EN-Eins Perfektewelt/Perfecti

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Perfecti's official profile image

Background

"The founder of the Perfecti Cult that has repeatedly reincarnated since the Middle Ages. Now at the head of the secret society the New Order of the Knights Templar she plans to grant humanity spiritual salvation through corporeal destruction."

Introduction

Perfecti

  • Armor Ratio = 1.050 (highest armor rating)
  • Forward Speed = 4.0 dots/f (second slowest unbuffed)
  • Backwards Speed = 3.0 dots/f (slowest unbuffed)
  • Jump Startup = 4F (second slowest)
  • Backdash Duration = 24F (fourth slowest)

Pros

  • Best zoning in the game
  • Second highest damaging combos
  • Full combos from any part of the screen and from any range
  • OK wakeup options
  • Good oki pressure
  • Strong neutral
  • Good normals with good frame data
  • Strong air game

Cons

  • Some of the worst movement in the game
  • Struggles with offensive pressure
  • Bad mixups
  • Worst armor rating in the game
  • High skill character


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (close)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (far)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C (close)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C (far)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

シュトゥーカ - Stuka
j.2X
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

ゲッターカノーネ - Götterkanone
236+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
ラーンスネッツ - Ransnetz
214+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
グレイプニル - Gleipnir
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
シュテルンブレッヒャ - Sternbrecher
Charge and Release A/B/C (Air OK!)
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
フラクシュヴァート - Flak Schwert
[2]8A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

ギャラルホルン - Gjallarhorn
j.A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
魔剣ダインスレイヴ - Maken Dáinsleif
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                 5B (close) |       |         |        |          |
                   5B (far) |       |         |        |          |
                      5BB   |       |         |        |          |
                5C (close)  |       |         |   KD   |          | 
                  5C (far)  |       |         |        |          |
                      5CC   |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      j.B   |       |         |        |          |
                      j.C   |       |         |   VB   |    VB    |
          Command Normals  ---------------------------------------
                   j.2A/B/C |       |         |        |          |
                 Specials  ---------------------------------------
                    236+A   |       |         |        |          |
                    236+B   |       |         |        |          |
                    236+C   |       |         |        |          |
                    214+A   |       |         |        |          | 
                    214+B   |       |         |        |          | 
                    214+C   |       |         |        |          | 
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
                   [2]8+A   |       |         |   KD   |    --    | 
                   [2]8+B   |       |         |   KD   |    --    | 
                   [2]8+C   |       |         |   KD   |    --    | 
                      [A]   |       |         |   KD   |    --    | 
                      [B]   |       |         |   KD   |    --    | 
                      [C]   |       |         |   KD   |    --    | 
                    j.[A]   |       |         |   KD   |    --    | 
                    j.[B]   |       |         |   KD   |    --    | 
                    j.[C]   |       |         |   KD   |    --    | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                   22+D     |       |         |   KD   |    --    | ?F invincible
                 [2]8+D     |       |         |   KD   |    --    | ?F invincible
                   [BC]     |       |         |   KD   |    --    | ?F invincible
                 j.[BC]     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • How does a grown woman become a loli when possessed?
  • Witch goes from summoning Norse weapons to combining them with WW2 German weaponry = Perfection.
  • Gleipnir. The chains forged by the dwarves to bind the great wolf Fenrir. [1]
  • Ransnetz / Rans Netz (ger: Rán's net). The net of Rán, the Norse goddess of the sea, which she used to pull seafarers to the depths. [2]
  • Her main weapon 魔剣ダインスレイヴ (Cursed Sword Dáinsleif) is named after King Högni's sword Dáinsleif (Dáinn's legacy). According to the legend this weapon is laid with a curse which says it must always kill a man when it is drawn. She's summoning the sword in the beginning of a match, 出でよ、魔剣ダインスレイヴ! "Come, cursed sword Dáinsleif!". [3]



Perfecti's Story

  • Opening
 In the year 20XX AD a secret society, the New Order of the Knights Templar, began a worldwide invasion.
 The Perfect One Mycale was at the head of that Order.
 Her plan was to grant humanity spiritual salvation through corporeal destruction.


  • VS Generic
 Another advance into the next step in mankind's vessel completion.


  • VS Kati
 Still among the living I see... Oh? That wand is...


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Murakumo:
 I appreciate your efforts during your campaign... Thanks to it I was able to easily gain total control here.
 I will resurrect as many times as needed to become a Perfect Being just like you.


  • Second Interaction
 Valkyria:
 Treachery? ...to us such notion is non-existent.
 However, shouldn't you be looking for a person to become the vessel of God?
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Perfecti:
 With this most important step in the Pneuma Project (*), the archaic humankind disposal is complete.
 By using the Form of God's Reality (EN-Eins) as a new vessel, humanity will achieve a great leap forward
 thus becoming Perfect and transcending space-time towards the world of the Gods.
  • Translator's Notes
  • (*) From ancient Greek πνεῦμα meaning "breath" also used in a religious context for "spirit" or "soul". [4]


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