Kinnikuman Muscle Grand Prix 2/Junkman: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
m (Formatting fixes)
(Updated frame data)
Line 4: Line 4:
==Story==
==Story==


Junkman is a Devil Knight with a singular defining feature, and literally only one: instead of normal human hands, Junkman instead has giant, spiked crushing plates. His signature technique, the Junk Crush, is essentially just Junkman smashing his crushing plates together, ideally with his opponent between them. Most of Junkman's fighting style is composed out of permutations and variations of Junk Crush, and  those that aren't are all still centered on making use of the freakish plates where his hands should be. Junkman also has the unusual (and arguably equally as disturbing) ability of having a literal second face on the back of his head, as well as being able to bend his arms backwards. This might sound like a useful ability with all sorts of uses, but to Junkman, this just means he can Junk Crush someone who's behind him without turning around. Junkman will try to crush his enemies with his Junk Crush, and if he ever runs into a situation where he cannot Junk Crush his way out of it, that only tells him that he's just not Junk Crushing hard enough. You gotta give him props: Junkman is dedicated to his craft.
Junkman is a Devil Knight with a singular defining feature, and literally just the one: instead of normal human hands, Junkman instead has giant, spiked crushing plates. His signature technique, the Junk Crush, is essentially just Junkman smashing his crushing plates together, ideally with his opponent between them. Most of Junkman's fighting style is composed out of permutations and variations of Junk Crush, and  those that aren't are all still centered on making use of the freakish plates where his hands should be. Junkman also has the unusual (and arguably equally as disturbing) trait of having a literal second face on the back of his head, as well as being able to bend his arms backwards. This might sound like a useful ability with all sorts of uses, but to Junkman, this just means he can Junk Crush someone behind him without turning around. Junkman will try to crush his enemies with his Junk Crush, and if he ever runs into a situation where he cannot Junk Crush his way out of it, that only tells him that he's just not Junk Crushing hard enough. Gotta give him props: Junkman is dedicated to his craft.


