Kinnikuman Muscle Grand Prix 2/Neptuneman: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Updated frame data)
(→‎44S: Added description)
Line 1,486: Line 1,486:
   |description=Magnetic beam projectile that reaches about half-screen.
   |description=Magnetic beam projectile that reaches about half-screen.
*On hit/block, this move pulls the opponent in towards Neptuneman. This vacuum effect applies on air hit as well.
*On hit/block, this move pulls the opponent in towards Neptuneman. This vacuum effect applies on air hit as well.
*This move's HS is actually not exactly the typical HS-5; instead, it has 82f of hitstun when completely unmashed, akin to a from-behind HS, albeit one that pulls inwards.
*Like 66S, this move is cancellable, letting it easily confirm into (Heavy Stun) 214T on hit for a juggle.
*Like 66S, this move is cancellable, letting it easily confirm into (Heavy Stun) 214T on hit for a juggle.
*The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.
*The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.

Revision as of 01:54, 4 June 2024

Neptuneman

Story

You're not imagining it: Neptuneman is anime Hulk Hogan. More specifically, he was based on Hogan's time at NJPW in the 80s, screaming "Number One!", and doing axe bombers. That said, the similarities more or less end there, as Neptuneman is most certainly not an all-American babyface; strap yourselves in, because Neptuneman has some insane lore, and that's saying something for this series.

Neptuneman was once Quarrelman, a notable British Choujin and a contemporary of Robin Mask. Growing listless due to a lack of worthy opponents, Quarrelman tried to end it all by jumping into the River Thames, only to find Big the Budo, who shared with him the tenets of the Perfect Choujins. Embracing this ideology, Quarrelman received the Neptune Mask from Budo, and was reborn as the Perfect Choujin Neptuneman. Tag-teaming with Budo as the Hell's Missionaries, the two would scheme to bring about a full-scale Perfect Choujin invasion, while spending time on the side to collect the masks of Choujins they had defeated. Eventually, Neptuneman recognized that Budo was not as dedicated to the Perfect Choujin cause as he thought, and after a bit of a change of heart, Neptuneman sacrificed himself to halt the Perfect invasion. However, his Perfect Choujin compatriots effectively decided he was too awesome to die, and reassembled Neptuneman's remains to bring him back to life; this drew the ire of the Choujin Enma, ruler and administrator of the Choujin Graveyard, forcing the revived Neptuneman to go on the run from bounty hunters sent to kill him for having literally cheated death.

All this did not even get into his further adventures in Nisei: Ultimate Tag, which further adds more insane feats under Neptuneman's belt such as time-traveling, gaslighting and subsequently teaming up with a walrus-themed Choujin, and weaponizing optical fiber cables, just to name a few.

Gameplay

Neptuneman is the more well-rounded counterpart to Big the Budo, being not quite as big and slow, but doing slightly less damage than Budo (though this is still somewhat higher than the average character). Neptuneman shares several specials with Budo, such as solidly damaging special throws, the Quarrel Bomber, and most notably, two cancellable, heavy-stunning specials in 44S and 66S that helps out Neptuneman's gameplan tremendously. While Budo has these as well, Neptuneman having a launching heavy stun throw enhances the reward off of this option, and enables Neptuneman to score full juggles off of a jab punish.

Aside from this, other notable features of Neptuneman's movelist is his many launching extensions in his strings, netting decent reward if he chooses to mix-up with them. He is also one of only 3 characters to have a meter-draining normal attack, and with Neptuneman's being an OTG, he has the option of frequently denying (a little) meter from the opponent.


Strengths Weaknesses
  • Above-average damage.
  • Strong hitconfirms.
  • Accessible meter-draining OTG.
  • Many SKD options.
  • Good HS moves.
  • Slow buttons.
  • Above-average size.
  • Can be meter-hungry.

Character Stats

  • Health: 1050
  • Damage rating: 14
  • Size/weight: Large
  • Movement speed: A

Reversals

4G
Stolen Robin's Special
(Against Robin Mask's 623S) 4G
Damage Guard Attribute Property Cancel Cost Meter Gain
224 N/A KD - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unique reversal animation that happens when teching Robin Mask's Robin Special 1st (623S) throw.

  • Guarantees 8A OTG.

