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EN-Eins Perfektewelt/Murakumo
Background
"A military officer of the former Imperial Army that reincarnated as Major Senke of the GSO. He plans to execute a humankind massacre to deal with the upcoming Earth population problem."
Introduction
Murakumo
- Armor Ratio = 1.000 (average armor rating)
- Forward Speed = 10.75 dots/f (fastest in the game)
- Backwards Speed = 5.0 dots/f (fastest unbuffed)
- Jump Startup = 3F (fastest unbuffed)
- Basically has the best movement in the game
- Backdash Duration = 32F (slowest but is unique)
Pros
- Very strong pressure and mixups, especially with mine (22+X) oki
- Best walk speeds in the game
- Unique movement options with the teleports add to his mixups and neutral presence
- Long range normals
- Good corner carry on meter combos
- Strong projectile that can cover multiple approach angles
Cons
- Low damage outside of corner or mines
- Frame data is on the slow end
- Both lows while long ranged are punishable on block
- Mediocre defensive options, needs to spend meter for an invincible reversal
- Can be somewhat difficult to use, requires good situational awareness and being able to adapt on the fly
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5AAAA
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5B
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5BB
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5C
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2A
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2B
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2C
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j.A
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j.B
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j.C
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Command Normals
電光欺瞞 - Denkou Giman
4C |
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電光迷彩 - Denkou Meisai
j.2X |
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人間迫砲 - Ningen Hakubou
j.2A/B > 8A/B/C |
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Special Moves
電光弾 - Denkoudan
[4]6+A/B/C/D |
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徹甲斬 - Tekkouzan
[2]8+A/B/C/D |
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電光地雷 - Denkou Jirai
22+A/B/C/D |
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
八紘一宇 - Hakkou Ichiu
A+B+C |
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菊一文字 - Kiku Ichimonji
A+B+D |
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General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
Midscreen Combos
2AA -> 2B -> 2C
2AA -> 2BB -> [2]8C Worse knockdown, but better damage than above combo
2AA -> 2BB -> [2]8A -> [4]6BC > 66X Metered corner carry.
- If 66X wallsplats, follow up with j.B -> j.C -> 2B 22X set if you're close or remove the j.B if you're too far for it to hit while rising.
j.A -> j.B -> 5A -> 66X
- See above for notes on what to do on 66X wallsplat.
Corner Combos
2AA -> 2BB -> [2]8C -> [4]6BC -> 66X -> 2A -> 2B -> [2]8A -> [2]8BC
2AA -> 2BB -> [2]8C -> [4]6BC -> j.A -> j.B -> j.C -> 2AA -> 2B -> 22X set or [2]8A -> [2]8BC
22B/C set -> 2AA -> 2BB -> 22X -> j.A -> j.B -> 5AA -> 2AA -> 2B -> [2]8A / [2]8A -> [2]8BC
22B/C set -> 2AA -> 2BB -> 22X detonate -> falling j.C -> 5BB -> [4]6C -> 2A -> 2BB > 22X set or [2]8A -> [2]8BC
Frame Data
KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Universal Mechanics --------------------------------------- 4/5/6+A+B | 21 | 6 | KD | N/A | j.4/5/6+A+B | VB | 4 | KD | N/A | 5+B+C/D | 36 | 7 | KD | -2 | c.B+C/D | 36 | 7 | KD | N/A | j.B+C/D | VB | 6 | KD | N/A | 66X | 32 | 7 | WS | -10 | Normals --------------------------------------- 5A | 15 | 4 | +0 | +0 | 5AA | 20 | 4 | -4 | -4 | 5AAA | 29 | 6 | -12 | -12 | 5AAAA | N/A | 7 | KD | -8 | 5B | 22 | 7 | +0 | -2 | 5BB | N/A | 6 | -4 | -8 | 5C | 46 | 32 | +1 | +1 | c.A | 15 | 4 | +0 | +0 | c.B | 35 | 7 | -13 | -15 | c.C | 42 | 15 | KD | -12 | j.A | VB | 4 | VB | VB | j.B | VB | 5 | VB | VB | j.C | VB | 6 | VB | VB | Command Normals --------------------------------------- 4C | 32 | N/A | N/A | N/A | j.2A/B/C | VB | N/A | N/A | N/A | j.2A/B > 8A | 43 | 5 | KD | -23 | j.2A/B > 8B | 51 | 5 | KD | -31 | j.2A/B > 8C | 59 | 5 | KD | -39 | Specials --------------------------------------- [4]6+A | 42 | 13 | +1 | -3 | [4]6+B | 42 | 13 | +1 | -3 | [4]6+C | 42 | 13 | +1 | -3 | [2]8+A | 49 | 5 | KD | -29 | [2]8+B | 51 | 7 | KD | -29 | [2]8+C | 53 | 9 | KD | -29 | 22+A | 40 | 40 | N/A | N/A | 22+B | 40 | 40 | N/A | N/A | 22+C | 40 | 40 | N/A | N/A | 22X > A | 30 | 9 | KD | -4 | 22X > B | 30 | 13 | KD | +0 | 22X > C | 30 | 17 | KD | +4 | EX, Supers --------------------------------------- [4]6+D | 50 | 13 | KD | -2 | 4F invincible [2]8+D | 53 | 5 | KD | -25 | 4F invincible 22+D | 40 | 40 | N/A | N/A | 2F invincible 22D > D | 30 | 9 | KD | +13 | 0F invincible A+B+C (First Hit) | 40 | 5 | KD | -20 | 8F invincible A+B+D | 56 | 11 | KD | -30 | 12F invincible
Trivia
- Wants to be god yet gets pissed when he sees Sai.
- Just like in ABK/AA Murakumo's story starts with him taking control of one of his clones, in this case Major Senke of the Ground Staff Office. He appears to always have a case with the latest version of the Blitz Uniform close to them.
Arcade Story
- Opening
In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident. Several days later, Major Senke of the GSO (*1) disappeared after having issued inexplicable reassignment orders. The case he took with him was written thus "M60 Blitz Uniform".
- VS Generic
Heheh... Soon, no one will be able to stop the PCC. (*2)
- First Interaction
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
Perfecti: How many times is this, Murakumo?... Isn't this the world you desire? The "Population Control Council" (*2) has reached its goal and is no longer needed.
- Second Interaction
Valkyria: You finally arrived here, so that means you hold a vessel worthy of God. Let me see if you are qualified to enter "Neuland", the New World. I am Valkyria, the one who brings death to the Old World.
- Ending
Murakumo: Valkyria was it? I'm the only God that's needed. I guess I should give you some praise for saving me the trouble of cutting personnel. Well then, I'll get my hands on this final prehistoric legacy.
- Translation Notes
- (*1) The rank of Murakumo's new host Senke (千家) is Major (三等陸佐 [Santou Rikusa], abreviated 三佐 [Sansa]) in the Japan Ground Self-Defense Force (JGSDF). [1] As Kanae, he is assigned to the Ground Staff Office (陸上幕僚監部) abreviated here as 陸幕 (Rikubaku), so I used the equivalent acronym. The GSO is a special agency of the Ministry of Defense that commands the GSDF. [2]
- (*2) In his win quote Murakumo uses 人調審 (Jinchoushin) as a shorthand version of 人口調節審議会 (Jinkou Chousetsu Shingikai) "Population Control Council" which I shortened as "PCC". This is the fictional organization he is in charge of mentioned in Kanae's story which he uses to carry out his plan of humankind massacre.