projectiles. | ||
* '''Metallica:''' Risotto is not only able to limit the opponent's movements with Iron Deficiency, but he also has access to the ability to [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|heal himself]], allowing him to gain a large advantage in an instant with a single debuff. | * '''Metallica:''' Risotto is not only able to limit the opponent's movements with Iron Deficiency, but he also has access to the ability to [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22S|heal himself]], allowing him to gain a large advantage in an instant with a single debuff. | ||
* '''True | * '''True Mix-ups:''' Unlike other mix-up characters like [[JoJo's Bizarre Adventure: All-Star Battle R/Lisa Lisa|Lisa Lisa]], Risotto has true mix-ups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#214X|The assassin that no one could find]]", as the L version is a true blockstring and the H version will acts as a frame trap. | ||
* '''Guaranteed Unblockables:''' Risotto can set up guaranteed unblockables with Iron Deficiency and Assists, allowing him to get guaranteed damage against an opponent after already | * '''Guaranteed Unblockables:''' Risotto can set up guaranteed unblockables with Iron Deficiency and Assists, allowing him to get guaranteed damage against an opponent after having already dealt a large amount of damage to them. | ||
* '''Low Commitment:''' Many of Risotto's moves have low recovery, and his Unblockable attack can be cancelled into other moves, allowing him to bait out opponents, quickly cancel in and out of normals during pressure or a combo, and remain safe from almost any range. | * '''Low Commitment:''' Many of Risotto's moves have low recovery, and his Unblockable attack can be cancelled into other moves, allowing him to bait out opponents, quickly cancel in and out of normals during pressure or a combo, and remain safe from almost any range. | ||
|cons = | |cons = | ||
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===Because you are already complete.=== | ===Because you are already complete.=== | ||
[[File:JJASBR_Rusted_HH_Gauge.png|center]] | |||
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted. | If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted. | ||
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*"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds. | *"[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Great Heat Attack|This is the end! Take this! Metallica!]]" applies the debuff for 18 seconds. | ||
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash. It also prevents the victim from gaining | Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for {{NotationIcon-ASBR|AkiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#236T|Right Hand Rockout]]", as well as his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]]). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#236X|You can find iron anywhere in this world.]]" or land his Unblockable "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]". | ||
===Stats=== | ===Stats=== | ||
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|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Risotto | Risotto stabs with his hand. | ||
*A standard jab, good for stopping dash-jumps. | *A standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
Risotto performs a high kick. | Risotto performs a high kick. | ||
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|damage=43 (18, 25) | |damage=43 (18, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Risotto slashes twice at the opponent with a knife. | Risotto slashes twice at the opponent with a knife. | ||
*Moves Risotto forward. | *Moves Risotto forward. | ||
*The second hit launches opponents away. | |||
*Both hits can be cancelled. | *Both hits can be cancelled. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=10 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Risotto performs a stationary crouching kick. | Risotto performs a stationary crouching kick. | ||
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|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
Risotto | Risotto attacks with a sliding kick. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Risotto slides very quickly. | *Risotto slides very quickly. | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Risotto | Risotto slashes the opponent's feet. | ||
* | *Causes hard knockdown. | ||
*Moves Risotto forward. | *Moves Risotto forward. | ||
*Good range for pokes. | *Good range for pokes. | ||
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|damage=43 (13, 30) | |damage=43 (13, 30) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup=14(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Risotto slashes the opponent before throwing the knife downwards. | Risotto slashes the opponent before throwing the knife downwards. | ||
* | *The knife, when thrown, can hit OTG. | ||
*Both hits can be canceled. | *Both hits can be canceled. | ||
}} | }} | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Risotto performs a kick upwards. | Risotto performs a kick upwards. | ||
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|damage=24 | |damage=24 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Risotto | Risotto kicks outwards. | ||
* | *Both of Risotto's legs possess hitboxes, making the move a good cross-up tool. | ||
*Good for air-to-airs and jump-ins. | *Good for air-to-airs and jump-ins. | ||
}} | }} | ||
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|damage=33 | |damage=33 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Risotto | Risotto slashes downwards. | ||
*Good for jump-ins and combo filler. | *Good for jump-ins and combo filler. | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 (10*5) | |damage=50 (10*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=+4 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
Risotto creates knives and launches them outwards. | Risotto creates knives and launches them outwards. | ||
*If Risotto Flash | *The trajectory in which the knives are thrown depends on the version used. | ||
*If Risotto uses a Flash Cancel before the knives are launched, they will just disappear. | |||
*Cannot be canceled into HHA. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|caption=Start | |caption=Start | ||
|image2=JJASBR_Risotto_214X_(2).png | |image2=JJASBR_Risotto_214X_(2).png | ||
|caption2= | |caption2=Light | ||
|image3=JJASBR_Risotto_214X_(3).png | |image3=JJASBR_Risotto_214X_(3).png | ||
|caption3= | |caption3=Medium | ||
|image4=JJASBR_Risotto_214X_(4).png | |image4=JJASBR_Risotto_214X_(4).png | ||
|caption4= | |caption4=Heavy | ||
|caption5=''Risotto is the assassin that no one in the organization could find.'' | |caption5=''Risotto is the assassin that no one in the organization could find.'' | ||
|name=The assassin that no one could find | |name=The assassin that no one could find | ||
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|damage=40 | |damage=40 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=42 | |damage=42 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
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|damage=38 | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Risotto rushes a distance forward while briefly camouflaging, before reappearing and unleashing a knife attack. | Risotto rushes a distance forward while briefly camouflaging, before reappearing and unleashing a knife attack. | ||
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Risotto slashes low as he reappears. | Risotto slashes low as he reappears. | ||
*Launches on hit. | *Launches on hit. | ||
* | *If chained from 5H, it acts as a true blockstring. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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Risotto performs a jumping stab downwards as he reappears. | Risotto performs a jumping stab downwards as he reappears. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Can be jumped out of in a blockstring. | *Can be jumped out of in a blockstring. | ||
*Risotto is considered to be grounded despite going into the air, allowing him to cancel into HHA. | *Risotto is considered to be grounded despite going into the air, allowing him to cancel into HHA. | ||
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Risotto stabs forward as he reappears. | Risotto stabs forward as he reappears. | ||
* | *Causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | ||
* | **If near the wall, Risotto can confirm into a combo. | ||
*Frame traps after 5H. | *Frame traps after 5H. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Risotto poses | Risotto poses with his hand open. If attacked, he turns the iron in the opponent's blood into razor blades. | ||
* | *The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used. | ||
*Applies the Iron Deficiency debuff. | *Launches and causes hard knockdown on a successful activation. | ||
**Iron Deficiency | *On a successful activation, the move can be Flash Canceled to convert into a combo. | ||
* | ---- | ||
'''L version:''' | |||
*Deals the least damage with the least recovery. | |||
*Leaves the opponent the closest to Risotto. | |||
*Applies the Iron Deficiency debuff for 8 seconds. | |||
---- | |||
'''M version:''' | |||
*A middle of the pact between damage and recovery. | |||
*Launches the opponent higher and further. | |||
*Applies the Iron Deficiency debuff for 9 seconds. | |||
---- | |||
'''H version:''' | |||
*Deals the most damage with the most recovery. | |||
*Launches the opponent even higher and further. | |||
*Applies the Iron Deficiency debuff for 10 seconds. | |||
}} | }} | ||
}} | }} | ||
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|image2=JJASBR_Risotto_22X_(2).png | |image2=JJASBR_Risotto_22X_(2).png | ||
|caption2= | |caption2= | ||
|name=Control iron within 5-10 meters | |name=Control iron within 5-10 meters | ||
