Anna
My duty is to be of use to my master.
Profile
Name: Anna
Debuted in: Gekkou no Carnevale
Voice Actor: Miyabi Himeno
Introduction: An automata that was found in the dumpster with no memory. Even though she is artificial, she has a hard time learning, takes her time, and is clumsy, but she has a hard-to-hate personality. When she engages in battle, she wields silver stakes called Vernier, as they take shape like wings.
Summary
Primarily a zoner. Has a hover dash similar to I-no or Morrigan. Although her zoning is an important part of how she is played, in close combat, she has a strong high/low mixup due to her hover dash. As a downside, her projectiles can easily be dealt with via escape action or vanishing guard. Since she has no meterless invincible reversal, she has limited defensive options in close combat
Pros
- Because her C normals are projectiles, it is easy to lock down opponents from a distance
- In close combat, you can do an instant overhead thanks to the hover dash
- Can use projectiles for okizeme
Cons
- Your projectile normals have low priority, so it is easy for the opponent to evade it or build meter from blocking them
- Outside of the corner, her basic combo damage is low without the use of meter and / or assists
- Her Lethal Blaze is a counter
Command List
If you are having trouble reading inputs, check out the Notation section!
Normals
5A 2A [6A / cl.B] st.B 2B 5C 2C [5E/2E] is basic chain route. Any deviations from that route will be noted as an additional or limited.
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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500
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HLA
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TODO
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-
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-
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-
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Palm strike. Whiffs on most crouching characters. Has a high hitbox, but is not a good anti-air
- Because it has a long range, you will want to use this to keep the opponent in blockstun
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6A Line shows arc of attack Line shows arc of attack
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1200
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HLA
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TODO
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-
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-
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-
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Knife slash above Anna's head; has head invul; pushes Anna back
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c.5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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900
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HLA
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TODO
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-
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-
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-
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A knee strike. Fast startup, so you can launch opponents with c.5B > 6A
- It has a small hitbox, so be careful not to whiff this
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f.5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1100
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HLA
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TODO
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-
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-
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-
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A forward kick. Long range and fairly fast startup, so it is useful for keeping opponents in check
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|
5C
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1300
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HLA
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TODO
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-
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-
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-
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Throw 3 knives horizontally
- Hold [C] to throw 5 knives
- Counts as a special technique, so it causes chip damage and can be air blocked
- Cannot be jump cancelled, so be careful not to whiff with this at close range
- Unlike the air version, the recovery frames cannot be special cancelled.
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5E / 5[E]
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1800 (2800)
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HLA
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TODO
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-
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-
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-
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Heavy attack with a knife. It moves Anna forward and has a long range, but the startup and recovery are high. Results in a wall bounce on hit
- Can follow up on if near corner
- Special and super cancellable.
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2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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500
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HLA
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TODO
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-
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-
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-
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|
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2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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800
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L
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TODO
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-
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-
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-
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|
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2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1300
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HLA
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TODO
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-
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-
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-
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Throw 3 knives at a 45° angle up
- Hold [C] to throw 5 knives
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2E
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1200
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L
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TODO
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-
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-
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-
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Knife attack sweep into knockdown
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jA
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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700
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HA
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TODO
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-
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-
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-
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|
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jB
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1400
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HA
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TODO
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-
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-
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-
|
|
|
jC
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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1300
