EN-Eins Perfektewelt/Kanae

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Kanae's official profile image

Background

"A GSO inteligence operative who was suddenly relieved of her post and demoted while investigating a certain incident. She is afterwards informed by CIRO of the truth of the matter and given a new mission."

Introduction

Kanae is the grappler of the Akatsuki Blitzkampf series, and following the archetype, she's a slow but heavy-hitting character with powerful 50/50s. Her normals are huge and she can convert even long-range hits into knockdowns. On top of that, her corner carry is great, especially from command grabs, so she can put you in the corner and start her vortex with ease. She also has great defensive tools, with a frame 1 catch counter, an invincible anti-air command grab, and good reflector combos.

  • Armor Ratio = 0.975 (Third Highest Value)
  • Forward Speed = 4.75 (Fourth Slowest)
  • Backwards Speed = 3.75 (Third Slowest)
  • Jump Startup = 4F (Second Slowest)
  • Backdash Duration = 20F (Second Shortest)

Pros

  • Very good frame data
  • Big normals
  • Strong mixups on oki
  • Can just kill you in corner
  • Good corner carry
  • Big command grab damage
  • EX Counter is a strong reversal that can't be safe jumped.

Cons

  • Bad movement
  • Struggles with getting in, especially in certain matchups
  • Can't convert into good damage off normals


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (close)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B (far)
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
8C
Damage Guard Startup Adv Hit Adv Block
- - - - -
7/9C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

鎧大筒 - Yoroi Oodzutsu
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -
前転受身 - Zenten Ukemi
3C
Damage Guard Startup Adv Hit Adv Block
- - - - -
天呑 - Tendon
j.2C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

螺旋四方投げ - Rasen Shihou Nage
236+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
地獄車 - Jigoku Guruma
j.236+A/B/C
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A/B/C - - - - -
呼吸投げ - Kokyuu Nage
214+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
極楽鳥 - Gokurakuchou
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

羅刹天 - Rasetsuten
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
金剛夜叉 - Kongōyasha
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
      Universal Mechanics  ---------------------------------------
                    5+A+B   |  22   |    5    |   KD   |    N/A   |
                  4/6+A+B   |  22   |    5    |   +2   |    N/A   |
              j.4/5/6+A+B   |  VB   |    4    |   KD   |    N/A   |
                  5+B+C/D   |  36   |    7    |   KD   |    -2    |
                  c.B+C/D   |  36   |    7    |   KD   |    N/A   |
                  j.B+C/D   |  VB   |    6    |   KD   |    N/A   |
                      66X   |  32   |    7    |   WS   |    -10   |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |  19   |    4    |   -3   |    -4    |
                      5AAA  |  N/A  |    5    |   KD   |    -9    |
                 5B (close) |  18   |    5    |   +2   |    +0    |
                   5B (far) |  21   |    6    |   +0   |    -2    |
                      5BB   |  N/A  |    9    |   -7   |    -7    |
                      5C    |  32   |    13   |   KD   |    -4    |
                      5CC   |  N/A  |    15   |   KD   |    -19   |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |  21   |    6    |   +0   |    -2    |
                      c.C   |  36   |    9    |   KD   |    -12   |
                      j.A   |  VB   |    5    |   VB   |    VB    |
                      j.B   |  VB   |    6    |   VB   |    VB    |
                      8C    |  VB   |    7    |   KD   |    VB    |
                      7/9C  |  VB   |    7    |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       6C   |  33   |    18   |   +12  |    +4    |
                       3C   |  27   |    N/A  |   N/A  |    N/A   |
                       j.2C |  VB   |    11   |   KD   |    VB    | 12F landing recovery
                 Specials  ---------------------------------------
                    236+A   |  32   |    3    |   KD   |    N/A   |
                    236+B   |  46   |    17   |   KD   |    N/A   |
                    236+C   |  54   |    25   |   KD   |    N/A   |
                  j.236+X   |  VB   |    3    |   KD   |    N/A   | 4F landing recovery
                    214+A   |  42   |    1    |   KD   |    N/A   | 
                    214+B   |  42   |    1    |   KD   |    N/A   | 
                    214+C   |  42   |    1    |   KD   |    N/A   | 
                     22+A   |  40   |    11   |   KD   |    N/A   | 
                     22+B   |  44   |    11   |   KD   |    N/A   | 
                     22+C   |  48   |    11   |   KD   |    N/A   | 
               EX, Supers  ---------------------------------------
                  214+D     |  44   |    1    |   KD   |    N/A   |
                   22+D     |  48   |    11   |   KD   |    N/A   | 10F invincible
                  236+D     |  47   |    3    |   KD   |    N/A   | 3F invincible
           236+D > 22+D     |  VB   |    14   |   KD   |    N/A   | 
   236+D > 22+D > A+B+C     |  VB   |    78   |   KD   |    N/A   | 
                  A+B+D     |  63   |    9    |   WS   |    -23   | 10F invincible

Trivia

  • Dummy thicc government worker



Arcade Story

  • Opening
 In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident.
 First Lieutenant Kanae, a GSO (*1) intelligence operative assigned to an investigation, was suddenly relieved of her post and demoted.
 Kanae was informed by CIRO (*2) of the truth of the matter and was given a mission in secrecy.


  • VS Generic
 How disappointing... I suppose that misfortunes can happen to anyone, huh? (*3)


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Murakumo:
 Glad you made it, First Liutenant Kanae... no wait, you are a dog from the CIRO now, wasn't it?
 What's wrong? Surprised to see that your former boss was a clone of your enemy?


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Kanae:
 I can't believe the PCC would have an ulterior motive like that. (*4)
 After finishing her investigation of the "Population Control Council" (*5), a secret society nested in the army and the police,
 Kanae was ordered to form a troops supervision cabinet in order to eradicate it.
  • Translation Notes
  • (*1) Kanae's rank is First Lieutenant (二等陸尉 [Nitou Rikui], abreviated 二尉 [Nii]) in the Japan Ground Self-Defense Force (JGSDF). [1] She is assigned to the Ground Staff Office (陸上幕僚監部) abreviated here as 陸幕 (Rikubaku), so I used the equivalent acronym. The GSO is a special agency of the Ministry of Defense that commands the GSDF. [2]
  • (*2) Naichō (内調), Cabinet Intelligence and Research Office. I chose to use the acronym since the 1st option is not translated and the 2nd is too large. [3]
  • (*3) Original text is 明日は我が身 (proverb) (今日は人の身明日は我が身) what happens to one today may happen to another tomorrow; misfortunes can happen to anyone
  • (*4) Here Kanae uses 人調審 (Jinchoushin) as a shorthand version of 人口調節審議会 (Jinkou Chousetsu Shingikai) "Population Control Council". It's the same method used in 内調 (Naichou) a shorthand for 内閣情報調査室 (Naikaku Jouhou Chousashitsu) the CIRO, so I used PCC as an equivalent acronym.
  • (*5) I found an almost similar name of this organization 大日本人口調節審議会 (Great Japan Population Control Council) from this movie: Satsujinkyō jidai [4] (The Age of Assassins [5]) not much to go on besides a similar purpose in both organizations but I thought it was curious.


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