|input=22L/M/H | |input=22L/M/H | ||
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|damage=150 | |damage=150 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=138 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Risotto extends his arms outwards and | Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time. | ||
*Move performance is identical across versions. | *Move performance is identical across all versions. | ||
*The detection range does not reach fullscreen. | *Causes knockback on hit. | ||
*Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled. | |||
*The detection range, while very large, does not reach fullscreen. | |||
*If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | *If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | ||
*During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel. | |||
*During the countdown, Risotto can cancel the move with a normal attack. | *The attack that triggers after the countdown ends is considered, in part, to be a Throw. As such, it can't be avoided with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade / Stylish Guard|Stylish Guard]] or blocked by attacks with Auto Guard property. | ||
**Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]]. | |||
**A counterplay to this move is to | |||
}} | }} | ||
}} | }} | ||
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|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Risotto grabs the opponent and summons scalpels, sending them into the opponent. | Risotto grabs the opponent and summons scalpels, sending them into the opponent. | ||
*Forward Throw leaves the opponent at a distance | *Forward Throw leaves the opponent at a distance. | ||
*Performing 6S > 3H after Forward Throw will provide an OTG; 5S or 6S after OTG will auto-time a safejump. | **Performing 6S > 3H after Forward Throw will provide an OTG; 5S or 6S after OTG will auto-time a safejump. | ||
*Back Throw > 3H OTG connects without 6S. | *Back Throw leaves the opponent right next to Risotto. | ||
**Back Throw > 3H OTG connects without 6S. | |||
}} | }} | ||
}} | }} | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=The assassin that no one could find<br>{{NotationIcon- | |subtitle=The assassin that no one could find<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Assassin | |name=Assassin | ||
|input= | |input=4S / 5S / 6S / 236S / 214S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so. | Risotto uses iron powder to turn himself invisible, being able to maneuver as he does so. | ||
*Inputting 5S will keep Risotto stationary. | *Inputting 5S will keep Risotto stationary. | ||
*Inputting 4S or 6S will cause Risotto to dash in | *Inputting 4S or 6S will cause Risotto to dash in the desired direction as he turns invisible. | ||
*Inputting 236S will cause Risotto to jump forward as he turns invisible. | *Inputting 236S will cause Risotto to jump forward as he turns invisible. | ||
*Inputting 214S will cause Risotto to jump backwards as he turns invisible. | *Inputting 214S will cause Risotto to jump backwards as he turns invisible. | ||
Line 563: | Line 575: | ||
*All but 5S can be cancelled into during a combo for 0.5 HH Gauge. | *All but 5S can be cancelled into during a combo for 0.5 HH Gauge. | ||
*While invisible, Risotto is immune to all Throws, as well as most non-HHA/GHA projectiles. The only exceptions are: | *While invisible, Risotto is immune to all Throws, as well as most non-HHA/GHA projectiles. The only exceptions are: | ||
** | **{{NotationIcon-ASBR|AvdolMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flaming Detector]]". | ||
**[[JoJo's Bizarre Adventure: All-Star Battle R/ | **{{NotationIcon-ASBR|Mariah}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#236X|Sorry, but you'll have to die now]]". | ||
**[[JoJo's Bizarre Adventure: All-Star Battle R/ | **{{NotationIcon-ASBR|YuyaMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yuya Fungami#236X|I got you!]]". | ||
**All of {{NotationIcon-ASBR|NaranciaMini}}'s projectiles. | |||
}} | }} | ||
}} | }} | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 122 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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Risotto uses magnetism to heal himself. | Risotto uses magnetism to heal himself. | ||
*Requires 0.5 HH Gauge to activate. | *Requires 0.5 HH Gauge to activate. | ||
* | *Risotto recovers 100 life as White Damage. | ||
}} | }} | ||
}} | }} | ||
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|damage=190 (30+8*14+48) | |damage=190 (30+8*14+48) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-44 | ||
|hitadv= | |hitadv=(+56) | ||
|description= | |description= | ||
Risotto launches scalpels at the opponent, | Risotto launches scalpels at the opponent. On hit, he proceeds to create more to surround them, launching the knives afterwards. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*The activation is a fullscreen projectile. | *The activation is a fullscreen projectile. | ||
