Kirby Fighters 2/King Dedede

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KF2 King Dedede.png

Introduction

King Dedede (Unlocked after completing the Final Chapter of Story Mode)

Dedede is the lazy, food-loving King of Dreamland. His hammer has a large disjoint, as well as generally being very active with certain attacks lasting a while. His combo damage is spectacular, as Dedede does get a lot of traction off of a single interaction. Dedede's j.66B, 66B, 668B, and 662B are very useful tools for throwing out offensive options, 66B and 662B being more committal burst options. Overall, he benefits greatly from predicting what your opponent will do, and punishing with a combo that carries to the corner, or catching jumps with 8B or j.66B.

Moveset

Hammer
5B
KF2 Dedede Hammer Swing.png
Version Damage Startup Total Frames Attributes
Hammer 35 15 - -
  • Active until it hits the ground.
Stars 13 23 - -
  • Dedede Swings his hammer over his head slamming it into the ground.
  • Stars do not spawn if the hammer is swung past the edge of a platform.


Hammer Twirl
2B (Air OK)
KF2 Dedede Hammer Twirl .png
Version Damage Startup Total Frames Attributes
Airborne 10 9 - -
  • If it lands while in use it becomes the grounded verison.
Grounded 8 9 - -
  • Dedede twirls his hammer beneath him.


Giant Dedede Swing
66B
KF2 Dedede Giant Swing.png
Damage Startup Total Frames Attributes
41 (8,5,5,5,18) 18 - -
  • Dedede spins around like a tornado while moving.


Dedede Hammer Throw
66 > 8B
KF2 Dedede Hammer Throw.png
Damage Startup Total Frames Attributes
76 (8,5,5,5,18,35) 58 - Crouch avoidable
  • Similar to Giant Dedede Swing but moves slower and throws explosive hammer at end.


Giant Swing
j.B
KF2 Dedede Other Giant Swing.png
Damage Startup Total Frames Attributes
24 13 - -
  • Dedede spins around in a circle once.


Ultra-Giant Swing
66 > j.B
KF2 Dedede Ultra Giant Swing.png
Damage Startup Total Frames Attributes
22 (19, 13) 14 - -
  • Dedede rapidly spins around in a circle mutiple times.


Dedede Hammer Flip
8B
KF2 Dedede Hammer Flip No Charge.png
KF2 Dedede Hammer Flip Half Charge.png
KF2 Dedede Hammer Flip Full Charge.png
KF2 Dedede Hammer Flip Stick.png
Version Damage Startup Total Frames Attributes
No Charge 36 30 - -
  • Can be used as soon as the hammer goes above Dedede's head.
Half Charge 48 89 - -
  • Second flash indicates half charge.
Full charge 76 139 - -
  • Third Flash indicates full charge.
Stick 8 558 - -
  • Only usable when hammer charges too much.
  • Dedede puts his hammer above his heads and it ignites.
  • All Versions of Dedede Hammer Flip hit behind Dedede.
Head Slide
66 > 2B
KF2 Dedede Head Slide.png
Damage Startup Total Frames Attributes
31 (24, 7) 10 - Crouch avoidable
  • Dedede jumps forward and slams his whole body onto the ground.
  • The second hit is only active when a target is hit again otherwise it only does first hit damage.
  • The first hit whiffs on crouchers.


Super Dedede Jump
2 > 8B
KF2 Super Dedede Jump Rising.png
KF2 Super Dedede Jump Falling.png
KF2 Super Dedede Jump Landing.png
Version Damage Startup Total Frames Attributes
Rising 17 (First jump), 22 (Second Jump), 25 (Third Jump) 16 - -
Falling 30 (First Jump), 44 (Second Jump), 48 (Third Jump) - - -
Stars 13 - - -
  • Dedede jumps high into the air and then comes slamming back down.
  • At the peak of his jump, you can airdodge out of it.
  • To get spinning repeat the inputs before the attack ends.
  • You can get two spins before you need to reset the jump combo.

Strategy

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight