Kirby Fighters 2/Archer: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
Line 11: Line 11:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Shot.png
|caption=
|caption=
|name=Shot<br>
|name=Shot<br>
Line 28: Line 28:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Snipe_Shot.png
|caption=
|caption=
|name=Snipe Shot<br>
|name=Snipe Shot<br>
Line 44: Line 44:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Magic_Star_Arrow.png
|caption=
|caption=
|name=Magic-Star Arrow<br>
|name=Magic-Star Arrow<br>
Line 60: Line 60:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Sharpshooter.png
|caption=
|caption=
|name=Sharpshooter<br>
|name=Sharpshooter<br>
Line 77: Line 77:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Sky_Shot.png
|caption=
|caption=
|name=Sky Shot<br>
|name=Sky Shot<br>
Line 93: Line 93:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Sky_Shot_Shower.png
|caption=
|caption=
|name=Sky-Shot Shower<br>
|name=Sky-Shot Shower<br>
Line 110: Line 110:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Arrow_Slash.png
|caption=
|caption=
|name=Arrow Slash<br>
|name=Arrow Slash<br>
Line 127: Line 127:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Leaping_Quiver.png
|caption=
|caption=
|name=Leaping Quiver<br>
|name=Leaping Quiver<br>
Line 144: Line 144:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Camouflage.png
|caption=
|caption=
|name=Camouflage<br>
|name=Camouflage<br>
Line 160: Line 160:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Hitman.png
|caption=
|caption=
|name=Hitman<br>
|name=Hitman<br>
Line 178: Line 178:
{{MoveData
{{MoveData
|imageSize= 250x250px
|imageSize= 250x250px
|image=KF2_Character_Move_Name.png
|image=KF2_Archer_Crawl.png
|caption=
|caption=
|name=Crawl<br>
|name=Crawl<br>
Line 189: Line 189:
  |attribute=  
  |attribute=  
  |description= *While "camouflaged," Archer can crawl slowly in either direction.
  |description= *While "camouflaged," Archer can crawl slowly in either direction.
* It's a very slow movement option, but Archer is the only character in the game who can move while crouching.
* It's a very slow movement option, but Archer is the only Archer in the game who can move while crouching.
}}
}}
}}
}}


==Combos==
==Combos==

Revision as of 10:32, 1 October 2020

KF2 Archer.png

Introduction

Archer (Unlocked at Fighters Rank 28)

Archer is a strong zoning character for the most part who also has a couple of options for close quarters combat. His long range zoning tools are Shot (5B), which can be charged to three different stages and aimed up or down, and Hitman (2B), a crouching version with less flexibility but faster startup. Archer can also antiair with Sky Shot (8B), although it only goes straight above him and cannot be aimed to the sides. At close range, Archer has one melee option with Arrow Slash (66B), which is relatively small for a dash move but pretty fast. One of his strongest options overall is Leaping Quiver (66 > j.B), which is a good midrange option when used from the ground and a strong long range pressure tool from platforms. While Archer has a pretty limited combo game, he is able to combo into and out of 66jB from certain ranges. He is also the only character in the game who can crawl, but it moves very slowly. Overall, Archer is a zoner with modest damage output and mediocre close range options, but he has a strong keep away game if he can set up, and good anti-zoning tools due to the speed of his projectiles.

Moveset

Shot
5B (Air OK)
Damage Startup Total Frames Attributes
12 - - -
  • Archer quickly fires an arrow straight in front in him.
  • The arrow can be crouched if it's fired from the ground.
Snipe Shot
5[B] (Air OK)
Damage Startup Total Frames Attributes
16 - - Transcendent
  • The medium charged version of Shot, Archer fires a stronger arrow that passes through hitboxes and enemies, dealing more damage than the uncharged version.
Magic-Star Arrow
5{B} (Air OK)
Damage Startup Total Frames Attributes
32 - - Transcendent
  • The full charge version of Shot, Archer fires a significantly more powerful arrow that still goes through hitboxes and enemies, dealing twice as much damage as the medium charge arrow.
Sharpshooter
8/2 during Shot (Air OK)
Damage Startup Total Frames Attributes
N/A - - -
  • For all three versions of Shot, Archer can angle the arrow up or down by holding the direction.
  • When the arrow is released, Archer will continue aiming in that direction if he fires more arrows; you can still aim the arrows, but by default you will continue to aim in that direction rather than returning to neutral.
Sky Shot
8B (Air OK)
Damage Startup Total Frames Attributes
20 - - -
  • Archer fires an arrow straight up into the air. It cannot be aimed left or right.
Sky-Shot Shower
8[B] (Air OK)
Damage Startup Total Frames Attributes
26, 22 (splash) - - -
  • The charged version of Sky Shot, Archer fires a charged arrow straight into the air above him.
  • While the arrow still cannot be angled left or right, the charged version releases four bolts of energy (2 on each side) that do nearly as much damage as the arrow itself and more damage than an uncharged arrow.
Arrow Slash
66B
Damage Startup Total Frames Attributes
20 (8, 12) - - -
  • Archer's only melee move, he dashes forward swinging twice, using an arrow as a sword.
  • Once started, the move is not cancellable, so both hits of the move will always come out.
Leaping Quiver
66 > j.B
Damage Startup Total Frames Attributes
26 (3x6, 8) - - -
  • Archer hovers in the air, firing four arrows diagonally down.
  • Leaping Quiver is Archer's most damaging move that doesn't need to be charged, and can be comboed into itself at some ranges.
Camouflage
2
Damage Startup Total Frames Attributes
N/A - - -
  • Archer crouches behind a fake bush or tree. It's functionally just a normal crouch, but it's cute.
Hitman
2B
Damage Startup Total Frames Attributes
10 - - -
  • While "camouflaged," Archer fires an arrow low to the ground that travels faster than Shot.
  • It can combo into a couple of other moves from close range.
  • While it does less damage than 5B, it comes out faster and moves faster across the screen.
Crawl
1/3
Damage Startup Total Frames Attributes
N/A - - -
  • While "camouflaged," Archer can crawl slowly in either direction.
  • It's a very slow movement option, but Archer is the only Archer in the game who can move while crouching.

Combos

  • 2B (close range) - 66B
  • 2B (close range) - j.66B

Hats

General
Controls
Stages
System
Characters
Sword
Bomb
Staff
Artist
Fighter
Yo-Yo
Beetle
Bell
Archer
Parasol
Cutter
Hammer
Beam
Wrestler
Ninja
Whip
Water
Bandana Waddle Dee
Gooey
Magolor
King Dedede
Meta Knight