EN-Eins Perfektewelt/Adler: Difference between revisions

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   {{AttackData-EE
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   | damage = 2000
   | guard = N/A
   | guard = N/A
   | startup = 5
   | startup = 5
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   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage = 2000
   | guard = N/A
   | guard = N/A
   | startup = 3
   | startup = 3

Revision as of 15:35, 5 June 2020

Adler's official profile image

Background

The mad scientist of the now destroyed Gesselschaft, Adler returns in EN-Eins Perfektewelt by transmigrating into the body of an Elektrosoldat. Now calling himself "Super Adler" (yes that's real), he sets out to continue his research and find the truth behind Agartha.

Introduction

Adler is a high aggression character, wanting to be in the face of his opponent as much as possible to apply as much pressure as he can. Adler has strong tools to do this too, with attacks like 6B having good range and being safe. Additionally, he has strong corner carry, very good corner combos, and decent neutral game. However, for Adler to be pushed to his potential, he needs to be in the opponents face for his best combos to land, and requires a very reactionary playstyle. Furthermore, he can't get anything off his overhead besides 22X OTG damage, hurting his mixups.

  • Armor Ratio = 1.025 (second highest)
  • Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
  • Backwards Speed = 4.5 dots/f (third fastest unbuffed)
  • Jump Startup = 3F (second fastest unbuffed)
  • Backdash Duration = 24F (fourth longest)

Pros

  • Strong offensive pressure
  • OK mixups
  • Incredibly strong corner combos
  • Good corner carry
  • OK neutral
  • Has the best level 3 in the game
  • OK movement

Cons

  • Doesn't get anything off his overhead
  • Requires a lot of good reactions
  • Needs to be right in the face of the opponent for his best combos to land
  • Lower armor rating


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
EE Adler 5A.png
Damage Guard Startup Adv Hit Adv Block
500 High/Low - - -
5AA
EE Adler 5AA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low - - -
5AAA
EE Adler 5AAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low - - -
5AAAA
EE Adler 5AAAA.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low - - -
5B
EE Adler 5B.png
Damage Guard Startup Adv Hit Adv Block
1000 High/Low - - -
5BB
EE Adler 5BB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low - - -
5BBB
EE Adler 5BBB.png
Damage Guard Startup Adv Hit Adv Block
300 High/Low - - -
5C
EE Adler 5C.png
Damage Guard Startup Adv Hit Adv Block
1200 High/Low - - -
5CC
EE Adler 5CC.png
Damage Guard Startup Adv Hit Adv Block
840 High/Low - - -
2A
EE Adler 2A.png
Damage Guard Startup Adv Hit Adv Block
400 High/Low - - -
2B
EE Adler 2B.png
Damage Guard Startup Adv Hit Adv Block
800 - - - -
2C
EE Adler 2C.png
Damage Guard Startup Adv Hit Adv Block
1000 - - - -
2CC
EE Adler 2CC.png
Damage Guard Startup Adv Hit Adv Block
400 - - - -
j.A
EE Adler j.A.png
Damage Guard Startup Adv Hit Adv Block
525 - - - -
j.B
EE Adler j.B.png
Damage Guard Startup Adv Hit Adv Block
1050 - - - -
j.C
EE Adler j.C.png
Damage Guard Startup Adv Hit Adv Block
1575 - - - -

Command Normals

アルヒバルト - Archibald
4B
EE Adler 4B.png
Damage Guard Startup Adv Hit Adv Block
900 - - - -
ヒュープシュラウバ = Hubschrauber
6B
EE Adler 6B.png
Damage Guard Startup Adv Hit Adv Block
1000 - - - -
ズィヒェル = Sichel
4C
EE Adler 4C.png
Damage Guard Startup Adv Hit Adv Block
1400 - - - -

Special Moves

ブリッツクーゲル - Blitzkugel (Air OK!)
236A/B/C/D
EE Adler 236A.png
A version
A version
EE Adler 236B.png
B version
B version
EE Adler 236C.png
C version
C version
EE Adler 236D.png
EX version
EX version
EE Adler j.236A.png
Jumping version
Jumping version
EE Adler j.236B.png
EE Adler j.236C.png
EE Adler j.236D.png
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A 1000 - - - -
B 1100 - - - -
C 1200 - - - -
EX - - - - -
フラクトリット - Flak Turret
214A/B/C/D
EE Adler 214A 1.png
EE Adler 214A 2.png
A version
A version
EE Adler 214B 1.png
B version
B version
EE Adler 214C 1.png
C version
C version
EE Adler 214D 0.png
EE Adler 214D 2.png
EX version
EX version
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A 1400 - - - -
B 1575 - - - -
C 1750 - - - -
EX - - - - -
ブリッツボンベ - Blitzbombe
22A/B/C/D
EE Adler 22A.png
Normal version
Normal version
EE Adler 22D.png
EX version
EX version
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A 1050 - - - -
B 1348 - - - -
C 1496 - - - -
EX - - - - -

