EN-Eins Perfektewelt/Sai

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Sai's official profile image

Background

"An agent of the Xīn​huá Computer Company on the surface, behind the scenes he is the final trump card of the British Secret Intelligence Service, accomplishing urgent as well as difficult infiltration work."

Introduction

Sai

  • Armor Ratio = 1.000 (Average)
  • Forward Speed = 6.0 (Second Fastest Unbuffed Value)
  • Backwards Speed = 5.0 (Fastest Unbuffed Value)
  • Jump Startup = 4F (Second Slowest)
  • Backdash Duration = 20F (Second Shortest)

Pros

  • Some of the best mixups in the game
  • High damage combos off most of his moveset that let him add a 22+X at the end
  • Incredibly strong corner pressure thanks to 22+BC/D
  • Good movement
  • Good range on normals
  • Can carry from corner to corner in one combo
  • Can get you into the corner and keep you there for the rest of the match

Cons

  • Neutral versus characters with strong projectiles can be annoying
  • Struggles to deal with pressure
  • Lacks a good reversal


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

旋風脚 - Senpuu Kyaku
6B
Damage Guard Startup Adv Hit Adv Block
- - - - -
仆腿避勢廻拳 - Hokutai Hisei Kaiken
4C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

翻身双肘 - Honshin Souchuu
236+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
側宙仆腿 - Sokuchuu Hokutai
214+A/B/C/D (Air OK!)
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
邪視 - Jyashi
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

兇眼 - Kyougan
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
騰空螺旋脚 - Toukuu Rasen Kyaku
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
      Universal Mechanics  ---------------------------------------
                4/5/6+A+B   |  20   |    5    |   KD   |    N/A   |
              j.4/5/6+A+B   |  VB   |    4    |   KD   |    N/A   |
                  5+B+C/D   |  32   |    7    |   KD   |    -2    |
                  c.B+C/D   |  32   |    7    |   KD   |    N/A   |
                  j.B+C/D   |  VB   |    6    |   GB   |    N/A   |
                      66X   |  32   |    7    |   WS   |    -10   |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |  19   |    4    |   -4   |    -4    |
                      5AAA  |  21   |    4    |   -6   |    -6    |
                      5AAAA |  N/A  |    6    |   KD   |    -12   |
                      5B    |  25   |    6    |   -4   |    -6    |
                      5BB   |  N/A  |    6    |   -4   |    -8    |
                      5C    |  34   |    11   |   KD   |    -8    | 
                      5CC   |  N/A  |    7    |   WS   |    -10   |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |  26   |    7    |   -4   |    -6    |
                      c.C   |  35   |    9    |   KD   |    -11   |
                      j.A   |  VB   |    4    |   VB   |    VB    |
                      j.B   |  VB   |    6    |   VB   |    VB    |
                      j.C   |  VB   |    7    |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       6B   |  41   |    24   |   GB   |    -4    |
                       4C   |  32   |    11   |   KD   |    -6    |
                 Specials  ---------------------------------------
                    236+A   |  40   |    7    |   -1   |    -18   |
                    236+B   |  38   |    13   |   KD   |    -10   |
                    236+C   |  38   |    19   |   KD   |    -4    |
                    214+A   |  44   |  17, 26 |   KD   |    -3    | Low Crushes starting 6F
                    214+B   |  44   |  17, 26 |   KD   |    -3    | Low Crushes starting 6F
                    214+C   |  44   |  17, 26 |   KD   |    -3    | Low Crushes starting 6F
                  j.214+A   |  VB   |  13, 22 |   KD   |    VB    | 14F landing recovery
                  j.214+B   |  VB   |  13, 22 |   KD   |    VB    | 14F landing recovery
                  j.214+C   |  VB   |  13, 22 |   KD   |    VB    | 14F landing recovery
                     22+A   |  52   |    29   |   -4   |    N/A   | Invincible for minus frames on hit
                     22+B   |  52   |    29   |   -4   |    N/A   | Invincible for minus frames on hit
                     22+C   |  52   |    29   |   -4   |    N/A   | Invincible for minus frames on hit
               EX, Supers  ---------------------------------------
                  236+D     |  71   |    6    |   WB   |    -22   | 3F invincible
                  214+D     |  71   |    11   |   KD   |    -18   | 10F invincible
                j.214+D     |  VB   |    3    |   WS   |    VB    | 2F invincible, 6F landing recovery
                   22+D     |  30   |    11   |   +0   |    N/A   | 2F invincible
                  A+B+C     |  61   |    6    |   KD   |    N/A   | 5F invincible
                  A+B+D     |  76   |    6    |   KD   |    -49   | 7F invincible, 5F landing recovery

Trivia

  • Evil eye, evil agent.
  • The name of the company Sai uses as cover is Xīn​huá Diàn​nǎo ​(Simplified:新华 电脑/ Traditional:新華 電腦). Xīn​huá is pretty common for many Chinese (official and otherwise) companies and places, it means "New China"[1], diàn​nǎo​ is just the chinese word for computer. It could also be translated as "New China Computer Company"
  • Sai's real name is クロード・ダスプルモン (Claude d'Aspremont) as revealed by Murakumo in Sai's ABK/AA arcade mode.



Arcade Story

  • Opening
 In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident.
 It was several months later that a secret society, the New Order of Knights Templar, began a worldwide invasion.
 Pressed to respond the British Secret Service surreptitiously dispatched a spy.
  • VS Generic
 You'd better turn back before you get any more "bad luck". (*1)


  • VS Kati
 What are you doing, little lady?... After all the trouble I went to help you.


  • First Interaction
 Murakumo:
 ..................
 Sai:
 Ah, I found you... Eeehm... So, we meet again.
 Murakumo:
 ...............Die. (*2)
  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Sai:
 Scary... I thought a goddess would be more gentle.
 After all that, I couldn't help getting me involved in extra work again...
 Still that girl I helped last time seems to be doing fine and I'm taking many souvenirs, so all is good in the end. (*2)
  • Translation Notes
  • (*1) 不運 (fu'un) misfortune; bad luck; ill luck; ill fortune. It's a direct reference to his gameplay curse mechanic (Jashi and Kyougan)
  • (*2) A reference to Sai's ABK/AA arcade mode pre-fight dialogue. Sai to Murakumo: 確か軍事物資をちょろまかして… わっ!ちょっ、待てよ!そう怒るなって! "I'll be certain to pocket (steal) some military equipment... Whoah! Wa... wait! He got really angry!". It's also referenced in his bio in ABK/AA, he obtains information by stealing it and Murakumo is not the forgiving type.


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