EN-Eins Perfektewelt/Adler: Difference between revisions
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = | | description = Adler's projectile. Decent for neutral and stopping other projectiles, and 236C/D are good for oki setups. However, EX 236 is one of Adler's main combo tools. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 1000 | | damage = 1000 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 12 (11 on j.236+A) | ||
| advHit = | | advHit = -5 | ||
| advBlock = | | advBlock = -9 | ||
| description = ::* | | description = ::*His weakest projectile. Best projectile in neutral as it goes the farthest. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 1100 | | damage = 1100 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 19 | ||
| advHit = | | advHit = +3 | ||
| advBlock = | | advBlock = -1 | ||
| description = ::* | | description = ::*Second strongest. Least used projectile since its not as good in neutral or oki. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 1200 | | damage = 1200 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 28 (27 on j.236+C) | ||
| advHit = | | advHit = +7 | ||
| advBlock = | | advBlock = +11 | ||
| description = ::* | | description = ::*Strongest projectile. Used in oki situations since it lingers so long and is so plus | ||
::*Aerial version lasts for an incredibly long time, longer than the grounded version. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = EX | | version = EX | ||
| header = no | | header = no | ||
| damage = | | damage = 600 x 4 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = +18 | ||
| description = ::* | | description = ::*Very good move, and very important move in Adler's kit. | ||
::*Launches opponents upwards, allowing Adler to get some cool combos off it | |||
::*Can keep an opponent in a blockstring, allowing Adler to do a full block string, go into this move, then continue the blockstring with another full string. Can lead to guard breaks. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = | | description = Adler's main combo tool, and also an occasional whiff punish. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = | | damage = 800 x 2 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -3 | ||
| description = ::* | | description = ::*Adler's main combo move since it launches the opponent up on the second hit | ||
::*Has short range so you're required to be close to the opponent to get combos | |||
::*Has a slight gap in-between the first and second hit. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = B | | version = B | ||
| header = no | | header = no | ||
| damage = | | damage = 900 x 2 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -10 | ||
| description = ::* | | description = ::*Least used version. | ||
::*Doesn't have a gap in the middle but is also unsafe on block | |||
::*Can't be comboed out of, but does less damage than '''214C'''. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = C | | version = C | ||
| header = no | | header = no | ||
| damage = | | damage = 1000 x 2 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -14 | ||
| description = ::* | | description = ::*Main meterless finisher. | ||
::*Does the most damage | |||
::*Can't be comboed out of and is unsafe | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = EX | | version = EX | ||
| header = no | | header = no | ||
| damage = | | damage = 800 x 9 + 1000 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -20 | ||
| description = | | description = Adler does a '''214X''' but with 9 kicks instead of one. | ||
::* | ::*5F of invincibility | ||
::*His highest damaging EX move | |||
::*Hard to combo into as it will drop after two or more hits on a juggle state opponent. | |||
::*His best EX for reversals | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = | | description = Adler creates an electric shock similar to Elektrsoldat's '''A+B+C'''. Mainly used for OTG damage and occasionally an anti-air. | ||
::* | ::* | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = | | damage = 800 x 2 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -15 | ||
| description = ::* | | description = ::*Weakest version. | ||
::*Comes out the fastest, making it the best to use on techable attacks for OTG damage | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = B | | version = B | ||
| header = no | | header = no | ||
| damage = | | damage = 700 x 3 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -12 | ||
| description = ::* | | description = ::*Least used version. | ||
::*Isn't particularly slow but not particularly safe or fast either | |||
::*Doesn't do as much damage as C version. | |||
::*Has some use as combo filler for extra damage over using '''22A''' | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = C | | version = C | ||
| header = no | | header = no | ||
| damage = | | damage = 600 x 4 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 13 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -8 | ||
| description = ::* | | description = ::*Second most used version. | ||
::*Deals the most damage | |||
::*Very slow startup | |||
::*Has the most range, allowing it to occasionally be used as an anti-air | |||
::*Good for OTG damage on untechable situations | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = EX | | version = EX | ||
| header = no | | header = no | ||
| damage = | | damage = 500 x 9 | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -21 | ||
| description = | | description = Adler creates an extra big electric shock, that hits many times | ||
::* | ::*8F of invincibility | ||
::** | ::*Scales well due to having so many hits | ||
::*Is practically safe on block since it has so much push back | |||
::*Mainly used for getting extra OTG damage, or in midscreen combos | |||
}} | }} | ||
}} | }} |
Revision as of 20:10, 5 June 2020
Background
The mad scientist of the now destroyed Gesselschaft, Adler returns in EN-Eins Perfektewelt by transmigrating into the body of an Elektrosoldat. Now calling himself "Super Adler" (yes that's real), he sets out to continue his research and find the truth behind Agartha.