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
EE Adler A+B.png
Damage Guard Startup Adv Hit Adv Block
2000 N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
EE Adler j.A+B.png
Damage Guard Startup Adv Hit Adv Block
2000 N/A 3 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
EE Adler Standing Parry.png
Damage Guard Startup Adv Hit Adv Block
- High/Low - KD -
Crouching Reflector
1/2/3+B+C/D
EE Adler Crouching Parry.png
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -
Jumping Reflector
7/8/9+B+C/D
EE Adler Jumping Parry.png
Damage Guard Startup Adv Hit Adv Block
- N/A - KD -

Dash Attack

66X
EE Adler 66X.png
Damage Guard Startup Adv Hit Adv Block
- High/Low - - -

Super Moves

ブリッツガイスト - Blitzgeist
A+B+C
EE Adler A+B+C 1.png
EE Adler A+B+C 2.png
Damage Guard Startup Adv Hit Adv Block
- - - KD -
ベルクブレッヒャー = Bergbrecher
A+B+D
EE Adler Bergbrecher 1.png
EE Adler Bergbrecher 2.png
Damage Guard Startup Adv Hit Adv Block
- - - KD -

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Combos

  • Note: Some of his combos won't work unless you let 22A/B hit a specific number of times

Midscreen Combos

  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 214C > 22X > 22X
  • 5A > 5B > 5BB > 22A > 214D > 22X > 22X
  • 5A > 5B > 5BB > 214A > 22A/B > 236BC > 66X
  • 5A > 5B > 5BB > 214A > 22A/B > 236BC > 214C > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 22C > 22D
  • 5A > 5B > 5BB > A+B+C > A+B+C hits first time > 5B > 5BB > 6B > A+B+C hits > 5B > 5BB > 6B > A+B+C hits (ends) > 5A > 5B > 5BB > 214A > 5A > 5B > 214C > 2B > 22X > 22X

Corner Combos

  • 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > 66X > 5B > 5BB > 22X > 22X
  • 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > j.A+B > 2B > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > j.A+B > 2B > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > 66X > 5B > 5BB > 22X > 22X
  • 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > A+B+D > A+B+D

Frame Data


KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
    Throws and Reflectors  ---------------------------------------
                4/5/6+A+B   |       |         |   KD   |    --    |
              j.4/5/6+A+B   |       |         |   KD   |    --    |
                  5+B+C/D   |       |         |   KD   |          |
                  c.B+C/D   |       |         |   KD   |          |
                  j.B+C/D   |       |         |   KD   |          |
                  Normals  ---------------------------------------
                      5A    |  15   |    4    |   +0   |    +0    |
                      5AA   |       |         |        |          |
                      5AAA  |       |         |        |          |
                      5AAAA |       |         |        |          |
                      5B    |       |         |        |          |
                      5BB   |       |         |        |          |
                      5BBB  |       |         |        |          |
                      5C    |       |         |        |          |
                      5CC   |       |         |        |          |
                      c.A   |  15   |    4    |   +0   |    +0    |
                      c.B   |       |         |        |          |
                      c.C   |       |         |   KD   |          |
                      j.A   |  15   |    4    |   +0   |    +0    |
                      j.B   |       |         |        |          |
                      j.C   |       |         |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       4B   |       |         |   KD   |          |
                       6B   |       |         |   KD   |          |
                       4C   |       |         |        |          |
                 Specials  ---------------------------------------
                    236+A   |       |         |        |          |
                    236+B   |       |         |        |          |
                    236+C   |       |         |        |          |
                  j.236+A   |       |         |        |          |
                  j.236+B   |       |         |        |          |
                  j.236+C   |       |         |        |          |
                    214+A   |       |         |        |          | 
                    214+B   |       |         |        |          | 
                    214+C   |       |         |        |          |
                     22+A   |       |         |        |          | 
                     22+B   |       |         |        |          | 
                     22+C   |       |         |        |          | 
EX, Level 3, Kanzen Sekai  ---------------------------------------
                  236+D     |       |         |   KD   |          | ?F invincible
                j.236+D     |       |         |   KD   |          | ?F invincible
                  214+D     |       |         |   KD   |          | ?F invincible
                   22+D     |       |         |   KD   |    --    | ?F invincible
                  A+B+C     |       |         |   KD   |    --    | superflash ?F, ?F invincible
                  A+B+D     |       |         |   KD   |    --    | superflash ?F, ?F invincible

Trivia

  • I dunno


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