EN-Eins Perfektewelt/Anonym Guard

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Background

"A palace guard of the religious society Holy Club's elite. She is dispatched to search for an armed officer of the Inquisition who went missing during a mission in Tibet."

Introduction

Anonym Guard

  • Armor Ratio = 1.025 (second lowest armor ratio)
  • Forward Speed = 5.0 dots/F (average forward speed)
  • Backwards Speed = 4.0 dots/F (average backwards speed)
  • Jump Startup = 3F (second fastest)
  • Backdash Duration = 27F (third longest)

Pros

  • Gun moves that are still present are still good albeit committal
  • Has an alright reversal with EX 214
  • Good anti-air options
  • Can play evasively with good movement and moves that quickly change her position
  • Alright neutral

Cons

  • Low damage from combos even when spending meter
  • Worse at zoning than every other zoner
  • Very slow frame data, with some of the slowest normals in the game
  • Doesn't have good range on normals with no reliable poking tools
  • Uses bullets in perfect chains, not just command normals and specials, meaning she has to reload fairly often


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5AAAAA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BBB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5BBBB
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2AA
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -
2B
Damage Guard Startup Adv Hit Adv Block
- - - - -
2C
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.A
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.B
Damage Guard Startup Adv Hit Adv Block
- - - - -
j.C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Command Normals

リロード - Reload
6A
Damage Guard Startup Adv Hit Adv Block
- - - - -
イグニス(立) - Ignis (Standing)
6C
Damage Guard Startup Adv Hit Adv Block
- - - - -
イグニス(屈) - Ignis (Crouching)
3C
Damage Guard Startup Adv Hit Adv Block
- - - - -
イグニス(跳) - Ignis (Jumping)
j.6C
Damage Guard Startup Adv Hit Adv Block
- - - - -

Special Moves

トリニタス - Trinitas
236+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
アンゲルス - Angelus
214+A/B/C/D > A/B/C (Air OK!)
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -
クルクス - Crux
22+A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - - - -
B - - - - -
C - - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

クルキアタ - Cruciata
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - - KD -
アスムプティオ - Assumptio
A+B+D
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

Midscreen Combos

Corner Combos

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
      Universal Mechanics  ---------------------------------------
                4/5/6+A+B   |  20   |    5    |   KD   |    N/A   |
              j.4/5/6+A+B   |  VB   |    4    |   KD   |    N/A   |
                  5+B+C/D   |  46   |    7    |   KD   |    -0    |
                  c.B+C/D   |  46   |    7    |   KD   |    N/A   |
                  j.B+C/D   |  VB   |    6    |   KD   |    N/A   |
                      66X   |  32   |    7    |   WS   |    -10   |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   -2   |    -2    |
                      5AA   |  19   |    4    |   -4   |    -4    |
                      5AAA  |  30   |    5    |   -5   |    -5    |
                      5AAAA |  N/A  |    5    |   -4   |    -6    |
                      5AAAAA|  N/A  |    15   |   KD   |    -11   |
                      5B    |  31   |    7    |   -9   |    -10   |
                      5BB   |  N/A  |    5    |   -4   |    -6    |
                      5BBB  |  N/A  |    5    |   -6   |    -8    |
                      5BBBB |  N/A  |    7    |   WS   |    -10   |
                      5C    |  36   |    10   |   KD   |    -11   |
                      5CC   |  N/A  |    16   |   KD   |    -8    |
                      c.A   |  15   |    4    |   -2   |    -2    |
                      c.AA  |  N/A  |    6    |   -4   |    -4    |
                      c.B   |  25   |    6    |   -4   |    -6    |
                      c.C   |  40   |    9    |   KD   |    -15   |
                      j.A   |  VB   |    4    |   VB   |    VB    |
                      j.B   |  VB   |    6    |   VB   |    VB    |
                      j.C   |  VB   |    7    |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       6A   |  33   |    N/A  |   N/A  |    N/A   |
                       6C   |  47   |    10   |   KD   |    -11   |
                       3C   |  44   |    13   |   KD   |    -14   |
                       j.6C |  VB   |    9    |   WS   |    VB    | 18F landing lag
                 Specials  ---------------------------------------
                    236+A   |  54   |    12   |   -6   |    -10   |
                    236+B   |  74   |    33   |   -4   |    -16   |
                    236+C   |  85   |    34   |   KD   |    -16   |
                    214+A   |  46   |    N/A  |   N/A  |    N/A   | 6F invincible
                    214+B   |  48   |    N/A  |   N/A  |    N/A   | 6F invincible
                    214+C   |  49   |    N/A  |   N/A  |    N/A   | 6F invincible
                214+X > X   |  VB   |    9    |   VB   |    VB    | 16F landing lag
                  j.214+A   |  VB   |    26   |   VB   |    VB    | 16F landing lag
                  j.214+B   |  VB   |    26   |   VB   |    VB    | 16F landing lag
                  j.214+C   |  VB   |    26   |   VB   |    VB    | 16F landing lag
                     22+A   |  34   |    11   |   +24  |    +10   | 
                     22+B   |  38   |    11   |   +24  |    +15   | 
                     22+C   |  42   |    11   |   KD   |    +14   | 
               EX, Supers  ---------------------------------------
                  236+D     |  80   |    5    |   KD   |    -30   | 2F invincible
                  214+D     |  112  |    3    |   KD   |    VB    | 6F invincible
                j.214+D     |  VB   |    15   |   KD   |    VB    | 46F landing lag
                   22+D     |  101  |    5    |   KD   |    -55   | 4F invincible
                  A+B+C     |  71   |    9    |   KD   |    -8    | 8F upper body invincible
                  A+B+D     |  58   |    11   |   KD   |    -16   | 12F invincible

