Nitroplus Blasterz: Heroines Infinite Duel/Anna

From Mizuumi Wiki
Jump to navigation Jump to search
Anna
My duty is to be of use to my master.

Profile

Name: Anna

Debuted in: Gekkou no Carnevale

Voice Actor: Miyabi Himeno

Introduction: An automata that was found in the dumpster with no memory. Even though she is artificial, she has a hard time learning, takes her time, and is clumsy, but she has a hard-to-hate personality. When she engages in battle, she wields silver stakes called Vernier, as they take shape like wings.

Summary

Primarily a zoner. Has a hover dash similar to I-no or Morrigan. Although her zoning is an important part of how she is played, in close combat, she has a strong high/low mixup due to her hover dash. As a downside, her projectiles can easily be dealt with via escape action or vanishing guard. Since she has no meterless invincible reversal, she has limited defensive options in close combat


Pros

  • Because her C normals are projectiles, it is easy to lock down opponents from a distance
  • In close combat, you can do an instant overhead thanks to the hover dash
  • Can use projectiles for okizeme


Cons

  • Your projectile normals have low priority, so it is easy for the opponent to evade it or build meter from blocking them
  • Outside of the corner, her basic combo damage is low without the use of meter and / or assists
  • Her Lethal Blaze is a counter

Command List

If you are having trouble reading inputs, check out the Notation section!

Normals

5A 2A [6A / cl.B] st.B 2B 5C 2C [5E/2E] is basic chain route. Any deviations from that route will be noted as an additional or limited.


5A
NPB Anna 5A.png
Damage Guard Startup Active Recovery Frame Adv
500 HLA TODO - - -

Palm strike. Whiffs on most crouching characters. Has a high hitbox, but is not a good anti-air

  • Because it has a long range, you will want to use this to keep the opponent in blockstun
6A
NPB Anna 6A.png
Line shows arc of attack
Line shows arc of attack
Damage Guard Startup Active Recovery Frame Adv
1200 HLA TODO - - -

Knife slash above Anna's head; has head invul; pushes Anna back

c.5B
NPB Anna 5B C.png
Damage Guard Startup Active Recovery Frame Adv
900 HLA TODO - - -

A knee strike. Fast startup, so you can launch opponents with c.5B > 6A

  • It has a small hitbox, so be careful not to whiff this
f.5B
NPB Anna 5B F.png
Damage Guard Startup Active Recovery Frame Adv
1100 HLA TODO - - -

A forward kick. Long range and fairly fast startup, so it is useful for keeping opponents in check

5C
NPB Anna 5C.png
Damage Guard Startup Active Recovery Frame Adv
1300 HLA TODO - - -

Throw 3 knives horizontally

  • Hold [C] to throw 5 knives
  • Counts as a special technique, so it causes chip damage and can be air blocked
  • Cannot be jump cancelled, so be careful not to whiff with this at close range
  • Unlike the air version, the recovery frames cannot be special cancelled.
5E / 5[E]
NPB Anna 5E.png
Damage Guard Startup Active Recovery Frame Adv
1800 (2800) HLA TODO - - -

Heavy attack with a knife. It moves Anna forward and has a long range, but the startup and recovery are high. Results in a wall bounce on hit

  • Can follow up on if near corner
  • Special and super cancellable.
2A
NPB Anna 2A.png
Damage Guard Startup Active Recovery Frame Adv
500 HLA TODO - - -

Short jab

  • Can chain into itself
2B
NPB Anna 2B.png
Damage Guard Startup Active Recovery Frame Adv
800 L TODO - - -

Low kick with OK range

2C
NPB Anna 2C.png
Damage Guard Startup Active Recovery Frame Adv
1300 HLA TODO - - -

Throw 3 knives at a 45° angle up

  • Hold [C] to throw 5 knives
2E
NPB Anna 2E.png
Damage Guard Startup Active Recovery Frame Adv
1200 L TODO - - -

Knife attack sweep into knockdown

jA
NPB Anna jA.png
Damage Guard Startup Active Recovery Frame Adv
700 HA TODO - - -

Decent range kick

  • Cannot chain into itself
jB
NPB Anna jB.png
Damage Guard Startup Active Recovery Frame Adv
1400 HA TODO - - -

Short knife attack down

  • Good after 66
jC
NPB Anna jC.png
Damage Guard Startup Active Recovery Frame Adv
1300 HLA TODO - - -

Throw 3 knives horizontally in the air

  • Hold [C] to throw 5 knives
j2C
NPB Anna j2C.png
Damage Guard Startup Active Recovery Frame Adv
1300 HLA TODO - - -

Throw 3 knives down at a 45° angle

  • Hold [C] to throw 5 knives
jE
NPB Anna jE.png
Damage Guard Startup Active Recovery Frame Adv
1500 HA TODO - - -

Slashing attack with a similar animation to 2E. Although it has a slow startup, the hitbox is good and wide

  • On airborne opponents, this move causes a knockdown on hit and a ground bounce on counter hit
BC
NPB Anna Ground Throw.png
Ground Throw
Ground Throw
Damage Guard Startup Active Recovery Frame Adv
500 UNB 4 - - -

Grabs the opponent and spins them around. The throw itself does not cause significant damage, so cancel into an escape action or super move to get better damage

jBC
NPB Anna Air Throw.png
Air Throw
Air Throw
Damage Guard Startup Active Recovery Frame Adv
2000 UNB 4 - - -

Grab into ground bounce

Specials

Fodele
41236X
NPB Anna 41236X.png
Version Damage Guard Startup Active Recovery Frame Adv
A 2200 HLA TODO - - -

Throw 4 knives at once

  • Quick startup
  • Launches knives diagonally up
    • Can whiff on crouched opponents
Version Damage Guard Startup Active Recovery Frame Adv
B 2200 HLA TODO - - -

Throw 4 knives at once

  • Delayed launch
  • Launches knives diagonally down
Version Damage Guard Startup Active Recovery Frame Adv
C 3350 HLA TODO - - -

Throw 2 sets of 4 knives each; same properties as 41236B

  • Small gap between each set of knife throws
Fodele
[2]8A/B/C
NPB Anna 28X.png
Not to scale
Not to scale
Version Damage Guard Startup Active Recovery Frame Adv
A 2000 HA TODO - - -

Throws four knives upwards that fall down in an arc near Anna; overhead

  • Disappear if Anna is hit
  • Good Oki tool; subpar AA tool
Version Damage Guard Startup Active Recovery Frame Adv
B 2000 HA TODO - - -

Throws four knives upwards that fall down in an arc at midscreen distance

  • Same properties as [2]8A
Version Damage Guard Startup Active Recovery Frame Adv
C 2000 HA TODO - - -

Throws four knives upwards that fall down in an arc at fullscreen distance

  • Same properties as [2]8A
Fodele
j236A/B/C
NPB Anna j236X.png
Version Damage Guard Startup Active Recovery Frame Adv
A 1900 HLA TODO - - -

Throw 4 knives fanned out at a slight upward angle

Version Damage Guard Startup Active Recovery Frame Adv
B 1900 HLA TODO - - -

Throw 4 knives fanned out horizontally

Version Damage Guard Startup Active Recovery Frame Adv
C 1900 HLA TODO - - -

Throw 4 knives fanned out at a slight downward angle

Sektio
623A/B/C
NPB Anna 623X 1.png
NPB Anna 623X 2.png
Version Damage Guard Startup Active Recovery Frame Adv
A 800 + 1600
  • 1st Hit: HLA
  • 2nd Hit: H
TODO - - -

Move forward a short distance while spinning around in air, then slam down with overhead knife strike

