Kirby Fighters 2/Stages: Difference between revisions
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==Stages (Individual)== | ==Stages (Individual)== | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|+ Dimensions are measured in | |+ Dimensions are measured in Units. For platforms, height is how high up it is relative to the stage's lowest floor. | ||
|+ Kirby's full jump ([A]) goes 3 | |+ Kirby's full jump ([A]) goes about 3 Units high, so he can reach platforms with height equal or lower than 3. | ||
|+ Warning: The below Length and Height numbers are fully identical to the game thanks to datamining, but the platform length/heights, descriptions, and recreation images are still in progress. This notice will update as they are finished. | |||
! width="25%" | Images !! width="10%" | Length, Height !! width="15%" | Platform Length, Height !! Notes | ! width="25%" | Images !! width="10%" | Length, Height !! width="15%" | Platform Length, Height !! Notes | ||
|- | |- | ||
!Green Gardens[[File:KF2_Stage_GreenGardens.png|320px]] [[File:KF2_Stage_GreenGardens_Visual.png|320px]](Recreation) | !Green Gardens[[File:KF2_Stage_GreenGardens.png|320px]] [[File:KF2_Stage_GreenGardens_Visual.png|320px]](Recreation) | ||
| | | 21 long, 11 high | ||
| '''Sides:''' 3 long, 2 high<br>'''Center:''' 3 long, 4 high | | '''Sides:''' 3 long, 2 high<br>'''Center:''' 3 long, 4 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1. | * Unlocked by reaching Fighters Rank 1. | ||
* Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | * Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | ||
* Platforms are spaced 2 | * Platforms are spaced 2 Units apart from each other, and the side platforms are 3 Units away from the invisible walls. | ||
* Players spawn on the centers of the side platforms, 9 KUs apart. | * Players spawn on the centers of the side platforms, 9 KUs apart. | ||
* Kirby can't reach the top platform from the floor with a single jump. | * Kirby can't reach the top platform from the floor with a single jump. | ||
|- | |- | ||
!Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | !Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | ||
| 17 long, | | 17 long, 10 high | ||
| '''Sides:''' 5 long, 3 high | | '''Sides:''' 5 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1. | * Unlocked by reaching Fighters Rank 1. | ||
* Two platforms extend from the invisible walls at the same elevation | * Two platforms extend from the invisible walls at the same elevation | ||
* Platforms are spaced 7 | * Platforms are spaced 7 Units apart. | ||
* Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 | * Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 Units apart. | ||
* Kirby can reach the platforms from the floor with a single jump. | * Kirby can reach the platforms from the floor with a single jump. | ||
|- | |- | ||
!Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | !Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | ||
| 22 long, | | 22 long, 11 high | ||
| '''Sides:''' 3 long, 6 high<br>'''Center:''' 4 long, 3 high | | '''Sides:''' 3 long, 6 high<br>'''Center:''' 4 long, 3 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 1. | * Unlocked by reaching Fighters Rank 1. | ||
* An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout. | * An inverse-triangle platform layout where the center is lowest, somewhat like Smash's Town and City stage's initial layout. | ||
* Platforms are spaced 2 | * Platforms are spaced 2 Units apart from each other with a 3 Unit vertical gap, and the side platforms are 4 Units away from the invisible walls. | ||
* Players spawn below the ends of the side platforms, | * Players spawn below the ends of the side platforms, Units apart. If Yo-Yo were to Gazer Spiral(28B) when a match starts, he'll rise and stop on the platform. | ||