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HLA
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TODO
|
-
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-
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-
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Throw 3 knives horizontally in the air
- Hold [C] to throw 5 knives
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|
j2C
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Damage
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Guard
|
Startup
|
Active
|
Recovery
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Frame Adv
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1300
|
HLA
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TODO
|
-
|
-
|
-
|
Throw 3 knives down at a 45° angle
- Hold [C] to throw 5 knives
|
|
jE
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
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Frame Adv
|
1500
|
HA
|
TODO
|
-
|
-
|
-
|
Slashing attack with a similar animation to 2E. Although it has a slow startup, the hitbox is good and wide
- On airborne opponents, this move causes a knockdown on hit and a ground bounce on counter hit
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|
BC Ground Throw Ground Throw
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Damage
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Guard
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Startup
|
Active
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Recovery
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Frame Adv
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500
|
UNB
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4
|
-
|
-
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-
|
Grabs the opponent and spins them around. The throw itself does not cause significant damage, so cancel into an escape action or super move to get better damage
|
|
jBC Air Throw Air Throw
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Damage
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Guard
|
Startup
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Active
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Recovery
|
Frame Adv
|
2000
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UNB
|
4
|
-
|
-
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-
|
|
|
Specials
Fodele 41236X
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Version
|
Damage
|
Guard
|
Startup
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Active
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Recovery
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Frame Adv
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A
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2200
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HLA
|
TODO
|
-
|
-
|
-
|
Throw 4 knives at once
- Quick startup
- Launches knives diagonally up
- Can whiff on crouched opponents
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
B
|
2200
|
HLA
|
TODO
|
-
|
-
|
-
|
Throw 4 knives at once
- Delayed launch
- Launches knives diagonally down
|
Version
|
Damage
|
Guard
|
Startup
|
Active
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Recovery
|
Frame Adv
|
C
|
3350
|
HLA
|
TODO
|
-
|
-
|
-
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Throw 2 sets of 4 knives each; same properties as 41236B
- Small gap between each set of knife throws
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|
Fodele [2]8A/B/C Not to scale Not to scale
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Version
|
Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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A
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2000
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HA
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TODO
|
-
|
-
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-
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Throws four knives upwards that fall down in an arc near Anna; overhead
- Disappear if Anna is hit
- Good Oki tool; subpar AA tool
|
Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv
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B
|
2000
|
HA
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TODO
|
-
|
-
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-
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Throws four knives upwards that fall down in an arc at midscreen distance
|
Version
|
Damage
|
Guard
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Startup
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Active
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Recovery
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Frame Adv
|
C
|
2000
|
HA
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TODO
|
-
|
-
|
-
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Throws four knives upwards that fall down in an arc at fullscreen distance
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|
Fodele j236A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
A
|
1900
|
HLA
|
TODO
|
-
|
-
|
-
|
Throw 4 knives fanned out at a slight upward angle
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
B
|
1900
|
HLA
|
TODO
|
-
|
-
|
-
|
Throw 4 knives fanned out horizontally
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
C
|
1900
|
HLA
|
TODO
|
-
|
-
|
-
|
Throw 4 knives fanned out at a slight downward angle
|
|
Sektio 623A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
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Frame Adv
|
A
|
800 + 1600
|
|
TODO
|
-
|
-
|
-
|
Move forward a short distance while spinning around in air, then slam down with overhead knife strike
- Moves forward a short distance
- Ground bounces on hit
- No invul, despite looking like a DP
- First hit is cancellable into assists / supers
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
B
|
800 + 1600
|
|
TODO
|
-
|
-
|
-
|
Move forward a medium distance while spinning around in air, then slam down with overhead knife strike
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
C
|
800 + 1600
|
|
TODO
|
-
|
-
|
-
|
Move forward a long distance while spinning around in air, then slam down with overhead knife strike
|
|
Remedium 63214A/B/C / j63214A/B/C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
A
|
3800
|
HLA
|
TODO
|
-
|
-
|
-
|
Counter with short duration
- When physical attack is countered, Anna performs a vanishing guard and jumps backwards
- Can still be caught by multihit attacks
- When projectile is countered, Anna unleashes flurry of knives and is fully invul
- Can cancel into assist during flurry of knives
- Floats in midair
- Air OK
- Does not counter on frame 1 or during end of animation
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
B
|
3800
|
HLA
|
TODO
|
-
|
-
|
-
|
Counter with medium duration
- Same properties as 63214A / j63214A
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
C
|
3800
|
HLA
|
TODO
|
-
|
-
|
-
|
Counter with long duration
- Same properties as 63214A / j63214A
|
|
Supers
Lucere 236AB / j236AB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
4500
|
HLA
|
TODO
|
-
|
-
|
-
|
A large barrage of knives is fired. The startup is rather slow and not invincible, but this technique results in good damage and also provides good chip damage
- Air OK
- Causes a wall bounce
- Can easily combo into this from an assist or the first part of Sektio (623X)
|
|
Seminare 214AB / j214AB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
3900
|
HLA
|
TODO
|
-
|
-
|
-
|
Releases knives all around Anna in a circle. Slower than 236AB, but it's useful for locking down the opponent
|
|
Sektio Aurea 623AB
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
2140 + 2280
|
|
TODO
|
-
|
-
|
-
|
More hits and damage than the non-super variant of 623X
- Invincible startup
- Cancel into assist after 1st hit to perform aerial actions
|
|
Variable Rush
All Variable Rushes allow you to do a sequence of attacks depending on if you hit the A, B, or C button. If you press nothing, the VR will end. If your VR is blocked, you have the option to press nothing, or keep attacking. Even if you keep attacking, you could still stop at any time, assuming you don't execute the final attack.
