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EN-Eins Perfektewelt/Blitztank
Background
"A Blitz Motor powered living weapon that was being developed during the Great War. The project was setback by the end of the war but it was later restored by the New Order of Knights Templar to trample down the world."
Introduction
Blitztank
- Armor Ratio = 0.925 (highest unbuffed rating)
- Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
- Backwards Speed = 4.5 dot/f (third fastest unbuffed)
- Jump Startup = 5F (slowest jump startup)
- Backdash Duration = 30F (second slowest counting Murakumo)
Pros
- Good neutral with big normals and zoning
- High reward off anti-airs
- One of the best level 3s, comes out very fast, high damage, and easy to combo into
- Good movement although having a floaty jump is detrimental
- Highest unbuffed armor rating in the game
Cons
- Low damage combos outside of specific situations
- Bad defensive options and an inability to deal with pressure
- Armor is even more gimmicky than before since it only gets it during normals
- Bad air game, with slow and not very rewarding aerials
- Huge hurtbox leaves it more open to combos and attacks, some characters even have instant overheads on Tank
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5B
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5BB
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5C
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5CC
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2A
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2B
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2C
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j.A
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j.B
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j.C
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Command Normals
ヌスクナッカー - Nussknacker
6C |
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アンティボーデン - Antiboden
j.6C |
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Special Moves
エレクトロアウゲ - Elektro Auge
236A/B/C/D |
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ブリッツミーネ - Blitzmine
214A/B/C/D |
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エントラードゥン - Entladung
22A/B/C/D |
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
ギャラルホルン - Gjallarhorn
A+B+C |
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ブリッツラウフ - Blitzlauf
A+B+D |
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General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
Midscreen Combos
Corner Combos
Frame Data
KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Universal Mechanics --------------------------------------- 4/5/6+A+B | 21 | 5 | KD | N/A | j.4/5/6+A+B | VB | 4 | KD | N/A | 5+B+C/D | 36 | 7 | KD | -1 | c.B+C/D | 36 | 7 | KD | N/A | j.B+C/D | VB | GB | KD | N/A | 66X | ? | 7 | WS | -10 | Normals --------------------------------------- 5A | 28 | 5 | -3 | -3 | 5AA | 30 | 5 | -5 | -5 | 5AAA | N/A | 5 | -4 | -8 | 5B | 40 | 11 | -4 | -6 | 5BB | N/A | 8 | -4 | -8 | 5C | 45 | 13 | KD | -16 | 5CC | N/A | 9 | KD | -14 | c.A | 15 | 4 | +0 | +0 | c.B | 34 | 11 | -4 | -6 | c.C | 50 | 20 | KD | -14 | j.A | VB | 6 | VB | VB | 10F landing recovery j.B | VB | 7 | KD | VB | 10F landing recovery j.C | VB | 28 | KD | VB | 20F landing recovery Command Normals --------------------------------------- 6C | 40 | 25 | KD | -4 | j.6C | VB | 13 | KD | VB | 10F landing recovery Specials --------------------------------------- 236+A | 40 | 9 | -1 | -14 | 236+B | 45 | 14 | -2 | -15 | 236+C | 46 | 15 | KD | -14 | 214+A | 48 | 51 | +73 | N/A | 214+B | 48 | 51 | +73 | N/A | 214+C | 48 | 51 | +73 | N/A | 22+A | 44 | 7 | KD | -8 | 22+B | 54 | 9 | KD | -14 | 22+C | 64 | 11 | KD | -20 | EX, Supers --------------------------------------- 236+D | 62 | 9 | WS | -29 | 4F invincible 214+D | 60 | 51 | +73 | N/A | 4F invincible 22+D | 57 | 7 | KD | +4? | 8F invincible A+B+C | 101 | 5 | KD | -11 | 5F invincible A+B+D | 64 | 15 | KD | -26 | 16F invincible
Trivia
- Haha funi tenk
Arcade Story
- Opening
In the year 20XX AD a secret society, the New Order of Knights Templar, began a worldwide invasion. The Order restored the living weapon Blitztank, whose development was setback by the end of the war, to literally trample down the world.
- VS Generic
*clang*! *clang*!
- VS EN-Eins
!?... *beep* *beep* *beep* *beep* *beep*???? (Receiving)
- First Interaction
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
Perfecti: How is it running wild again? Its autonomous function should've already been removed. Oh well... I'll turn you back into scrap iron.
- Second Interaction
Valkyria: Was this piece of junk still being used? This thing needlessly increases my work. I have no choice but to personally grant you death to correct this. (*1)
- Ending
??? (EN-Eins): (Alright!... I think this will do the trick for now).
Blitztank: *beep* *beep* *beep* *beep*... *beep* *beep* *beep* *beep* *beep*?
??? (EN-Eins): (Sorry for altering you without asking, but thanks to this your humanity was saved!)
- Translation Notes
- (*1) The exact word used by Valkyria here is 介錯 (kaishaku): 1) beheading (as the ending to a seppuku); 2) assistance; help (verb て form + やる expresses the idea of doing something for someone).