Kinnikuman Muscle Grand Prix 2/Big the Budo: Difference between revisions

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The imposing Kendo-themed Perfect Choujin Big the Budo was introduced as Neptuneman's right hand man and tag partner. However, in reality their relationship is quite the opposite: Budo is actually Neptune King, the very same Perfect Choujin who had hibernated beneath the River Thames and bequeathed the Neptune Mask to Quarrelman, dubbing him Neptuneman. Taking the Big the Budo alias, he tag teams with Neptuneman as the "Hell Missionaries".
The imposing Kendo-themed Perfect Choujin Big the Budo was introduced as Neptuneman's right hand man and tag partner. However, in reality their relationship is quite the opposite: Budo is actually Neptune King, the very same Perfect Choujin who had hibernated beneath the River Thames and bequeathed the Neptune Mask to Quarrelman, dubbing him Neptuneman. Taking the Big the Budo alias, he tag teams with Neptuneman as the "Hell Missionaries".


Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't the leader of the Perfect Choujins at all; he was simply lying that he was, and his faction was only an offshoot of the ''real'' Perfect Choujin faction.
Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't even the leader of the Perfect Choujins at all; he was just lying that he was, and his faction was only an offshoot of the ''real'' Perfect Choujin faction.


Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction with Neptuneman in their tag-team finisher, the Cross Bomber.
Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction with Neptuneman in their tag-team finisher, the Cross Bomber.
Line 12: Line 12:
==Gameplay==
==Gameplay==


Big the Budo is the largest character in the game, and as one might expect, this means he hits quite hard, with the trade-off of slower-than-average buttons. He shares several specials with his partner Neptuneman, in particular the Magnet Power specials as well as a couple special throws. The former, in particular, gives Budo a very respectable midscreen presence in neutral. Budo possesses some long-ranged specials involving his kendo sword, including a decently damaging OTG.
Big the Budo is the largest character in the game, and as one might expect, this means he hits quite hard, with the trade-off of somewhat slower buttons and definitely slower mobility. At first glance, he comes across as a bigger, slower [[Kinnikuman_Muscle_Grand_Prix_2/Neptuneman | Neptuneman]], and this is not completely unfounded; the two share 7 specials, which grant them some shared tools and strengths, such as reliable special throws that guarantee good OTG, midrange specials like 44S and 236S that leads into a combo on hit, and 66S allowing Budo to get great reward off of his jab. Aside from the statistical side of things, what sets Budo apart from Neptuneman is that he trades in Neptuneman's extra special throws for some specials making use of his kendo sword. While these have a tendency of being slow, long-reaching moves with even slower recovery, one that stands out is his 2S, which is a solidly damaging OTG that is quite cheap, at 1 bar. Budo can get this as a guaranteed OTG off of a lot of his key knockdowns, including certain normal throws, special throws, and even his air throw. This lets him tack on a good bit of damage at the end of his combos, which quickly racks up; 2S OTG is the main source of damage for Budo, and arguably more so than his high damage rating of 15, is a big reason why Budo is "high-damage".


Budo's large size does hinder him in some ways, as it becomes more challenging to sidestep certain moves, and characters often have a far easier time hitting or comboing Budo, particularly when he is standing or on the floor.
Budo's main weakness really comes back down to his size, which cannot be understated. His large hurtbox makes it harder for him to sidestep certain moves, and it makes some moves, such as those that come from above, hit him earlier than they would on other characters. Moreover, his large hurtbox also means that some characters can have an easier time combo-ing him, or even have new combos on him altogether. Notably, certain characters such as [[Kinnikuman_Muscle_Grand_Prix_2/Kevin_Mask | Kevin Mask]] have incredible OTGs that only work on the very largest characters, which Budo obviously is. Budo can also be quite meter-hungry, certainly more so than Neptuneman. Though 2S is cheap as far as metered OTGs go, they do add up, and Budo's serviceable but somewhat mediocre juggle tools means he would have to rely on his standing confirm tools (such as his 66S and his special throws) more, which generally all cost meter.




Line 20: Line 20:
|pros=
|pros=
*Above average damage.
*Above average damage.
*Unique neutral-oriented specials.
*High health.
*Strong hitconfirms.
*Good rope bounce options.
*Strong metered OTG.
*Strong metered OTG.
   
   
|cons=
|cons=
*Very large hurtbox.
*Largest hurtbox in the game.
*Slow buttons.
*Very long recovery for certain moves.
*Meter-hungry in order to get big damage.
*Slow dashes.