Depending on what combination of buttons you use, you can come up with some useful strings.
CE
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
Varies
|
HLA
|
TODO
|
-
|
-
|
-
|
Invincible lunge towards opponent
- A route: Damage oriented. Leads to an advantageous, but not as good as other routes. Grants a knockdown
- B route: Launches opponent into air and locks them into location, allowing for an air combo
- C route: Launches opponent with knife, then knives drop down covering almost the entire screen
- No tracking jump after launch, so use an assist / [2]8X to combo after or to use setplay
|
|
Lethal Blaze
La Danza Macabra 236236BC / j236236BC
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Frame Adv
|
3600 + 7000
|
- Knives: HLA
- Charge Attack: UNB
|
TODO
|
-
|
-
|
-
|
Counters an attack, which then releases large barrage of knives and Anna charges into opponent
- Counter attack, so harder to incorporate into combos
- Even if counter is successful, knife attack is slow, so opponent may be able to guard based on how long the recovery was on the initial attack. Fortunately, the charge is fast and unblockable
- Opponent can super jump over the charge attack
- Air OK
|
|
Combos
Please check out the Notation section, for help on understanding how to read and write combos!
Meterless
- 2B 2E Oki
- 2B 2E 623X
- 5B 6A jC 6D jE
- 5B 6A IAD jA jB 236A
- for some reason you have to iad with 866 instead of 9 6 during this combo.
- grab 6D 2B 2E
Corner
The 6A is the most important part of these combos, so you don’t even really need to do the throw starter as long as you land a 6A to begin the route
- Throw > (5D) > 5B > 6A (jc) > j.C > j.236C > land > j.C > j.236A > 623B / 623C
- Throw > (5D) > 5B > 6A > 5E > d.[2]8A > d.41236C > 5[E] > d.[2]8B > 5E / 623B
Metered
- 2B 2E 623AB 5E 5C / 236AB / CE
- Last hit of CE is up to you, depending on your resources available
- 2B 2E ABC 623C(1) > j6D jB land 623B(1) j6D jB land 623A j6D jB land 623AB 5E 5C / 236AB / CE
Assist Extensions
Franco
- 2B 2E Franco 5B 41236C 66 jB d.jc jB jE
Iria
- 2B 2E Iria [2]8A j236X / 236AB
Dragon
- 2B 2E Dragon 623AB jc jc jC / 236AB
Kaigen and Mugen
- cl.B > Mugen > cl.B Kaigen > cl.B >kaigen hits >236236B+C
- (corner)2B > 2E > Mugen > 5B > 5E >kaigen >5E >kaigen hits >236236B+C
mostly impractical combos, due to being hard to set up and Mugen being a really weird assist, that no one uses in serious matches
Blast
2B 2E A+B+C 623C(1hit) jD jB 623B jD jB 623A jD jB 623A+B 5E >super and/or assist ender
Strategy
Primarily focus on using your double jump and cancel into air escape action to avoid getting hit. While escaping in the air, you have a wide range of ranged attacks to use before you have to enter close combat. When in close quarters, f.B is a good tool to use. Approach the opponent with your hover dash and mix them up with instant overheads, empty dash low 2B, throws, et cetera.
You don't have particularly good defensive options with this character, so counter-raid is a good way of safely getting out of pressure.
Level 3 is great against aggressive opponents on hard reads. and moves you know will hit but with delay such as dragon and zombie assists.
214x is good against projectiles and most assists on read.
Links
JP: Anna page on the Japanese NPB wiki
Anna BnB Combo Document
Anna trial combo collection
Colors
Click the pictures to see the full resolution.
General
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Characters
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Partners
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