Virtual-On Oratorio Tangram/Fei-Yen

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RVR-14 Fei-Yen Kn
[フェイ・イェン・ザ・ナイト]

Introduction

Virtuaroid that makes up for low defensive capabilities with top-class mobility and a variety of attacks.

Harass your opponent with quick movements and constant attacks to gain an advantage in both ranged and melee battles. After taking a certain amount of damage the true performance of the unit is released, significantly increasing attack power and mobility.

Character Traits

See Notation / Character Descriptions

Strengths Weaknesses
  • Easy to handle.
  • Strong fundemental tools.
  • High ground mobility. Medium air mobility.
  • ’Hyper mode’ comeback mechanic at <50% health, gains power & speed up.
  • Excellent melee ability: high reach and speed.
  • Massive damage reduction on melee startup.
  • Good at punishing enemy recovery or whiffed attack.
  • Good fast recovery sniper attacks with LW.
  • Excellent ability to run away.
  • Small hitbox.
  • Low health.
  • Projectile attacks are linear and easily blocked by walls.
  • A little reliant on activating hyper mode. Opponents may intentionally avoid activation.
  • Low damage per hit unless CW or melee is used.

Commonly Used Attacks

See Notation / Common Attack Descriptions

Fei-Yen notation

  • (N) = only while in Normal mode
  • [H] = only while in Hyper mode

Neutral projectile attacks

wRW (also walking + rotating RW)
CW
LW
LTLW
cLTLW
cCW
LTCW / cLTCW
RTCW / cRTCW
RTLW

Movement check, Chip, Armor removal
Damage over walls, [H]High homing,[H]Punish
Chip, Erase
Movement check, Chip, Erase
Punish(fast), Erase, (N)Knockdown
High damage
Movement check, Pressure (‘Fake’ CW)
Piercing, Prediction, OTG
Stagger(combo), Prediction

Ground dash attacks

(N) GD8: RW / cRW
[H] GD7/8/9: cRW
GD8: CW

Punish, Knockdown(near), Anti-melee
Punish, Anti-melee
Punish, High damage, [H]High homing

Air dash attacks

AD8: RW
AD8: CW
(N) AD6/4: RW

Punish, Chase, Knockdown(near) , Anti-melee
Punish, High damage, Chase, Anti-melee
Wall Wrapping, Chip

Jumping attacks

jRTLW
jLTLW
[H] jRW

Stagger(combo), Prediction
Stagger(combo), Prediction
Chip

Melee attacks

CW melee
Guard reversal melee
Quickstep melee
Ground stab melee (LW)
Dash LW melee
cLW melee
RTLW melee

Long engage range, Very fast, Multi-hit
Long reach, Very fast, LW is slightly faster
Early hitbox on left arm
Fast, high damage OTG
Very long reach, wide
Preferred crouch melee
OTG, large hitbox

Strategy

General gameplan

Matchup strategy

Fei-Yen / Matchups

Advanced Techniques

Instant cancels from LW and cLW

Fire standing LW and immediately input any other neutral attack. They will come out. If RTLW followup will consume no gauge.
The same technique can be done from cLW to other crouching attacks.

Constant walking RW

Stop moving intermittently during walking RW and you can continue firing constantly until the weapon gauge is drained.

Stagger chain attack

After landing jLTLW you can combo into RTLW on landing to cause another stagger and extend the combo.
RTLW is often best comboed into CW melee as it is multi-hit. This allows for instant kill combos.

Melee approach damage reduction

Fei-Yen gains the highest damage and knockdown reduction during the approach of her melee attacks. As usual the reduction is increased during crouching melee.

If you are about to get hit you can perform cCW melee for a massive damage reduction. Or use cCW for the approach phase and cancel into another attack for example by dialing cCW -> CW.

High speed movement - 3-2 button lock variant

See Advanced Techniques / Rowing for more info
High speed walk and air movement in a backwards direction.
Input: Move in direction 3 (or 1) then direction 2 and immediately hold crouch.

Fei-Yen will walk backwards at high speed. Very effective for gaining distance on your opponent while keeping current facing.

High speed movement - 3-6 button lock variant (lower speed)

See Advanced Techniques / Rowing for more info.
Faster speed walk and air movement in a horizontal direction.

Hyper CW invincible frames

During hyper mode the startup of normal CW projectile has invincible frames. Cannot be hit by projectiles for a moment.

Instant cancel from walking RW

Rotate in place, stop in neutral then quickly input walking RW and wanted instant attack.

Additional Resources

External Guides

Frame Data

Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.

Notable Players

Fei-Yen / フェイイェン

  • OGIZOU / おぎ
  • Fermina / cure chiba / せんちょう
  • Mito310 / ミト
  • Chabane / チャバネ
  • Eviln (?)
  • Syunarin / しゅな
  • WildEsoteric
  • Setzer / セッツァー
  • ogizou

western players:

  • Porcupine


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
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