Introduction
Bomb (Unlocked at Fighters Rank 1)
Lamp oil, rope...?
The Bomb copy ability is one of, if not the most versatile characters in Kirby Fighters 2. Each of Bomb's tools are deceptively simple, allowing you to create your own path to victory with the opponent as your unwilling canvas. At any one time, Bomb can threaten almost the entire screen, keeping the opponent in a box with brutal setups that let you easily control the pace of a match. Bomb does best in situations where the opponent is forced to approach, as it's one of the best characters at keeping the opponent out. However, Bomb tends to struggle against characters that can beat out bombs with projectiles/disjoints, or characters whose gameplay doesn't rely on approaching at all.
Strengths and weaknesses
Strengths |
Weaknesses
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- Strong Zoning
- Deceptively good at playing aggressively in most matchups.
- Forces trades well making it hard to deal with him if he has the lead.
- Hard to land against both on the ground and platforms.
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- Struggles a lot with disjoints
- If characters have an easy way to diffuse set bombs safely, his basic plan in neutral falls apart a bit and he becomes very reliant on platforms.
- While his close range is strong, its difficult for him to fight matchups where he is required to play at close range.
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Moveset
Bomb Prep
5B (Air OK) Bomb players usually pretend this move doesn't exist. Bomb players usually pretend this move doesn't exist.
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Damage
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Startup
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Total Frames
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Attributes
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-
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-
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8
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-
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- Kirby pulls a bomb out of thin air.
- While holding a Bomb, Kirby can still move, jump, block, and grab.
- Kirby only has access to one jump while having a Bomb in hand.
- If Kirby successfully grabs the opponent, Kirby drops the bomb on the ground behind him.
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Bomb Throw
5B during Bomb Prep (Air OK) At certain arcs, you sure can throw a lot of these out. At certain arcs, you sure can throw a lot of these out.
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Damage
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Startup
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Total Frames
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Attributes
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13
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-
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-
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-
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- Kirby tosses the bomb forward with an arc.
- Whiffs against standing opponents point blank (execept Dedede.)
- You can flick up before throwing to throw the bomb at a high angle. This is different from target throw.
- If hit during the startup of the move, you will set a bomb instead.
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Target Throw
5[B] (Air OK) This is another one of those "nonexistent" Bomb moves. This is another one of those "nonexistent" Bomb moves.
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Damage
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Startup
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Total Frames
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Attributes
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13
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9
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-
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Crouch avoidable
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- An arrow appears which allows Kirby to alter the trajectory of the thrown bomb.
- Throwing a bomb with Target Throw gives extra distance in comparison to Bomb Throw.
- Crouch avoidable, even if angled downwards.
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Self-Destruct
(Air OK) The animation before the explosion is so funny. The aftermath is not. The animation before the explosion is so funny. The aftermath is not.
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Damage
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Startup
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Total Frames
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Attributes
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13
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608
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-
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-
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- If the bomb isn't thrown in time, Kirby will start flailing around before the bomb explodes.
- Deals 13 damage to both Kirby and the opponent.
- Hits on both sides of Kirby.
- Kirby can self-KO himself if at low enough health.
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Bomb Bowl
66B (Air OK) This move is going to be used a lot with the amount of range it covers from a full dash jump. This move is going to be used a lot with the amount of range it covers from a full dash jump.
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Damage
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Startup
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Total Frames
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Attributes
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15
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16
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-
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-
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- Kirby rolls the bomb on the ground which comes to a stop after a set distance.
- If the bomb doesn't make contact with the opponent, it stays in place as an active hitbox until it shortly explodes.
- Bowling a new bomb causes the old bomb to prematurely explode.
- If hit while holding a bomb during the startup of the move, a bomb will be set 1-2 frames after Kirby transitions to hitstun.
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Bomb Drop
c.B (Air OK) There are chaingrabs and setups for this. All inexplicably hard. There are chaingrabs and setups for this. All inexplicably hard.
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Damage
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Startup
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Total Frames
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Attributes
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14
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1
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-
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Unblockable
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- When close to the opponent, Kirby gently places a bomb on the opponent which prevents them from acting.
- The bomb shortly explodes on them afterwards.
- Can only be done if Kirby doesn't have a bomb in hand.
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Bomb Set
2B (Air OK) Anyone who hits you during this gets frame one'd. It's basically the most prioritized move IF you get hit. Anyone who hits you during this gets frame one'd. It's basically the most prioritized move IF you get hit.
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Damage
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Startup
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Total Frames
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Attributes
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13
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10
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-
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-
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- Kirby sets down a bomb on the ground which has an active hitbox.
- Placing down a new bomb causes the old bomb to prematurely explode.
- Can only be done if Kirby doesn't have a bomb in hand.
- If Kirby is hit during the frames of the startup of Bomb Set where he is holding a bomb, the bomb will prematurely explode. This is a good counter. It's essentially much like Mario and Luigi's Neutral Aerial. If your opponent tries to hit Kirby(or in some cases, DOES hit Kirby), he can counter near instantly with a sudden bomb, and even set up for more attacks.
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Hats
Heart(Unlocked at Fighter's Rank 27)
Pirate's Tricorn(Unlocked at Fighter's Rank 90)
Strategy
Bomb generally wants to wall the opponent out, claiming stage control until you have the opponent cornered with nowhere else to go. Aerial Bomb Bowl (66 > j.B) is what you should mostly be using at long range, but it can be used at any range due to how fast it is. Grounded Bomb Bowl (66B), normal throw (5B), and any angled throws (5[B]) are great at mid range, and at close range using Bomb Set (2B) or Bomb Drop (c.B) is great, both aggressively and for getting out of the corner. Feel free to get creative with combinations of bomb setting, bomb bowling, and angled throws, which can have devastating effects if spaced correctly.