Virtual-On Oratorio Tangram/Controls: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
''See [[Virtual-On Oratorio Tangram/Notation#Player_inputs | Notation / Player inputs]] if you're uncertain about how controls are written here.''
Information on game controls are split into the following sections.


==Control Layouts==
==Movement==
===Gamepad control layouts===
''Instructions on how to move your Virtuaroid around.''<br>
====Layout A: Rotation on right stick - Default button mapping====
[[Virtual-On Oratorio Tangram/Controls/Movement|{{big|Movement Control}}]]
This is the default pad control layout. You can map another turbo button to R3 to turbo rotate easily. However, rotation on right stick is not ideal. For some advanced techniques you want constant access to rotation while having access to everything else. As L1 and R1 are unmapped it’s recommended to map something on them, like turbo buttons or macros.
==Attacking==
{| border="1" style="border-collapse:collapse; width: 600px;"
''Details on the various ways to attack the enemy.''<br>
|- style="vertical-align:top;text-align:center"
[[Virtual-On Oratorio Tangram/Controls/Projectile_Attacks|{{big|Projectile Attacks}}]]<br>
| style="width: 50%;"|
[[Virtual-On Oratorio Tangram/Controls/Melee_Attacks|{{big|Melee Attacks}}]]
D-Pad / Left Stick<br>
△<br>
X<br>
⬜<br>
◯<br>
L2<br>
R2<br>
L1<br>
R1<br>
Touchpad<br>
Right Stick<br>
R3
| style="width: 50%;"|
Directional movement<br>
Jump<br>
Crouch<br>
Left Turbo<br>
Right Turbo<br>
Left Weapon<br>
Right Weapon<br>
None<br>
None<br>
Special<br>
Rotation<br>
Turbo (for RS rotate)<br>
|-
|}


====Layout B: Rotation on L1/R1 - Recommended layout (variation on default)====
-----
Default layout but the shoulder buttons are mapped to left & right rotation. One of the ideal mappings as all actions are available without switching finger positions. Map L3 or Back/Share button to Left Turbo to enable Both Turbo inputs (only used with one character).
{| border="1" style="border-collapse:collapse; width: 600px;"
|- style="vertical-align:top;text-align:center"
| style="width: 50%;"|
D-Pad / Left Stick<br>
△<br>
X<br>
⬜<br>
◯<br>
L2<br>
R2<br>
L1<br>
R1<br>
Touchpad<br>
Right Stick<br>
L3<br>
R3
| style="width: 50%;"|
Directional movement<br>
Jump<br>
Crouch<br>
Left Turbo<br>
Right Turbo<br>
Left Weapon<br>
Right Weapon<br>
Left Rotation<br>
Right Rotation<br>
Special<br>
Rotation (optional)<br>
Left Turbo (for Specineff BTCW)<br>
Right Turbo (for RS rotate)<br>
|-
|}


====Layout B2: Rotation on L2/R2 - ‘Armored Core’ style====
===Control setup & system===
Same as above but swap Rotation and Weapon mappings.
''Information on controller configurations & how controller inputs are written in this wiki.''<br>
Possible improvement by having weapon inputs on buttons instead of triggers (more sensitive).
[[Virtual-On Oratorio Tangram/Controls/Layouts|Control Layouts]]<br>
 
[[Virtual-On Oratorio Tangram/Notation#Player_inputs | Input Notation]]
====Option C: Turbo on L1/R1, Rotation on Right Stick and/or Square & Circle====
More easy to push both turbo buttons at the same time if needed. Closer to Twinstick setting. For Specineff specific advanced techniques if layout B isn’t working for you.
 
===Twin-Stick control layout===
The default layout from arcades. No room to switch around when using a Twin-Stick apart from swapping Turbo and Weapon buttons.
In console ports of the game the twinstick control layout can used on a gamepad with stick movement corresponding to the left and right analog sticks. But it’s difficult to use the analog sticks similar to the original 8-way arcade control, so most players stick to the pad configuration.
 
==Movement Control==
 
===Wakeup options===
''Actions you can perform after being knocked down.''
After getting knocked down the player has a few ways of varying wakeup timing to get back into the fight. Despite these options the neutral (safe) wakeup option is almost always used.<br>
Inputs for wakeup options start counting once your VR stops completely in place after the knockdown.
 
====Safe wakeup speedup - general option====
Input: mash movement and rotation inputs<br>
Effect: knockdown duration decreases drastically<br>
Player is invincible after wakeup, and nothing cancels this invincibility. Basically you get a free move after waking up and the enemy needs to respect this ability.
 
Gamepad input method: mash directional and rotation inputs.<br>
Twinstick: Jump input must be avoided, so for example spin the other stick and move the other one up and down, or rotate on the inner side.
 
====Unsafe fast wakeup====
Input: attack or jump<br>
Effect: interrupt knockdown in a single input
 
This should basically never be used as it is only a couple frames faster than safe wakeup. If the enemy is trying to set up delayed attacks & traps without pressuring your wakeup at all then it can sometimes catch them off guard. (ie. they’re probably Bal-Bados or Angelan)<br>
Otherwise you lose the abilities granted by momentary invincibilty. If the opponent notices that you use this you will start taking massive damage on wakeup.


{{Navbox-VOOT}}
{{Navbox-VOOT}}
[[Category:Virtual-On Oratorio Tangram]]
[[Category:Virtual-On Oratorio Tangram]]

Latest revision as of 06:17, 4 September 2020

Information on game controls are split into the following sections.

Movement

Instructions on how to move your Virtuaroid around.
Movement Control

Attacking

Details on the various ways to attack the enemy.
Projectile Attacks
Melee Attacks


Control setup & system

Information on controller configurations & how controller inputs are written in this wiki.
Control Layouts
Input Notation


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
Characters
Temjin
Fei-Yen
Raiden
Cypher
Grys-Vok
Specineff
Bal-Bados
Dordray
Angelan
Apharmd B
Apharmd S
Apharmd C
Stein-Vok
1080SP
Ajim