Kirby Fighters 2/Stages: Difference between revisions
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* Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | * Three-platform triangular layout where the center is highest, similar to Smash's Battlefield stages. | ||
* Platforms are spaced 2 Units apart from each other, and the side platforms are 3 Units away from the invisible walls. | * Platforms are spaced 2 Units apart from each other, and the side platforms are 3 Units away from the invisible walls. | ||
* Players spawn on the centers of the side platforms, 9 | * Players spawn on the centers of the side platforms, 9 Units apart. | ||
* Kirby can't reach the top platform from the floor with a | * Kirby can't reach the top platform from the floor with a full jump. | ||
|- | |- | ||
!Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | !Springy Hand Land[[File:KF2_Stage_SpringyHandLand.png|320px]] [[File:KF2_Stage_SpringyHandLand_Visual.png|320px]](Recreation) | ||
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* Unlocked by reaching Fighters Rank 1. | * Unlocked by reaching Fighters Rank 1. | ||
* Two platforms extend from the invisible walls at the same elevation | * Two platforms extend from the invisible walls at the same elevation. | ||
* Platforms are spaced 7 Units apart. | * Platforms are spaced 7 Units apart. | ||
* Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 Units apart. | * Players spawn near the centers of the platforms, slightly closer to the center of the Stage, 10 Units apart. | ||
* Kirby can reach the platforms from the floor with a | * Kirby can reach the platforms from the floor with a full jump. | ||
|- | |- | ||
!Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | !Dried-up Sea[[File:KF2_Stage_DriedupSea.png|320px]] [[File:KF2_Stage_DriedupSea_Visual.png|320px]](Recreation) | ||
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* Platforms are spaced 4 Units apart are 2 Units from the invisible walls. The higher platforms are 3 Units above the lower ones, which are 3 Units above the floor. | * Platforms are spaced 4 Units apart are 2 Units from the invisible walls. The higher platforms are 3 Units above the lower ones, which are 3 Units above the floor. | ||
* Players spawn on the centers of the low side platforms. | * Players spawn on the centers of the low side platforms. | ||
* Kirby can reach the lower three platforms from the floor with a | * Kirby can reach the lower three platforms from the floor with a full jump. | ||
|- | |- | ||
!Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) | !Gourmet Go Go[[File:KF2_Stage_GourmetGoGo.png|320px]] [[File:KF2_Stage_GourmetGoGo_Visual.png|320px]](Recreation) |
Revision as of 10:11, 6 October 2020
Introduction
This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).
Key
Each grid square in the below visualizations is accurate in size to the game, but the Kirbys are similarly sized for visual clarity. The below statistics for each stage were taken from the game themselves (big thanks to firubii!)
- Kirby(pink and yellow): Sit in the two spawn points used in 1v1 matches.
- Kirby(blue and green): Blue sits in the third spawn point used in FFA matches (including 1v1v1s), and green sits in the fourth. Keep in mind who spawns where is decided at random. (verification TBD)
- Dots (darker pink and red): Left-side spawns for 2v2s. The teammate closer to the first port spawns closer to the center of the Stage than the other one (may be false, I'm unsure if the order is randomly decided).
- Dots (darker yellow and orange): Right-side spawns for 2v2s. The teammate closer to the first port spawns closer to the center of the Stage than the other one (may be false, I'm unsure if the order is randomly decided).
- White/Light Gray: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below by jumping.
- Dark Gray/Black (thin): Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Dark Gray/Black (square): Solid floors/walls/ceilings. Projectiles *can* bounce off of their sides, and you *can* bonk your head on them from below if jumping normally. They only serve as walls or ceilings on Factory Tour(ceiling), Haldera Volcano and Castle Lololo(both), and Dedede Arena(walls).
- Light Orange/Orange (square): Lava. Only on Haldera Volcano.
- 3v1 spawns may be added at a later date.
Stages (Individual)
Stages (Table)
All numbers are in Units. Green Gardens is 21 Units long and 11 tall, with platforms 3 Units long and 2 high(4 for the center platform). Kirby's full jump raises him ~3 Units, meaning he can jump to any platform that's 3 (or less) Units above the floor he's on.
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighters Rank | Total Floor |
---|---|---|---|---|---|---|---|
Green Gardens | 21 | 11 | 3 (all) | 2 (sides), 4 (center) | 9 | 1 | 30 |
Springy Hand Land | 17 | 10 | 5 (both) | 3 (both) | 10 | 1 | 27 |
Dried-up Sea | 22 | 11 | 3 (sides), 4 (center) | 6 (sides), 3 (center) | 12 | 1 | 32 |
Coo's Forest | 22 | 8 | 3 (sides), 4 (centers) | 3 (lower), 6 (higher) | 14 | 25 | 42 |
Gourmet Go Go | 23 | 11 | 2 (left), 4 (rest) | 5 (sides), 3 (center) | 10 | 3 | 37 |
Butter Building | 19 | 7 | 11 | 4 | 11 | 35 | 30 |
Waddle Dee Train Tracks | 21 | 11 | 3 (both) | 4 (left), 2 (right) | 10 | 23 | 27 |
Factory Tour | 18 | 7 | 0 | 0 | 12 | 37 | 18 |
Haldera Volcano | 26 | 6-8 | 4 | 3 | 13 | 7 | 22 |
Castle Lololo | 19 | 9 | 4 (sides), 5 (center) | 3 (sides), 6 (center) | 9 | 14 | 57 |
Bubbly Clouds | 23 | 9 | 4 (both) | 3 (both) | 7 | 5 | 31 |
Dedede Arena | 25 | 11 | 4 (sides), 9 (center) | 4 (sides), 3 (center) | 10 | 29 | 34 |
Dyna Blade's Nest | 17 | 13 | 0 | 0 | 9 | 42 | 17 |
Gigavolt | 24 | 13 | 0 | 0 | 10 | 40 | 24 |
Jambastion Entrance | 23 | 11 | 3 (sides), 2 (centers) | 4 (sides), 2 (centers) | 12 | 49 | 33 |
The Empyrean | 21 | 11 | 0 | 0 | 17 | 72 | 21 |
Fountain of Dreams | 21 | 11 | 0 | 0 | 19 | 81 | 21 |
Stage of Destined Rivals | 21 | 11 | 0 | 0 | 17 | Beat Story Chapter 4 | 21 |
Stage of the Partners | 21 | 11 | 0 | 0 | 17 | Beat Story Chapter 5 | 21 |
Training | 19 | 11 | 0 | 0 | 11 | 1 | 19 |
Stage Size Chart
This is a chart that displays the overall sizes of the different stages compared to each other in a visual form. Stages that share the same size are on top of each other, so if you can't see where a stage is, it's being covered by another. This isn't accounting for platforms or any kind of walls within the stage, so keep that in mind.