==Gameplay==
==Gameplay==
Line 53: Line 53:
   |startup  =9
   |startup  =9
   |active    =3
   |active    =3
   |recovery  =(17) 20
   |recovery  =17 (20)
   |guardAdv  =-12
   |guardAdv  =-12
   |parryAdv  =-6
   |parryAdv  =±0
   |hitAdv    =+4
   |hitAdv    =+4
   |invul    =
   |invul    =
Line 75: Line 75:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =
   |cancel    =21-26, 21-25 Sp, 20-42 KKD
   |cost      =
   |cost      =
   |meterGain =26/47
   |meterGain =26/47
<!------------>
<!------------>
   |startup  =
   |startup  =15
   |active    =
   |active    =3
   |recovery  =
   |recovery  =22 (25)
   |guardAdv  =
   |guardAdv  =-17
   |parryAdv  =
   |parryAdv  =-5
   |hitAdv    =
   |hitAdv    =-1
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 101: Line 101:
   |damage    =52
   |damage    =52
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =35-60 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
<!------------>
<!------------>
   |startup  =
   |startup  =26
   |active    =
   |active    =3
   |recovery  =
   |recovery  =29 (32)
   |guardAdv  =
   |guardAdv  =-2
   |parryAdv  =
   |parryAdv  =-12
   |hitAdv    =
   |hitAdv    =+9~42
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 137: Line 137:
   |startup  =15
   |startup  =15
   |active    =3
   |active    =3
   |recovery  =23 (25)
   |recovery  =22 (25)
   |guardAdv  =-18
   |guardAdv  =-17
   |parryAdv  =-12
   |parryAdv  =-5
   |hitAdv    =-2
   |hitAdv    =-1
   |invul    =
   |invul    =
   |description=*Natural combo, and further natural combos into S.
   |description=*Natural combo, and further natural combos into S.
Line 159: Line 159:
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =
   |cancel    =
   |cancel    =34-39, 34-38 Sp, 34-70 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =37 (41)
   |guardAdv  =
   |guardAdv  =-26
   |parryAdv  =
   |parryAdv  =-20
   |hitAdv    =
   |hitAdv    =-2
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 186: Line 186:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =31-36, 31-35 Sp, 29-57 KKD
   |cancel    =
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =18/36
   |meterGain =18/36
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =5
   |recovery  =
   |recovery  =26 (30)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =-7
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 213: Line 213:
   |damage    =52
   |damage    =52
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =53-62 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
<!------------>
<!------------>
   |startup  =
   |startup  =26
   |active    =
   |active    =4
   |recovery  =
   |recovery  =28 (33)
   |guardAdv  =
   |guardAdv  =-2
   |parryAdv  =
   |parryAdv  =-12
   |hitAdv    =
   |hitAdv    =+9~42
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 252: Line 252:
   |recovery  =34 (38)
   |recovery  =34 (38)
   |guardAdv  =-23
   |guardAdv  =-23
   |parryAdv  =-23
   |parryAdv  =-17
   |hitAdv    =+1
   |hitAdv    =+1
   |invul    =
   |invul    =
Line 272: Line 272:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =
   |cancel    =31-36, 31-35 Sp, 29-57 KKD
   |cost      =
   |cost      =
   |meterGain =18/36
   |meterGain =18/36
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =5
   |recovery  =
   |recovery  =26 (30)
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =-7
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 298: Line 298:
   |damage    =52
   |damage    =52
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =53-62 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
<!------------>
<!------------>
   |startup  =
   |startup  =26
   |active    =
   |active    =4
   |recovery  =
   |recovery  =28 (33)
   |guardAdv  =
   |guardAdv  =-2
   |parryAdv  =
   |parryAdv  =-12
   |hitAdv    =
   |hitAdv    =+9~42
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 329: Line 329:
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =
   |cancel    =
   |cancel    =26-31, 26-30 Sp, 21-44 KKD
   |cost      =
   |cost      =
   |meterGain =9/23
   |meterGain =9/23
<!------------>
<!------------>
   |startup  =
   |startup  =16
   |active    =
   |active    =3
   |recovery  =
   |recovery  =25 (26)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-8
   |hitAdv    =
   |hitAdv    =+10
   |invul    =
   |invul    =
   |description=(placeholder text)
   |description=(placeholder text)
Line 356: Line 356:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =Launch
   |attribute =Launch
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =39-48 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
<!------------>
<!------------>
   |startup  =
   |startup  =16