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 25-40, 25-39 Sp, 19-45 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 3 23 (28) -18 -6 -2 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 23-28, 23-27 Sp, 21-53 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 3 29 (35) -24 -12 -8 -

(placeholder text)

A,A,A
Quarrel Combo 1st
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 MBU 57-69 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 11 37 (41) -18 -28 -7~+26 -

(placeholder text)

A,A,6A
Quarrel Combo 2nd
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS MBU 36-41, 39-40 Sp, 36-50 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 4 25 (28) -15 -9 +9 -

(placeholder text)

A,A,6A,A
Quarrel Combo 3rd
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 MBU 57-69 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 11 37 (41) -18 -28 -7~+26 -
  • Natural combos from the previous hit, for a stun overflow knockdown that guarantees 8A OTG.
6A
6A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 22-27, 22-26 Sp, 20-52 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 3 29 (35) -24 -12 -8 -

(placeholder text)

6A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 21-26, 21-25 Sp, 14-39 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
10 3 25 (27) -20 -8 -4 -

(placeholder text)

6A,A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch - 49-61, 49-60 Sp, 35-71 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 3 33 (39) -6 -16 - -

(placeholder text)

6A,A,A,64A
Neptune Kick Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 MBU 57-69 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 11 37 (41) -18 -28 -7~+26 -

(placeholder text)

6A,A,46A
Neptune Shoulder Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry HS-5 MBU 50-60 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 4 31 (36) -5 -15 +6~39 -

(placeholder text)

6A,A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS - 30-31, 30 Sp, 30-64 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 5 32 (36) -23 -17 +1 -

(placeholder text)

6A,A,4A,66A
Spin Upper Combo 2nd
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch MBU 50-55, 50-54 Sp, 50-61 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 31 (36) -5 -15 - -

(placeholder text)

6A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS - 30-31, 30 Sp, 30-64 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 5 32 (36) -23 -17 +1 -

(placeholder text)

6A,4A,66A
Spin Upper Combo 1st
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch MBU 50-55, 50-54 Sp, 50-61 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 31 (36) -5 -15 - -

(placeholder text)

236A
236A
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry LS - 35-40, 35-39 Sp, 34-58 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 16 23 (27) -31 -19 -15 -

(placeholder text)

236A,4A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 24-29, 24-28 Sp, 24-58 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 4 33 (36) -29 -17 -13 -

(placeholder text)

236A,4A,66A
Perfect Combo Plus
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch MBU 50-55, 50-54 Sp, 50-61 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 31 (36) -5 -15 - -

(placeholder text)

236A,46A
Perfect Combo Minus
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry KD MBU 46-51, 46-50 Sp, 46-60 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 5 33 (37) -8 -18 - -
  • Guarantees 2A OTG.
8A
8A
Jumping Headbutt
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry KD OTG,MBU 83-94 KKD - 26/73
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 15 52 (54) -37 -47 - 6-82 Throw

(placeholder text)

2A
2A
Neptune Slide
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS OTG 58-73 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 14 35 (39) -33 -29 -11 1-53 Throw

(placeholder text)

66A
66A
Left Upper
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch MBU 49-54, 49-53 Sp, 49-55 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 31 (32) -4 -14 - -

Launcher. Causes a high launch.

46A
46A
Shoulder Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry HS-5 MBU 49-59 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 4 31 (36) -5 -15 +6~39 -

(placeholder text)

64A
64A
Big Boot
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 MBU 56-68 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 11 37 (41) -18 -28 -7~+26 -

(placeholder text)

41236A
41236A
Back Elbow
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry HS-5 MBU 29-30, 29 Sp, 29-63 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 5 32 (36) -7 -17 +4~37 -

(placeholder text)

623A
623A
Flying Body Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
112 Block/Parry HS-5 MBU 50-63 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 16 31 (35) -17 -27 -6~+27 8-29 Throw

Fast, forward-moving body splash with throw-invuln properties.

  • The startup of this move is fast enough to allow it to punish throws.
421A
421A
Stomping
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS OTG,MD 40-55 KKD - 18/-72
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 3 32 (37) -25 -15 -11 -

Meter-draining stomp that OTGs.