}}
}}
Line 52: Line 56:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =18-23, 18-22 Sp, 18-40 KKD
   |cost      =
   |cost      =
   |meterGain =13/41
   |meterGain =13/41
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =3
   |recovery  =
   |recovery  =20 (24)
   |guardAdv  =
   |guardAdv  =-15
   |parryAdv  =
   |parryAdv  =-3
   |hitAdv    =
   |hitAdv    =+1
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 80: Line 84:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =26-36, 30-35 Sp, 27-64 KKD
   |cost      =
   |cost      =
   |meterGain =24/53
   |meterGain =24/53
<!------------>
<!------------>
   |startup  =
   |startup  =18
   |active    =
   |active    =3
   |recovery  =
   |recovery  =40 (44)
   |guardAdv  =
   |guardAdv  =-35
   |parryAdv  =
   |parryAdv  =-23
   |hitAdv    =
   |hitAdv    =-19
   |invul    =
   |invul    =
   |description=Natural combo from A.
   |description=Natural combo from A.
Line 106: Line 110:
   |damage    =30
   |damage    =30
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =47-50 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =29
   |active    =
   |active    =3
   |recovery  =
   |recovery  =15 (19)
   |guardAdv  =
   |guardAdv  =+12
   |parryAdv  =
   |parryAdv  =+2
   |hitAdv    =
   |hitAdv    =+23~56
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 135: Line 139:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =66-84 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =28
   |active    =
   |active    =3
   |recovery  =
   |recovery  =50 (54)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-33
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 163: Line 167:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =55-68 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =21
   |active    =
   |active    =3
   |recovery  =
   |recovery  =41 (45)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-24
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 193: Line 197:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =27-32, 27-31 Sp, 27-50 KKD
   |cost      =
   |cost      =
   |meterGain =13/41
   |meterGain =13/41
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =19 (24)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-2
   |hitAdv    =
   |hitAdv    =+2
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 219: Line 223:
   |damage    =45
   |damage    =45
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =56-71 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =36
   |active    =
   |active    =6
   |recovery  =
   |recovery  =25 (30)
   |guardAdv  =
   |guardAdv  =-1
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =+10~43
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 249: Line 253:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =24-51, 47-50 Sp, 24-55 KKD
   |cost      =
   |cost      =
   |meterGain =23/41
   |meterGain =23/41
<!------------>
<!------------>
   |startup  =
   |startup  =22
   |active    =
   |active    =3
   |recovery  =
   |recovery  =30 (31)
   |guardAdv  =
   |guardAdv  =-25
   |parryAdv  =
   |parryAdv  =-13
   |hitAdv    =
   |hitAdv    =-9
   |invul    =
   |invul    =
   |description=Natural combo from 6A.
   |description=Natural combo from 6A.
Line 277: Line 281:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =15-39, 36-38 Sp, 14-45 KKD
   |cost      =
   |cost      =
   |meterGain =23/41
   |meterGain =23/41
<!------------>
<!------------>
   |startup  =
   |startup  =10
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28 (33)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =-7
   |invul    =
   |invul    =
   |description=Natural combo from 6A,4A.
   |description=Natural combo from 6A,4A.
Line 304: Line 308:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =66-84 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =28
   |active    =
   |active    =3
   |recovery  =
   |recovery  =50 (54)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-33
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 332: Line 336:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =55-68 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =21
   |active    =
   |active    =3
   |recovery  =
   |recovery  =41 (45)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-24
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 361: Line 365:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =No
   |cancel    =26-36, 30-35 Sp, 27-64 KKD
   |cost      =
   |cost      =
   |meterGain =24/53
   |meterGain =24/53
<!------------>
<!------------>
   |startup  =
   |startup  =18
   |active    =
   |active    =3
   |recovery  =
   |recovery  =40 (44)
   |guardAdv  =
   |guardAdv  =-35
   |parryAdv  =
   |parryAdv  =-23
   |hitAdv    =
   |hitAdv    =-19
   |invul    =
   |invul    =
   |description=Natural combo from 6A,4A,A.
   |description=Natural combo from 6A,4A,A.
Line 390: Line 394:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =25-30, 25-29 Sp, 22-39 KKD
   |cost      =
   |cost      =
   |meterGain =13/41
   |meterGain =13/41
<!------------>
<!------------>
   |startup  =
   |startup  =18
   |active    =
   |active    =3
   |recovery  =
   |recovery  =16 (19)
   |guardAdv  =
   |guardAdv  =-11
   |parryAdv  =
   |parryAdv  =+1
   |hitAdv    =
   |hitAdv    =+5
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 418: Line 422:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =29-34, 29-33 Sp, 23-38 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =3
   |recovery  =
   |recovery  =16 (19)
   |guardAdv  =
   |guardAdv  =-11
   |parryAdv  =
   |parryAdv  =+1
   |hitAdv    =
   |hitAdv    =+5
   |invul    =
   |invul    =
   |description=Natural combo from 4A.
   |description=Natural combo from 4A.
Line 444: Line 448:
   |damage    =45
   |damage    =45
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =38-42 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =3
   |recovery  =
   |recovery  =21 (26)
   |guardAdv  =
   |guardAdv  =+6
   |parryAdv  =
   |parryAdv  =-4
   |hitAdv    =
   |hitAdv    =+17~50
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 473: Line 477:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =Launch
   |attribute =Launch
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =20-38 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =16
   |active    =
   |active    =3
   |recovery  =
   |recovery  =17 (20)
   |guardAdv  =
   |guardAdv  =+10
   |parryAdv  =
   |parryAdv  =±0
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 503: Line 507:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =22-23, 22 Sp, 25-67 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =21
   |active    =
   |active    =3
   |recovery  =
   |recovery  =40 (44)
