Kirby Fighters 2/Wrestler: Difference between revisions

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==Moveset==
==Moveset==
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Chop.png
|caption=
|name=Chop<br>
5B
|data=
{{AttackData-KF2
|damage= 10
|startup=
|recovery=
|attribute=
|description= *Kirby performs a swift chop.
*Followups into Chop Barrage
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Chop_Barrage.png
|caption=
|name=Chop Barrage - Final Chop<br>
5BB
|data=
{{AttackData-KF2
|version= 5BB
|damage= 6 (3x2)
|startup=
|recovery=
|attribute=
|description=
}}
{{AttackData-KF2
|version= 5BBB
|damage= 18 (4, 14)
|startup=
|recovery=
|attribute=
|description= *Chops the barraged opponent with a barrage of chops.
*5BB gives two additional chops, while 5BBB gives one more normal chop which leads into a damaging finisher chop.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Launching_Lariat.png
|caption=
|name=Launching Lariat<br>
2B
|data=
{{AttackData-KF2
|damage= 30
|startup=
|recovery=
|attribute=
|description= *Kirby focuses in place, then lets loose with lariat strike that launches the opponent.
*As Kirby's charging, you can change the direction he's facing.
*The move can also be delayed by holding B.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Rolling_Sobat.png
|caption=
|name=Rolling Sobat<br>
j.B
|data=
{{AttackData-KF2
|damage= 20
|startup=
|recovery=
|attribute= Crouch avoidable
|description= *Kirby extends his leg and kicks in front of him.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Headbutt.png
|caption=
|name=Headbutt<br>
j.8B
|data=
{{AttackData-KF2
|damage= 26
|startup=
|recovery=
|attribute=
|description= *Kirby swings his head above him for a damaging air-to-air/surprise landing attack.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Flying_Dropkick.png
|caption=
|name=Flying Dropkick<br>
66A+B
|data=
{{AttackData-KF2
|damage= 26 (16, 2x3, 4)
|startup=
|recovery=
|attribute= Crouch Avoidable
|description= *Kirby advances forward a good distance with a multi-hit dropkick.
*The followup hits after the first hit whiff against crouchers.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Pinpoint_Kick.png
|caption=
|name=Wrestler Pinpoint Kick<br>
j.2B
|data=
{{AttackData-KF2
|damage= 10
|startup=
|recovery=
|attribute=
|description= *Kirby quickly falls to the ground to kick the opponent, then bounces back up into the air on hit or block.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Fury_Stomp.png
|caption=
|name=Wrestler Fury Stomp<br>
j.2[B]
|data=
{{AttackData-KF2
|damage= 26 (10, 2x6, 4)
|startup=
|recovery=
|attribute=
|description= *A flurry of kicks from above on top of the opponent.
*Afterwards, Kirby jumps back up into the air.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Meteor_Plancha.png
|caption=
|name=Meteor Plancha<br>
28B
|data=
{{AttackData-KF2
|damage= 36 (19, 8, 9)
|startup=
|recovery=
|attribute=
|description= *Kirby spins into the air before plummeting downwards with a fiery explosion.
*Can move before landing.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Bouncing_Meteor_Plancha.png
|caption=
|name=Overhead Slash<br>
Hold a direction against a wall in midair + 5B
|data=
{{AttackData-KF2
|damage= 44 (19, 16, 9)
|startup=
|recovery=
|attribute=
|description= *Walljumps forward and performs an aerial Meteor Plancha.
*Can move before landing.
*This move can only be done on stages that have solid walls:
**Haldera Volcano
**Castle Lololo
**Dedede Arena
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Tackle_Grab.png
|caption=
|name=Tackle Grab<br>
66B
|data=
{{AttackData-KF2
|damage= 0
|startup=
|recovery=
|attribute= Unblockable
|description= *Kirby lunges forward with a grab attack that cannot be blocked.
*Grabbing the opponent allows Kirby to perform many different followups.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Lift.png
|caption=
|name=Lift/Flying Grab<br>
8B
|data=
{{AttackData-KF2
|damage= 0
|startup=
|recovery=
|attribute=
|description= *Kirby grabs the opponent if close enough to the on the ground.
*If no opponents are close to Kirby, he leaps high into the sky to grab.
*Can move left or right while going up.
*If Kirby doesn't grab anyone on the way up, he flails around on the way down.
*Grabbing the opponent allows Kirby to perform many different followups.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Blazing_Back_Breaker.png
|caption=
|name=Blazing Back Breaker<br>
8 during Tackle Grab/Lift
|data=
{{AttackData-KF2
|damage= 28
|startup=
|recovery=
|attribute=
|description= *Kirby hops up and then slams back down to the ground, throwing the opponent forward afterwards.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Megaton_Slam.png
|caption=
|name=Megaton Slam<br>
2 during Tackle Grab/Lift
|data=
{{AttackData-KF2
|damage= 28
|startup=
|recovery=
|attribute=
|description= *Kirby lifts the opponent up, then throws them onto the ground.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Air_Suplex.png
|caption=
|name=Air Suplex<br>
4 during Tackle Grab/Lift
|data=
{{AttackData-KF2
|damage= 28
|startup=
|recovery=
|attribute=
|description= *Dramatically jumps into the air with the opponent before crashing down, throwing them behind Kirby.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Giant_Swing.png
|caption=
|name=Giant Swing<br>
6 during Tackle Grab/Lift
|data=
{{AttackData-KF2
|damage= 28
|startup=
|recovery=
|attribute=
|description= *Kirby violently spins the opponent around, then tosses them in a Mario 64 fashion.
*Can move while spinning.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Rolling_Breaker.png
|caption=
|name=Rolling Breaker<br>
A during Tackle Grab/Lift
|data=
{{AttackData-KF2
|damage= 36
|startup=
|recovery=
|attribute=
|description= *Spins upwards, then dunks the opponent downwards.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Ultra_Back_Breaker.png
|caption=
|name=Ultra Back Breaker<br>
A during Flying Grab
|data=
{{AttackData-KF2
|damage= 36
|startup=
|recovery=
|attribute=
|description= *An enhanced and more fiery version of Back Breaker.
*Lands to the ground with the opponent for an explosion that launches them straight up.
}}
}}
{{MoveData
|imageSize= 250x250px
|image=KF2_Wrestler_Air_Corkscrew.png
|caption=
|name=Air Corkscrew<br>
B or 2 during Flying Grab
|data=
{{AttackData-KF2
|damage= 28
|startup=
|recovery=
|attribute=
|description= *Spins the opponent right round in the air before chucking them back down.
}}
}}