Line 630: | Line 642: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=340 (30+10*24+20+50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-64 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Risotto throws knives at the opponent. Upon contact, Risotto turns invisible and summons a plethora of scalpels, launching them at the opponent before reappearing and turning their blood into razor blades. | Risotto throws knives at the opponent. Upon contact, Risotto turns invisible and summons a plethora of scalpels, launching them at the opponent before reappearing and turning their blood into razor blades. | ||
*The activation is a fullscreen projectile. | *The activation is a fullscreen projectile. | ||
*Applies the Iron Deficiency debuff | *Applies the Iron Deficiency debuff for 18 seconds. | ||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Risotto_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 652: | Line 663: | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|ルナ<br>(Luna) | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://x.com/Luna_croce @Luna_croce] | |||
|[https://www.youtube.com/watch?v=MpSbawjmqsU Tournament Footage]<br>[https://www.youtube.com/@nr-rl2sl/streams YouTube Channel] | |||
|- | |||
|Shinobuu__ | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://x.com/Shinobuu1_ @Shinobuu1_] | |||
|[https://www.youtube.com/watch?v=P7ArIvEhd1M Exhibition Footage]<br>[https://www.youtube.com/@Shinobuu__404 YouTube Channel] | |||
|- | |||
|Son_Dula | |||
|style="text-align:center;"|[[File:JJASBR Risotto Color 4.png|200x200px|Normal (Color 4)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://x.com/Son_Dula @Son_Dula] | |||
|[https://www.twitch.tv/videos/2154144644?t=02h17m53s Tournament Footage] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 21:41, 8 June 2024
Introduction
Risotto Nero, leader of Passione's Assassination Squad in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.
On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "The assassin that no one could find" and "Assassin" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "You can find iron anywhere in this world.", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His HHA and GHA are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.
On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "I know how I'll kill you.". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "Assassin" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and Throws, he is still vulnerable to strike attacks, meaning it will not work if the opponent is attacking directly. His HHA and GHA are both invincible as well, but cost meter to use, are much riskier options, and their nature as projectiles make them more awkward to use defensively.
- Assassin: Risotto can turn himself invisible, making him immune to Throws and projectiles.
- Iron Deficiency: Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining HH Gauge, allowing him to zone more easily with his projectiles.
Risotto Nero is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense. | |
Pros | Cons |
|
Because you are already complete.
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted.
The duration for the Iron Deficiency debuff depends on the move used to apply it:
- "I know how I'll kill you." applies the debuff for 8-10 seconds, depending on the version used.
- "This is the end! Take this! Metallica!" applies the debuff for 18 seconds.
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash (if applicable). It also prevents the victim from gaining HH Gauge by any means (except for Akira's "Right Hand Rockout", as well as his Assist). This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "You can find iron anywhere in this world." or land his Unblockable "Control iron within 5-10 meters".
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_RIS |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
I won't get closer to you. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
You can find iron anywhere in this world.
236L/M/H |
---|
214X
The assassin that no one could find
214L/M/H |
---|
421X
I know how I'll kill you.
421L/M/H |
---|
22X
Control iron within 5-10 meters
22L/M/H |
---|
System Mechanics
Throw
Throw
Controlling with magnetism 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The assassin that no one could find |
---|
XS
Assassin
4S / 5S / 6S / 236S / 214S |
---|
22S
Close the wound with magnetism
22S |
---|
Heart Heat Attack
The scalpel is pointing in the direction of the magnetic force!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
This is the end! Take this! Metallica!
236L+M+H |
---|
Costumes
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
ルナ (Luna) |
Japan |
@Luna_croce | Tournament Footage YouTube Channel | |
Shinobuu__ | United States |
@Shinobuu1_ | Exhibition Footage YouTube Channel | |
Son_Dula | United States |
@Son_Dula | Tournament Footage |