EN-Eins Perfektewelt/Kati: Difference between revisions
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== Background == | == Background == | ||
"A German little girl who went missing. | |||
She was somehow protected in Tibet and now sets out on a new journey wielding a strange wand." | |||
== Introduction == | == Introduction == | ||
Kati is an unusual character | Kati is an unusual character, that while sounding weak on paper, is among the strongest characters in the game. Kati has good range on most of her normals, allowing her to play well from a distance and get good whiff punishes. Making this stronger is she has ways to convert off most of her attacks, including her '''22X''' due to her '''EX j.214''' being a fantastic move for combos. Furthermore, her '''22A''' is fully invincible and is fast, and leads to full combos, giving her one of the strongest reversals in the game. This does come with flaws though, as she has some of the slowest movement in the game and the worst defense rating. Additionally, her neutral is flawed, as while she has very good buttons, similar to Sai she can struggle at dealing with projectiles and characters better at zoning, and unlike Sai, doesn't have as many tools to get in quickly. Still, she's a character who has good pressure while being hard to pressure against, and a strong combo game to support it. | ||
*Armor Ratio = 1.050 (Lowest Defense) | *Armor Ratio = 1.050 (Lowest Defense) | ||
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'''Pros''' | '''Pros''' | ||
*Strong pokes that lead to conversions | *Strong pokes that lead to conversions | ||
* | *Decent mixups | ||
*Can convert into full damage at any part of the screen | *Can convert into full damage at any part of the screen | ||
* | *Strongest reversal in the game | ||
*Can | *Can block out of her dashes, meaning you can't check her dash | ||
*Best girl don't @ me | *Best girl don't @ me | ||
'''Cons''' | '''Cons''' | ||
* | *Slow movement | ||
* | *Can struggle in neutral when her opponent is out of range of her pokes | ||
*Bad defense rating | *Bad defense rating | ||
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| advHit = +0 | | advHit = +0 | ||
| advBlock = +0 | | advBlock = +0 | ||
| description = | | description = Lower 5A similar to Sai's. While it has less vertical range than most, it has better horizontal range. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -4 | | advHit = -4 | ||
| advBlock = -4 | | advBlock = -4 | ||
| description = | | description = Same as 5A with more recovery. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -4 | | advHit = -4 | ||
| advBlock = -4 | | advBlock = -4 | ||
| description = | | description = Very long ranged 5AAA but won't ever be used. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -8 | | advHit = -8 | ||
| advBlock = -8 | | advBlock = -8 | ||
| description = Has a lot of range | | description = Has a lot of range but it's a perfect chain ender so there's little reason to use it. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -3 | | advHit = -3 | ||
| advBlock = -5 | | advBlock = -5 | ||
| description = | | description = One of the best pokes in the game. Goes incredibly far, is completely safe except at point blank, and confirms into combos consistently. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -5 | | advHit = -5 | ||
| advBlock = -7 | | advBlock = -7 | ||
| description = | | description = Pulls Kati forwards. Great combo filler as it puts her in range to get good conversions after a '''5B'''. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -4 | | advHit = -4 | ||
| advBlock = -8 | | advBlock = -8 | ||
| description = Bad finisher, shouldn't be used. | | description = Bad finisher, shouldn't ever be used. | ||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = -9 | | advBlock = -9 | ||
| description = | | description = Decent anti-air button and combo tool. Kati dashes forward slightly before swinging up so that can throw off your spacing. | ||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = -8 | | advBlock = -8 | ||
| description = Pretty good, as it comes out relatively fast for a 5CC and isn't that weak either. | | description = Pretty good, as it comes out relatively fast for a 5CC and isn't that weak either. Her main midscreen ender without meter. Groundbounces, and can actually be comboed off in the corner. | ||
}} | }} | ||
}} | }} | ||
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| advHit = 0 | | advHit = 0 | ||
| advBlock = 0 | | advBlock = 0 | ||
| description = Pretty typical 2A. | | description = Pretty typical 2A. Good for abare and starting combos. | ||
}} | }} | ||
}} | }} | ||
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| advHit = -2 | | advHit = -2 | ||
| advBlock = -4 | | advBlock = -4 | ||
| description = | | description = Another fantastic poke. This move is huge and can catch a lot of players stand blocking. While harder to confirm than 5B, this is still a great starter and has some safe buffers. It's also completely safe on block. | ||
}} | }} | ||
}} | }} | ||
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| guard = Low | | guard = Low | ||
| startup = 11 | | startup = 11 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -11 | ||
| description = | | description = Kati does a short slide along the ground. Doesn't low profile as hard as other sweeps and despite being a slide, the range isn't amazing. It's unsafe at all ranges but if spaced well enough some characters may not be able to punish it. At longer ranges it doesn't knockdown and is minus on hit. | ||
