Kirby Fighters 2/Stages: Difference between revisions
Waffles ns (talk | contribs) |
Waffles ns (talk | contribs) |
||
Line 30: | Line 30: | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1 | ||
* Three-platform triangular layout, | * Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | ||
* Platforms are spaced 2 KUs apart from each other, and the side platforms are 3 KUs away from the invisible walls. | |||
* Players spawn on the centers of the side platforms in 1v1s. | |||
* Kirby can't reach the top platform from the floor with a single jump. | |||
|- | |- | ||
!Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | !Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | ||
Line 37: | Line 40: | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1 | ||
* Two platforms extend from the invisible walls, 5 KUs long with a 7 KU gap in the middle. | |||
* Players spawn near the centers of the platforms in 1v1s, slightly closer to the center of the Stage. | |||
* Kirby can reach the platforms from the floor with a single jump. | |||
|- | |- | ||
!Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | !Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | ||
Line 43: | Line 49: | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1 | ||
* An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout. | |||
* Platforms are spaced 2 KUs apart from each other with a 3 KU vertical gap, and the side platforms are 4 KUs away from the invisible walls. | |||
* Players spawn below the ends of the side platforms in 1v1s. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform. | |||
* Kirby can reach the center platform from the floor with a single jump. | |||
|- | |- | ||
!Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) | !Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) |
Revision as of 08:54, 28 September 2020
Introduction
This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).
Measurement Accuracy
Each grid square in the below visualizations (under each Stage screenshot) is roughly one Kirby long and tall, so they're called Kirby Units (or KUs). I measured length by having 2 Kirbys play leap frog, counting every leap, and I measured height with normal full jumps (A held, or simply [A]) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 KU, and compared how big the gap between him and Yo-Yo was (if the gap was 1 KU big, 7+1+1 = 9, so the ceiling is 9 KUs above the floor).
- Kirby(pink): Sits in the left-most spot on each stage.
- Keeby(yellow): Sits in the middle spot on each stage.
- Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
- Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
- Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
- Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.
Stages (Individual)
Stages (Table)
All numbers are in Kirby Units (KUs). Green Gardens is 19 Kirbys long and 9 tall, with platforms 3 Kirbys long and 2 high(4 for the center platform). Kirby's full jump raises him 3 KUs, meaning he can jump to any platform that's 3 (or less) KUs above the floor he's on.
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighters Rank |
---|---|---|---|---|---|---|
Green Gardens | 19 | 9 | 3 | 2(sides), 4(center) | 9 | 1 |
Springy Hand Land | 17 | 7 | 5 | 3 | 10 | 1 |
Dried-up Sea | 22 | 9 | 3(sides), 4(center) | 6(sides), 3(center) | 12 | 1 |
Coo's Forest | 20 | 9 | 3(sides), 4(centers) | 3, 6 | 14 | 25 |
Gourmet Go Go | 25 | 9 | 2(left), 4(rest) | 5(sides), 3(center) | 10 | 3 |
Butter Building | 19 | 7 | 11 | 4 | 11 | 35 |
Waddle Dee Train Tracks | 21 | 8 | 3 | 4(left), 2(right) | 10 | 23 |
Factory Tour | 18 | 7 | 0 | 0 | 12 | 37 |
Haldera Volcano | 24 | 9 | 4 | 4 | 13 | 7 |
Castle Lololo | 19 | 9 | 4(sides), 5(center) | 3(sides), 6(center) | 9 | 14 |
Bubbly Clouds | 21 | 9 | 4 | 3 | 7 | 5 |
Dedede Arena | 23 | 9 | 3.5(sides), 8(center) | 4(sides), 3(center) | 10 | 29 |
Dyna Blade's Nest | 17 | 8 | 0 | 0 | 9 | 42 |
Gigavolt | 22 | 10 | 0 | 0 | 10 | 40 |
Jambastion Entrance | 25 | 11 | 4(sides), 2(centers) | 5(sides), 3(centers) | 12 | 49 |
The Empyrean | 21 | 9 | 0 | 0 | 17 | 72 |
Fountain of Dreams | 21 | 9 | 0 | 0 | 19 | 81 |
Stage of Destined Rivals | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 4 |
Stage of the Partners | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 5 |
Training | 19 | 9 | 0 | 0 | 11 | 1 |