  • Moves forward a short distance
  • Ground bounces on hit
  • No invul, despite looking like a DP
  • First hit is cancellable into assists / supers
Version Damage Guard Startup Active Recovery Frame Adv
B 800 + 1600
  • 1st Hit: HLA
  • 2nd Hit: H
TODO - - -

Move forward a medium distance while spinning around in air, then slam down with overhead knife strike

  • Same properties as 623A
Version Damage Guard Startup Active Recovery Frame Adv
C 800 + 1600
  • 1st Hit: HLA
  • 2nd Hit: H
TODO - - -

Move forward a long distance while spinning around in air, then slam down with overhead knife strike

  • Same properties as 623A
Remedium
63214A/B/C / j63214A/B/C
NPB Anna 63214X.png
Version Damage Guard Startup Active Recovery Frame Adv
A 3800 HLA TODO - - -

Counter with short duration

  • When physical attack is countered, Anna performs a vanishing guard and jumps backwards
    • Can still be caught by multihit attacks
  • When projectile is countered, Anna unleashes flurry of knives and is fully invul
    • Can cancel into assist during flurry of knives
  • Floats in midair
  • Air OK
  • Does not counter on frame 1 or during end of animation
Version Damage Guard Startup Active Recovery Frame Adv
B 3800 HLA TODO - - -

Counter with medium duration

  • Same properties as 63214A / j63214A
Version Damage Guard Startup Active Recovery Frame Adv
C 3800 HLA TODO - - -

Counter with long duration

  • Same properties as 63214A / j63214A

Supers

Lucere
236AB / j236AB
NPB Anna 236AB.png
Damage Guard Startup Active Recovery Frame Adv
4500 HLA TODO - - -

A large barrage of knives is fired. The startup is rather slow and not invincible, but this technique results in good damage and also provides good chip damage

  • Air OK
  • Causes a wall bounce
  • Can easily combo into this from an assist or the first part of Sektio (623X)
Seminare
214AB / j214AB
NPB Anna 214AB.png
Damage Guard Startup Active Recovery Frame Adv
3900 HLA TODO - - -

Releases knives all around Anna in a circle. Slower than 236AB, but it's useful for locking down the opponent

  • Air OK
Sektio Aurea
623AB
NPB Anna 623X 1.png
NPB Anna 623X 2.png
Damage Guard Startup Active Recovery Frame Adv
2140 + 2280
  • 1st Hit: HLA
  • 2nd Hit: H
TODO - - -

More hits and damage than the non-super variant of 623X

  • Invincible startup
  • Cancel into assist after 1st hit to perform aerial actions

Variable Rush

All Variable Rushes allow you to do a sequence of attacks depending on if you hit the A, B, or C button. If you press nothing, the VR will end. If your VR is blocked, you have the option to press nothing, or keep attacking. Even if you keep attacking, you could still stop at any time, assuming you don't execute the final attack.

Depending on what combination of buttons you use, you can come up with some useful strings.


CE
NPB Anna CE.png
Damage Guard Startup Active Recovery Frame Adv
Varies HLA TODO - - -

Invincible lunge towards opponent

  • A route: Damage oriented. Leads to an advantageous, but not as good as other routes. Grants a knockdown
  • B route: Launches opponent into air and locks them into location, allowing for an air combo
  • C route: Launches opponent with knife, then knives drop down covering almost the entire screen
    • No tracking jump after launch, so use an assist / [2]8X to combo after or to use setplay

Lethal Blaze

La Danza Macabra
236236BC / j236236BC
NPB Anna 63214X.png
NPB Anna 236AB.png
NPB Anna CE.png
Damage Guard Startup Active Recovery Frame Adv
3600 + 7000
  • Knives: HLA
  • Charge Attack: UNB
TODO - - -

Counters an attack, which then releases large barrage of knives and Anna charges into opponent

  • Counter attack, so harder to incorporate into combos
  • Even if counter is successful, knife attack is slow, so opponent may be able to guard based on how long the recovery was on the initial attack. Fortunately, the charge is fast and unblockable
    • Opponent can super jump over the charge attack
  • Air OK

Combos

Please check out the Notation section, for help on understanding how to read and write combos!