}} | }} | ||
}} | }} | ||
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|guard = High | |guard = High | ||
|startup = 4 | |startup = 4 | ||
|advHit = | |advHit = VB | ||
|advBlock = | |advBlock = VB | ||
|description = | |description = Mediocre air jab, exclusively used for air to air. | ||
}} | }} | ||
}} | }} | ||
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|advHit = VB | |advHit = VB | ||
|advBlock = VB | |advBlock = VB | ||
|description = | |description = Decent jump-in but generally outclassed by '''j.C'''. | ||
}} | }} | ||
}} | }} | ||
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|advHit = VB | |advHit = VB | ||
|advBlock = VB | |advBlock = VB | ||
|description = | |description = Incredibly good aerial. Huge jump heavy with decent speed. Good as an air to air and for jump ins. | ||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = -5 | | advBlock = -5 | ||
| description = Has full armor during startup, making it a scary move for opponents. Launches so it leads to good combos. | | description = Has full armor during startup, making it a scary move for opponents. Can be used in frame traps or to bait the opponent into doing an option. Being only -5 on block means it's relatively safe to throw out too. Launches so it leads to good combos. | ||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = -9 | | advBlock = -9 | ||
| description = Decent overhead that leads to alright combos. However, | | description = Decent overhead that leads to alright combos. However, it can't be canceled into from any other moves and isn't very safe on block. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = The closest thing Kati has to a projectile. Reaches far and can be used for many different purposes depending on the version used. | | description = The closest thing Kati has to a projectile. Kati makes her wand extend. Reaches far and can be used for many different purposes depending on the version used. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 800 | | damage = 800 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = -16 | ||
| advBlock = | | advBlock = -21 | ||
| description = ::* | | description = ::*Hits the opponent without doing anything else. | ||
::*Best version for neutral play, as it reaches decently far and won't put you in a bad situation if it's blocked from a distance | |||
::*Still not a great move as projectiles will go through it while you're recovering, often leading to her getting counter hit | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 900 | | damage = 900 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = +0 | ||
| advBlock = | | advBlock = -11 | ||
| description = ::* | | description = ::*Kati extends the wand and then pulls it. | ||
::*Pulls opponent to her on hit, and pulls her to the opponent on block. | |||
::*Can be used for some gimmicks when it hits due to it being +0 (throwing immediately, dping). | |||
::*Dangerous to use in neutral since you're pulling yourself right to the opponent if they block while minus | |||
::*Can be used in a few super confirms for slightly higher damage over '''236C'''. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 600 x 2 | | damage = 600 x 2 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -19/-47 | ||
| description = ::* | | description = ::*Kati pulls the wand and follows it up with a smack. | ||
::*Used as a combo ender for some meterless combos and to set up super cancels. | |||
::*If its blocked, it'll beat people who mash after the first hit since Kati is invincible between the first and second hit, meaning it'll beat invincible moves. However, the second hit can be reflectored. | |||
::*It's also incredibly unsafe if the second hit is simply blocked. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 900 x 4 | | damage = 900 x 4 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -9 | ||
| description = ::* | | description = ::*Kati extends the wand and makes it extra big. | ||
::*Can be used to make an otherwise unsafe blockstring or dp safe | |||
::*Wallsplats, but this isn't very useful since Kati gets pushed back so far from the opponent. | |||
::*Has use in a few combos since it can be used for a good amount of corner carry, but Kati has better options | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = | | description = Kati spins with her wand, hitting the opponent multiple times. Has occasional use as a combo ender but is more used for extending combos. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 1000 | | damage = 1000 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = -2 | ||
| advBlock = - | | advBlock = -6 | ||
| description = ::* | | description = ::*Kati swings her wand once | ||
::*Has little use in her moveset, isn't a good combo ender, can't extend combos, and '''214C''' or '''22X''' are better for confirming into supers | |||
::*Can be used to end a block string to ensure you're safe | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = B | | version = B | ||
| header = no | | header = no | ||
| damage = 700 x 2 | | damage = 700 x 2 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -7 | ||
| description = ::* | | description = ::*Kati swings her wand twice | ||
::*Launches, and can be linked into '''2A''' for extended albeit difficult combos in both midscreen and corner | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = C | | version = C | ||
| header = no | | header = no | ||