Introduction
Adler is a high aggression character, wanting to be in the face of his opponent as much as possible to apply as much pressure as he can. Adler has strong tools to do this too, with attacks like 6B having good range and being safe. Additionally, he has strong corner carry, very good corner combos, and decent neutral game. However, for Adler to be pushed to his potential, he needs to be in the opponents face for his best combos to land, and requires a very reactionary playstyle. Furthermore, he can't get anything off his overhead besides 22X OTG damage, hurting his mixups.
- Armor Ratio = 1.025 (second highest)
- Forward Speed = 5.5 dots/f (fourth fastest unbuffed)
- Backwards Speed = 4.5 dots/f (third fastest unbuffed)
- Jump Startup = 3F (second fastest unbuffed)
- Backdash Duration = 24F (fourth longest)
Pros
- Strong offensive pressure
- OK mixups
- Incredibly strong corner combos
- Good corner carry
- OK neutral
- Has the best level 3 in the game
- OK movement
Cons
- Doesn't get anything off his overhead
- Requires a lot of good reactions
- Needs to be right in the face of the opponent for his best combos to land
- Lower armor rating
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5AAAA
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5B
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5BB
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5BBB
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5C
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5CC
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2A
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2B
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2C
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2CC
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j.A
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j.B
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j.C
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Command Normals
アルヒバルト - Archibald
4B |
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ヒュープシュラウバ = Hubschrauber
6B |
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ズィヒェル = Sichel
4C |
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Special Moves
ブリッツクーゲル - Blitzkugel (Air OK!) 236A/B/C/D A version A version B version B version C version C version EX version EX version Jumping version Jumping version
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フラクトリット - Flak Turret 214A/B/C/D A version A version B version B version C version C version EX version EX version
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ブリッツボンベ - Blitzbombe 22A/B/C/D Normal version Normal version EX version EX version
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
ブリッツガイスト - Blitzgeist
A+B+C |
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ベルクブレッヒャー = Bergbrecher
A+B+D |
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General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
- Note: Some of his combos won't work unless you let 22A/B hit a specific number of times
Midscreen Combos
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 214C > 22X > 22X
- 5A > 5B > 5BB > 22A > 214D > 22X > 22X
- 5A > 5B > 5BB > 214A > 22A/B > 236BC > 66X
- 5A > 5B > 5BB > 214A > 22A/B > 236BC > 214C > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 22C > 22D
- 5A > 5B > 5BB > A+B+C > A+B+C hits first time > 5B > 5BB > 6B > A+B+C hits > 5B > 5BB > 6B > A+B+C hits (ends) > 5A > 5B > 5BB > 214A > 5A > 5B > 214C > 2B > 22X > 22X
Corner Combos
- 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > 66X > 5B > 5BB > 22X > 22X
- 5A > 5B > 5BB > 22A (one hit) > 236BC > j.B > j.C > j.A+B > 2B > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > j.A+B > 2B > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > 66X > 5B > 5BB > 22X > 22X
- 5A > 5B > 5BB > 214A > 5A > 5B > 5BB > 236A > 236BC > A+B+D > A+B+D
Frame Data
KD - Knockdown
VB - Variable
*UV - vaule(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Throws and Reflectors --------------------------------------- 4/5/6+A+B | | | KD | -- | j.4/5/6+A+B | | | KD | -- | 5+B+C/D | | | KD | | c.B+C/D | | | KD | | j.B+C/D | | | KD | | Normals --------------------------------------- 5A | 15 | 4 | +0 | +0 | 5AA | | | | | 5AAA | | | | | 5AAAA | | | | | 5B | | | | | 5BB | | | | | 5BBB | | | | | 5C | | | | | 5CC | | | | | c.A | 15 | 4 | +0 | +0 | c.B | | | | | c.C | | | KD | | j.A | 15 | 4 | +0 | +0 | j.B | | | | | j.C | | | VB | VB | Command Normals --------------------------------------- 4B | | | KD | | 6B | | | KD | | 4C | | | | | Specials --------------------------------------- 236+A | | | | | 236+B | | | | | 236+C | | | | | j.236+A | | | | | j.236+B | | | | | j.236+C | | | | | 214+A | | | | | 214+B | | | | | 214+C | | | | | 22+A | | | | | 22+B | | | | | 22+C | | | | | EX, Level 3, Kanzen Sekai --------------------------------------- 236+D | | | KD | | ?F invincible j.236+D | | | KD | | ?F invincible 214+D | | | KD | | ?F invincible 22+D | | | KD | -- | ?F invincible A+B+C | | | KD | -- | superflash ?F, ?F invincible A+B+D | | | KD | -- | superflash ?F, ?F invincible
Trivia
- I dunno