* Kirby can reach the center platform from the floor with a single jump. | * Kirby can reach the center platform from the floor with a single jump. | ||
|- | |- | ||
!Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) | !Coo's Forest[[File:KF2_Stage_CoosForest.png|320px]] [[File:KF2_Stage_CoosForest_Visual.png|320px]](Recreation) | ||
| | | 22 long, 8 high | ||
| '''Sides:''' 3 long, 3/6 high<br>'''Center:''' 4 long, 3/6 high | | '''Sides:''' 3 long, 3/6 high<br>'''Center:''' 4 long, 3/6 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 25. | * Unlocked by reaching Fighters Rank 25. | ||
* A three-layer layout with six platforms on that rest at two different elevations. | * A three-layer layout with six platforms on that rest at two different elevations. | ||
* Platforms are spaced 4 | * Platforms are spaced 4 Units apart are 2 Units from the invisible walls. The higher platforms are 3 Units above the lower ones, which are 3 Units above the floor. | ||
* Players spawn on the centers of the low side platforms. | * Players spawn on the centers of the low side platforms. | ||
* Kirby can reach the lower three platforms from the floor with a single jump. | * Kirby can reach the lower three platforms from the floor with a single jump. | ||
|- | |- | ||
!Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) | !Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) | ||
| | | 23 long, 11 high | ||
| '''Left:''' 2 long, 6 high<br>'''Others:''' 4 long, 3/6 high | | '''Left:''' 2 long, 6 high<br>'''Others:''' 4 long, 3/6 high | ||
| | | | ||
* Unlocked by reaching Fighters Rank 3. | * Unlocked by reaching Fighters Rank 3. | ||
* A unique three-layer layout where the leftmost platform is the only one 2 | * A unique three-layer layout where the leftmost platform is the only one 2 Units long. The higher platforms are 2 Units above the lower ones, which are 3 Units above the floor and are both 4 Units long. | ||
* The center platforms are spaced 7 | * The center platforms are spaced 7 Units apart, and the leftmost platform is 3 apart from the left center platform and stops at the left invisible wall. The rightmost platform is next to (and above) the right center platform and is 2 Units from the right invisible wall. | ||
* Players spawn below the centers of the center platforms 10 | * Players spawn below the centers of the center platforms 10 Units away. | ||
* Kirby can reach the lower platforms from the floor with a single jump. | * Kirby can reach the lower platforms from the floor with a single jump. | ||
|- | |- | ||
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|- | |- | ||
!Waddle Dee Train Tracks[[File:KF2_Stage_WaddleDeeTrainTracks.png|320px]] [[File:KF2_Stage_WaddleDeeTrainTracks_Visual.png|320px]](Recreation) | !Waddle Dee Train Tracks[[File:KF2_Stage_WaddleDeeTrainTracks.png|320px]] [[File:KF2_Stage_WaddleDeeTrainTracks_Visual.png|320px]](Recreation) | ||
| 21 long, | | 21 long, 11 high | ||
| '''Left:''' 3 long, 4 high<br>'''Right:''' 3 long, 2 high | | '''Left:''' 3 long, 4 high<br>'''Right:''' 3 long, 2 high | ||
| | | | ||
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|- | |- | ||
!Haldera Volcano[[File:KF2_Stage_HalderaVolcano.png|320px]] [[File:KF2_Stage_HalderaVolcano_Visual.png|320px]](Recreation) | !Haldera Volcano[[File:KF2_Stage_HalderaVolcano.png|320px]] [[File:KF2_Stage_HalderaVolcano_Visual.png|320px]](Recreation) | ||
| | | 26 long, 6-8 high | ||
| '''Center:''' 4 long, 4 high<br> | | '''Center:''' 4 long, 4 high<br> | ||
| | | | ||
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|- | |- | ||
!Bubbly Clouds[[File:KF2_Stage_BubblyClouds.png|320px]] [[File:KF2_Stage_BubblyClouds_Visual.png|320px]](Recreation) | !Bubbly Clouds[[File:KF2_Stage_BubblyClouds.png|320px]] [[File:KF2_Stage_BubblyClouds_Visual.png|320px]](Recreation) | ||
| | | 23 long, 9 high | ||
| '''Sides:''' 4 long, 3 high<br> | | '''Sides:''' 4 long, 3 high<br> | ||