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28 (30)
   |guardAdv  =
   |guardAdv  =-1
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
   |description=*Natural combo launcher from the previous.
   |description=*Natural combo launcher from the previous.
*High launch.
*Causes a high launch.
  }}
  }}
}}
}}
Line 386: Line 386:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG,MBU
   |cancel    =
   |cancel    =80-87 KKD
   |cost      =
   |cost      =
   |meterGain =40/45
   |meterGain =40/45
<!------------>
<!------------>
   |startup  =
   |startup  =40
   |active    =
   |active    =13
   |recovery  =
   |recovery  =31 (35)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-24
   |hitAdv    =
   |hitAdv    =
   |invul    =Throw
   |invul    =15-51 Throw
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 416: Line 416:
   |attribute =MS
   |attribute =MS
   |property  =OTG
   |property  =OTG
   |cancel    =
   |cancel    =44-55 KKD
   |cost      =
   |cost      =
   |meterGain =9/23
   |meterGain =9/23
<!------------>
<!------------>
   |startup  =
   |startup  =21
   |active    =
   |active    =4
   |recovery  =
   |recovery  =29 (31)
   |guardAdv  =
   |guardAdv  =-17
   |parryAdv  =
   |parryAdv  =-13
   |hitAdv    =
   |hitAdv    =+5
   |invul    =Throw
   |invul    =1-28 Throw
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 443: Line 443:
   |damage    =52
   |damage    =52
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =34-59 KKD
   |cost      =
   |cost      =
   |meterGain =33/66
   |meterGain =33/66
Line 453: Line 453:
   |recovery  =29 (32)
   |recovery  =29 (32)
   |guardAdv  =-2
   |guardAdv  =-2
   |parryAdv  =-18
   |parryAdv  =-12
   |hitAdv    =+9~42
   |hitAdv    =+9~42
   |invul    =
   |invul    =
Line 473: Line 473:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG,MBU
   |cancel    =
   |cancel    =46-53 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =25
   |active    =
   |active    =3
   |recovery  =
   |recovery  =21 (26)
   |guardAdv  =
   |guardAdv  =+6
   |parryAdv  =
   |parryAdv  =-4
   |hitAdv    =
   |hitAdv    =
   |invul    =7-45 Throw
   |invul    =7-45 Throw
Line 502: Line 502:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =23-55, 13-54 Sp, 13-55 KKD
   |cost      =
   |cost      =
   |meterGain =4/30
   |meterGain =4/30
<!------------>
<!------------>
   |startup  =
   |startup  =10
   |active    =
   |active    =28
   |recovery  =
   |recovery  =69 Total
   |guardAdv  =
   |guardAdv  =-45
   |parryAdv  =
   |parryAdv  =-39
   |hitAdv    =
   |hitAdv    =-21
   |invul    =1-5 Strike
   |invul    =1-5 Strike
   |description=(placeholder text)
   |description=*This move is technically a projectile, with the projectile coming out frame 2, but becoming active on frame 10.
  }}
  }}
}}
}}
Line 529: Line 529:
   |damage    =52
   |damage    =52
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =30-60 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =6
   |recovery  =
   |recovery  =33 (38)
   |guardAdv  =
   |guardAdv  =-9
   |parryAdv  =
   |parryAdv  =-19
   |hitAdv    =
   |hitAdv    =+2~35
   |invul    =
   |invul    =
   |description=*Natural combos from 41236A, for a knockdown.
   |description=*Natural combos from 41236A, for a knockdown.
Line 559: Line 559:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =44/30
   |meterGain =44/30
<!------------>
<!------------>
   |startup  =
   |startup  =12
   |active    =
   |active    =9
   |recovery  =
   |recovery  =36
   |guardAdv  =
   |guardAdv  =-15
   |parryAdv  =
   |parryAdv  =-25
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 593: Line 593:
   |meterGain =42/21
   |meterGain =42/21
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =8
   |recovery  =
   |recovery  =17 (21)
   |guardAdv  =
   |guardAdv  =-9
   |parryAdv  =
   |parryAdv  =-5
   |hitAdv    =
   |hitAdv    =+13
   |invul    =Full, Throw
   |invul    =1-22 Full, 23 Throw
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 626: Line 626:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
Line 655: Line 655:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+22
   |invul    =
   |invul    =
   |description=Unique throw that leaves the opponent standing.
   |description=Unique throw that leaves the opponent standing.
Line 685: Line 685:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 714: Line 714:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 743: Line 743:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
Line 772: Line 772:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
Line 800: Line 800:
<!------------>
<!------------>
   |startup  =1
   |startup  =1
   |active    =
   |active    =10
   |recovery  =
   |recovery  =84
