|
|
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| |parryAdv = | | |parryAdv = |
| |hitAdv = | | |hitAdv = |
| |invul = | | |invul =Full,Throw |
| |description=(placeholder text) | | |description=(placeholder text) |
| }} | | }} |
Revision as of 08:14, 27 February 2023
Story
Kinnikuman Big Body is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar of one of the five evil Gods; in Big Body's case, he was possessed by the God of Strength, being the largest and physically strongest of the Fated Princes. Despite this, Big Body is notorious for being one of the biggest jobbers in the series, losing his one and only on-screen fight in a matter of seconds in order to hype up Kinnikuman Super Phoenix as a major antagonist (this is reflected by his low health in this game). This crushing defeat, without having thrown a single punch, have given him somewhat of a meme status and a bit of a cult following in Japan (the lack of reference material also meant Big Body is the only character in this game whose moveset was invented wholesale).
The authors eventually gave him his moment to shine in the revival, some 32 years later.
Gameplay
Big Body is the epitome of a glass cannon: He has simultaneously the lowest health as well as the highest damage rating in the game. This means he hits like a truck, only needing 2-3 good hits to take the round, but on the flipside, he himself can die in 2-3 combos from the average character. This lends itself to a very high-risk high-reward gameplan, where the smallest mistake from either side can be round-ending.
Contrary to a typical glass cannon archetype, Big Body is, well...a Big Body. This means a large hurtbox, and fairly slow buttons, which is somewhat at odds with the risky nature of his stats. His slow buttons often mean Big Body might have a harder time getting in and starting his pressure, and conversely, his large hurtbox means characters can often get Big Body-specific combos, In some cases even possibly TOD-ing him due to his low health.
Strengths |
Weaknesses
|
- Highest damage rating in the game.
- Solid natural combos.
- Versatile OTG options.
|
- Lowest health in the game.
- Large hurtbox.
- Buttons have below-average startup.
|
Character Stats
- Health: 800
- Damage rating: 16
- Size/weight: Super-large/Heavyweight
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Slow jab, but with above average range.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
16
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo.
|
|
A,A,A Powerful Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
Block/Parry
|
HS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,A,6A Powerful Impact
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
KD
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Very advantageous knockdown, guarantees a 2A, 236A, microwalk 623A or dash 8A OTG.
|
|
A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
32
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo. Further combos into (Medium Stun) T.
|
|
A,4A,A Powerful Quick Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo.
|
|
A,4A,6A Powerful Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo, such that if it connects as part of this string, it will knock down. This move has a very slow recovery, and as a result it is impossible to combo from the heavy stun if it hits raw, and no OTGs are guaranteed if this move knocks down.
|
|
A,4A,A,6A Powerful Hammer
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
OTG
|
No
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Identical to 236A.
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,A Power Swing
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
6A,A,4A Power Hammer
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
OTG
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Identical to 236A.
|
|
6A,A,4A,A Power Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Identical to the last hit of the A,4A,6A string. It is a little inconsistent, but this hit can natural combo from the preceding 6A,A,4A.
|
|
6A,A,4A,6A Power Impact
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
KD
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Identical to 41236A.
|
|
46A
46A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
32
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combos into (Medium Stun) T.
|
|
46A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo. Further combos into (Medium Stun) T.
|
|
46A,4A,6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
Block/Parry
|
HS
|
-
|
No
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Natural combo. When used in the string, since this will hit on a medium-stunned opponent, it will knock down instead.
|
|
236A
236A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
OTG
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Overhead hammer punch that goes quite far.
|
|
236A,236A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
OTG
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Second punch. Natural combos from the first 236A for a knockdown.
|
|
236A,236A,236A Triple Hammer
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
HS
|
OTG
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Third and final punch. The whole string is technically a natural combo, as the first hit will heavy stun, the second hit will knock down, and the third hits OTG.
|
|
236A,214A Double Hammer
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
236A,41236A Hammer Impact
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
KD
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Same as standalone 41236A.
|
|
8A
8A Elbow Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
KD
|
OTG
|
No
|
-
|
25/75
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
High-damage 8A, but with abysmal range. Usually, most knockdowns that guarantee this OTG requires a dash-up prior.
|
|
2A
2A McEnroe
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
KD
|
SKD,OTG
|
No
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Slow 2A that knocks down on hit. Guaranteed 2A or 623A OTG.
|
|
4A
4A Vader Attack
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
128
|
Block/Parry
|
KD
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Throw
|
Advantageous knockdown that allows for just about any OTG.
|
|
66A
66A Upper Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
44A
44A Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS
|
SKD
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214A
214A Headbutt
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Heavy-stunning move with slow recovery, such that following up on the heavy stun can be difficult.
|
|
41236A
41236A Front Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
80
|
Block/Parry
|
KD
|
-
|
No
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Very advantageous knockdown that allows any of Big Body's OTGs, though it leaves the opponent quite far such that a microdash is requried to get an 8A OTG.
|
|
623A
623A Football Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Slow-ish launcher but with a lot of range, causing a high launch. This move is also a strong OTG move, doing less damage than 8A but being much faster and with more range.