| | | | ||
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|- | |- | ||
!Dedede Arena[[File:KF2_Stage_DededeArena.png|320px]] [[File:KF2_Stage_DededeArena_Visual.png|320px]](Recreation) | !Dedede Arena[[File:KF2_Stage_DededeArena.png|320px]] [[File:KF2_Stage_DededeArena_Visual.png|320px]](Recreation) | ||
| | | 25 long, 11 high | ||
| '''Left and Right sides:''' 3.5 long, 4 high<br>'''Center:''' 8 long, 3 high | | '''Left and Right sides:''' 3.5 long, 4 high<br>'''Center:''' 8 long, 3 high | ||
| | | | ||
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|- | |- | ||
!Dyna Blade's Nest[[File:KF2_Stage_DynaBladesNest.png|320px]] [[File:KF2_Stage_DynaBladesNest_Visual.png|320px]](Recreation) | !Dyna Blade's Nest[[File:KF2_Stage_DynaBladesNest.png|320px]] [[File:KF2_Stage_DynaBladesNest_Visual.png|320px]](Recreation) | ||
| 17 long, | | 17 long, 13 high | ||
| '''None'''<br> | | '''None'''<br> | ||
* Unlocked by reaching Fighters Rank 42. | * Unlocked by reaching Fighters Rank 42. | ||
|- | |- | ||
!Gigavolt[[File:KF2_Stage_Gigavolt.png|320px]] [[File:KF2_Stage_Gigavolt_Visual.png|320px]](Recreation) | !Gigavolt[[File:KF2_Stage_Gigavolt.png|320px]] [[File:KF2_Stage_Gigavolt_Visual.png|320px]](Recreation) | ||
| | | 24 long, 13 high | ||
| '''None:''' | | '''None:''' | ||
| | | | ||
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|- | |- | ||
!Jambastion Entrance[[File:KF2_Stage_JambastionEntrance.png|320px]] [[File:KF2_Stage_JambastionEntrance_Visual.png|320px]](Recreation) | !Jambastion Entrance[[File:KF2_Stage_JambastionEntrance.png|320px]] [[File:KF2_Stage_JambastionEntrance_Visual.png|320px]](Recreation) | ||
| | | 23 long, 11 high | ||
| '''Left and Right:''' 4 long, 5 high<br>'''Center:''' 2 long, 3 high | | '''Left and Right:''' 4 long, 5 high<br>'''Center:''' 2 long, 3 high | ||
| | | | ||
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|- | |- | ||
!The Empyrean[[File:KF2_Stage_TheEmpyrean.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !The Empyrean[[File:KF2_Stage_TheEmpyrean.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
| 21 long, | | 21 long, 11 high | ||
| '''None''' | | '''None''' | ||
| | | | ||
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|- | |- | ||
!Fountain of Dreams[[File:KF2_Stage_FountainofDreams.png|320px]] [[File:KF2_Stage_FountainofDreams_Visual.png|320px]](Recreation) | !Fountain of Dreams[[File:KF2_Stage_FountainofDreams.png|320px]] [[File:KF2_Stage_FountainofDreams_Visual.png|320px]](Recreation) | ||
| 21 long, | | 21 long, 11 high | ||
| '''None''' | | '''None''' | ||
| | | | ||
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|- | |- | ||
!Stage of Destined Rivals[[File:KF2_Stage_StageofDestinedRivals.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !Stage of Destined Rivals[[File:KF2_Stage_StageofDestinedRivals.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
| 21 long, | | 21 long, 11 high | ||
| '''None''' | | '''None''' | ||
| | | | ||
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|- | |- | ||
!Stage of the Partners[[File:KF2_Stage_StageofthePartners.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | !Stage of the Partners[[File:KF2_Stage_StageofthePartners.png|320px]] [[File:KF2_Stage_StageofDestinedEmpyreanPartners_Visual.png|320px]](Recreation) | ||
| 21 long, | | 21 long, 11 high | ||
| '''None''' | | '''None''' | ||
| | | | ||
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|- | |- | ||
!Training[[File:KF2_Stage_Training.png|320px]] [[File:KF2_Stage_Training_Visual.png|320px]](Recreation) | !Training[[File:KF2_Stage_Training.png|320px]] [[File:KF2_Stage_Training_Visual.png|320px]](Recreation) | ||
| 19 long, | | 19 long, 11 high | ||
| '''None'''<br> | | '''None'''<br> | ||
| | | |
Revision as of 14:59, 29 September 2020
Introduction
This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).