| damage = 600 x 3 | | damage = 600 x 3 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -12 | ||
| description = ::* | | description = ::*Kati swings her wand three times, dealing the most damage | ||
::*Can't link into '''2A''' like '''214B''' | |||
::*Canceled into supers for some combos, but isn't used much otherwise | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = EX | | version = EX | ||
| header = no | | header = no | ||
| damage = 1000 x 6 | | damage = 1000 x 6 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -15 | ||
| description = | | description = Kati hits a pose then swings her wand 5 times before slamming the opponent into the ground. | ||
::* | ::*Kati's best combo ender in longer combos when '''22 EX''' would drop. | ||
::*If comboed into a launched opponent when the max gravity scaling has already been reached, the opponent will fall to the ground before the final hit, meaning it counts as OTG. It isn't techable but it means you get less knockdown time | |||
}} | |||
{{AttackData-EE | |||
| version = j.A | |||
| damage = 800 | |||
| guard = Low/High | |||
| startup = 10 | |||
| advHit = VB | |||
| advBlock = VB | |||
| description = ::*Kati spins in the air, jumping up slightly | |||
::*Stays in place, removing all her aerial momentum | |||
::*Has use for cross up mixups but not much else | |||
}} | |||
{{AttackData-EE | |||
| version = j.B | |||
| header = no | |||
| damage = 800 | |||
| guard = Low/High | |||
| startup = 10 | |||
| advHit = KD | |||
| advBlock = VB | |||
| description = ::*Kati spins in the air, jumping a little higher | |||
::*Goes slightly forwards, helping her cross up mixups | |||
}} | |||
{{AttackData-EE | |||
| version = j.C | |||
| header = no | |||
| damage = 800 | |||
| guard = Low/High | |||
| startup = 10 | |||
| advHit = KD | |||
| advBlock = VB | |||
| description = ::*Kati spins in the air, jumping the highest of the '''j.214X''' series. | |||
::*Flies very far forwards, can be used similarly to Sai's '''214C''' as a tool to get in | |||
::*Can't really be used for cross ups like the other two since it goes so far | |||
}} | |||
{{AttackData-EE | |||
| version = j.EX | |||
| header = no | |||
| damage = 800 x 5 | |||
| guard = Low/High | |||
| startup = 7 | |||
| advHit = KD | |||
| advBlock = VB | |||
| description = Kati spins around 5 times, normally hitting 3 times. One of her most important moves. | |||
::*Often combined with a '''22C''' or '''22B''' to extend combos, since if comboed off them she will reach the ground and recover before the opponent can, allowing her to link into a normal | |||
::*Can also be used after a '''22A''' reversal to get a full combo off it. | |||
::*Can be canceled into after a blocked DP to not only be safe, but be PLUS. This allows her to extend pressure and combined with it leading to a full combo on hit is part of why wakeup DP is incredibly threatening with Kati. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| header = no | | header = no | ||
| description = | | description = Kati's DP. One of the better DPs in the game thanks to '''214EX''' existing, leads to some of her strongest combos, her main combo ender, and a good reversal. | ||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
| version = A | | version = A | ||
| damage = 1200 | | damage = 1200 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -26 | ||
| description = ::* | | description = ::*Her fastest DP. Mainly used as a wake-up option | ||
::*Used in a few combos to cancel into '''214 EX''' | |||
::*On hit can be canceled into '''j.214EX''' to get a combo out of it | |||
::*On block can be canceled into '''j.214EX''' to be plus. | |||
::*Her only meterless DP that is fully invincible. | |||
::*Surprisingly hard to punish even when not canceled into a safe EX move | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 800 x 2 | | damage = 800 x 2 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -26 | ||
| description = ::* | | description = ::*Her least used version of the DP, albeit still useful | ||
::*Used in combos that allow her to switch sides, and in a few niche corner combos | |||
::*Used as a combo ender in a few combos | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 700 x 3 | | damage = 700 x 3 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = = 30 | ||
| description = ::* | | description = ::*Main version for combos | ||
::*Not as good as a reversal due to it having little invincibility | |||
::*Can be canceled into '''214 EX''' for strong combos, used frequently for this purpose | |||
::*Her main meterless combo ender | |||
::*Also surprisingly hard to punish | |||
::*Good for extending pressure by canceling into '''j.214EX''' since you have tons of time to hit confirm. | |||
}} | }} | ||
{{AttackData-EE | {{AttackData-EE | ||
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| header = no | | header = no | ||
| damage = 1000 x 4 + 800 + 200 | | damage = 1000 x 4 + 800 + 200 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -36 | ||
| description = | | description = Kati brings them up to the air with her spinning wand, then slams them back to the ground and kicks them away. | ||
::* | ::*Her highest damaging EX move, used as a combo ender for combos that aren't too long, mainly combos that use '''236B''' or '''236C''' | ||
::*Can't be used for any extended combos since it only takes a tiny bit of gravity scaling for it to drop | |||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = N/A | | advBlock = N/A | ||