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 823: Line 823:
   |guard    =N/A
   |guard    =N/A
   |attribute =KD
   |attribute =KD
   |property  =Meter Drain
   |property  =MD
   |cancel    =
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =30/-100
   |meterGain =30/-100
<!------------>
<!------------>
   |startup  =
   |startup  =12
   |active    =
   |active    =23
   |recovery  =
   |recovery  =7
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 859: Line 859:
   |startup  =39
   |startup  =39
   |active    =3
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =Full, Throw
   |invul    =1-33 Full, 34-40 Throw
   |description=(placeholder text)
   |description=(placeholder text)
  }}
  }}
Line 882: Line 882:
   |attribute =Run
   |attribute =Run
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =28
   |startup  =28
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =+17~35
   |hitAdv    =+17~35
Line 911: Line 911:
   |attribute =Special
   |attribute =Special
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =28
   |startup  =28
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
Line 941: Line 941:
   |damage    =104
   |damage    =104
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =28-52 KKD
   |cancel    =28-53 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
Line 949: Line 949:
   |startup  =17
   |startup  =17
   |active    =4
   |active    =4
   |recovery  =30 (32)
   |recovery  =30 (33)
   |guardAdv  =-4
   |guardAdv  =-4
   |parryAdv  =-20
   |parryAdv  =-14
   |hitAdv    =+7~40
   |hitAdv    =+7~40
   |invul    =
   |invul    =
Line 970: Line 970:
   |damage    =117
   |damage    =117
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =HS
   |attribute =HS-5
   |property  =
   |property  =MBU
   |cancel    =38-63 KKD
   |cancel    =38-64 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/120
   |meterGain =-200/120
Line 978: Line 978:
   |startup  =28
   |startup  =28
   |active    =3
   |active    =3
   |recovery  =29 (33)
   |recovery  =29 (34)
   |guardAdv  =-2
   |guardAdv  =-2
   |parryAdv  =-18
   |parryAdv  =-12
   |hitAdv    =+9~42
   |hitAdv    =+9~42
   |invul    =1-3 Strike
   |invul    =1-3 Strike
Line 991: Line 991:
|name    =Junk Crush & Needle
|name    =Junk Crush & Needle
|subtitle =
|subtitle =
|input    =S
|input    =46S
|linkname =
|linkname =
|image    =KMGP2_Junkman_46S.png
|image    =KMGP2_Junkman_46S.png
Line 1,000: Line 1,000:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =25-51 KKD
   |cancel    =
   |cost      =2
   |cost      =2
   |meterGain =-200/130
   |meterGain =-200/130
Line 1,007: Line 1,007:
   |startup  =19
   |startup  =19
   |active    =4
   |active    =4
   |recovery  =27 (29)
   |recovery  =28 (30)
   |guardAdv  =-23
   |guardAdv  =-2
   |parryAdv  =-17
   |parryAdv  =-12
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 1,030: Line 1,030:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =MBU
   |cancel    =25-53 KKD
   |cancel    =
   |cost      =2
   |cost      =2
   |meterGain =-200/140
   |meterGain =-200/140
Line 1,037: Line 1,037:
   |startup  =18
   |startup  =18
   |active    =5
   |active    =5
   |recovery  =28 (31)
   |recovery  =28 (32)
   |guardAdv  =-3
   |guardAdv  =-3
   |parryAdv  =-19
   |parryAdv  =-13
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 1,066: Line 1,066:
<!------------>
<!------------>
   |startup  =32
   |startup  =32
   |active    =
   |active    =25 (18)
   |recovery  =
   |recovery  =31
   |guardAdv  =
   |guardAdv  =-23
   |parryAdv  =
   |parryAdv  =+1
   |hitAdv    =
   |hitAdv    =
   |invul    =1-3 Strike
   |invul    =1-3 Strike
   |description=Two-hit natural combo special. If both hits connect, this move knockdowns.
   |description=Two-hit natural combo special. If both hits connect, this move knocks down.
*Parry data assumes the 1st hit was parried point blank, which would cause the opponent to get hit by the 2nd hit.
  }}
  }}
}}
}}
Line 1,096: Line 1,097:
   |startup  =25
   |startup  =25
   |active    =3
   |active    =3
   |recovery  =24
   |recovery  =25
   |guardAdv  =-16
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
Line 1,128: Line 1,129:
   |startup  =19
   |startup  =19
   |active    =5
   |active    =5
   |recovery  =32
   |recovery  =33
   |guardAdv  =-7
   |guardAdv  =-8
   |parryAdv  =-23
   |parryAdv  =-18
   |hitAdv    =
   |hitAdv    =
   |invul    =1-17 Full
   |invul    =1-17 Full
Line 1,157: Line 1,158:
   |startup  =19
   |startup  =19
   |active    =5
   |active    =5
   |recovery  =32
   |recovery  =33
   |guardAdv  =-7
   |guardAdv  =-8
   |parryAdv  =-23
   |parryAdv  =-18
   |hitAdv    =
   |hitAdv    =
   |invul    =1-17 Full
   |invul    =1-17 Full