Measurement Accuracy
Each grid square in the below visualizations (under each Stage screenshot) is roughly one Kirby long and tall, so they're called Kirby Units (or KUs). I measured length by having 2 Kirbys play leap frog, counting every leap, and I measured height with normal full jumps (A held, or simply [A]) which raise Kirby's vertical position by 3 squares (from 1 to 4), Beetle's Spiral Horn(8B) raises by 4 (1-5) and Yo-Yo's Gazer Spiral(28B) raises by 6 (1-7). Using these three let me test how high platforms were, and how high the ceilings are in comparison, where possible. For stages like Stage of Destined Rivals, where Yo-Yo 28B doesn't reach the ceiling, I had Beetle fly to the top of the screen, as 1 KU, and compared how big the gap between him and Yo-Yo was (if the gap was 1 KU big, 7+1+1 = 9, so the ceiling is 9 KUs above the floor).
- Kirby(pink): Sits in the left-most spot on each stage.
- Keeby(yellow): Sits in the middle spot on each stage.
- Cyan: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below.
- Red: Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Blue: Solid floors/walls/ceilings. Projectiles *can* bounce off of them, and you *can* bonk your head on them from below. Only seen as walls or ceilings on Haldera Volcano, Castle Lololo, and Dedede Arena.
- Green: Solid floors/walls/ceilings, like blue surfaces, but are half-as long/tall as normal squares. Only seen as walls or ceilings on Haldera Volcano and Dedede Arena.
- Lime: Spawn points. In teams, your teammate spawns 1 square behind you, closer to the edge of the screen.
Stages (Individual)
Stages (Table)
All numbers are in Kirby Units (KUs). Green Gardens is 19 Kirbys long and 9 tall, with platforms 3 Kirbys long and 2 high(4 for the center platform). Kirby's full jump raises him 3 KUs, meaning he can jump to any platform that's 3 (or less) KUs above the floor he's on.
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighters Rank | Total Floor |
---|---|---|---|---|---|---|---|
Green Gardens | 19 | 9 | 3 | 2(sides), 4(center) | 9 | 1 | 28 |
Springy Hand Land | 17 | 7 | 5 | 3 | 10 | 1 | 27 |
Dried-up Sea | 22 | 9 | 3(sides), 4(center) | 6(sides), 3(center) | 12 | 1 | 32 |
Coo's Forest | 20 | 9 | 3(sides), 4(centers) | 3(lower), 6(higher) | 14 | 25 | 40 |
Gourmet Go Go | 25 | 9 | 2(left), 4(rest) | 5(sides), 3(center) | 10 | 3 | 39 |
Butter Building | 19 | 7 | 11 | 4 | 11 | 35 | 30 |
Waddle Dee Train Tracks | 21 | 8 | 3 | 4(left), 2(right) | 10 | 23 | 27 |
Factory Tour | 18 | 7 | 0 | 0 | 12 | 37 | 18 |
Haldera Volcano | 24 | 9 | 4 | 4 | 13 | 7 | 28 |
Castle Lololo | 19 | 9 | 4(sides), 5(center) | 3(sides), 6(center) | 9 | 14 | 57 |
Bubbly Clouds | 21 | 9 | 4 | 3 | 7 | 5 | 29 |
Dedede Arena | 23 | 9 | 3.5(sides), 8(center) | 4(sides), 3(center) | 10 | 29 | 31 |
Dyna Blade's Nest | 17 | 8 | 0 | 0 | 9 | 42 | 17 |
Gigavolt | 22 | 10 | 0 | 0 | 10 | 40 | 22 |
Jambastion Entrance | 25 | 11 | 4(sides), 2(centers) | 5(sides), 3(centers) | 12 | 49 | 37 |
The Empyrean | 21 | 9 | 0 | 0 | 17 | 72 | 21 |
Fountain of Dreams | 21 | 9 | 0 | 0 | 19 | 81 | 21 |
Stage of Destined Rivals | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 4 | 21 |
Stage of the Partners | 21 | 9 | 0 | 0 | 17 | Beat Story Chapter 5 | 21 |
Training | 19 | 9 | 0 | 0 | 11 | 1 | 19 |