| description = | | description = An ok throw. Launches the opponent fairly far from her, but not too far. | ||
}} | }} | ||
}} | }} | ||
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| advHit = KD | | advHit = KD | ||
| advBlock = N/A | | advBlock = N/A | ||
| description = | | description = A pretty good air grab. Kati grabs the opponent and slams them down to the ground. Keeps her close to the opponent and gives her a mixup. | ||
}} | }} | ||
}} | }} | ||
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| damage = 800 | | damage = 800 | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = - | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = - | ||
| description = | | description = Typical standing reflector. Leads to fairly bad '''5A''' combos. Has better combos in corner. | ||
}} | }} | ||
}} | }} | ||
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| damage = 600 | | damage = 600 | ||
| guard = N/A | | guard = N/A | ||
| startup = | | startup = - | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = - | ||
| description = | | description = Actually leads to better combos than her standing reflector, starting with '''5A''' or '''5B'''. | ||
}} | }} | ||
}} | }} | ||
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| damage = 700 | | damage = 700 | ||
| guard = N/A | | guard = N/A | ||
| startup = | | startup = - | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = - | ||
| description = | | description = One of the worst jumping reflectors, only leads to a combo starting with '''5A''' or '''5B'''. | ||
}} | }} | ||
}} | }} | ||
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| damage = 1000 | | damage = 1000 | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -10 | ||
| description = | | description = Slightly worse than average dash attack, not very active and only has an average amount of range. However due to her unique dash she can take advantage of it. Used in a couple combos but not many. | ||
}} | }} | ||
}} | }} | ||
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|image=EE Kati A+B+C 1.png | |image=EE Kati A+B+C 1.png | ||
|image2=EE Kati A+B+C 2.png | |image2=EE Kati A+B+C 2.png | ||
|caption2=Kati | |caption2=Kati smash! | ||
|data= | |data= | ||
{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = 1800 + 4000 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 5 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -12 | ||
| description = | | description = Kati shoots an eye projectile out of her wand, locking the opponent in place while she jumps up, increasing the size of the wand and slams the opponent. | ||
::* | ::*The only level 3 in the game you can combo off of, although the scaling applied makes it not really worth it. The combos you get off it also aren't great. | ||
::*Since it's only two hits comboing into her level 3 increases the damage scaling so much that it's not worth using. | |||
::*Can be used as a reversal as it comes out just as fast as her '''22A''' or '''22 EX''' but it's a high price to pay if it doesn't hit. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = 2800 x 2 | ||
| guard = | | guard = Low/High | ||
| startup = | | startup = 10 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -32 | ||
| description = | | description = Kati goes into a runner's starter stance before dashing forward, hitting the opponent twice. After hitting the opponent, she does her victory pose. | ||
::* | ::*One of the worst Kanzen Shinsatsus, incredibly unsafe on block, even more so than others. | ||
::*Doesn't do a particularly high amount of damage or allow you to combo off of it to make up for it | |||
}} | }} | ||
}} | }} | ||
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'''Neutral''' | '''Neutral''' | ||
Kati has strong neutral thanks to her different tools. '''5B''' and '''2B''' are great pokes at midscreen, and both lead to combos, although she needs to be close to the opponent to get her more damaging combos. '''236X''' is also functionally a poke, with each of their different functions having different risks. '''5C''' is a good anti-air range wise, although it doesn't do much besides leaving her plus. She can also take advantage of being able to block out of her forward dash to gain ground on the opponent. On occasion a '''j.214C''' can be used to quickly reach the opponent, but this is risky. '''j.C''' is also a very strong landing aerial, as well as a good air to air one, making it useful in neutral situations too. Overall she has decent neutral that requires very good balancing of her tools to avoid being punished. | |||
'''Combo Game''' | '''Combo Game''' | ||
Kati has ok combo game. While she can get good combos from any part of the screen, her combos aren't quite as damaging as other members of the cast, although it's nothing to scoff at. Her main combos involve either canceling '''236B''' or '''236C''' into '''22D''', or canceling '''22C''' into '''j.214 EX''' to extend the combo. Her combos all give a good amount of corner carry, and while it may not be Sai levels where she gets instant corner, it's more than average. In corner, she can use '''214B''' to get stronger combos and better damage. Overall, her combo game, while slightly lacking damage wise, has strong corner carry and many ways to access her good combos. | |||
'''Offensive Pressure''' | '''Offensive Pressure''' | ||
