JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4): Difference between revisions
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*Josuke is able to chain his ground attacks together indefinitely, including chaining the same normal repeatedly; he is limited by a hard cap of 8 uses per combo for any specific normal. | *Josuke is able to chain his ground attacks together indefinitely, including chaining the same normal repeatedly; he is limited by a hard cap of 8 uses per combo for any specific normal. | ||
*While active, Josuke features a special version of Super Armor that prevents the successful activation of Throws and all attacks with hitgrab properties. | *While active, Josuke features a special version of Super Armor that prevents the successful activation of Throws and all attacks with hitgrab properties. | ||
*Gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#3M|I'm not done kicking your ass!]]". | *Gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#3M|I'm not done]] [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 3M|kicking your ass!]]". | ||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 214X|He heals pretty quickly!]]" is enhanced. | *"[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 214X|He heals pretty quickly!]]" is enhanced. | ||
In return, however, Josuke will be forced to walk towards the opponent, becoming unable to stop moving, crouch, run, move backwards, dodge, jump in any direction that isn't forward, or block. | |||
===Stats=== | ===Stats=== | ||
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|description= | |description= | ||
Josuke summons Crazy Diamond's fists to performs a barrage of punches. | Josuke summons Crazy Diamond's fists to performs a barrage of punches. | ||
*The last hit restands crouching opponents. | |||
*Does a lot of Guard Damage, making it very useful for Guard Break setups. However, it is difficult to true blockstring into this with just Josuke's normals, so be wary of potential SE/SG attempts. | *Does a lot of Guard Damage, making it very useful for Guard Break setups. However, it is difficult to true blockstring into this with just Josuke's normals, so be wary of potential SE/SG attempts. | ||
**Causes an instant Guard Break while [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth! Mode|Watch Your Mouth! Mode]] is active. | **Causes an instant Guard Break while [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth! Mode|Watch Your Mouth! Mode]] is active. | ||
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|description= | |description= | ||
Crazy Diamond performs a quick backhanded attack. | Crazy Diamond performs a quick backhanded attack. | ||
*Standard jab, good at stopping dash jumps. | *Standard jab, good at stopping dash-jumps. | ||
*Short range, but fast. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Crazy Diamond performs backhanded attack that reaches further out. | Crazy Diamond performs backhanded attack that reaches further out. | ||
* | *Faster and bigger than it seems at first glance. | ||
*Hits high up in juggles, but doesn’t launch very high. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond | Crazy Diamond moves forward and attacks with an uppercut. | ||
* | *Can convert into a combo when used as an anti-air if quickly canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 623X|s.623L]]. | ||
*Great as combo filler for juggles, as it hits very high and launches very high as well. | |||
* | |||
}} | }} | ||
}} | }} | ||
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Crazy Diamond performs a crouching jab. | Crazy Diamond performs a crouching jab. | ||
*Despite its animation, hits Low. | *Despite its animation, hits Low. | ||
* | *Bigger than 5L, but still below average in range for a move of its kind. | ||
}} | }} | ||
}} | }} | ||
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Crazy Diamond performs a backhanded attack that reaches slightly upwards. | Crazy Diamond performs a backhanded attack that reaches slightly upwards. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
*Shorter than s.5M and doesn’t hit as high up, but launches much higher in comparison. | |||
}} | }} | ||
}} | }} | ||
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Crazy Diamond performs a sweeping kick. | Crazy Diamond performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes, but not particularly useful otherwise. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke and Crazy Diamond slide along the ground | Josuke and Crazy Diamond slide along the ground, after which Crazy Diamond kicks upwards. | ||
*Launches on hit. | *Launches on hit. | ||
*Landing both hits of s.5H in a juggle guarantees this move will always connect. This is great for helping to prevent combo drops. | |||
*Canceling into s.623L on grounded hit allows a meterless conversion into a combo. | |||
*Can connect a [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 421X|s.421X]], [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 236X|s.236X]], or [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 623X|s.623X]] against grounded opponents, while [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 214X|s.214X]] can only combo during a juggle. | |||
}} | }} | ||
}} | }} | ||
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'''L version:''' | '''L version:''' | ||
*Crazy Diamond remains right next to Josuke. | *Crazy Diamond remains right next to Josuke. | ||
*Deals the least damage and builds the least amount of HH Gauge, but compensates by setting up the best oki. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Crazy Diamond attack a bit away from Josuke. | *Crazy Diamond attack a bit away from Josuke. | ||
*A middle of the pact, still allowing for a jump-in (but it's harder to time right). | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Crazy Diamond attacks very far away from Josuke. | *Crazy Diamond attacks very far away from Josuke. | ||
*Deals the most damage and builds the most amount of HH Gauge, but acts as a hard neutral reset. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Stand 623X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Josuke_Part_4_Stand_623X.png | |||
|caption= | |||
