EN-Eins Perfektewelt/Blitztank

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Blitztank's official profile image

Background

"A Blitz Motor powered living weapon that was being developed during the Great War. The project was setback by the end of the war but it was later restored by the New Order of Knights Templar to trample down the world."

Introduction

Blitztank

  • Armor Ratio = 0.925 (highest unbuffed rating)
  • Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
  • Backwards Speed = 4.5 dot/f (third fastest unbuffed)
  • Jump Startup = 5F (slowest jump startup)
  • Backdash Duration = 30F (second slowest counting Murakumo)

Pros

  • Good neutral with big normals and zoning
  • High reward off anti-airs
  • One of the best level 3s, comes out very fast, high damage, and easy to combo into
  • Good movement although having a floaty jump is detrimental
  • Highest unbuffed armor rating in the game

Cons

  • Low damage combos outside of specific situations
  • Bad defensive options and an inability to deal with pressure
  • Armor is even more gimmicky than before since it only gets it during normals
  • Bad air game, with slow and not very rewarding aerials
  • Huge hurtbox leaves it more open to combos and attacks, some characters even have instant overheads on Tank


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

ヌスクナッカー - Nussknacker
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -
アンティボーデン - Antiboden
j.6C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

エレクトロアウゲ - Elektro Auge
236A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
ブリッツミーネ - Blitzmine
214A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
エントラードゥン - Entladung
22A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

ギャラルホルン - Gjallarhorn
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
ブリッツラウフ - Blitzlauf
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
      Universal Mechanics  ---------------------------------------
                4/5/6+A+B   |  21   |    5    |   KD   |    N/A   |
              j.4/5/6+A+B   |  VB   |    4    |   KD   |    N/A   |
                  5+B+C/D   |  36   |    7    |   KD   |    -1    |
                  c.B+C/D   |  36   |    7    |   KD   |    N/A   |
                  j.B+C/D   |  VB   |    GB   |   KD   |    N/A   |
                      66X   |  ?    |    7    |   WS   |    -10   |
                  Normals  ---------------------------------------
                      5A    |  28   |    5    |   -3   |    -3    |
                      5AA   |  30   |    5    |   -5   |    -5    |
                      5AAA  |  N/A  |    5    |   -4   |    -8    |
                      5B    |  40   |    11   |   -4   |    -6    |
                      5BB   |  N/A  |    8    |   -4   |    -8    |
                      5C    |  45   |    13   |   KD   |    -16   |
                      5CC   |  N/A  |    9    |   KD   |    -14   |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |  34   |    11   |   -4   |    -6    |
                      c.C   |  50   |    20   |   KD   |    -14   |
                      j.A   |  VB   |    6    |   VB   |    VB    | 10F landing recovery
                      j.B   |  VB   |    7    |   KD   |    VB    | 10F landing recovery
                      j.C   |  VB   |    28   |   KD   |    VB    | 20F landing recovery
          Command Normals  ---------------------------------------
                       6C   |  40   |    25   |   KD   |    -4    |
                       j.6C |  VB   |    13   |   KD   |    VB    | 10F landing recovery
                 Specials  ---------------------------------------
                    236+A   |  40   |    9    |   -1   |    -14   |
                    236+B   |  45   |    14   |   -2   |    -15   |
                    236+C   |  46   |    15   |   KD   |    -14   |
                    214+A   |  48   |    51   |   +73  |    N/A   | 
                    214+B   |  48   |    51   |   +73  |    N/A   | 
                    214+C   |  48   |    51   |   +73  |    N/A   | 
                     22+A   |  44   |    7    |   KD   |    -8    | 
                     22+B   |  54   |    9    |   KD   |    -14   | 
                     22+C   |  64   |    11   |   KD   |    -20   | 
               EX, Supers  ---------------------------------------
                  236+D     |  62   |    9    |   WS   |    -29   | 4F invincible
                  214+D     |  60   |    51   |   +73  |    N/A   | 4F invincible
                   22+D     |  57   |    7    |   KD   |    +4?   | 8F invincible
                  A+B+C     |  101  |    5    |   KD   |    -11   | 5F invincible
                  A+B+D     |  64   |    15   |   KD   |    -26   | 16F invincible

Trivia

  • Haha funi tenk



Arcade Story

  • Opening
 In the year 20XX AD a secret society, the New Order of Knights Templar, began a worldwide invasion.
 The Order restored the living weapon Blitztank, whose development was setback by the end of the war,
 to literally trample down the world.


  • VS Generic
 *clang*! *clang*!


  • VS EN-Eins
 !?... *beep* *beep* *beep* *beep* *beep*???? (Receiving)


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 How is it running wild again? Its autonomous function should've already been removed.
 Oh well... I'll turn you back into scrap iron.


  • Second Interaction
 Valkyria:
 Was this piece of junk still being used?
 This thing needlessly increases my work.
 I have no choice but to personally grant you death to correct this. (*1)


  • Ending
 ??? (EN-Eins):
 (Alright!... I think this will do the trick for now).
 Blitztank:
 *beep* *beep* *beep* *beep*... *beep* *beep* *beep* *beep* *beep*?
 ??? (EN-Eins):
 (Sorry for altering you without asking, but thanks to this your humanity was saved!)


  • Translation Notes
  • (*1) The exact word used by Valkyria here is 介錯 (kaishaku): 1) beheading (as the ending to a seppuku); 2) assistance; help (verb て form + やる expresses the idea of doing something for someone).


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