   |guardAdv  =
   |guardAdv  =-35
   |parryAdv  =
   |parryAdv  =-23
   |hitAdv    =
   |hitAdv    =-19
   |invul    =
   |invul    =
   |description=Heavy stuns if used after a rope bounce.
   |description=*When used on a rope-bounced opponent, this move will cause HS-3 hitstun. In this instance, the move is -12~+15.
  }}
  }}
}}
}}
Line 531: Line 535:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =19-20, 19 Sp, 27-64 KKD
   |cost      =
   |cost      =
   |meterGain =24/53
   |meterGain =24/53
<!------------>
<!------------>
   |startup  =
   |startup  =18
   |active    =
   |active    =3
   |recovery  =
   |recovery  =40 (44)
   |guardAdv  =
   |guardAdv  =-35
   |parryAdv  =
   |parryAdv  =-23
   |hitAdv    =
   |hitAdv    =-19
   |invul    =
   |invul    =
   |description=Natural combo from 214A.
   |description=Natural combo from 214A.
Line 559: Line 563:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =33-35, 33-34 Sp, 32-50 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =17 (21)
   |guardAdv  =
   |guardAdv  =-12
   |parryAdv  =
   |parryAdv  =±0
   |hitAdv    =
   |hitAdv    =+4
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 587: Line 591:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =58-78, 58-77 Sp, 32-84 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =29
   |active    =
   |active    =3
   |recovery  =
   |recovery  =49 (53)
   |guardAdv  =
   |guardAdv  =-22
   |parryAdv  =
   |parryAdv  =-32
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=*When used on a MS'd or HS'd opponent, this causes HS-4 instead of a KD, in which case the move is -14~+10 on hit.
  }}
  }}
}}
}}
Line 615: Line 619:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG,MBU
   |cancel    =No
   |cancel    =42-98 KKD
   |cost      =
   |cost      =
   |meterGain =33/59
   |meterGain =33/59
<!------------>
<!------------>
   |startup  =
   |startup  =33
   |active    =
   |active    =12
   |recovery  =
   |recovery  =50 (54)
   |guardAdv  =
   |guardAdv  =-32
   |parryAdv  =
   |parryAdv  =-42
   |hitAdv    =
   |hitAdv    =
   |invul    =Throw
   |invul    =8-50 Throw
   |description=(placeholder text)
   |description=*Earliest throw cancel in KKD is on frame 74.
  }}
  }}
}}
}}
Line 645: Line 649:
   |attribute =MS
   |attribute =MS
   |property  =OTG
   |property  =OTG
   |cancel    =No
   |cancel    =68-84 KKD
   |cost      =
   |cost      =
   |meterGain =11/21
   |meterGain =11/21
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =9
   |recovery  =
   |recovery  =48 (53)
   |guardAdv  =
   |guardAdv  =-41
   |parryAdv  =
   |parryAdv  =-37
   |hitAdv    =
   |hitAdv    =-19
   |invul    =Throw
   |invul    =1-60 Throw
   |description=Low sliding 2A.
   |description=Low sliding 2A.
  }}
  }}
Line 673: Line 677:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =Launch
   |attribute =Launch
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =50-55, 50-54 Sp, 50-68 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =19
   |active    =
   |active    =7
   |recovery  =
   |recovery  =39 (43)
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =-26
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 701: Line 705:
   |damage    =30
   |damage    =30
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =46-49 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =28
   |active    =
   |active    =3
   |recovery  =
   |recovery  =15 (19)
   |guardAdv  =
   |guardAdv  =+12
   |parryAdv  =
   |parryAdv  =+2
   |hitAdv    =
   |hitAdv    =+23~56
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 730: Line 734:
   |damage    =30
   |damage    =30
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =65-74 KKD
   |cost      =
   |cost      =
   |meterGain =29/53
   |meterGain =29/53
<!------------>
<!------------>
   |startup  =
   |startup  =31
   |active    =
   |active    =4
   |recovery  =
   |recovery  =20 (40)
   |guardAdv  =
   |guardAdv  =+6
   |parryAdv  =
   |parryAdv  =-4
   |hitAdv    =
   |hitAdv    =+17~50
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 760: Line 764:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =65-83 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =50 (54)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-33
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 788: Line 792:
   |damage    =90
   |damage    =90
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =60-85 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =20
   |active    =
   |active    =7
   |recovery  =
   |recovery  =55 (59)
   |guardAdv  =
   |guardAdv  =-32
   |parryAdv  =
   |parryAdv  =-42
   |hitAdv    =
   |hitAdv    =-21~+12
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 818: Line 822:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =58-73 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =43 (47)
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =-26
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
   |description=Guarantees 2A OTG.
   |description=*Guarantees 2A OTG.
  }}
  }}
}}
}}
Line 846: Line 850:
   |damage    =105
   |damage    =105
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =OTG,MBU
   |cancel    =No
   |cancel    =64-78 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =33
   |active    =
   |active    =12
   |recovery  =
   |recovery  =32 (34)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-24
   |hitAdv    =
   |hitAdv    =-3~+30
   |invul    =Throw
   |invul    =8-46 Throw
   |description=Divekick.
   |description=Divekick.
  }}
  }}
Line 875: Line 879:
   |damage    =60
   |damage    =60
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =26/18
   |meterGain =26/18
<!------------>
<!------------>
   |startup  =
   |startup  =22
   |active    =
   |active    =5
   |recovery  =
   |recovery  =19 (41)
   |guardAdv  =
   |guardAdv  =+6
   |parryAdv  =
   |parryAdv  =-4
   |hitAdv    =
   |hitAdv    =+17~50
   |invul    =Throw
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 905: Line 909:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =SKD,OTG
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =
   |meterGain =42/21
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =8
   |recovery  =
   |recovery  =17 (21)
   |guardAdv  =
   |guardAdv  =-9
   |parryAdv  =
   |parryAdv  =-5
   |hitAdv    =
   |hitAdv    =+13
   |invul    =All,Throw
   |invul    =1-22 Full, 23 Throw
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 937: Line 941:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =110/52
   |meterGain =110/52
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 966: Line 970:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =100/47
   |meterGain =100/47
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 995: Line 999:
   |attribute =Special
   |attribute =Special
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =104/49
   |meterGain =104/49
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+13
   |invul    =
   |invul    =
   |description=Leaves opponent standing, but no guaranteed follow-ups.
   |description=*This throw leaves the opponent standing, with Budo being +13. Since Budo's fastest move is 14f, Budo does not get anything guaranteed off of this throw.
  }}
  }}
}}
}}
Line 1,024: Line 1,028:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =119/57
   |meterGain =119/57
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 1,053: Line 1,057:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =132/62
   |meterGain =132/62
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 1,082: Line 1,086:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =120/50
   |meterGain =120/50
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 1,111: Line 1,115:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =140/55
   |meterGain =140/55
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 1,140: Line 1,144:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =100/60
   |meterGain =100/60
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 1,169: Line 1,173:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =90/54
   |meterGain =90/54
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 1,198: Line 1,202:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =50/200
   |meterGain =50/200
<!------------>
<!------------>
   |startup  =
   |startup  =1
   |active    =
   |active    =10
   |recovery  =
   |recovery  =84
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
   |description=Guaranteed 2A OTG. 2S OTG is possible, but is quite strict/inconsistent.
   |description=Guaranteed 2A OTG. 2S OTG is possible, but can be quite strict/inconsistent.
  }}
  }}
}}
}}
Line 1,226: Line 1,230:
   |guard    =N/A
   |guard    =N/A
   |attribute =KD
   |attribute =KD
   |property  =Meter Drain
   |property  =MD
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =30/-100
   |meterGain =30/-100
<!------------>
<!------------>
   |startup  =
   |startup  =12
   |active    =
   |active    =23
   |recovery  =
   |recovery  =7
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 1,253: Line 1,257:
  {{AttackData-KMGP2
  {{AttackData-KMGP2
   |damage    =180
   |damage    =180
   |guard    =N/A
   |guard    =Tech
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =120/50
   |meterGain =120/50
<!------------>
<!------------>
   |startup  =
   |startup  =39
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =All,Tnrow
   |invul    =1-33 Full, 34-40 Throw
   |description=Guarantees 2A or 2S.
   |description=Guarantees 2A or 2S.
  }}
  }}
Line 1,285: Line 1,289:
   |attribute =Run
   |attribute =Run
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+17~35
   |invul    =
   |invul    =
   |description=Universal Irish Whip.
   |description=Universal Irish Whip.
Line 1,314: Line 1,318:
   |attribute =Special
   |attribute =Special
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+10
   |invul    =
   |invul    =
   |description=Universal side switch throw.
   |description=Universal side switch throw.
Line 1,344: Line 1,348:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =SKD
   |property  =SKD,MBU
   |cancel    =No
   |cancel    =54-104 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
<!------------>
<!------------>
   |startup  =
   |startup  =25
   |active    =
   |active    =4
   |recovery  =
   |recovery  =72 (76)
   |guardAdv  =
   |guardAdv  =-46
   |parryAdv  =
   |parryAdv  =-56
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 1,373: Line 1,377:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =SKD
   |property  =SKD,MBU
   |cancel    =No
   |cancel    =54-88 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
<!------------>
<!------------>
   |startup  =
   |startup  =34
   |active    =
   |active    =18
   |recovery  =
   |recovery  =33 (37)
   |guardAdv  =
   |guardAdv  =-21
   |parryAdv  =
   |parryAdv  =-31
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-10 Strike
   |description=Guaranteed 2A, 8A, or 2S OTG.
   |description=Guaranteed 2A, 8A, or 2S OTG.
  }}
  }}
Line 1,402: Line 1,406:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =SKD
   |property  =SKD,MBU
   |cancel    =No
   |cancel    =65-79 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
<!------------>
<!------------>
   |startup  =
   |startup  =30
   |active    =
   |active    =4
   |recovery  =
   |recovery  =43 (46)
   |guardAdv  =
   |guardAdv  =-17
   |parryAdv  =
   |parryAdv  =-27
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Strike
   |description=Damaging metered OTG option with good range.
   |description=Damaging metered OTG option with good range.
  }}
  }}
Line 1,430: Line 1,434:
   |damage    =0
   |damage    =0
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =Yes
   |cancel    =36-57, 36-56 Sp, 36-46 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/90
   |meterGain =-200/90
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =26
   |recovery  =
   |recovery  =56 (57) Total
   |guardAdv  =
   |guardAdv  =-10
   |parryAdv  =
   |parryAdv  =-20
   |hitAdv    =
   |hitAdv    =+1~34
   |invul    =
   |invul    =1-3 Strike
   |description=Heavy stunning orb around Budo that pushes away.
   |description=Heavy-stunning magnetic sphere around Budo. Important, though costly, combo tool.
*This natural combos from A, letting Budo confirm his jab into a heavy stun. This can further cancel into other things, notably a special throw.
*Unlike Neptuneman's version of this move, Budo's projectile comes out on frame 11, meaning it cannot be kara KKD'd.
  }}
  }}
}}
}}
Line 1,459: Line 1,465:
   |damage    =0
   |damage    =0
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =SKD
   |property  =SKD,MBU
   |cancel    =Yes
   |cancel    =52-57, 52-56 Sp, 52-57 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/90
   |meterGain =-200/90
<!------------>
<!------------>
   |startup  =
   |startup  =32
   |active    =
   |active    =29
   |recovery  =
   |recovery  =69 (89) Total
   |guardAdv  =
   |guardAdv  =-8
   |parryAdv  =
   |parryAdv  =-18
   |hitAdv    =
   |hitAdv    =+6~44
   |invul    =
   |invul    =1-3 Strike
   |description=Electric beam that heavy stuns and pulls in. This vacuum effect is present on air hit as well, making it good for picking up long-ranged launches such as from 236S.
   |description=Magnetic beam projectile that reaches about half-screen.
*On hit/block, this move pulls the opponent in towards Budo. This vacuum effect applies on air hit as well.