Kati has ok pressure, with good ways to mix the opponent and some ways to make her pressure safe. Kati has an overhead with her '''6C''', which can lead to some fairly damaging combos. Combined with '''2B''' and '''2C''', her lows, she has strong ways to mix the opponent. She can also use '''5[C]''' to catch mashing opponents due to its armor. '''5[C]''' leads to some of her strongest and most carrying combos, making it very scary, as well as being safe on block in most situations. Finally, she can use '''214A''' to make an otherwise unsafe block somewhat safe, although it's still punishable if the opponent reacts quickly enough. This makes her pressure, while not the best, still pretty good. | |||
'''Okizeme''' | '''Okizeme''' | ||
Kati has above average oki, with once again, her two lows and high making her a threat to block against. '''5[C]''' against a knocked down opponent is also strong, as it'll be mash on wakeup and invincible moves (assuming it isn't a command grab), and even if it's blocked it's fairly safe. She can also add in her throw as an additional mixup. This comes together to give her pretty good okizeme, albeit nothing to overwhelming. | |||
'''Reversal Options''' | '''Reversal Options''' | ||
Kati has one of the best reversal options in the game in the form of '''22A'''. '''22A''', while not being the fastest reversal in the game, is still pretty fast, and is relatively hard to punish for a DP. On hit, she can cancel it into '''j.214 EX''' to get a combo afterwards, making it dangerous to get hit by. '''22B''' and '''22C''' have less invincibility than their startup, making them not so good reversal options unfortunately. '''22 EX''' comes out the same frame as '''22A''' while being more unsafe and dealing less damage than a combo after '''22A''' with '''j.214 EX''', making it somewhat pointless to use as a reversal. Kati can also use her level 3 as a risky reversal option, and while it comes out fast for a level 3 and has full invincibility, it's not really worth using due to the cost of using it. | |||
'''Overview''' | '''Overview''' | ||
Overall, Kati is a bizarre character that has many strong tools that require good knowledge of how they work to be able to use her at her highest potential. She does very well in every part of the game with the slight exception of neutral game. This comes together to make a stronger member of the cast. | |||
'''Other Resources''' | '''Other Resources''' | ||
*[https://youtu.be/MJ7WtTVsWQc Kati Combo Video] | |||
== Combos == | == Combos == | ||
'''Midscreen Combos''' | '''Midscreen Combos''' | ||
5A > 5B > 5BB > 5C > 5CC | |||
5A > 5B > 5BB > 236C | |||
5A > 5B > 5BB > 214C | |||
5A > 5B > 5BB > 22C | |||
5A > 5B > 5BB > 214B > 2A > 22C | |||
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 236C | |||
6C > 5A > 5B > 5BB > 236C | |||
5[C] > 5CC > 5A > 5B > 5BB > 236C | |||
5[C] > j.A > j.B > land > 66X | |||
5[C] > j.A > j.B > land > j.A > j.B > j.C | |||
5[C] > j.A > j.B > land > 5A > 5B > 5BB > 236C | |||
5A > 5B > 5BB > 236B > 22D | |||
5A > 5B > 5BB > 214C > 22D | |||
5A > 5B > 5BB > 214C > 236D > Double jump forwards > j.C > 2C | |||
5A > 5B > 5BB > 22C > j.214D > 5A > 5B > 5BB > 22B | |||
5A > 5B > 5BB > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 22C | |||
6C > 5A > 5B > 5BB > 236C > 214D | |||
5[C] > j.A > j.B > land > 5A > 5B > 5BB > 236C > 214D | |||
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 236C | |||
5A > 5B > 5BB > 22C > j.214D > 5A > 5B > 5BB > 236C > 214D | |||
5A > 5B > 5BB > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 236C > 214D | |||
6C > 5A > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 236C > 214D | |||
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 236C > 214D | |||
A+B+C > 5A > 5B > 5BB > 236C | |||
'''Corner Combos''' | '''Corner Combos''' | ||
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 22C | |||
5A > 5B > 5BB > 214B > 2A > 5AA > 2A > 5B > 5BB > 22C | |||
6C > 5A > 5AA > 5A > 5B > 5BB > 22C | |||
5[C] > j.A > j.B > 66X > 5A > 5B > 5BB > 5C > 5CC | |||
5[C] > j.A > j.B > land > j.A > j.B > j.C > 2A > 2A > 2B > 22A | |||
5[C] > j.A > j.B > land > j.A > j.B > j.C > 2A > 2A > 2B > 22A > 214D | |||
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 22B > j.214D > 5A > 5B > 22A> 214D | |||
6C > 5A > 5B > 5BB > 22B > j.214D > 5A > 5B > 22A > 214D | |||
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 5B > 22A > 214D | |||
A+B+C > 5A > 5B > 5BB > 22C | |||
== Frame Data == | == Frame Data == | ||
<br>'''KD''' - Knockdown | <br>'''KD''' - Knockdown | ||
<br>'''VB''' - Variable | <br>'''VB''' - Variable | ||
<br>'''*UV''' - | <br>'''*UV''' - value(s) marked with "'''?'''" in the table is/are unverified | ||
<br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''" | <br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''" | ||
<br>'''N/A''' - not applicable | |||
<br>'''WB''' - wall bounce | |||
<br>'''WS''' - wall splat/stick | |||
<br>'''GB''' - ground bounce | |||
| Frames | Frame Advantage | | | Frames | Frame Advantage | | ||
Attack | Total | Startup | On Hit | On Block | Notes | Attack | Total | Startup | On Hit | On Block | Notes | ||
'''Universal Mechanics''' --------------------------------------- | |||
4/5/6+A+B | | 4/5/6+A+B | 25 | 5 | KD | N/A | | ||
j.4/5/6+A+B | | j.4/5/6+A+B | VB | 4 | KD | N/A | | ||
5+B+C/D | | 5+B+C/D | 36 | 7 | KD | -2 | | ||
c.B+C/D | | c.B+C/D | 36 | 7 | KD | N/A | | ||
j.B+C/D | | j.B+C/D | 36 | 6 | KD | N/A | | ||
66X | 32 | 7 | WS | -10 | | |||
'''Normals''' --------------------------------------- | '''Normals''' --------------------------------------- | ||
5A | 15 | 4 | +0 | +0 | | 5A | 15 | 4 | +0 | +0 | | ||
