EN-Eins Perfektewelt/Murakumo

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Murakumo's official profile image

Background

"A military officer of the former Imperial Army that reincarnated as Major Senke of the GSO. He plans to execute a humankind massacre to deal with the upcoming Earth population problem."

Introduction

Murakumo

  • Armor Ratio = 1.000 (average armor rating)
  • Forward Speed = 10.75 dots/f (fastest in the game)
  • Backwards Speed = 5.0 dots/f (fastest unbuffed)
  • Jump Startup = 3F (fastest unbuffed)
  • Basically has the best movement in the game
  • Backdash Duration = 32F (slowest but is unique)

Pros

  • Very strong mixups
  • Good neutral
  • Very strong oki
  • Good corner carry

Cons

  • Relatively low damage outside of corner and without mines
  • Requires a lot of reads
  • Frame data is on the slow end
  • Mediocre defensive options


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

電光欺瞞 - Denkou Giman
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -
電光迷彩 - Denkou Meisai
j.2X
Damage Guard Startup Adv Hit Adv Block
- - - - -
人間迫砲 - Ningen Hakubou
j.2A/B > 8A/B/C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

電光弾 - Denkoudan
[4]6+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
徹甲斬 - Tekkouzan
[2]8+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
電光地雷 - Denkou Jirai
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

八紘一宇 - Hakkou Ichiu
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
菊一文字 - Kiku Ichimonji
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

2AA -> 2B -> 2C

2AA -> 2BB -> [2]8C Worse knockdown, but better damage than above combo

2AA -> 2BB -> [2]8A -> [4]6BC > 66X Metered corner carry. If 66X wallsplats, follow up with 2AA -> 2B -> [2]8A / [2]8A -> [2]8BC

Corner Combos

2AA -> 2BB -> [2]8C -> [4]6BC -> 66X -> 2A -> 2B -> [2]8A / [2]8A -> [2]8BC

22B/C -> 2AA -> 2BB -> 22X -> j.A -> j.B -> 5AA -> 2AA -> 2B -> [2]8A / [2]8A -> [2]8BC

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                      5B    |       |         |        |          |
                      5BB   |       |         |        |          |
                      5C    |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      j.B   |       |         |   VB   |    VB    |
                      j.C   |       |         |        |          |
          Command Normals  ---------------------------------------
                         4C |       |         |   KD   |          |
                   j.2A/B/C |       |         |        |          |
            j.2A/B > 8A/B/C |       |         |        |          |
                 Specials  ---------------------------------------
                   [4]6+A   |       |         |        |          |
                   [4]6+B   |       |         |        |          |
                   [4]6+C   |       |         |        |          |
                   [2]8+A   |       |         |        |          |
                   [2]8+B   |       |         |        |          |
                   [2]8+C   |       |         |        |          |
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                 [4]6+D     |       |         |   KD   |          | ?F invincible
                 [2]8+D     |       |         |        |          | ?F invincible
                   22+D     |       |         |        |          | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • Wants to be god yet gets pissed when he sees Sai.
  • Just like in ABK/AA Murakumo's story starts with him taking control of one of his clones, in this case Major Senke of the Ground Staff Office. He appears to always have a case with the latest version of the Blitz Uniform close to them.



Murakumo's Story

  • Opening
 In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident.
 Several days later, Major Senke of the GSO (*1) disappeared after having issued inexplicable reassignment orders.
 The case he took with him was written thus "M60 Blitz Uniform".


  • VS Generic
 Heheh... Soon, no one will be able to stop the PCC. (*2)


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 How many times is this, Murakumo?... Isn't this the world you desire?
 The "Population Control Council" (*2) has reached its goal and is no longer needed.


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Murakumo:
 Valkyria was it? I'm the only God that's needed.
 I guess I should give you some praise for saving me the trouble of cutting personnel.
 Well then, I'll get my hands on this final prehistoric legacy.
  • Translation Notes
  • (*1) The rank of Murakumo's new host Senke (千家) is Major (三等陸佐 [Santou Rikusa], abreviated 三佐 [Sansa]) in the Japan Ground Self-Defense Force (JGSDF). [1] As Kanae, he is assigned to the Ground Staff Office (陸上幕僚監部) abreviated here as 陸幕 (Rikubaku), so I used the equivalent acronym. The GSO is a special agency of the Ministry of Defense that commands the GSDF. [2]
  • (*2) In his win quote Murakumo uses 人調審 (Jinchoushin) as a shorthand version of 人口調節審議会 (Jinkou Chousetsu Shingikai) "Population Control Council" which I shortened as "PCC". This is the fictional organization he is in charge of mentioned in Kanae's story which he uses to carry out his plan of humankind massacre.


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