EN-Eins Perfektewelt/Akatsuki

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Akatsuki's official profile image

Background

"A technical officer of the former Imperial Army who was brought back after half a century by the Hibernation Control Unit. He goes after the New Order of the Knights Templar in order to fulfill his duty to destroy the highly classified weapon Blitz Motor."

Introduction

Akatsuki

  • Armor Ratio = 1.000 (average armor)
  • Forward Speed = 5.0 (average speed)
  • Backwards Speed = 4.0 (average speed)
  • Jump Startup = 3F (fastest unbuffed)
  • Backdash Duration = 22F (third shortest)

Pros

  • Good damage
  • Good combos from any range
  • Good mixups
  • OK neutral
  • Good reversal options

Cons

  • Stubby normals
  • Isn't particularly good at any aspect of the game
  • Somewhat invalidated by other characters who do what he does but better


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (close)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (far)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BBB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C (close)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C (far)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
8B
Damage Guard Startup Adv Hit Adv Block
- - - - -
7/9B
Damage Guard Startup Adv Hit Adv Block
- - - - -
8C
Damage Guard Startup Adv Hit Adv Block
- - - - -
7/9C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

兜割リ - Kabuto Wari
6B
Damage Guard Startup Adv Hit Adv Block
- - - - -
顎割リ - Agito Wari
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -
瓦割リ - Kawara Wari
j.2C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

電光弾 - Denkoudan
236+A/B/C/D (Air OK!)
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
徹甲脚 - Tekkoukyaku
214+A/B/C/D (Air OK!)
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
人間迫砲 - Ningen Hakubou
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

神風 - Kamikaze
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
桜花 - Ōka
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                 5B (close) |       |         |        |          |
                   5B (far) |       |         |        |          |
                      5BB   |       |         |        |          |
                      5BBB  |       |         |        |          |
                5C (close)  |       |         |   KD   |          | 
                  5C (far)  |       |         |        |          |
                      5CC   |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      8B    |       |         |        |          |
                      7/9B  |       |         |   VB   |    VB    |
                      8C    |       |         |   VB   |    VB    |
                      7/9C  |       |         |        |          |
          Command Normals  ---------------------------------------
                       6B   |       |         |   KD   |          |
                       6C   |       |         |   KD   |          |
                       j.2C |       |         |        |          |
                 Specials  ---------------------------------------
                    236+A   |       |         |        |          |
                    236+B   |       |         |        |          |
                    236+C   |       |         |        |          |
                  j.236+A   |       |         |        |          |
                  j.236+B   |       |         |        |          |
                  j.236+C   |       |         |        |          |
                    214+A   |       |         |        |          | 
                    214+B   |       |         |        |          | 
                    214+C   |       |         |        |          | 
                  j.214+A   |       |         |        |          |
                  j.214+B   |       |         |        |          |
                  j.214+C   |       |         |        |          |
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                j.236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                j.214+D     |       |         |   KD   |          | ?F invincible
                   22+D     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • Murakumo clone no.1



Akatsuki's Story

  • Opening
 In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident.
 There was only one man who appeared from below the rubble. His name was Akatsuki.
 Completely determined to fulfill his duty, he departs to a very dangerous place...


  • VS Generic
 There's no way I can lose, I'll keep fighting till my last breath.


  • VS EN-Eins
 He seems to be a clone (*)... but how can he have such power without a Blitz Motor...


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 You?... Quite the nerve to come poking here
 That which you seek is certainly here... though it won't go that easy.


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Akatsuki:
 Antarctica... the pre-historic civilization here... was the source of the Blitz technology.
 All this will be over if I destroy it.
 Akatsuki vanished somewhere as the bursting magma rose turning the sky red.


  • Translator's Notes
  • (*) Akatsuki (along with Fritz, Murakumo and Dà Wèi) uses 複製體 (fukuseitai) throughout the series to refer to the clones produced by Gesellschaft (e.g. Murakumo clones, and Elektrosoldats). This term doesn't have a direct translation: (1) 複製 (fukusei) reproduction; duplication; reprinting (2) 體 the body; substance; object; reality. The common term for clone in Japanese is クローン which is what Adler, Elektrosoldat, Perfecti and Valkyria use. It seems to imply that the Japanese in this setting didn't get to use a loanword for the term for some reason. The same is true for Chinese which uses an equivalent loanword for the term (克隆 kè​lóng). Also as a curious note there is a DNA replicating machine called Replisome [1] which is translated to Chinese using this exact word (read as fù​zhìtǐ [2]).


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