Meterless

  • 2B 2E Oki
  • 2B 2E 623X
  • 5B 6A jC 6D jE
  • 5B 6A IAD jA jB 236A
    • for some reason you have to iad with 866 instead of 9 6 during this combo.
  • grab 6D 2B 2E

Corner

The 6A is the most important part of these combos, so you don’t even really need to do the throw starter as long as you land a 6A to begin the route

  • Throw > (5D) > 5B > 6A (jc) > j.C > j.236C > land > j.C > j.236A > 623B / 623C
  • Throw > (5D) > 5B > 6A > 5E > d.[2]8A > d.41236C > 5[E] > d.[2]8B > 5E / 623B

Metered

  • 2B 2E 623AB 5E 5C / 236AB / CE
    • Last hit of CE is up to you, depending on your resources available
  • 2B 2E ABC 623C(1) > j6D jB land 623B(1) j6D jB land 623A j6D jB land 623AB 5E 5C / 236AB / CE

Assist Extensions

Franco

  • 2B 2E Franco 5B 41236C 66 jB d.jc jB jE

Iria

  • 2B 2E Iria [2]8A j236X / 236AB

Dragon

  • 2B 2E Dragon 623AB jc jc jC / 236AB

Kaigen and Mugen

  • cl.B > Mugen > cl.B Kaigen > cl.B >kaigen hits >236236B+C
  • (corner)2B > 2E > Mugen > 5B > 5E >kaigen >5E >kaigen hits >236236B+C

mostly impractical combos, due to being hard to set up and Mugen being a really weird assist, that no one uses in serious matches

Blast

2B 2E A+B+C 623C(1hit) jD jB 623B jD jB 623A jD jB 623A+B 5E >super and/or assist ender

Strategy

Primarily focus on using your double jump and cancel into air escape action to avoid getting hit. While escaping in the air, you have a wide range of ranged attacks to use before you have to enter close combat. When in close quarters, f.B is a good tool to use. Approach the opponent with your hover dash and mix them up with instant overheads, empty dash low 2B, throws, et cetera.

You don't have particularly good defensive options with this character, so counter-raid is a good way of safely getting out of pressure.

Level 3 is great against aggressive opponents on hard reads. and moves you know will hit but with delay such as dragon and zombie assists.

214x is good against projectiles and most assists on read.

Links

JP: Anna page on the Japanese NPB wiki

Anna BnB Combo Document

Anna trial combo collection

Colors

Click the pictures to see the full resolution.

NPB Anna Color 1.png
NPB Anna Color 2.png
NPB Anna Color 3.png
NPB Anna Color 4.png
NPB Anna Color 5.png
NPB Anna Color 6.png
NPB Anna Color 7.png
NPB Anna Color 8.png
NPB Anna Color 9.png
NPB Anna Color 10.png
NPB Anna Color 11.png
NPB Anna Color 12.png
NPB Anna Color 13.png
NPB Anna Color 14.png
NPB Anna Color 15.png
NPB Anna Color 16.png
NPB Anna Color 17.png
NPB Anna Color 18.png
NPB Anna Color 19.png
NPB Anna Color 20.png
NPB Anna Color 21.png



General
Controls
Notation
HUD
System
FAQ
Characters
Ein
Al Azif
Mora
Ruili
Anna
Saya
Ignis
Muramasa
Ethica
Saber
Ouka
Sonico
Heart
Homura
Partners
Natsumi
Henri
Dragon
Kaigen
Another Blood
Miyuki
Aoi
Yoishi
Mugen
Amy
Angela
Yuki
Akane
Franco
Sakura
Alushia
Spica
Carol
Sonico
Iria