*This move's HS is actually not exactly the typical HS-5; instead, it has 82f of hitstun when completely unmashed, akin to a from-behind HS, albeit one that pulls inwards.
*Like 66S, this move is cancellable, and if close enough, Budo can confirm off of it, such as into his special throws.
*The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.
  }}
  }}
}}
}}
Line 1,488: Line 1,498:
   |damage    =225
   |damage    =225
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =91-121 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
<!------------>
<!------------>
   |startup  =
   |startup  =44
   |active    =
   |active    =3
   |recovery  =
   |recovery  =71 (75)
   |guardAdv  =
   |guardAdv  =-44
   |parryAdv  =
   |parryAdv  =-54
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Strike
   |description=Slow but very long-ranged sword attack.
   |description=Slow but very long-ranged sword attack.
  }}
  }}
Line 1,517: Line 1,527:
   |damage    =45x3
   |damage    =45x3
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HSx3
   |attribute =HS-5x3
   |property  =OTG
   |property  =OTG,MBU
   |cancel    =Yes
   |cancel    =68-77, 68-77 Sp, 68-73 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/63x3
   |meterGain =-200/63x3
<!------------>
<!------------>
   |startup  =
   |startup  =44
   |active    =
   |active    =29 (9)
   |recovery  =
   |recovery  =74 (77) Total
   |guardAdv  =
   |guardAdv  =+20
   |parryAdv  =
   |parryAdv  =-16~+17
   |hitAdv    =
   |hitAdv    =
   |invul    =Throw
   |invul    =1-3 Strike, 9-68 Throw
   |description=Somewhat evasive attack where Budo jumps up and throws two thunderbolts. The first two hits are the two thunderbolts, and the 3rd hit is the subsequent shockwave. If the first two hits connect, the opponent will be launch.
   |description=Projectile attack where Budo jumps up, and throws two thunderbolts downwards.
*A single hit will HS, but if 2 hits connect, this move will launch the opponent. Budo can pick up this launch, primarily by cancelling into 4S.
*Parry data assumes the move was done point blank in the corner, causing the 2nd hit to hit for a HS.
  }}
  }}
}}
}}
Line 1,544: Line 1,556:
|data=
|data=
  {{AttackData-KMGP2
  {{AttackData-KMGP2
   |damage    =75x3
   |damage    =75, 15
   |guard    =Parry
   |guard    =Parry
   |attribute =KDx3
   |attribute =KD, HS-4
   |property  =SKD,OTG,Unblockable
   |property  =SKD,OTG,Ubl
   |cancel    =Yes
   |cancel    =97-102, 102 Sp*, 97-102 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/90x3
   |meterGain =-200/90x2
<!------------>
<!------------>
   |startup  =
   |startup  =52
   |active    =
   |active    =23, 45
   |recovery  =
   |recovery  =102 (103) Total
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =-26
   |hitAdv    =
   |hitAdv    =
   |invul    =Thtow
   |invul    =1-3 Strike, 15-101 Throw
   |description=Evasive move where Budo jumps up and comes down with a thunderbolt cross. Virtually impossible to get all 3 hits, and subsequent hits will scale heavily, such that 2 hits will only do 90 damage. 1 hit will knockdown, while 2 hits will allow a tech roll. The final hit is the shockwave on the ground, which can be hard to see. Unblockable, and can be difficult to parry since it can cross up the opponent.
   |description=Budo jumps up and comes down with an unblockable thunderbolt cross that creates shockwaves as it hits the ground.
*Unlike other multihits, this is two separate gapless hits, hence the distinct damage and active frames. The first hit is a projectile that knocks down and does 75 damage, while the second hit is a shockwave that causes HS-4 hitstun on hit and does 15 damage.
*On a standing opponent, 1 hit will cause a knockdown, while 2 hits will cause a float, allowing the opponent to tech roll. Virtually every 1-hit on a standing opponent would be the projectile hit, since the shockwave comes later.
*If the move is used in a spacing such that it crosses up the opponent and they parry it, they cannot recover in time to parry the 2nd hit, getting hit as a result. This is the only way for the 2nd hit to hit on its own.
*The SKD property gives this special some combo utility, as especially in corner juggles, Budo can combo into this, and recover in time to juggle off of it.
*As a projectile that comes downwards, it effectively never hits a standing opponent on frame 52; for reference, it hits standing Budo on frame 56.
*Special cancelling this move must be buffered, and will come out on frame 102.
  }}
  }}
}}
}}
Line 1,577: Line 1,595:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =3
   |cost      =3
   |meterGain =-300/186
   |meterGain =-300/186
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Special throw. Guaranteed 2A, 2S or 8A OTG.
   |description=Special throw.
*Guaranteed 2A, 2S or 8A OTG.
  }}
  }}
}}
}}
Line 1,606: Line 1,625:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =3
   |cost      =3
   |meterGain =-300/186
   |meterGain =-300/186
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Special throw. Guaranteed 2A, 2S or 8A OTG.
   |description=Special throw.
*Guaranteed 2A, 2S or 8A OTG.
  }}
  }}
}}
}}
Line 1,634: Line 1,654:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =No
   |cancel    =
   |cost      =2
   |cost      =2
   |meterGain =-200/182
   |meterGain =-200/182
<!------------>
<!------------>
   |startup  =
   |startup  =32
   |active    =
   |active    =4
   |recovery  =
   |recovery  =62 (65)
   |guardAdv  =
   |guardAdv  =-36
   |parryAdv  =
   |parryAdv  =-46
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Strike
   |description=Hitgrab. Guaranteed 2A OTG.
   |description=Hitgrab.
*Guaranteed 2A OTG.
  }}
  }}
}}
}}
Line 1,666: Line 1,687:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =9
   |cost      =9
   |meterGain =-900/480
   |meterGain =-900/480
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =7
   |recovery  =
   |recovery  =20
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    = All
   |invul    =1-15 Full
   |description=Guaranteed 2A OTG.
   |description=*Guaranteed 2A OTG.
  }}
  }}
}}
}}
Line 1,695: Line 1,716:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =9
   |cost      =9
   |meterGain =-900/480
   |meterGain =-900/480
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =7
   |recovery  =
   |recovery  =20
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    = All
   |invul    =1-15 Full
   |description=Guaranteed 2A or 8A OTG. If used at MAX bars, there is enough time to tap charge to build 1 bar, such that a 2S OTG is possible.
   |description=*Guaranteed 2A or 8A OTG. If used at MAX bars, there is enough time to tap charge to build 1 bar, giving Budo enough meter to OTG with 2S as well.
  }}
  }}
}}
}}
Line 1,713: Line 1,734:


==Combos==
==Combos==
===Midscreen===
*'''(T/4S/41236S), 2S'''<br>KDs guaranteeing 2S OTG.
*'''A xx 66S xx 41236S, 421A/2S'''<br>(placeholder text)
*'''44S xx 41236S, 421A/2S'''<br>(placeholder text)
*'''236S xx 4S, 2S'''<br>(placeholder text)
*'''66A, 6A,4A,A xx 46T, 2A/2S'''<br>Juggle bnb.
===Ropes===
*'''(Rope Bounce) 4A xx 66S xx 66A, A (cc), A,A (cc), A xx 46T, 2A/2S'''<br>Juggle off of rope bounce via Ruthless cancelling.


==Colors==
==Colors==

Latest revision as of 23:28, 4 June 2024

Big the Budo

Story

The imposing Kendo-themed Perfect Choujin Big the Budo was introduced as Neptuneman's right hand man and tag partner. However, in reality their relationship is quite the opposite: Budo is actually Neptune King, the very same Perfect Choujin who had hibernated beneath the River Thames and bequeathed the Neptune Mask to Quarrelman, dubbing him Neptuneman. Taking the Big the Budo alias, he tag teams with Neptuneman as the "Hell Missionaries".

Big the Budo (or rather, Neptune King) is the leader of the Perfect Choujin faction, a group of primordial Choujins with godlike fighting prowess. Their rather extreme three tenets are to never turn their backs to the opponent, to never use a weapon, and to commit suicide upon defeat. That said, Budo is more than a bit of a hypocrite, and over the course of his debut arc he would proceed to violate all three tenets. The revival would undermine him further, retconning that he wasn't even the leader of the Perfect Choujins at all; he was just lying that he was, and his faction was only an offshoot of the real Perfect Choujin faction.

Like Neptuneman, Budo also fights with Magnet Power, a mysterious force drawn from deep within the earth. Also like Neptuneman, he has the same affinity for ripping opponent choujins' masks off, often in conjunction with Neptuneman in their tag-team finisher, the Cross Bomber.

Gameplay

Big the Budo is the largest character in the game, and as one might expect, this means he hits quite hard, with the trade-off of somewhat slower buttons and definitely slower mobility. At first glance, he comes across as a bigger, slower Neptuneman, and this is not completely unfounded; the two share 7 specials, which grant them some shared tools and strengths, such as reliable special throws that guarantee good OTG, midrange specials like 44S and 236S that leads into a combo on hit, and 66S allowing Budo to get great reward off of his jab. Aside from the statistical side of things, what sets Budo apart from Neptuneman is that he trades in Neptuneman's extra special throws for some specials making use of his kendo sword. While these have a tendency of being slow, long-reaching moves with even slower recovery, one that stands out is his 2S, which is a solidly damaging OTG that is quite cheap, at 1 bar. Budo can get this as a guaranteed OTG off of a lot of his key knockdowns, including certain normal throws, special throws, and even his air throw. This lets him tack on a good bit of damage at the end of his combos, which quickly racks up; 2S OTG is the main source of damage for Budo, and arguably more so than his high damage rating of 15, is a big reason why Budo is "high-damage".

Budo's main weakness really comes back down to his size, which cannot be understated. His large hurtbox makes it harder for him to sidestep certain moves, and it makes some moves, such as those that come from above, hit him earlier than they would on other characters. Moreover, his large hurtbox also means that some characters can have an easier time combo-ing him, or even have new combos on him altogether. Notably, certain characters such as Kevin Mask have incredible OTGs that only work on the very largest characters, which Budo obviously is. Budo can also be quite meter-hungry, certainly more so than Neptuneman. Though 2S is cheap as far as metered OTGs go, they do add up, and Budo's serviceable but somewhat mediocre juggle tools means he would have to rely on his standing confirm tools (such as his 66S and his special throws) more, which generally all cost meter.


Strengths Weaknesses
  • Above average damage.
  • High health.
  • Strong hitconfirms.
  • Good rope bounce options.
  • Strong metered OTG.
  • Largest hurtbox in the game.
  • Very long recovery for certain moves.
  • Meter-hungry in order to get big damage.
  • Slow dashes.

Character Stats

  • Health: 1100
  • Damage rating: 15
  • Size/weight: Super-large/Heavyweight
  • Movement speed: C

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry LS - 18-23, 18-22 Sp, 18-40 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 3 20 (24) -15 -3 +1 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry LS - 26-36, 30-35 Sp, 27-64 KKD - 24/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 3 40 (44) -35 -23 -19 -

Natural combo from A.

A,A,A
Budo Combo - Ura
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry HS-5 MBU 47-50 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
29 3 15 (19) +12 +2 +23~56 -

(placeholder text)

A,A,236A
Budo Combo - Totsu
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry KD MBU 66-84 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 50 (54) -23 -33 - -

(placeholder text)

A,A,214A
Budo Combo - Sai
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry KD MBU 55-68 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 41 (45) -14 -24 - -

(placeholder text)

6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry LS - 27-32, 27-31 Sp, 27-50 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 19 (24) -14 -2 +2 -

(placeholder text)

6A,A
Perfect Combo - Ten
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry HS-5 MBU 56-71 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
36 6 25 (30) -1 -11 +10~43 -

(placeholder text)

6A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry LS - 24-51, 47-50 Sp, 24-55 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 3 30 (31) -25 -13 -9 -

Natural combo from 6A.

6A,4A,A
Perfect Combo - Totsu
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry LS - 15-39, 36-38 Sp, 14-45 KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
10 3 28 (33) -23 -11 -7 -

Natural combo from 6A,4A.

6A,4A,A,236A
Perfect Combo - Kai
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry KD MBU 66-84 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 50 (54) -23 -33 - -

(placeholder text)

6A,4A,A,214A
Perfect Combo - Sai
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry KD MBU 55-68 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 41 (45) -14 -24 - -

(placeholder text)

6A,4A,A,A
Perfect Wave Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry LS - 26-36, 30-35 Sp, 27-64 KKD - 24/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 3 40 (44) -35 -23 -19 -

Natural combo from 6A,4A,A.

4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
15 Block/Parry LS - 25-30, 25-29 Sp, 22-39 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 3 16 (19) -11 +1 +5 -

(placeholder text)

4A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry LS - 29-34, 29-33 Sp, 23-38 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 3 16 (19) -11 +1 +5 -

Natural combo from 4A.

4A,A,A
Budo Gale Combo - Totsu
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry HS-5 MBU 38-42 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 3 21 (26) +6 -4 +17~50 -

(placeholder text)

4A,A,66A
Budo Gale Combo - Kai
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry Launch MBU 20-38 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 3 17 (20) +10 ±0 - -

(placeholder text)

214A
214A
Nioh Crush
Damage Guard Attribute Property Cancel Cost Meter Gain
15 Block/Parry LS - 22-23, 22 Sp, 25-67 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 40 (44) -35 -23 -19 -
  • When used on a rope-bounced opponent, this move will cause HS-3 hitstun. In this instance, the move is -12~+15.
214A,6A
Damage Guard Attribute Property Cancel Cost Meter Gain
15 Block/Parry LS - 19-20, 19 Sp, 27-64 KKD - 24/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 3 40 (44) -35 -23 -19 -

Natural combo from 214A.

214A,6A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry LS - 33-35, 33-34 Sp, 32-50 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 17 (21) -12 ±0 +4 -

(placeholder text)

214A,6A,4A,236A
Budo Perfect Palm
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry KD - 58-78, 58-77 Sp, 32-84 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
29 3 49 (53) -22 -32 - -
  • When used on a MS'd or HS'd opponent, this causes HS-4 instead of a KD, in which case the move is -14~+10 on hit.
8A
8A
Flying Sausage
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD OTG,MBU 42-98 KKD - 33/59
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 12 50 (54) -32 -42 - 8-50 Throw
  • Earliest throw cancel in KKD is on frame 74.
2A
2A
Neptune Slide
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry MS OTG 68-84 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 9 48 (53) -41 -37 -19 1-60 Throw

Low sliding 2A.

66A
66A
Shinai Launch
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry Launch MBU 50-55, 50-54 Sp, 50-68 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 7 39 (43) -16 -26 - -

(placeholder text)

44A
44A
Back Elbow
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry HS-5 MBU 46-49 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 15 (19) +12 +2 +23~56 -

(placeholder text)

46A
46A
Shoulder Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry HS-5 MBU 65-74 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
31 4 20 (40) +6 -4 +17~50 -

(placeholder text)

236A
236A
Nioh Thrust
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry KD MBU 65-83 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 50 (54) -23 -33 - -

(placeholder text)

41236A
41236A
16-Mon Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry HS-5 MBU 60-85 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 7 55 (59) -32 -42 -21~+12 -

(placeholder text)

623A
623A
Hell Thrust
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry KD MBU 58-73 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 43 (47) -16 -26 - -
  • Guarantees 2A OTG.
421A
421A
Budo Exploding Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
105 Block/Parry HS-5 OTG,MBU 64-78 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 12 32 (34) -14 -24 -3~+30 8-46 Throw

Divekick.

WRA
(While Running) A
Vader Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry HS-5 MBU - - 26/18
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 5 19 (41) +6 -4 +17~50 -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full, 23 Throw

(placeholder text)

Throws

T
One-Handed Headbutt
T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Tech KD - - - 110/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Guaranteed 2A OTG.

6T
Body Stamp
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 Tech KD - - - 100/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

66T
Sledgehammer
66T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 Tech Special - - - 104/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +13 -
  • This throw leaves the opponent standing, with Budo being +13. Since Budo's fastest move is 14f, Budo does not get anything guaranteed off of this throw.
236T
Powerbomb
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
195 Tech KD - - - 119/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Guaranteed 2A OTG.

623T
Budo Hell Thrust
623T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 132/62
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

MST
Nodowa Ippon Seoi
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 N/A KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Guarantees 2A or 2S.

HST
Body Press
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
195 N/A KD - - - 140/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

FBT
Atomic Drop
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 100/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

FB6T
Shoulder Tackle
(From Behind) 6T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Tech KD - - - 90/54
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

Guaranteed 2A OTG.

AB46T
Piledriver
(Airborne) 46T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 N/A KD - - - 50/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
1 10 84 - - - -

Guaranteed 2A OTG. 2S OTG is possible, but can be quite strict/inconsistent.

