Kirby Fighters 2/Stages: Difference between revisions
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| '''Sides:''' 3 long, 2 high<br>'''Center:''' 3 long, 4 high | | '''Sides:''' 3 long, 2 high<br>'''Center:''' 3 long, 4 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1. | ||
* Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | * Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | ||
* Platforms are spaced 2 KUs apart from each other, and the side platforms are 3 KUs away from the invisible walls. | * Platforms are spaced 2 KUs apart from each other, and the side platforms are 3 KUs away from the invisible walls. | ||
* Players spawn on the centers of the side platforms | * Players spawn on the centers of the side platforms, 9 KUs apart. | ||
* Kirby can't reach the top platform from the floor with a single jump. | * Kirby can't reach the top platform from the floor with a single jump. | ||
|- | |- | ||
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| '''Sides:''' 5 long, 3 high | | '''Sides:''' 5 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1. | ||
* Two platforms extend from the invisible walls | * Two platforms extend from the invisible walls at the same elevation | ||
* Players spawn near the centers of the platforms | * Platforms are spaced 7 KUs apart. | ||
* Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 KUs apart. | |||
* Kirby can reach the platforms from the floor with a single jump. | * Kirby can reach the platforms from the floor with a single jump. | ||
|- | |- | ||
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| '''Sides:''' 3 long, 6 high<br>'''Center:''' 4 long, 3 high | | '''Sides:''' 3 long, 6 high<br>'''Center:''' 4 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1. | ||
* An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout. | * An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout. | ||
* Platforms are spaced 2 KUs apart from each other with a 3 KU vertical gap, and the side platforms are 4 KUs away from the invisible walls. | * Platforms are spaced 2 KUs apart from each other with a 3 KU vertical gap, and the side platforms are 4 KUs away from the invisible walls. | ||
* Players spawn below the ends of the side platforms | * Players spawn below the ends of the side platforms, KUs apart. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform. | ||
* Kirby can reach the center platform from the floor with a single jump. | * Kirby can reach the center platform from the floor with a single jump. | ||
|- | |- | ||
!Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) | !Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) | ||
| 20 long, 9 high | | 20 long, 9 high | ||
| '''Sides:''' 3, 3/6 high<br>'''Center:''' 4 long, 3/6 high | | '''Sides:''' 3 long, 3/6 high<br>'''Center:''' 4 long, 3/6 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 25 | * Unlocked by reaching Fighters Rank 25. | ||
* A three-layer layout with six platforms on that rest at two different elevations. | |||
* Platforms are spaced 4 KUs apart and 1 from the invisible walls. The higher platforms are 3 KUs above the lower ones, which are 3 KUs above the floor. | |||
* Players spawn on the centers of the low side platforms. | |||
* Kirby can reach the lower three platforms from the floor with a single jump. | |||
|- | |- | ||
!Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) | !Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) | ||
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| '''Left:''' 2 long, 6 high<br>'''Others:''' 4 long, 3/6 high | | '''Left:''' 2 long, 6 high<br>'''Others:''' 4 long, 3/6 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 3 | * Unlocked by reaching Fighters Rank 3. | ||
* A unique three-layer layout where the leftmost platform is the only one 2 KUs long. The higher platforms are 2 KUs above the lower ones, which are 3 KUs above the floor and are both 4 KUs long. | |||
* The center platforms are spaced 7 KUs apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 1 KU from the right invisible wall. | |||
* Players spawn below the centers of the center platforms | |||
* Kirby can reach the lower platforms from the floor with a single jump. | |||
|- | |- | ||
!Butter Building[[File:KF2_Stage_ButterBuilding.png|320px]] [[File:KF2_Stage_ButterBuilding_Visual.png|320px]](Recreation) | !Butter Building[[File:KF2_Stage_ButterBuilding.png|320px]] [[File:KF2_Stage_ButterBuilding_Visual.png|320px]](Recreation) | ||
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| '''Center:''' 11 long, 4 high<br> | | '''Center:''' 11 long, 4 high<br> | ||
| | | | ||
* Unlocked by reaching Fighters Rank 35 | * Unlocked by reaching Fighters Rank 35. | ||
|- | |- | ||
!Waddle Dee Train Tracks[[File:KF2_Stage_WaddleDeeTrainTracks.png|320px]] [[File:KF2_Stage_WaddleDeeTrainTracks_Visual.png|320px]](Recreation) | !Waddle Dee Train Tracks[[File:KF2_Stage_WaddleDeeTrainTracks.png|320px]] [[File:KF2_Stage_WaddleDeeTrainTracks_Visual.png|320px]](Recreation) | ||
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| '''Left:''' 3 long, 4 high<br>'''Right:''' 3 long, 2 high | | '''Left:''' 3 long, 4 high<br>'''Right:''' 3 long, 2 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 23 | * Unlocked by reaching Fighters Rank 23. | ||
|- | |- | ||
!Factory Tour[[File:KF2_Stage_FactoryTour.png|320px]] [[File:KF2_Stage_FactoryTour_Visual.png|320px]](Recreation) | !Factory Tour[[File:KF2_Stage_FactoryTour.png|320px]] [[File:KF2_Stage_FactoryTour_Visual.png|320px]](Recreation) | ||
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| '''No platforms'''<br> | | '''No platforms'''<br> | ||
| | | | ||
* Unlocked by reaching Fighters Rank 37 | * Unlocked by reaching Fighters Rank 37. | ||
|- | |- | ||
!Haldera Volcano[[File:KF2_Stage_HalderaVolcano.png|320px]] [[File:KF2_Stage_HalderaVolcano_Visual.png|320px]](Recreation) | !Haldera Volcano[[File:KF2_Stage_HalderaVolcano.png|320px]] [[File:KF2_Stage_HalderaVolcano_Visual.png|320px]](Recreation) | ||
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| '''Center:''' 4 long, 4 high<br> | | '''Center:''' 4 long, 4 high<br> | ||
| | | | ||
* Unlocked by reaching Fighters Rank 7 | * Unlocked by reaching Fighters Rank 7. | ||
|- | |- | ||
!Castle Lololo[[File:KF2_Stage_CastleLololo.png|320px]] [[File:KF2_Stage_CastleLololo_Visual.png|320px]](Recreation) | !Castle Lololo[[File:KF2_Stage_CastleLololo.png|320px]] [[File:KF2_Stage_CastleLololo_Visual.png|320px]](Recreation) | ||
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| '''Left and Right:''' 4 long, 3 high<br>'''Center:''' 5 long, 6 high | | '''Left and Right:''' 4 long, 3 high<br>'''Center:''' 5 long, 6 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 14 | * Unlocked by reaching Fighters Rank 14. | ||
|- | |- | ||
!Bubbly Clouds[[File:KF2_Stage_BubblyClouds.png|320px]] [[File:KF2_Stage_BubblyClouds_Visual.png|320px]](Recreation) | !Bubbly Clouds[[File:KF2_Stage_BubblyClouds.png|320px]] [[File:KF2_Stage_BubblyClouds_Visual.png|320px]](Recreation) | ||
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| '''Sides:''' 4 long, 3 high<br> | | '''Sides:''' 4 long, 3 high<br> | ||
| | | | ||
* Unlocked by reaching Fighters Rank 5 | * Unlocked by reaching Fighters Rank 5. | ||
|- | |- | ||
!Dedede Arena[[File:KF2_Stage_DededeArena.png|320px]] [[File:KF2_Stage_DededeArena_Visual.png|320px]](Recreation) | !Dedede Arena[[File:KF2_Stage_DededeArena.png|320px]] [[File:KF2_Stage_DededeArena_Visual.png|320px]](Recreation) | ||
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| '''Left and Right sides:''' 3.5 long, 4 high<br>'''Center:''' 8 long, 3 high | | '''Left and Right sides:''' 3.5 long, 4 high<br>'''Center:''' 8 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 29 | * Unlocked by reaching Fighters Rank 29. | ||
|- | |- | ||
!Dyna Blade's Nest[[File:KF2_Stage_DynaBladesNest.png|320px]] [[File:KF2_Stage_DynaBladesNest_Visual.png|320px]](Recreation) | !Dyna Blade's Nest[[File:KF2_Stage_DynaBladesNest.png|320px]] [[File:KF2_Stage_DynaBladesNest_Visual.png|320px]](Recreation) | ||
| 17 long, 8 high | | 17 long, 8 high | ||
| '''None'''<br> | | '''None'''<br> | ||
* Unlocked by reaching Fighters Rank 42 | * Unlocked by reaching Fighters Rank 42. | ||
|- | |- | ||
!Gigavolt[[File:KF2_Stage_Gigavolt.png|320px]] [[File:KF2_Stage_Gigavolt_Visual.png|320px]](Recreation) | !Gigavolt[[File:KF2_Stage_Gigavolt.png|320px]] [[File:KF2_Stage_Gigavolt_Visual.png|320px]](Recreation) | ||
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| '''None:''' | | '''None:''' | ||
| | | | ||
* Unlocked by reaching Fighters Rank 40 | * Unlocked by reaching Fighters Rank 40. | ||
|- | |- | ||
!Jambastion Entrance[[File:KF2_Stage_JambastionEntrance.png|320px]] [[File:KF2_Stage_JambastionEntrance_Visual.png|320px]](Recreation) | !Jambastion Entrance[[File:KF2_Stage_JambastionEntrance.png|320px]] [[File:KF2_Stage_JambastionEntrance_Visual.png|320px]](Recreation) | ||
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| '''Left and Right:''' 4 long, 5 high<br>'''Center:''' 2 long, 3 high | | '''Left and Right:''' 4 long, 5 high<br>'''Center:''' 2 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 49 | * Unlocked by reaching Fighters Rank 49. | ||
|- | |- | ||
!The Empyrean[[File:KF2_Stage_TheEmpyrean.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !The Empyrean[[File:KF2_Stage_TheEmpyrean.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
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| '''None''' | | '''None''' | ||
| | | | ||
* Unlocked by reaching Fighters Rank 72 | * Unlocked by reaching Fighters Rank 72. | ||
|- | |- | ||
!Fountain of Dreams[[File:KF2_Stage_FountainofDreams.png|320px]] [[File:KF2_Stage_FountainofDreams_Visual.png|320px]](Recreation) | !Fountain of Dreams[[File:KF2_Stage_FountainofDreams.png|320px]] [[File:KF2_Stage_FountainofDreams_Visual.png|320px]](Recreation) | ||
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| '''None''' | | '''None''' | ||
| | | | ||
* Unlocked by reaching Fighters Rank 81 | * Unlocked by reaching Fighters Rank 81. | ||
|- | |- | ||
!Stage of Destined Rivals[[File:KF2_Stage_StageofDestinedRivals.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !Stage of Destined Rivals[[File:KF2_Stage_StageofDestinedRivals.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
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| '''None''' | | '''None''' | ||
| | | | ||
* Unlocked by completing Story Chapter 4 | * Unlocked by completing Story Chapter 4. | ||
|- | |- | ||
!Stage of the Partners[[File:KF2_Stage_StageofthePartners.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !Stage of the Partners[[File:KF2_Stage_StageofthePartners.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
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| '''None''' | | '''None''' | ||
| | | | ||
* Unlocked by completing Story Chapter 5 | * Unlocked by completing Story Chapter 5. | ||
|- | |- | ||
!Training[[File:KF2_Stage_Training.png|320px]] [[File:KF2_Stage_Training_Visual.png|320px]](Recreation) | !Training[[File:KF2_Stage_Training.png|320px]] [[File:KF2_Stage_Training_Visual.png|320px]](Recreation) | ||
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| '''None'''<br> | | '''None'''<br> | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1 | * Unlocked by reaching Fighters Rank 1. | ||
|} | |} | ||
Revision as of 09:51, 28 September 2020
Introduction
This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).
Measurement Accuracy
Each grid square in the below visualizations (under each Stage screenshot) is roughly one Kirby long and tall, so they're called Kirby Units (or KUs). I measured length by having 2 Kirbys play leap frog, counting every leap, and I measured height with normal full jumps (A held, or simply [A]) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 KU, and compared how big the gap between him and Yo-Yo was (if the gap was 1 KU big, 7+1+1 = 9, so the ceiling is 9 KUs above the floor).
- Kirby(pink): Sits in the left-most spot on each stage.
- Keeby(yellow): Sits in the middle spot on each stage.
- Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
- Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
- Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
- Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.
Stages (Individual)
Stages (Table)
All numbers are in Kirby Units (KUs). Green Gardens is 19 Kirbys long and 9 tall, with platforms 3 Kirbys long and 2 high(4 for the center platform). Kirby's full jump raises him 3 KUs, meaning he can jump to any platform that's 3 (or less) KUs above the floor he's on.
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighters Rank |
---|---|---|---|---|---|---|
Green Gardens | 19 | 9 | 3 | 2(sides), 4(center) | 9 | 1 |
Springy Hand Land | 17 | 7 | 5 | 3 | 10 | 1 |
Dried-up Sea | 22 | 9 | 3(sides), 4(center) | 6(sides), 3(center) | 12 | 1 |
Coo's Forest | 20 | 9 | 3(sides), 4(centers) | 3, 6 | 14 | 25 |
Gourmet Go Go | 25 | 9 | 2(left), 4(rest) | 5(sides), 3(center) | 10 | 3 |
Butter Building | 19 | 7 | 11 | 4 | 11 | 35 |
Waddle Dee Train Tracks | 21 | 8 | 3 | 4(left), 2(right) | 10 | 23 |
Factory Tour | 18 | 7 | 0 | 0 | 12 | 37 |
Haldera Volcano | 24 | 9 | 4 | 4 | 13 | 7 |
Castle Lololo | 19 | 9 | 4(sides), 5(center) | 3(sides), 6(center) | 9 | 14 |
Bubbly Clouds | 21 | 9 | 4 | 3 | 7 | 5 |
Dedede Arena | 23 | 9 | 3.5(sides), 8(center) | 4(sides), 3(center) | 10 | 29 |
Dyna Blade's Nest | 17 | 8 | 0 | 0 | 9 | 42 |
Gigavolt | 22 | 10 | 0 | 0 | 10 | 40 |
Jambastion Entrance | 25 | 11 | 4(sides), 2(centers) | 5(sides), 3(centers) | 12 | 49 |
The Empyrean | 21 | 9 | 0 | 0 | 17 | 72 |
Fountain of Dreams | 21 | 9 | 0 | 0 | 19 | 81 |
Stage of Destined Rivals | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 4 |
Stage of the Partners | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 5 |
Training | 19 | 9 | 0 | 0 | 11 | 1 |