|
|
WRA
(While Running) A Shoulder Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/18
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
32
|
Block/Parry
|
MS
|
-
|
No
|
-
|
-
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full,Throw
|
(placeholder text)
|
|
Throws
T
DDT T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
Tech
|
KD
|
-
|
No
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A or 623A OTG.
|
|
66T
Chokeslam 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
160
|
Tech
|
KD
|
-
|
No
|
-
|
94/49
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46T
Arm Hold Shoulder Tackle 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
-
|
No
|
-
|
111/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
236T
Lift-Up Drop 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
Tech
|
KD
|
-
|
No
|
-
|
109/57
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
T
DDT T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
Tech
|
KD
|
-
|
No
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Bear Hug 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
-
|
No
|
-
|
115/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A or 623A OTG.
|
|
MST
Piledriver (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
N/A
|
KD
|
-
|
No
|
-
|
110/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A or 623A OTG.
|
|
MS236T
Power Bomb (Medium Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
N/A
|
HKD
|
-
|
No
|
-
|
136/68
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
HST
Powerful Lariat (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
N/A
|
KD
|
-
|
No
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A or 623A OTG.
|
|
HS236T
Doctor Bomb (Heavy Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
N/A
|
KD
|
-
|
No
|
-
|
139/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A or 623A OTG>
|
|
FBT
Superslow German Suplex (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
-
|
No
|
-
|
90/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FB214T
Pendulum Drop (From Behind) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
256
|
Tech
|
KD
|
-
|
No
|
-
|
104/69
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
AB66T
Airborne Canadian Backbreaker (Airborne) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
128
|
N/A
|
KD
|
-
|
No
|
-
|
80/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a guaranteed 2A, 623A, 236A or 8A OTG.
|
|
AB46T
Powerful Piledriver (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
160
|
N/A
|
KD
|
-
|
No
|
-
|
40/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A quick OTG, such as 623A, seems to be guaranteed after this sthrow.
|
|
RT
Powerslam (Runnjng) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
160
|
N/A
|
KD
|
Meter-Drain
|
No
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Piledriver (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
Tech
|
KD
|
-
|
No
|
-
|
100/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full, Throw
|
Uses the animation of the medium stun throw, meaning it similarly guarantees a 2A or 623A OTG.
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal side switch throw.
|
|
Specials
S
Powerful Knuckle S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
128
|
Block/Parry
|
KD
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Advantageous kncockdown, though it sends the opponent very far away. a 2A/623A/236A/8A OTG is possible, but will require a dash/run up.
|
|
8S
Powerful Fist 8S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
16
|
Block/Parry
|
Special
|
Meter Drain
|
No
|
MAX
|
-999/-300
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
Powerful Spine 8S,46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
64
|
N/A
|
Special
|
Meter Drain
|
No
|
-
|
0/-600
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Just frame link from the previous hit. Do the input almost immediately after the 8S input.
|
|
Powerful Double Fist 8S,46T,6T/4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
112
|
N/A
|
KD
|
-
|
No
|
-
|
0/600
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
This extension can be inputted as either 6T or 4T. The "failed" ender to the multi-part attack, dealing very low damage while giving a ton of meter for the opponent. The input for this extension deliberately overlaps with the input of the better ender, requiring precise inout so as not to get this ender.
|
|
True Powerful Double Fist 8S,46T,236T/214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
416
|
N/A
|
KD
|
-
|
No
|
-
|
0/-999
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
This extension can be inputted as either 236T or 214T. The "true" ender to this multi-part attack, dealing damage similar to the average character's super, while fully draining the opponent's meter. Provided that you can consistently get this extension, this works as a 3rd super of sorts for Big Body, albeit without the invuln properties. However, the just-frame for the 2nd extension and the input overlap with the other ender adds points of failure that results in this multi-part attack seldom see use.
|
|
66S
Powerful Tackle S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
32x3
|
Block/Parry
|
MSx3
|
-
|
No
|
3
|
-300/56x3
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Multi-hitting tackle. 1 hit will MS, 2 hits will HS, whereas 3 hits will launch.
|
|
46S
Powerful Backbreaker 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
Block/Parry
|
KD
|
-
|
No
|
2
|
-200/140
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Hitgrab.
|
|
236S
Powerful Spear 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
368
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
214S
Canadian Destroyer 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
384
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Guarantees 2A, 623A, 236A or 8A OTG.
|
|
41236S
Powerful Dragon Sleeper 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
384
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
63214S
Giant Swing 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
Tech
|
KD
|
-
|
No
|
5
|
-500/180
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
Powerful Swing 63214S,63214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
400
|
N/A
|
KD
|
-
|
No
|
-
|
0/262
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
Supers
41236A+S
Muscle Impact 41236A+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
496
|
Block/Parry
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full
|
Highly damaging strike super with abysmal range, to the point that doing the walking super buffer (i.e. inputting 41236, holding 6 for a few frames to microwalk, and then pressing A+S) would dramatically boost its range. Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
NR41236T+S
Maple Leaf Clutch (Near Ropes) 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
528
|
Tech
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
Full
|
Most damaging super in terms of raw damage. Guarantees a 2A, 623A, 236A or 8A OTG.
|
|
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