Revision as of 00:36, 30 May 2024

Junkman

Story

Junkman is a Devil Knight with a singular defining feature, and literally just the one: instead of normal human hands, Junkman instead has giant, spiked crushing plates. His signature technique, the Junk Crush, is essentially just Junkman smashing his crushing plates together, ideally with his opponent between them. Most of Junkman's fighting style is composed out of permutations and variations of Junk Crush, and those that aren't are all still centered on making use of the freakish plates where his hands should be. Junkman also has the unusual (and arguably equally as disturbing) trait of having a literal second face on the back of his head, as well as being able to bend his arms backwards. This might sound like a useful ability with all sorts of uses, but to Junkman, this just means he can Junk Crush someone behind him without turning around. Junkman will try to crush his enemies with his Junk Crush, and if he ever runs into a situation where he cannot Junk Crush his way out of it, that only tells him that he's just not Junk Crushing hard enough. Gotta give him props: Junkman is dedicated to his craft.

Gameplay

Junkman is a character with a clear emphasis on striking over grappling. This is best exemplified by the fact that he is the only character with a no-strings-attached 9-frame jab, the fastest in the entire game, but on the flipside, his throws have 28-frame startup; the slowest among the whole cast. The 9f jab might not seem very exciting, but this gives Junkman a distinct advantage in scramble situations, as well as allow Junkman to do technically possible (albeit impractical) combos such as corner infinites or comboing off of 44T. This simple but strong ethos is present throughout Junkman's gameplay, as despite unassuming buttons, Junkman has several key buttons and confirms that lets him convert his fast jab into tidy damage. Furthermore, even though his juggles might not be the most exciting to look at, they are very effective when done properly.

Junkman's other notable move is his 41236A Needle Trap, a defensive stance akin to Kinnikuman's Muscle Curtain. However, whereas the Muscle Curtain is simply a light stun move that would cause roughly a reset to neutral, Junkman's Needle Trap medium stuns, meaning on a correct read while on defense, Junkman might not just be resetting to neutral, but he might instead be stealing the turn to be on the offensive.


Strengths Weaknesses
  • 9f jab.
  • High rope juggle damage.
  • Strong defensive tool in 41236A.
  • Slow normal throws.
  • Linear playstyle.

Character Stats

  • Health: 1024
  • Damage rating: 13
  • Size/weight: Standard
  • Movement speed: B

Strikes

A
A
The fabled 9-framer
The fabled 9-framer
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 15-28, 15-27 Sp, 14-31 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
9 3 17 (20) -12 ±0 +4 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 21-26, 21-25 Sp, 20-42 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 3 22 (25) -17 -5 -1 -

(placeholder text)

A,A,A
One-Two-Junk Wall
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 35-60 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 3 29 (32) -2 -12 +9~42 -

(placeholder text)

A,6A
Double Left Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry LS - 18-20, 18-19 Sp, 17-42 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 3 22 (25) -17 -5 -1 -
  • Natural combo, and further natural combos into S.
A,6A,4A
Light Hook Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS - 34-39, 34-38 Sp, 34-70 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 37 (41) -26 -20 -2 -

(placeholder text)

A,6A,4A,A
Back Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS 31-36, 31-35 Sp, 29-57 KKD - - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 5 26 (30) -23 -11 -7 -

(placeholder text)

A,6A,4A,A,236A
Double Face Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 53-62 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 4 28 (33) -2 -12 +9~42 -

(placeholder text)

4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - 33-38, 33-37 Sp, 33-69 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
29 3 34 (38) -23 -17 +1 -

(placeholder text)

4A,A
Quick Back Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - 31-36, 31-35 Sp, 29-57 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 5 26 (30) -23 -11 -7 -

(placeholder text)

4A,A,236A
Quick Double Face Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 53-62 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 4 28 (33) -2 -12 +9~42 -

(placeholder text)

66A
66A
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry MS - 26-31, 26-30 Sp, 21-44 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 3 25 (26) -14 -8 +10 -

(placeholder text)

66A,A
Double Upper Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry Launch MBU 39-48 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 3 28 (30) -1 -11 - -
  • Natural combo launcher from the previous.
  • Causes a high launch.
8A
8A
Diving Needle
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry KD OTG,MBU 80-87 KKD - 40/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
40 13 31 (35) -14 -24 - 15-51 Throw

(placeholder text)

2A
2A
Ground Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry MS OTG 44-55 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 4 29 (31) -17 -13 +5 1-28 Throw

(placeholder text)

46A
46A
Junk Wall
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 34-59 KKD - 33/66
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 29 (32) -2 -12 +9~42 -

(placeholder text)

236A
236A
Junk Smash
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry KD OTG,MBU 46-53 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 21 (26) +6 -4 - 7-45 Throw

(placeholder text)

41236A
41236A
Needle Trap
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry MS MBU 23-55, 13-54 Sp, 13-55 KKD - 4/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
10 28 69 Total -45 -39 -21 1-5 Strike
  • This move is technically a projectile, with the projectile coming out frame 2, but becoming active on frame 10.
41236A,66A
Junk Trap
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 30-60 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 6 33 (38) -9 -19 +2~35 -
  • Natural combos from 41236A, for a knockdown.
WRA
(While Running) A
Chest Junk
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry KD MBU - - 44/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 9 36 -15 -25 - -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full, 23 Throw

(placeholder text)

Throws

T
Flying Headscissor
T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - - -

(placeholder text)

64T
Brain Elbow
64T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech Special - - - 110/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - +22 -

Unique throw that leaves the opponent standing.