|name=DORARARARARARARA! | |||
|input=623L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=61 (3, 4*12, 10) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=77 (5, 4*13, 20) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=93 (7, 4*14, 30) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=KD | |||
|description= | |||
Crazy Diamond performs a barrage of punches upwards. | |||
*The version used alters Crazy Diamond's movement. | |||
*Launches on hit. | |||
*Good anti-air. | |||
*The first hit restands crouching opponents, ensuring the rest of the attack connects. | |||
---- | |||
'''L version:''' | |||
*Josuke stays in place. | |||
*Does not have invul. | |||
*Has such low recovery that it can lead into a combo against airborne opponents. | |||
---- | |||
'''M version:''' | |||
*Josuke slides forward slightly. | |||
*This version has invul prior to the first active frame. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
*Josuke slides forward more. | |||
*This version has invul up until the first active frame. | |||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
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*The different versions of the move place the wall at different distances. | *The different versions of the move place the wall at different distances. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
* | *The wall will manifest even if the first hit is Flash Canceled. | ||
*Only one wall can be active at a time; attempting to create a second wall will destroy an existing one. | *Only one wall can be active at a time; attempting to create a second wall will destroy an existing one. | ||
*The wall can block most non-HHA/GHA projectiles, but will disintegrate if the opponent or Josuke touch it (Josuke will not be damaged in this instance). | *The wall can block most non-HHA/GHA projectiles, but will disintegrate upon blocking one such projectile. | ||
**It will also disintegrate if either the opponent or Josuke touch it (Josuke will not be damaged in this instance). | |||
*While in [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Watch Your Mouth! Mode|Watch Your Mouth! Mode]], Josuke creates larger walls that can absorb a greater amount of projectiles. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Crazy Diamond creates the wall very far away from Josuke. | *Crazy Diamond creates the wall very far away from Josuke. | ||
*The wall remains for about 5 seconds. | *The wall remains for about 5 seconds. | ||
}} | }} | ||
}} | }} | ||
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'''M version:''' | '''M version:''' | ||
*Crazy Diamond fires a bearing. | *Crazy Diamond fires a bearing. | ||
*Travels | *Travels at a fast speed. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*This is a hitgrab. | *This is a hitgrab. | ||
*Has enough frame advantage on hit to follow up with 66 > 214H. | *Has enough frame advantage on hit to follow up with 66 > 214H. | ||
*No invincibility, unlike most HHAs. | |||
}} | }} | ||
}} | }} |
Revision as of 22:39, 10 September 2023
Introduction
- This article is about the character from Part 4, Diamond is Unbreakable, primarily known as "Josuke 4". For information about the character from Part 8, JoJolion, see Josuke Higashikata (Part 8).
The primary protagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Josuke Higashikata is a rushdown character with a variety of powerful tools. He can play at a variety of ranges well and convert just about any hit into a knockdown, allowing him to set up his powerful offense.
On offense, he boasts a strong mixup game with his left-right setups. His Guard Damage also adds an additional threat of guard breaking to his pressure.
Josuke Higashikata 4 is a Stand character who closes in on the opponent in order to break down both their Health and their Guard Gauge. | |
Pros | Cons |
|
|
Watch Your Mouth! Mode
A unique stance Josuke enters after blocking an attack with "Watch Your Mouth!".
In this state, Josuke receives the following attributes:
- All of Josuke's attacks have altered speed, damage and Guard Damage.
- Josuke is able to chain his ground attacks together indefinitely, including chaining the same normal repeatedly; he is limited by a hard cap of 8 uses per combo for any specific normal.
- While active, Josuke features a special version of Super Armor that prevents the successful activation of Throws and all attacks with hitgrab properties.
- Gains access to "I'm not done kicking your ass!".
- "He heals pretty quickly!" is enhanced.
In return, however, Josuke will be forced to walk towards the opponent, becoming unable to stop moving, crouch, run, move backwards, dodge, jump in any direction that isn't forward, or block.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOS #ASBR_JSK4 |
Move List
Stand Off
- Values in [] apply during Watch Your Mouth! Mode.
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Get closer and pull 300km/h! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Break through, beat you up!
236L/M/H |
---|
214X
DORA!
214L/M/H |
---|
623X
As you were!
623L/M/H |
---|
421X
I'm a real Deadeye Dick!
421L/M/H |
---|
22H
Watch Your Mouth!
22H |
---|
3M
I'm not done kicking your ass!
3M near downed opponent in Watch Your Mouth! Mode |
---|
Stand On
- Values in [] apply during Watch Your Mouth! Mode.
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
DORA...! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Rockabye baby!
236L/M/H |
---|
Stand 623X
DORARARARARARARA!
623L/M/H |
---|
Stand 214X
He heals pretty quick!
214L/M/H |
---|
Stand 421X
I'm a real Deadeye Dick!
421L/M/H |
---|
Stand 3M
I'm not done kicking your ass!
3M near downed opponent in Watch Your Mouth! Mode |
---|
System Mechanics
Throw
Throw
Guess I wasn't mad enough 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
DORARARARARARARA! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
You're in my range...
236 + Any Two Attack Buttons |
---|
Meet my homing missile!
236L/M/H during You're in my range... |
---|
Great Heat Attack
You're already fixed!
236L+M+H |
---|
Costumes
Normal
Special
Extra
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
やこ (Yako) (ALL-_-f_o_X) |
Japan |
@__Yac0 | Tournament Footage YouTube Channel |