Kirby Fighters 2/Bell: Difference between revisions
No edit summary |
|||
Line 6: | Line 6: | ||
Bell is a copy ability with high damage and great defense that will leave your opponent's ears ringing! His special Bell Block allows him to counter enemy attacks, and his Quick Finale covers most of the screen, making Bell a truly dangerous foe. | Bell is a copy ability with high damage and great defense that will leave your opponent's ears ringing! His special Bell Block allows him to counter enemy attacks, and his Quick Finale covers most of the screen, making Bell a truly dangerous foe. | ||
==Gameplan== | |||
With Bell, you want to mix up your zoning with twin tinker, change the speeds and the angles the back bell goes, and switch between front and back to mix them up. | |||
You want to not only just spam twin tinker | |||
Use the other moves! Jab is good for mix-ups! Down B is good to catch people dodging and anti-airing them! Quick Finale is a great move to throw from time to time since it will push the opponent away but be careful when doing so. | |||
Be aggressive and Defensive. | |||
Don't be afraid of doing stuff, remember Bell block is very good. | |||
Bell takes a lot of time to be good at and requires you to have a 1000 IQ galaxy brain. (Just imagine all of the Twitter clips). | |||
==Moveset== | ==Moveset== |
Revision as of 19:22, 10 April 2021
Introduction
Bell (Unlocked at Fighters Rank 37)
Bell is a copy ability with high damage and great defense that will leave your opponent's ears ringing! His special Bell Block allows him to counter enemy attacks, and his Quick Finale covers most of the screen, making Bell a truly dangerous foe.
Gameplan
With Bell, you want to mix up your zoning with twin tinker, change the speeds and the angles the back bell goes, and switch between front and back to mix them up. You want to not only just spam twin tinker Use the other moves! Jab is good for mix-ups! Down B is good to catch people dodging and anti-airing them! Quick Finale is a great move to throw from time to time since it will push the opponent away but be careful when doing so. Be aggressive and Defensive. Don't be afraid of doing stuff, remember Bell block is very good.
Bell takes a lot of time to be good at and requires you to have a 1000 IQ galaxy brain. (Just imagine all of the Twitter clips).
Moveset
Ring Ding 5B (Air OK) So you got hit and now are getting mixed up So you got hit and now are getting mixed up
|
---|
Ring-ding-dong 5B repeatedly (Air OK) We straight up doing ya Dong We straight up doing ya Dong
|
---|
Ding Finale 2B during Ring-ding-dong 9/10 Bellers recommend to not use this move a lot 9/10 Bellers recommend to not use this move a lot
|
---|
Quick Finale
[8]2B |
---|
Sting-ding 2B Don't roll in... Don't roll in...
|
---|
Twin Tinker 66B (Air OK) This move has some tech. This move has some tech.
|
---|
Tinker Melody 5[B] The Croc shield break incident The Croc shield break incident
|
---|
Bell Block L/R (Air OK) Go ahead, hit it, since you wanna act like a ding dong Go ahead, hit it, since you wanna act like a ding dong
|
---|