Kirby Fighters 2/Stages: Difference between revisions

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* A unique three-layer layout where the leftmost platform is the only one 2 KUs long. The higher platforms are 2 KUs above the lower ones, which are 3 KUs above the floor and are both 4 KUs long.
* A unique three-layer layout where the leftmost platform is the only one 2 KUs long. The higher platforms are 2 KUs above the lower ones, which are 3 KUs above the floor and are both 4 KUs long.
* The center platforms are spaced 7 KUs apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 1 KU from the right invisible wall.
* The center platforms are spaced 7 KUs apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 1 KU from the right invisible wall.
* Players spawn below the centers of the center platforms
* Players spawn below the centers of the center platforms 10 KUs away.
* Kirby can reach the lower platforms from the floor with a single jump.
* Kirby can reach the lower platforms from the floor with a single jump.
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Revision as of 09:52, 28 September 2020

Introduction

This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).

Measurement Accuracy

Each grid square in the below visualizations (under each Stage screenshot) is roughly one Kirby long and tall, so they're called Kirby Units (or KUs). I measured length by having 2 Kirbys play leap frog, counting every leap, and I measured height with normal full jumps (A held, or simply [A]) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 KU, and compared how big the gap between him and Yo-Yo was (if the gap was 1 KU big, 7+1+1 = 9, so the ceiling is 9 KUs above the floor).

  • Kirby(pink): Sits in the left-most spot on each stage.
  • Keeby(yellow): Sits in the middle spot on each stage.
  • Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
  • Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
  • Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
  • Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
  • Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.

Stages (Individual)

Dimensions are measured in Kirby Units (KUs). For platforms, height is how high up it is relative to the stage's lowest floor. Kirby's full jump ([A]) goes 3 KUs high, so he can reach platforms with height equal or lower than 3.
Images Length, Height Platform Length, Height Notes
Green GardensKF2 Stage GreenGardens.png KF2 Stage GreenGardens Visual.png(Recreation) 19 long, 9 high Sides: 3 long, 2 high
Center: 3 long, 4 high
  • Unlocked by reaching Fighters Rank 1.
  • Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages.
  • Platforms are spaced 2 KUs apart from each other, and the side platforms are 3 KUs away from the invisible walls.
  • Players spawn on the centers of the side platforms, 9 KUs apart.
  • Kirby can't reach the top platform from the floor with a single jump.
Springy Hand LandKF2 Stage SpringyHandLand.png KF2 Stage SpringyHandLand Visual.png(Recreation) 17 long, 7 high Sides: 5 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • Two platforms extend from the invisible walls at the same elevation
  • Platforms are spaced 7 KUs apart.
  • Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 KUs apart.
  • Kirby can reach the platforms from the floor with a single jump.
Dried-up SeaKF2 Stage DriedupSea.png KF2 Stage DriedupSea Visual.png(Recreation) 22 long, 9 high Sides: 3 long, 6 high
Center: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 1.
  • An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout.
  • Platforms are spaced 2 KUs apart from each other with a 3 KU vertical gap, and the side platforms are 4 KUs away from the invisible walls.
  • Players spawn below the ends of the side platforms, KUs apart. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform.
  • Kirby can reach the center platform from the floor with a single jump.
Coo's ForestKF2 Stage CoosForest.png KF2 Stage CoosForest Visual.png(Recreation) 20 long, 9 high Sides: 3 long, 3/6 high
Center: 4 long, 3/6 high
  • Unlocked by reaching Fighters Rank 25.
  • A three-layer layout with six platforms on that rest at two different elevations.
  • Platforms are spaced 4 KUs apart and 1 from the invisible walls. The higher platforms are 3 KUs above the lower ones, which are 3 KUs above the floor.
  • Players spawn on the centers of the low side platforms.
  • Kirby can reach the lower three platforms from the floor with a single jump.
Gourmet Go GoKF2 Stage GourmetGoGo.png KF2 Stage GourmetGoGo Visual.png(Recreation) 25 long, 9 high Left: 2 long, 6 high
Others: 4 long, 3/6 high
  • Unlocked by reaching Fighters Rank 3.
  • A unique three-layer layout where the leftmost platform is the only one 2 KUs long. The higher platforms are 2 KUs above the lower ones, which are 3 KUs above the floor and are both 4 KUs long.
  • The center platforms are spaced 7 KUs apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 1 KU from the right invisible wall.
  • Players spawn below the centers of the center platforms 10 KUs away.
  • Kirby can reach the lower platforms from the floor with a single jump.
Butter BuildingKF2 Stage ButterBuilding.png KF2 Stage ButterBuilding Visual.png(Recreation) 19 long, 7 high Center: 11 long, 4 high
  • Unlocked by reaching Fighters Rank 35.
Waddle Dee Train TracksKF2 Stage WaddleDeeTrainTracks.png KF2 Stage WaddleDeeTrainTracks Visual.png(Recreation) 21 long, 8 high Left: 3 long, 4 high
Right: 3 long, 2 high
  • Unlocked by reaching Fighters Rank 23.
Factory TourKF2 Stage FactoryTour.png KF2 Stage FactoryTour Visual.png(Recreation) 18 long, 7 high No platforms
  • Unlocked by reaching Fighters Rank 37.
Haldera VolcanoKF2 Stage HalderaVolcano.png KF2 Stage HalderaVolcano Visual.png(Recreation) 24 long, 9 high Center: 4 long, 4 high
  • Unlocked by reaching Fighters Rank 7.
Castle LololoKF2 Stage CastleLololo.png KF2 Stage CastleLololo Visual.png(Recreation) 19 long, 9 high Left and Right: 4 long, 3 high
Center: 5 long, 6 high
  • Unlocked by reaching Fighters Rank 14.
Bubbly CloudsKF2 Stage BubblyClouds.png KF2 Stage BubblyClouds Visual.png(Recreation) 21 long, 9 high Sides: 4 long, 3 high
  • Unlocked by reaching Fighters Rank 5.
Dedede ArenaKF2 Stage DededeArena.png KF2 Stage DededeArena Visual.png(Recreation) 23 long, 9 high Left and Right sides: 3.5 long, 4 high
Center: 8 long, 3 high
  • Unlocked by reaching Fighters Rank 29.
Dyna Blade's NestKF2 Stage DynaBladesNest.png KF2 Stage DynaBladesNest Visual.png(Recreation) 17 long, 8 high None
  • Unlocked by reaching Fighters Rank 42.
GigavoltKF2 Stage Gigavolt.png KF2 Stage Gigavolt Visual.png(Recreation) 22 long, 10 high None:
  • Unlocked by reaching Fighters Rank 40.
Jambastion EntranceKF2 Stage JambastionEntrance.png KF2 Stage JambastionEntrance Visual.png(Recreation) 25 long, 11 high Left and Right: 4 long, 5 high
Center: 2 long, 3 high
  • Unlocked by reaching Fighters Rank 49.
The EmpyreanKF2 Stage TheEmpyrean.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 9 high None
  • Unlocked by reaching Fighters Rank 72.
Fountain of DreamsKF2 Stage FountainofDreams.png KF2 Stage FountainofDreams Visual.png(Recreation) 21 long, 9 high None
  • Unlocked by reaching Fighters Rank 81.
Stage of Destined RivalsKF2 Stage StageofDestinedRivals.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 9 high None
  • Unlocked by completing Story Chapter 4.
Stage of the PartnersKF2 Stage StageofthePartners.png KF2 Stage StageofDestinedEmpyreanPartners Visual.png(Recreation) 21 long, 9 high None
  • Unlocked by completing Story Chapter 5.
TrainingKF2 Stage Training.png KF2 Stage Training Visual.png(Recreation) 19 long, 9 high None
  • Unlocked by reaching Fighters Rank 1.