  • At the ropes, Junkman is able to link into his neutral A jab.
MST
Waterwheel Drop
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 - - - -

(placeholder text)

HST
Bear Hug
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
169 N/A KD - - - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 - - - -

(placeholder text)

FBT
Waist Tackle
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - - - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - - -

(placeholder text)

FB214T
Vertical Backdrop
(From Behind) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
208 Tech KD - - - 104/69
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - - -
  • Junkman recovers on the ground after this throw.
AB46T
Jumping Junk Crush
(Airborne) 46T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 N/A KD - - - 40/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
1 10 84 - - - -

(placeholder text)

RT
Counter Palm Strike
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 N/A KD MD - - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -
  • Unique knockdown animation, resembling that of the 236S hitgrab.
WGT
Waterwheel Drop
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 26 -16 - +10 -

Universal side switch throw.

  • Notably, since this throw leaves Junkman at +10 while he has a 9f jab, Junkman can on paper link A off of this throw. However, pushback means he can only do this at the ropes, and this is an extremely tight link.

Specials

S
Junk Crush
S
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 28-53 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 4 30 (33) -4 -14 +7~40 -

(placeholder text)

66S
Dashing Junk Crush
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
117 Block/Parry HS-5 MBU 38-64 KKD 2 -200/120
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 3 29 (34) -2 -12 +9~42 1-3 Strike

(placeholder text)

46S
Junk Crush & Needle
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
143 Block/Parry KD MBU - 2 -200/130
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 4 28 (30) -2 -12 - -

Hitgrab.

  • If this move connects on a non-standing opponent, it will only do 26 damage.
236S
Junk Palm Strike
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Block/Parry KD MBU - 2 -200/140
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 5 28 (32) -3 -13 - -

Hitgrab with a unique knockdown animation, resembling (Running) T.

  • If this move connects on a non-standing opponent, it will do 0 damage.
41236S
Dashing Junk Needle
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
39x2 Block/Parry MSx2 - - 2 -200/60x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 25 (18) 31 -23 +1 - 1-3 Strike

Two-hit natural combo special. If both hits connect, this move knocks down.

  • Parry data assumes the 1st hit was parried point blank, which would cause the opponent to get hit by the 2nd hit.
623S
Junk Throw
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
312 Block/Parry KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
25 3 25 -16 - - 1-3 Full

Special throw.

  • OTG-ing with 2A afterwards is possible, albeit strict.

Supers

41236A+S
Bloodbath Hell
41236A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 5 33 -8 -18 - 1-17 Full

(placeholder text)

63214A+S
Double Face Junk Crush
63214A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 5 33 -8 -18 - 1-17 Full

(placeholder text)

Strategy

Combos

Midscreen

  • A,6A xx S
    Standing/throw punish bnb.
  • 41236A xx (S, 8A)/(623S, 2A)
    (placeholder text)
  • (While Running) A, 2A
    (placeholder text)
  • 66A,A, 4A,A xx 46T
    (placeholder text)

Ropes

  • 64T, A,6A xx S
    (placeholder text)
  • (Rope Bounce) A, 66A,A, A, (A,A (cc))x2, A,6A (cc), A,A xx 46T
    (placeholder text)
  • 66A,A, (6A,A (cc))xN, 6A,A xx 46T
    (placeholder text)

Colors

Manga
Anime

External Links


General
FAQ
Controls
HUD
System
Glossary
Esoterics
Characters
Kinnikuman
Terryman
Robin Mask
Warsman
Ramenman
Brocken Jr.
Akuma Shogun
Jade
Checkmate
Scarface
Kevin Mask
Terry the Kid
Kinniku Mantaro
Sneagator
Planetman
Junkman
The Ninja
Sunshine
Ashuraman
Buffaloman
Springman
Atlantis
Mr. Khamen
The Mountain
Black Hole
SteCasse King
Neptuneman
Geronimo
Wolfman
Benkiman
Big Body
Soldier
Super Phoenix
Zebra
Mariposa
Barrierfreeman
Ilioukhine
Pentagon
Big the Budo