5AA | | 5AA | 19 | 4 | -4 | -4 | | ||
5AAA | | 5AAA | 19 | 4 | -4 | -4 | | ||
5AAAA | | 5AAAA | N/A | 4 | -8 | -8 | | ||
5B | | 5B | 27 | 9 | -3 | -5 | | ||
5BB | | 5BB | N/A | 7 | -5 | -7 | | ||
5BBB | | 5BBB | N/A | 7 | -4 | -8 | | ||
5C | | 5C | 35 | 11 | KD | -9 | | ||
5CC | | 5CC | N/A | 6 | GB | -8 | | ||
c.A | 15 | 4 | +0 | +0 | | c.A | 15 | 4 | +0 | +0 | | ||
c.B | | c.B | 25 | 7 | -2 | -4 | | ||
c.C | | c.C | 40 | 11 | KD | -11 | | ||
j.A | | j.A | VB | 4 | VB | VB | | ||
j.B | | j.B | VB | 6 | VB | VB | | ||
j.C | | j.C | VB | 9 | VB | VB | | ||
'''Command Normals''' --------------------------------------- | '''Command Normals''' --------------------------------------- | ||
5[C] | | 5[C] | 47 | 24 | KD | -5 | | ||
6C | | 6C | 43 | 23 | GB | -9 | | ||
'''Specials''' --------------------------------------- | '''Specials''' --------------------------------------- | ||
236+A | | 236+A | 44 | 9 | -16 | -21 | | ||
236+B | | 236+B | 47 | 9 | -0 | -11 | | ||
236+C | | 236+C | 50 | 9 | KD | -19/-47| | ||
214+A | | 214+A | 31 | 10 | -2 | -6 | | ||
214+B | | 214+B | 45 | 10 | KD | -7 | | ||
214+C | | 214+C | 62 | 10 | KD | -12 | | ||
j.214+A | | j.214+A | VB | 10 | VB | VB | 11F landing lag | ||
j.214+B | | j.214+B | VB | 10 | KD | VB | 15F landing lag | ||
j.214+C | | j.214+C | VB | 10 | KD | VB | 19F landing lag | ||
22+A | | 22+A | 46 | 5 | KD | -26 | 7F invincible | ||
22+B | | 22+B | 51 | 7 | KD | -26 | 6F invincible | ||
22+C | | 22+C | 57 | 9 | KD | -30 | 4F invincible | ||
'''EX, Supers''' --------------------------------------- | |||
236+D | | 236+D | 44 | 9 | WS | -8 | 8F invincible | ||
214+D | | 214+D | 95 | 7 | KD | -15 | 6F invincible | ||
j.214+D | | j.214+D | VB | 7 | KD | VB | 6F invincible, 5F landing lag | ||
22+D | | 22+D | 57 | 5 | KD | -36 | 7F invincible | ||
A+B+C | | A+B+C | 32 | 5 | GB | -12 | 8F invincible | ||
A+B+D | | A+B+D | 75 | 10 | KD | -32 | 10F invincible | ||
== Trivia == | == Trivia == | ||
*I | * The German girl who was possessed by Mycale in the events of ABK/AA. | ||
== Arcade Story == | |||
*Opening | |||
Kati, a German little girl who went missing while going out, | |||
was somehow protected in the hinterland of Tibet, but instead of returning home to her parents | |||
she set out on a new journey wielding a strange wand after recovering from a debilitating condition. | |||
*VS Generic | |||
Uwaa, I won... | |||
*VS Sai | |||
Ah, mister long legs...? '''(*1)''' | |||
*VS Perfecti | |||
Are you okay? | |||
Hey, wait a moment... | |||
*First Interaction | |||
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared. | |||
Perfecti: | |||
So you are still alive... but why did you come to this place? | |||
Oh well... This must also be destiny. I will personally grant your soul salvation. | |||
*Second Interaction | |||
Valkyria: | |||
To think you could defeat the Perfecti Mycale... Was it the power of that wand's evil eye? | |||
However, this ends here. Accept your death archaic human. | |||
I am Valkyria, the one who brings death to the Old World. | |||
*Ending | |||
Kati: | |||
Perfecti-chan... no, Mycale-chan, wake up! | |||
Kati understands very well that Mycale-chan has been lonely for a long time. | |||
That's why I came to see you... and... I hope we can be friends. | |||
*'''Translation Notes''' | |||
:* '''(*1)''' 足長おじさん (ashinaga ojisan) (1) anonymous scholarship system for orphans whose parents have been killed in traffic accidents (from Daddy-Long-Legs, a 1912 novel by Jean Webster); (2) harvestman; daddy long-legs (arachnid of order Opiliones). Sai helped Kati (it's uncertain if he had something to do with either her being found safe in Tibet or her recovery from a weakened state), so they know each other and they use Japanese familiar terms when they speak to one another. Kati uses おじさん (oji-san) [old man; mister] for Sai so in Japanese this is a pun that has both the same meaning of "Daddy-Long-Legs" and "mister long-legs". Sai refers to Kati as お嬢ちゃん (ojou-chan) a familiar term from the polite お嬢さん (ojou-san) [young lady] usually translated as "missy" or "little lady". Both also have the meaning of uncle and daughter (not family related) respectively but using those terms would lead to confusion. | |||
{{Navbox-EE}} | {{Navbox-EE}} | ||
[[Category:EN-Eins Perfektewelt]] | [[Category:EN-Eins Perfektewelt]] |
Latest revision as of 03:14, 15 July 2022
Background
"A German little girl who went missing. She was somehow protected in Tibet and now sets out on a new journey wielding a strange wand."
Introduction
Kati is an unusual character, that while sounding weak on paper, is among the strongest characters in the game. Kati has good range on most of her normals, allowing her to play well from a distance and get good whiff punishes. Making this stronger is she has ways to convert off most of her attacks, including her 22X due to her EX j.214 being a fantastic move for combos. Furthermore, her 22A is fully invincible and is fast, and leads to full combos, giving her one of the strongest reversals in the game. This does come with flaws though, as she has some of the slowest movement in the game and the worst defense rating. Additionally, her neutral is flawed, as while she has very good buttons, similar to Sai she can struggle at dealing with projectiles and characters better at zoning, and unlike Sai, doesn't have as many tools to get in quickly. Still, she's a character who has good pressure while being hard to pressure against, and a strong combo game to support it.