  • This can be used after certain knockdowns to deny the opponent meter, in exchange for less OTG damage compared to 2A or 8A.
  • After Neptuneman wins a round, he is able to hit the opponent with this move 1-2 times, depending on the round-ending move. This meter drain persists to the next round, giving Neptuneman the option to drain the opponent's meter instead of building his own via charging after the round concludes.
WRA
(While Running) A
Jumping Knee Bash
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry HS-5 MBU - - 44/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 11 29 -10 -20 +1~34 13-36 Throw

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full, 23 Throw

Generic wake-up sweep.

Throws

T
Schmidt Backbreaker
T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 104/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

66T
Spear
66T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 Tech KD - - - 104/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 9 25 -1 - - -
  • Tackle-style throw.
46T
Shoulder Neckbreaker Drop
46T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - - - 120/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

236T
Flying Headscissors
236T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - - - 110/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -
  • Guarantees 421A OTG if thrown into the ropes/corner.
214T
Side Suplex
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - - - 124/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -
  • Guarantees 8A OTG.
MST
Piledriver
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

MS214T
Kannuki Suplex
(Medium Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 N/A KD - - - 134/57
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

HST
Vertical Drop Brainbuster
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 N/A KD - - - 140/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

HS214T
Airplane Spin
(Heavy Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
70 N/A Launch - - - 155/65
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

FBT
Flying Backdrop
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - - - 100/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

FB4T
Sleeper Hold
(From Behind) 4T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - - - 105/69
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -
  • Guarantees 2A or 421A OTG.
FB64T
Perfect Drop
(From Behind) 64T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 110/68
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

(placeholder text)

AB623T
Stolen Robin Special
(Airborne) 623T
Your Robin Special? Our Robin Special.
Your Robin Special? Our Robin Special.
Damage Guard Attribute Property Cancel Cost Meter Gain
154 N/A KD - - - 50/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
1 10 84 - - - -
  • Guarantees a 2A or 421A OTG, though this is position dependent; as the throw leaves the opponent far away from Neptuneman, OTG-ing with 421A is only possible if Neptuneman throws the opponent into the ropes or ends up at the ropes himself.
RT
Devil's Descent
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 N/A KD MD - - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 27 - - - -
  • Guarantees 8A OTG.
WGT
Piledriver
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 120/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Quarrel Bomber
S
Damage Guard Attribute Property Cancel Cost Meter Gain
112 Block/Parry KD SKD,MBU 47-70 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 4 36 (39) -10 -20 - -
  • Guarantees 8A OTG.
4S
Quarrel Bomber
4S
Damage Guard Attribute Property Cancel Cost Meter Gain
154 Block/Parry KD SKD,MBU 58-80 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
40 16 22 (25) -8 -18 - 1-10 Strike

Alternative version of neutral S, doing more damage and grounded untech, but with noticeably more startup.

  • Guarantees 8A OTG.
66S
Magnet Power Minus
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry HS-5 MBU 34-57, 34-56 Sp, 34-44 KKD 2 -200/90
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 26 56 (57) Total -14 -24 -3~+30 1-3 Strike

Fast, heavy-stunning magnetic sphere around Neptuneman. Important (albeit costly) combo tool.

  • Its speed lets it combo from buttons like A or 6A, and its cancellable property allows it to further combo into other things, such as (Heavy Stun) 214T, much more tightly.
  • The projectile appears on frame 7, meaning it can be kara KKD'd.
44S
Magnet Power Plus
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry HS-5 SKD,MBU 52-57, 52-56 Sp, 52-57 KKD 2 -200/90
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
32 26 69 (75) Total -7 -17 +7~45 1-3 Strike

Magnetic beam projectile that reaches about half-screen.

  • On hit/block, this move pulls the opponent in towards Neptuneman. This vacuum effect applies on air hit as well.
  • This move's HS is actually not exactly the typical HS-5; instead, it has 82f of hitstun when completely unmashed, akin to a from-behind HS, albeit one that pulls inwards.
  • Like 66S, this move is cancellable, letting it easily confirm into (Heavy Stun) 214T on hit for a juggle.
  • The hitbox of the beam is quite high, such that many moves that low-profiles would easily avoid this move.
46S
Hell's Triple Punishment Part 1 - Sleeper Suplex
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
336 Tech KD - - 3 -300/168
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - 1-3 Full

Special throw.

  • Guarantees 2A or 421A OTG.
236S
Thunder Saber
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
42x3 Block/Parry HS-5x3 OTG,MBU 68-77, 68-77 Sp, 68-73 KKD 2 -200/63x3
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
44 29 (9) 74 (77) Total +14 -16~+17 - 1-3 Strike, 9-68 Throw

Projectile attack where Neptuneman jumps up, and throws two thunderbolts downwards.

  • A single hit will HS, but if 2 hits connect, this move will launch the opponent. Neptuneman can pick up this launch, such as with S or 236A,4A.
  • Parry data assumes the move was done point blank in the corner, causing the 2nd hit to hit for a HS.
214S
Deadly Cross
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
70, 14 Parry KD, HS-4 SKD,OTG,Ubl 97-102, 102 Sp*, 97-102 KKD 2 -200/90x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
52 23, 45 102 (103) Total - -26 - 1-3 Strike, 15-101 Throw

Neptuneman jumps up and comes down with an unblockable thunderbolt cross that creates shockwaves as it hits the ground.

  • Unlike other multihits, this is two separate gapless hits, hence the distinct damage and active frames. The first hit is a projectile that knocks down and does 70 damage, while the second hit is a shockwave that causes HS-4 hitstun on hit and does 14 damage.
  • On a standing opponent, 1 hit will cause a knockdown, while 2 hits will cause a float, allowing the opponent to tech roll. Virtually every 1-hit on a standing opponent would be the projectile hit, since the shockwave comes later.
  • If the move is used in a spacing such that it crosses up the opponent and they parry it, they cannot recover in time to parry the 2nd hit, getting hit as a result. This is the only way for the 2nd hit to hit on its own.
  • The SKD property gives this special some combo utility, as especially in corner juggles, Neptuneman can combo into this, and recover in time to juggle off of it.
  • As a projectile that comes downwards, it effectively never hits a standing opponent on frame 52; for reference, it hits standing Budo on frame 56.
  • Special cancelling this move must be buffered, and will come out on frame 102.
41236S
Magnetic Storm Driver
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
336 Tech KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - 1-3 Full

Special throw.

  • Guarantees an 8A OTG.
63214S
Magnetic Storm Suplex
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
322 Tech KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - 1-3 Full

Special throw.

  • Guarantees an 8A OTG.
623S
Quarrel Special
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
336 Tech KD - - 3 -300/195
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - 1-3 Full

Special throw.

  • Guarantees a 2A or 421A OTG.

Supers

41236A+S
Cross Bomber
41236A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
434 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 5 39 -14 -24 - 1-16 Full

(placeholder text)

63214T+S
Double Leg Suplex
(Near Ropes) 63214T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
462 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 -16 - - 1-15 Full
  • Guarantees 8A OTG.

Strategy

Combos

Midscreen

  • (214T/(Running) T/S/4S/41236S), 421A/8A
    Knockdowns that guarantee a 421A or 8A OTG.
  • A xx 66S xx 214T, A,A (cc), 6A,A,4A xx 623T, 2A
    Standing bnb.
  • 41236A xx 214T, A,A (cc), 6A,A,4A xx 623T, 2A
    (placeholder text)
  • 66A, A,A (cc), 6A,A,4A xx 623T, 2A
    (placeholder text)
  • 236S, 236A,4A (cc), 6A,A,4A xx 623T, 2A
    (placeholder text)

Colors

Manga
Anime

External Links


General
FAQ
Controls
HUD
System
Glossary
Esoterics
Characters
Kinnikuman
Terryman
Robin Mask
Warsman
Ramenman
Brocken Jr.
Akuma Shogun
Jade
Checkmate
Scarface
Kevin Mask
Terry the Kid
Kinniku Mantaro
Sneagator
Planetman
Junkman
The Ninja
Sunshine
Ashuraman
Buffaloman
Springman
Atlantis
Mr. Khamen
The Mountain
Black Hole
SteCasse King
Neptuneman
Geronimo
Wolfman
Benkiman
Big Body
Soldier
Super Phoenix
Zebra
Mariposa
Barrierfreeman
Ilioukhine
Pentagon
Big the Budo