Stages (Table)

All numbers are in Kirby Units (KUs). Green Gardens is 19 Kirbys long and 9 tall, with platforms 3 Kirbys long and 2 high(4 for the center platform). Kirby's full jump raises him 3 KUs, meaning he can jump to any platform that's 3 (or less) KUs above the floor he's on.

Stage name Length Height Platform length Platform height Gap between player spawns Unlocked at Fighters Rank
Green Gardens 19 9 3 2(sides), 4(center) 9 1
Springy Hand Land 17 7 5 3 10 1
Dried-up Sea 22 9 3(sides), 4(center) 6(sides), 3(center) 12 1
Coo's Forest 20 9 3(sides), 4(centers) 3, 6 14 25
Gourmet Go Go 25 9 2(left), 4(rest) 5(sides), 3(center) 10 3
Butter Building 19 7 11 4 11 35
Waddle Dee Train Tracks 21 8 3 4(left), 2(right) 10 23
Factory Tour 18 7 0 0 12 37
Haldera Volcano 24 9 4 4 13 7
Castle Lololo 19 9 4(sides), 5(center) 3(sides), 6(center) 9 14
Bubbly Clouds 21 9 4 3 7 5
Dedede Arena 23 9 3.5(sides), 8(center) 4(sides), 3(center) 10 29
Dyna Blade's Nest 17 8 0 0 9 42
Gigavolt 22 10 0 0 10 40
Jambastion Entrance 25 11 4(sides), 2(centers) 5(sides), 3(centers) 12 49
The Empyrean 21 9 0 0 17 72
Fountain of Dreams 21 9 0 0 19 81
Stage of Destined Rivals 21 9 0 0 17 Beat Story Chapter 4
Stage of the Partners 21 9 0 0 17 Beat Story Chapter 5
Training 19 9 0 0 11 1


General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight