Virtual-On Oratorio Tangram/1080SP: Difference between revisions

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[[File:VOOT_1080SP_large.jpg|<center><font size="4"><b>10/80 Special</b></br>[MBV-04-10/80sp]</font></center>|thumb|right]]
[[File:VOOT_1080SP_large.jpg|<center><font size="4">MBV-04-10/80sp <b>10/80 Special</b></br>[テン・エイティスペシャル]</font></center>|thumb|right|400px]]
==Introduction==
==Introduction==
Simple mass-production Virtuaroid manufactured based on the older generation Temjin.
Simple mass-production Virtuaroid manufactured based on the older generation Temjin.
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==Character Traits==
==Character Traits==
''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]].''
''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]]''
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'''General'''
*In a way can be easy for brand new players to handle due to limited toolset. But you can generally go with Temjin or Fei-Yen instead.


==Commonly Used Attacks==
==Commonly Used Attacks==
''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]].''
''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]]''
====Neutral projectile attacks====
====Neutral projectile attacks====
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<br>
jRTLW<br>
jRTCW<br>
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<br>
Punish, Prediction<br>
Prediction<br>
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<br>
Gliding ram (j8CW at full gauge)<br>
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<br>
Punish, Usable for movement (consumes CW)<br>
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CW melee<br>
Quickstep melee<br>
Guard reversal LW melee<br>
Dash LW/RW melee<br>
Dash CW melee<br>
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Long reach<br>
Long reach<br>
<br>
<br>
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<br>
<br>
High damage
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==Strategy==
===General gameplan===
===Matchup strategy===
[[Virtual-On Oratorio Tangram/1080SP/Matchups | <font size="3">'''1080SP / Matchups'''</font>]]


==Advanced Techniques==
==Advanced Techniques==
 
===Nagoya input===
10/80 is in a standing state for 1 frame after performing Gliding ram. You can jump out of it with perfect timing.


==Additional Resources==
==Additional Resources==
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===Notable Players===
===Notable Players===
'''10/80 Special / 10/80SP'''
*Sera chan
*sa0001 / sa1080sp
*aosaba


{{Navbox-VOOT}}
{{Navbox-VOOT}}
[[Category:Virtual-On Oratorio Tangram]]
[[Category:Virtual-On Oratorio Tangram]]
[[Category:1080SP]]
[[Category:1080SP]]

Latest revision as of 06:56, 5 September 2020

MBV-04-10/80sp 10/80 Special
[テン・エイティスペシャル]

Introduction

Simple mass-production Virtuaroid manufactured based on the older generation Temjin.

It has functional limitations such as having no air dash or vertical turn, making it difficult to achieve stable performance.
Melee combat performance is similar to the new generation Temjin, so it has a chance to win if it can close the distance while avoiding the opponent's attacks.

Character Traits

See Notation / Character Descriptions

Strengths Weaknesses
  • Decent melee performance.
  • Fast, rapid firing laser.
  • Decent vulcan weapon for small ranged damage.
  • High damage reduction modifier on melee approach.
  • Handicap trait (based on VO:OMG): cannot Watari Dash / Vertical Turn.
  • Handicap trait (based on VO:OMG): cannot air dash.
  • Very weak movement due to lack of abilities.
  • Melee ‘specialist’, but not strong in that class.
  • Left Turbo weapons are weak at complementing melee.
  • Very limited projectile armament.

General

  • In a way can be easy for brand new players to handle due to limited toolset. But you can generally go with Temjin or Fei-Yen instead.

Commonly Used Attacks

See Notation / Common Attack Descriptions

Neutral projectile attacks

RW
cRW
CW / cCW
LW / cLW
LTRW / cLTRW
RTRW
RTLW / cRTLW
cLTLW

Movement check, Chip
Chip, Anti-air
Chip, Erase
Erase
Armor removal, Interrupt
Punish, Prediction, High damage
Erase, High damage
Chip, Erase

Ground dash attacks

GD8/9/7: cRW
GD9/7: cRW
GD8: cCW

Punish (weak)
Chase
Chip, Chase

Jumping attacks

jRTLW
jRTCW

Punish, Prediction
Prediction

Special attacks

Gliding ram (j8CW at full gauge)

Punish, Usable for movement (consumes CW)

Melee attacks

CW melee
Quickstep melee
Guard reversal LW melee
Dash LW/RW melee
Dash CW melee

Long reach
Long reach


High damage

Strategy

General gameplan

Matchup strategy

1080SP / Matchups

Advanced Techniques

Nagoya input

10/80 is in a standing state for 1 frame after performing Gliding ram. You can jump out of it with perfect timing.

Additional Resources

External Guides

Frame Data

Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.

Notable Players

10/80 Special / 10/80SP

  • Sera chan
  • sa0001 / sa1080sp
  • aosaba


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
Characters
Temjin
Fei-Yen
Raiden
Cypher
Grys-Vok
Specineff
Bal-Bados
Dordray
Angelan
Apharmd B
Apharmd S
Apharmd C
Stein-Vok
1080SP
Ajim