==General Moves==
==General Moves==

Revision as of 19:04, 26 September 2020

KF2 Wrestler.png

Introduction

Wrestler (Unlocked at Fighters Rank 2)

Placeholder

Moveset

Chop
5B
Damage Startup Total Frames Attributes
10 - - -
  • Kirby performs a swift chop.
  • Followups into Chop Barrage


Chop Barrage - Final Chop
5BB
Version Damage Startup Total Frames Attributes
5BB 6 (3x2) - - -
Version Damage Startup Total Frames Attributes
5BBB 18 (4, 14) - - -
  • Chops the barraged opponent with a barrage of chops.
  • 5BB gives two additional chops, while 5BBB gives one more normal chop which leads into a damaging finisher chop.


Launching Lariat
2B
Damage Startup Total Frames Attributes
30 - - -
  • Kirby focuses in place, then lets loose with lariat strike that launches the opponent.
  • As Kirby's charging, you can change the direction he's facing.
  • The move can also be delayed by holding B.


Rolling Sobat
j.B
Damage Startup Total Frames Attributes
20 - - Crouch avoidable
  • Kirby extends his leg and kicks in front of him.


Headbutt
j.8B
Damage Startup Total Frames Attributes
26 - - -
  • Kirby swings his head above him for a damaging air-to-air/surprise landing attack.


Flying Dropkick
66A+B
Damage Startup Total Frames Attributes
26 (16, 2x3, 4) - - Crouch Avoidable
  • Kirby advances forward a good distance with a multi-hit dropkick.
  • The followup hits after the first hit whiff against crouchers.


Wrestler Pinpoint Kick
j.2B
Damage Startup Total Frames Attributes
10 - - -
  • Kirby quickly falls to the ground to kick the opponent, then bounces back up into the air on hit or block.


Wrestler Fury Stomp
j.2[B]
Damage Startup Total Frames Attributes
26 (10, 2x6, 4) - - -
  • A flurry of kicks from above on top of the opponent.
  • Afterwards, Kirby jumps back up into the air.


Meteor Plancha
28B
Damage Startup Total Frames Attributes
36 (19, 8, 9) - - -
  • Kirby spins into the air before plummeting downwards with a fiery explosion.
  • Can move before landing.


Overhead Slash
Hold a direction against a wall in midair + 5B
Damage Startup Total Frames Attributes
44 (19, 16, 9) - - -
  • Walljumps forward and performs an aerial Meteor Plancha.
  • Can move before landing.


  • This move can only be done on stages that have solid walls:
    • Haldera Volcano
    • Castle Lololo
    • Dedede Arena


Tackle Grab
66B
Damage Startup Total Frames Attributes
0 - - Unblockable
  • Kirby lunges forward with a grab attack that cannot be blocked.
  • Grabbing the opponent allows Kirby to perform many different followups.


Lift/Flying Grab
8B
Damage Startup Total Frames Attributes
0 - - -
  • Kirby grabs the opponent if close enough to the on the ground.
  • If no opponents are close to Kirby, he leaps high into the sky to grab.
  • Can move left or right while going up.
  • If Kirby doesn't grab anyone on the way up, he flails around on the way down.
  • Grabbing the opponent allows Kirby to perform many different followups.


Blazing Back Breaker
8 during Tackle Grab/Lift
Damage Startup Total Frames Attributes
28 - - -
  • Kirby hops up and then slams back down to the ground, throwing the opponent forward afterwards.


Megaton Slam
2 during Tackle Grab/Lift
Damage Startup Total Frames Attributes
28 - - -
  • Kirby lifts the opponent up, then throws them onto the ground.


Air Suplex
4 during Tackle Grab/Lift
Damage Startup Total Frames Attributes
28 - - -
  • Dramatically jumps into the air with the opponent before crashing down, throwing them behind Kirby.


Giant Swing
6 during Tackle Grab/Lift
Damage Startup Total Frames Attributes
28 - - -
  • Kirby violently spins the opponent around, then tosses them in a Mario 64 fashion.
  • Can move while spinning.


Rolling Breaker
A during Tackle Grab/Lift
Damage Startup Total Frames Attributes
36 - - -
  • Spins upwards, then dunks the opponent downwards.


Ultra Back Breaker
A during Flying Grab
Damage Startup Total Frames Attributes
36 - - -
  • An enhanced and more fiery version of Back Breaker.
  • Lands to the ground with the opponent for an explosion that launches them straight up.


Air Corkscrew
B or 2 during Flying Grab
Damage Startup Total Frames Attributes
28 - - -
  • Spins the opponent right round in the air before chucking them back down.

General Moves

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight