Kirby Fighters 2/Stages: Difference between revisions
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*Kirby(blue and green): Blue sits in the third spawn point used in FFA matches (including 1v1v1s), and green sits in the fourth. Keep in mind who spawns where is decided at random. (verification TBD) | *Kirby(blue and green): Blue sits in the third spawn point used in FFA matches (including 1v1v1s), and green sits in the fourth. Keep in mind who spawns where is decided at random. (verification TBD) | ||
*White/Light Gray: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below by jumping. | *White/Light Gray: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below by jumping. | ||
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*Dark Gray/Black (square): Solid floors/walls/ceilings. Projectiles *can* bounce off of their sides, and you *can* bonk your head on them from below if jumping normally. They only serve as walls or ceilings on Factory Tour(ceiling), Haldera Volcano and Castle Lololo(both), and Dedede Arena(walls). | *Dark Gray/Black (square): Solid floors/walls/ceilings. Projectiles *can* bounce off of their sides, and you *can* bonk your head on them from below if jumping normally. They only serve as walls or ceilings on Factory Tour(ceiling), Haldera Volcano and Castle Lololo(both), and Dedede Arena(walls). | ||
* | *For doubles spawns first team spawns to the left and right of pink kirby, and second team spawns to the left and right of yellow kirby | ||
*3v1 spawns may be added at a later date. | *3v1 spawns may be added at a later date. |
Latest revision as of 12:57, 1 December 2020
Introduction
This page is dedicated to the selectable Stages in Kirby Fighters 2. Below is a paragraph describing how these measurements were obtained, followed by a key to help players understand the grid-based recreations pictured under each individual Stage. Below that is a table that has each Stage, their length, height, platform length, platform height, gaps between player spawns, and unlock condition listed (all of which you can sort the table by).
Key
Each grid square in the below visualizations is accurate in size to the game, but the Kirbys are similarly sized for visual clarity. The below statistics for each stage were taken from the game themselves (big thanks to firubii!)
- Kirby(pink and yellow): Sit in the two spawn points used in 1v1 matches.
- Kirby(blue and green): Blue sits in the third spawn point used in FFA matches (including 1v1v1s), and green sits in the fourth. Keep in mind who spawns where is decided at random. (verification TBD)
- White/Light Gray: Invisible walls/ceilings. Projectiles can't bounce off of them, and you can't bonk your head on them from below by jumping.
- Dark Gray/Black (thin): Semi-solid floors (platforms), meaning they can be platdropped through by pressing down when standing on one.
- Dark Gray/Black (square): Solid floors/walls/ceilings. Projectiles *can* bounce off of their sides, and you *can* bonk your head on them from below if jumping normally. They only serve as walls or ceilings on Factory Tour(ceiling), Haldera Volcano and Castle Lololo(both), and Dedede Arena(walls).
- For doubles spawns first team spawns to the left and right of pink kirby, and second team spawns to the left and right of yellow kirby
- 3v1 spawns may be added at a later date.
Stages (Individual)
Stages (Table)
All numbers are in Units. Green Gardens is 21 Units long and 11 tall, with platforms 3 Units long and 2 high(4 for the center platform). Kirby's full jump raises him ~3 Units, meaning he can jump to any platform that's 3 (or less) Units above the floor he's on.
Stage name | Length | Height | Platform length | Platform height | Gap between player spawns | Unlocked at Fighters Rank | Total Floor |
---|---|---|---|---|---|---|---|
Green Gardens | 21 | 11 | 3 (all) | 2 (sides), 4 (center) | 9 | 1 | 30 |
Springy Hand Land | 17 | 10 | 5 (both) | 3 (both) | 10 | 1 | 27 |
Dried-up Sea | 22 | 11 | 3 (sides), 4 (center) | 6 (sides), 3 (center) | 12 | 1 | 32 |
Coo's Forest | 22 | 8 | 3 (sides), 4 (centers) | 3 (lower), 6 (higher) | 14 | 25 | 42 |
Gourmet Go Go | 23 | 11 | 2 (left), 4 (rest) | 5 (sides), 3 (center) | 10 | 3 | 37 |
Butter Building | 19 | 7 | 11 | 4 | 11 | 35 | 30 |
Waddle Dee Train Tracks | 21 | 11 | 3 (both) | 4 (left), 2 (right) | 10 | 23 | 27 |
Factory Tour | 18 | 7 | 0 | 0 | 12 | 37 | 18 |
Haldera Volcano | 26 | 6-8 | 4 | 3 | 13 | 7 | 22 |
Castle Lololo | 19 | 9 | 4 (sides), 5 (center) | 3 (sides), 6 (center) | 9 | 14 | 57 |
Bubbly Clouds | 23 | 9 | 4 (both) | 3 (both) | 7 | 5 | 31 |
Dedede Arena | 25 | 11 | 4 (sides), 9 (center) | 4 (sides), 3 (center) | 10 | 29 | 34 |
Dyna Blade's Nest | 17 | 13 | 0 | 0 | 9 | 42 | 17 |
Gigavolt | 24 | 13 | 0 | 0 | 10 | 40 | 24 |
Jambastion Entrance | 23 | 11 | 3 (sides), 2 (centers) | 4 (sides), 2 (centers) | 12 | 49 | 33 |
The Empyrean | 21 | 11 | 0 | 0 | 17 | 72 | 21 |
Fountain of Dreams | 21 | 11 | 0 | 0 | 19 | 81 | 21 |
Stage of Destined Rivals | 21 | 11 | 0 | 0 | 17 | Beat Story Chapter 4 | 21 |
Stage of the Partners | 21 | 11 | 0 | 0 | 17 | Beat Story Chapter 5 | 21 |
Training | 19 | 11 | 0 | 0 | 11 | 1 | 19 |
Stage Size Chart
This is a chart that displays the overall sizes of the different stages compared to each other in a visual form. Stages that share the same size are on top of each other, so if you can't see where a stage is, it's being covered by another. This isn't accounting for platforms or any kind of walls within the stage, so keep that in mind.