RT
Budo's Rebuke
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 N/A KD MD - - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

(placeholder text)

WGT
Nodowa Ippon Seoi
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Tech KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

Guarantees 2A or 2S.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Iai-Giri
S
Damage Guard Attribute Property Cancel Cost Meter Gain
120 Block/Parry KD SKD,MBU 54-104 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 4 72 (76) -46 -56 - -

(placeholder text)

4S
Quarrel Bomber
4S
Damage Guard Attribute Property Cancel Cost Meter Gain
165 Block/Parry KD SKD,MBU 54-88 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
34 18 33 (37) -21 -31 - 1-10 Strike

Guaranteed 2A, 8A, or 2S OTG.

2S
One-Handed Men
2S
Damage Guard Attribute Property Cancel Cost Meter Gain
135 Block/Parry KD SKD,MBU 65-79 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 4 43 (46) -17 -27 - 1-3 Strike

Damaging metered OTG option with good range.

66S
Magnet Power Minus
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry HS-5 MBU 36-57, 36-56 Sp, 36-46 KKD 2 -200/90
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 26 56 (57) Total -10 -20 +1~34 1-3 Strike

Heavy-stunning magnetic sphere around Budo. Important, though costly, combo tool.

  • This natural combos from A, letting Budo confirm his jab into a heavy stun. This can further cancel into other things, notably a special throw.
  • Unlike Neptuneman's version of this move, Budo's projectile comes out on frame 11, meaning it cannot be kara KKD'd.
44S
Magnet Power Plus
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry HS-5 SKD,MBU 52-57, 52-56 Sp, 52-57 KKD 2 -200/90
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 29 69 (89) Total -8 -18 +6~44 1-3 Strike

Magnetic beam projectile that reaches about half-screen.

  • On hit/block, this move pulls the opponent in towards Budo. This vacuum effect applies on air hit as well.
  • This move's HS is actually not exactly the typical HS-5; instead, it has 82f of hitstun when completely unmashed, akin to a from-behind HS, albeit one that pulls inwards.
  • Like 66S, this move is cancellable, and if close enough, Budo can confirm off of it, such as into his special throws.
  • The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.
46S
Punishment Thrust
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
225 Block/Parry KD MBU 91-121 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
44 3 71 (75) -44 -54 - 1-3 Strike

Slow but very long-ranged sword attack.

236S
Thunder Saber
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
45x3 Block/Parry HS-5x3 OTG,MBU 68-77, 68-77 Sp, 68-73 KKD 2 -200/63x3
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
44 29 (9) 74 (77) Total +20 -16~+17 - 1-3 Strike, 9-68 Throw

Projectile attack where Budo jumps up, and throws two thunderbolts downwards.

  • A single hit will HS, but if 2 hits connect, this move will launch the opponent. Budo can pick up this launch, primarily by cancelling into 4S.
  • Parry data assumes the move was done point blank in the corner, causing the 2nd hit to hit for a HS.
214S
Deadly Cross
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
75, 15 Parry KD, HS-4 SKD,OTG,Ubl 97-102, 102 Sp*, 97-102 KKD 2 -200/90x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
52 23, 45 102 (103) Total - -26 - 1-3 Strike, 15-101 Throw

Budo jumps up and comes down with an unblockable thunderbolt cross that creates shockwaves as it hits the ground.

  • Unlike other multihits, this is two separate gapless hits, hence the distinct damage and active frames. The first hit is a projectile that knocks down and does 75 damage, while the second hit is a shockwave that causes HS-4 hitstun on hit and does 15 damage.
  • On a standing opponent, 1 hit will cause a knockdown, while 2 hits will cause a float, allowing the opponent to tech roll. Virtually every 1-hit on a standing opponent would be the projectile hit, since the shockwave comes later.
  • If the move is used in a spacing such that it crosses up the opponent and they parry it, they cannot recover in time to parry the 2nd hit, getting hit as a result. This is the only way for the 2nd hit to hit on its own.
  • The SKD property gives this special some combo utility, as especially in corner juggles, Budo can combo into this, and recover in time to juggle off of it.
  • As a projectile that comes downwards, it effectively never hits a standing opponent on frame 52; for reference, it hits standing Budo on frame 56.
  • Special cancelling this move must be buffered, and will come out on frame 102.
41236S
Magnetic Storm Driver
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
360 Tech KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Special throw.

  • Guaranteed 2A, 2S or 8A OTG.
63214S
Magnetic Storm Suplex
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
345 Tech KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Special throw.

  • Guaranteed 2A, 2S or 8A OTG.
623S
Chaotic Punishment Thrust
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Block/Parry KD MBU - 2 -200/182
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 4 62 (65) -36 -46 - 1-3 Strike

Hitgrab.

  • Guaranteed 2A OTG.

Supers

623T+S
Megaton King Drop
623T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
465 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full
  • Guaranteed 2A OTG.
NR41236T+S
Cross Bomber
(Near Ropes) 41236T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
495 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full
  • Guaranteed 2A or 8A OTG. If used at MAX bars, there is enough time to tap charge to build 1 bar, giving Budo enough meter to OTG with 2S as well.

Strategy

Combos

Midscreen

  • (T/4S/41236S), 2S
    KDs guaranteeing 2S OTG.
  • A xx 66S xx 41236S, 421A/2S
    (placeholder text)
  • 44S xx 41236S, 421A/2S
    (placeholder text)
  • 236S xx 4S, 2S
    (placeholder text)
  • 66A, 6A,4A,A xx 46T, 2A/2S
    Juggle bnb.

Ropes

  • (Rope Bounce) 4A xx 66S xx 66A, A (cc), A,A (cc), A xx 46T, 2A/2S
    Juggle off of rope bounce via Ruthless cancelling.

Colors

Manga
Anime Neptune King
Anime
Manga Neptune King

External Links


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