- Armor Ratio = 1.050 (Lowest Defense)
- Forward Speed = 4.5 (Third Slowest)
- Backwards Speed = 3.5 (Second Slowest)
- Jump Startup = 4F (Second Slowest)
- Backdash Duration = 23F (Fourth Shortest)
Pros
- Strong pokes that lead to conversions
- Decent mixups
- Can convert into full damage at any part of the screen
- Strongest reversal in the game
- Can block out of her dashes, meaning you can't check her dash
- Best girl don't @ me
Cons
- Slow movement
- Can struggle in neutral when her opponent is out of range of her pokes
- Bad defense rating
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and minimum power level (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
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5AA
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5AAA
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5AAAA
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5B
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5BB
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5BBB
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5C
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5CC
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2A
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2B
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2C
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j.A
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j.B
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j.C
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Command Normals
昇天モルゲンシュテルン - Shouten Morgenstern
5[C] |
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圧砕モルゲンシュテルン - Assai Morgenstern
6C |
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Special Moves
制裁モルゲンシュテルン - Seisai Morgenstern
236+A/B/C/D |
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爆走カルーセル - Bakusou Karussell
214+A/B/C/D (Air OK!) |
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華麗ヴィルベル - Karei Wirbel
22+A/B/C/D |
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Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
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Air Throw
j.4/5/6+A+B |
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Reflectors
Standing Reflector
4/5/6+B+C/D |
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Crouching Reflector
1/2/3+B+C/D |
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Jumping Reflector
7/8/9+B+C/D |
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Dash Attack
66X
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Super Moves
兇眼モルゲンシュテルン - Kyougan Morgenstern
A+B+C |
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暴走ロコモーティヴ - Bousou Lokomotive
A+B+D |
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General Strategy
Neutral
Kati has strong neutral thanks to her different tools. 5B and 2B are great pokes at midscreen, and both lead to combos, although she needs to be close to the opponent to get her more damaging combos. 236X is also functionally a poke, with each of their different functions having different risks. 5C is a good anti-air range wise, although it doesn't do much besides leaving her plus. She can also take advantage of being able to block out of her forward dash to gain ground on the opponent. On occasion a j.214C can be used to quickly reach the opponent, but this is risky. j.C is also a very strong landing aerial, as well as a good air to air one, making it useful in neutral situations too. Overall she has decent neutral that requires very good balancing of her tools to avoid being punished.
Combo Game
Kati has ok combo game. While she can get good combos from any part of the screen, her combos aren't quite as damaging as other members of the cast, although it's nothing to scoff at. Her main combos involve either canceling 236B or 236C into 22D, or canceling 22C into j.214 EX to extend the combo. Her combos all give a good amount of corner carry, and while it may not be Sai levels where she gets instant corner, it's more than average. In corner, she can use 214B to get stronger combos and better damage. Overall, her combo game, while slightly lacking damage wise, has strong corner carry and many ways to access her good combos.
Offensive Pressure
Kati has ok pressure, with good ways to mix the opponent and some ways to make her pressure safe. Kati has an overhead with her 6C, which can lead to some fairly damaging combos. Combined with 2B and 2C, her lows, she has strong ways to mix the opponent. She can also use 5[C] to catch mashing opponents due to its armor. 5[C] leads to some of her strongest and most carrying combos, making it very scary, as well as being safe on block in most situations. Finally, she can use 214A to make an otherwise unsafe block somewhat safe, although it's still punishable if the opponent reacts quickly enough. This makes her pressure, while not the best, still pretty good.
Okizeme
Kati has above average oki, with once again, her two lows and high making her a threat to block against. 5[C] against a knocked down opponent is also strong, as it'll be mash on wakeup and invincible moves (assuming it isn't a command grab), and even if it's blocked it's fairly safe. She can also add in her throw as an additional mixup. This comes together to give her pretty good okizeme, albeit nothing to overwhelming.
Reversal Options
Kati has one of the best reversal options in the game in the form of 22A. 22A, while not being the fastest reversal in the game, is still pretty fast, and is relatively hard to punish for a DP. On hit, she can cancel it into j.214 EX to get a combo afterwards, making it dangerous to get hit by. 22B and 22C have less invincibility than their startup, making them not so good reversal options unfortunately. 22 EX comes out the same frame as 22A while being more unsafe and dealing less damage than a combo after 22A with j.214 EX, making it somewhat pointless to use as a reversal. Kati can also use her level 3 as a risky reversal option, and while it comes out fast for a level 3 and has full invincibility, it's not really worth using due to the cost of using it.
Overview
Overall, Kati is a bizarre character that has many strong tools that require good knowledge of how they work to be able to use her at her highest potential. She does very well in every part of the game with the slight exception of neutral game. This comes together to make a stronger member of the cast.
Other Resources
Combos
Midscreen Combos
5A > 5B > 5BB > 5C > 5CC
5A > 5B > 5BB > 236C
5A > 5B > 5BB > 214C
5A > 5B > 5BB > 22C
5A > 5B > 5BB > 214B > 2A > 22C
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 236C
6C > 5A > 5B > 5BB > 236C
5[C] > 5CC > 5A > 5B > 5BB > 236C
5[C] > j.A > j.B > land > 66X
5[C] > j.A > j.B > land > j.A > j.B > j.C
5[C] > j.A > j.B > land > 5A > 5B > 5BB > 236C
5A > 5B > 5BB > 236B > 22D
5A > 5B > 5BB > 214C > 22D
5A > 5B > 5BB > 214C > 236D > Double jump forwards > j.C > 2C
5A > 5B > 5BB > 22C > j.214D > 5A > 5B > 5BB > 22B
5A > 5B > 5BB > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 22C
6C > 5A > 5B > 5BB > 236C > 214D
5[C] > j.A > j.B > land > 5A > 5B > 5BB > 236C > 214D
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 236C
5A > 5B > 5BB > 22C > j.214D > 5A > 5B > 5BB > 236C > 214D
5A > 5B > 5BB > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 236C > 214D
6C > 5A > 22B OR 22C (two hits) > j.214D > 5A > 5B > 5BB > 236C > 214D
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 236C > 214D
A+B+C > 5A > 5B > 5BB > 236C
Corner Combos
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 22C
5A > 5B > 5BB > 214B > 2A > 5AA > 2A > 5B > 5BB > 22C
6C > 5A > 5AA > 5A > 5B > 5BB > 22C
5[C] > j.A > j.B > 66X > 5A > 5B > 5BB > 5C > 5CC
5[C] > j.A > j.B > land > j.A > j.B > j.C > 2A > 2A > 2B > 22A
5[C] > j.A > j.B > land > j.A > j.B > j.C > 2A > 2A > 2B > 22A > 214D
5A > 5B > 5BB > 214B > 2A > 5B > 5BB > 22B > j.214D > 5A > 5B > 22A> 214D
6C > 5A > 5B > 5BB > 22B > j.214D > 5A > 5B > 22A > 214D
5[C] > j.A > j.B > land > j.A > j.B > j.214D > 5A > 5B > 22A > 214D
A+B+C > 5A > 5B > 5BB > 22C
Frame Data
KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Universal Mechanics --------------------------------------- 4/5/6+A+B | 25 | 5 | KD | N/A | j.4/5/6+A+B | VB | 4 | KD | N/A | 5+B+C/D | 36 | 7 | KD | -2 | c.B+C/D | 36 | 7 | KD | N/A | j.B+C/D | 36 | 6 | KD | N/A | 66X | 32 | 7 | WS | -10 | Normals --------------------------------------- 5A | 15 | 4 | +0 | +0 | 5AA | 19 | 4 | -4 | -4 | 5AAA | 19 | 4 | -4 | -4 | 5AAAA | N/A | 4 | -8 | -8 | 5B | 27 | 9 | -3 | -5 | 5BB | N/A | 7 | -5 | -7 | 5BBB | N/A | 7 | -4 | -8 | 5C | 35 | 11 | KD | -9 | 5CC | N/A | 6 | GB | -8 | c.A | 15 | 4 | +0 | +0 | c.B | 25 | 7 | -2 | -4 | c.C | 40 | 11 | KD | -11 | j.A | VB | 4 | VB | VB | j.B | VB | 6 | VB | VB | j.C | VB | 9 | VB | VB | Command Normals --------------------------------------- 5[C] | 47 | 24 | KD | -5 | 6C | 43 | 23 | GB | -9 | Specials --------------------------------------- 236+A | 44 | 9 | -16 | -21 | 236+B | 47 | 9 | -0 | -11 | 236+C | 50 | 9 | KD | -19/-47| 214+A | 31 | 10 | -2 | -6 | 214+B | 45 | 10 | KD | -7 | 214+C | 62 | 10 | KD | -12 | j.214+A | VB | 10 | VB | VB | 11F landing lag j.214+B | VB | 10 | KD | VB | 15F landing lag j.214+C | VB | 10 | KD | VB | 19F landing lag 22+A | 46 | 5 | KD | -26 | 7F invincible 22+B | 51 | 7 | KD | -26 | 6F invincible 22+C | 57 | 9 | KD | -30 | 4F invincible EX, Supers --------------------------------------- 236+D | 44 | 9 | WS | -8 | 8F invincible 214+D | 95 | 7 | KD | -15 | 6F invincible j.214+D | VB | 7 | KD | VB | 6F invincible, 5F landing lag 22+D | 57 | 5 | KD | -36 | 7F invincible A+B+C | 32 | 5 | GB | -12 | 8F invincible A+B+D | 75 | 10 | KD | -32 | 10F invincible
Trivia
- The German girl who was possessed by Mycale in the events of ABK/AA.
Arcade Story
- Opening
Kati, a German little girl who went missing while going out, was somehow protected in the hinterland of Tibet, but instead of returning home to her parents she set out on a new journey wielding a strange wand after recovering from a debilitating condition.
- VS Generic
Uwaa, I won...
- VS Sai
Ah, mister long legs...? (*1)
- VS Perfecti
Are you okay? Hey, wait a moment...
- First Interaction
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
Perfecti: So you are still alive... but why did you come to this place? Oh well... This must also be destiny. I will personally grant your soul salvation.
- Second Interaction
Valkyria: To think you could defeat the Perfecti Mycale... Was it the power of that wand's evil eye? However, this ends here. Accept your death archaic human. I am Valkyria, the one who brings death to the Old World.
- Ending
Kati: Perfecti-chan... no, Mycale-chan, wake up! Kati understands very well that Mycale-chan has been lonely for a long time. That's why I came to see you... and... I hope we can be friends.
- Translation Notes
- (*1) 足長おじさん (ashinaga ojisan) (1) anonymous scholarship system for orphans whose parents have been killed in traffic accidents (from Daddy-Long-Legs, a 1912 novel by Jean Webster); (2) harvestman; daddy long-legs (arachnid of order Opiliones). Sai helped Kati (it's uncertain if he had something to do with either her being found safe in Tibet or her recovery from a weakened state), so they know each other and they use Japanese familiar terms when they speak to one another. Kati uses おじさん (oji-san) [old man; mister] for Sai so in Japanese this is a pun that has both the same meaning of "Daddy-Long-Legs" and "mister long-legs". Sai refers to Kati as お嬢ちゃん (ojou-chan) a familiar term from the polite お嬢さん (ojou-san) [young lady] usually translated as "missy" or "little lady". Both also have the meaning of uncle and daughter (not family related) respectively but using those terms would lead to confusion.