Trivia

  • While Anonym (a similar character from the games before EE) is considered just an armed officer of the Inquisition, Anonym Guard is an elite guard at the Holy Club's palace (wherever that may be). It's implied in her intro and winquote that she is above Anonym in both rank and skill. Ironically, from gameplay perspective she's actually a lot weakier than original Anonym.
  • The Holy Club (神聖クラブ) seems to be a mixed bag of many different religion references: the palace could refer to St. Peter's Basilica in the Vatican City [1]; the name is very similar to the Holy Club which was the foundation of the Methodist Church [2]; they use specifically 異端審問 [3] (The Inquisition [4]) to refer to Anonym's position within the Holy Club; and considering reincarnation a sacrament which are a fixed number of rites in most religions that have them, the only exception being the Eastern Orthodox Church with the notion of Holy Mysteries (further explained below).

Arcade Story

  • Opening
 In the year 20XX AD, in the Tibetan Tsangpo Canyon, there was a large-scale cave-in incident.
 In order to search for an armed officer of the Inquisition who went missing during her mission there
 Anonym Guard, a Palace Guard of the Holy Club elite, was newly dispatched.


  • VS Generic
 Palace Guards are not as naive as Inquisition Officers.


  • VS Akatsuki, Elektrosoldat, Adler, Murakumo, Blitztank, Perfecti, Valkyria
 We should strive for the destruction of heresy in the name of God, Peace and Love.


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Perfecti:
 The Holy Club?... Did you come looking for that woman?
 Don't worry, I take great care while using that body. It's very comfortable.


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Anonym-Guard:
 That was extremely disappointing... I helped that girl so, should I get back to business?
 The Sacred Mystery (*1) of Reincarnation... This means it should be beyond here, right?
 And, as the bursting magma rose, Anonym Guard vanished somewhere.


  • Translation Notes
  • (*1) The word used here 秘蹟 means sacrament (more commonly writen as サクラメント) but doesn't make sense considering its meaning in the Catholic Church since their sacraments have a fixed number. The individual kanjis 秘 (secret) 蹟 (remains) seem to be closer the Eastern Orthodox Church's idea of Holy/Sacred Mystery both in meaning and in the freedom of the concept so I decided to use that here. [5]


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