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| {{ColorGallery/Color|2| text=2 }} | | {{ColorGallery/Color|2| text=Anime (Brutal) }} |
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Revision as of 23:52, 29 April 2023
Story
Kinnikuman Super Phoenix is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar of one of the five evil Gods; in Super Phoenix's case, he was possessed by the God of Intelligence, using his great intellect to gain the upper-hand in his matches. Born as Phoenixman, he was a genius boy who lived in poverty on Planet Kinniku. He eventually grew to detest Kinnikuman, becoming intensely jealous of the latter's success despite his (perceived) stupidity and ineptitude, reasoning that he only got as far as he did in life due to his privileged birth. On his mother's deathbed, he learned about the incident at the hospital and that he may actually be the true heir to the Kinniku throne, and Phoenixman would soon become delusional to the point of internalizing this as a fact. This newfound conviction coincided with the God of Intelligence posessing him, and now reborn as Kinnikuman Super Phoenix, he is determined to claim what he sees as his true birthright, eventually serving as the final antagonist of the Scramble for the Throne arc (and the original anime/manga as a whole).
Gameplay
"If you just play S.Phoenix without comparing him to others, it's like playing VF" --NINLIA on Super Phoenix
Super Phoenix is a highly technical character with a sky-high skill ceiling. Being the boss character of Kinnikuman MGP2, Super Phoenix has a lot going for him: very high health, strong frame data, and a massive movelist giving him a lot of tools to work with. Owing to being a new addition to MGP2, Super Phoenix is heads and shoulders more complex than most of the cast, with optimized combos and confirms allowing for full conversions off of his jab, or juggles consistently doing upwards of 500 damage. Super Phoenix really has pretty much everything you would want out of a top tier MGP2 character, with few tangible downsides; perhaps his most notable weakness is his relatively high skill floor, and high execution requirements to play him optimally, especially as misinputs and combo drops can be punishing for Super Phoenix. His many varied tools can also lead to a sort of choice paralysis for a less experienced player; Super Phoenix has a tool or a confirm for any situation, but making those snap decisions can be challenging. To put it slightly dramatically, you need to be a bit of a genius yourself to get the most out of the genius fighter Super Phoenix.
Charging Animation
Super Phoenix is one of two characters to have a uniquely long recovery for meter charging. Whereas a tap-charge for most characters have 12 frames of recovery, Super Phoenix's tap-charge has 24 frames of recovery instead; this means that charge-cancelling moves with Super Phoenix would often lengthen its recovery, rather than reducing it. Practically the only time Super Phoenix would deliberately charge cancel is to go for a CCC combo, of which he does have a handful of. This longer charge animation does not really hinder Super Phoenix's status as a top tier, but adjusting to charge-cancelling being a non-option for Super Phoenix might take some getting used to, especially if coming from a character who extensively makes use of charge-cancelling for pressure and combos.
Strengths |
Weaknesses
|
- Tied for highest health in the game.
- Extensive strings to enact complex, layered pressure.
- 63214S allows conversions from "small" hits such as neutral A.
- Strong juggles that routinely do over 500 damage.
- Only character to have 3 supers.
|
- Long meter charge animation.
- High execution requirement to play optimally.
|
Character Stats
- Health: 1200
- Damage rating: 14
- Size/weight: Standard
- Movement speed: A
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
17
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
32
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,A Genius Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
No
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
25
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,6A Genius Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
34
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,6A,236A Genius Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
Special
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
7
|
20
|
-
|
-
|
-
|
-
|
Unique HS-esque hitstun, only doing 58f of hitstun even if it hits from behind.
|
|
A,A,236A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
31
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,236A,236A Genius Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
31
|
3
|
29
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
A,A,236A,236A,2A Genius Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
Special
|
-
|
No
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
5
|
27
|
-
|
-
|
-
|
-
|
Unique LS-like hitstun.
|
|
46A
46A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
13/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
5
|
29
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
59
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,A,6A Intelligent Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
5
|
50
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,A,2A Intelligent Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
45
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,A,2A,214A Intelligent Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
45
|
-
|
-
|
-
|
16-43 Throw
|
(placeholder text)
|
|
46A,A,2A,6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
34
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,A,2A,6A,236A Intelligent Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
Special
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
7
|
20
|
-
|
-
|
-
|
-
|
Does HS-like hitstun, like A,A,6A,236A, doing only 58f of hitstun.
|
|
46A,A,66A Intelligent Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
3
|
36
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
46A,214A Intelligent Combo VI
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
11
|
49
|
-
|
-
|
-
|
19-72 Throw
|
(placeholder text)
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
OTG
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
4
|
19
|
-
|
-
|
-
|
-
|
Strong button to punish teched throws, since this combos into neutral S.
|
|
4A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
LS
|
OTG
|
Yes
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
4
|
21
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,A Phoenix Combo I
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
59
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,6A Phoenix Combo II
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
4
|
40
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,6A,A Phoenix Combo III
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Block/Parry
|
HS
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
5
|
50
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,6A,4A Phoenix Combo IV
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
40
|
3
|
30
|
-
|
-
|
-
|
-
|
Cancel window is well before the move becomes active.
|
|
4A,A,6A,66A Phoenix Combo V
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
4
|
44
|
-
|
-
|
-
|
17-40 Throw
|
(placeholder text)
|
|
4A,A,6A,2A Phoenix Combo VI
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
45
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
4A,A,6A,2A,214A Phoenix Combo VII
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
45
|
-
|
-
|
-
|
16-43 Throw
|
(placeholder text)
|
|
8A
8A Double Knee Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
OTG
|
No
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
8
|
31
|
-
|
-
|
-
|
7-57 Throw
|
(placeholder text)
|
|
2A
2A Puffer Tornado
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
MS
|
-
|
Yes
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
45
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
66A
66A Jumping Knee Bash
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
58
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
18/36
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
44
|
-
|
-
|
-
|
16-39 Throw
|
(placeholder text)
|
|
44A
44A Skillful Technique
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
N/A
|
N/A
|
-
|
Yes
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
45 Total
|
-
|
-
|
-
|
8-13 Full,14-15 Strike
|
Evasive backsway "stance".
|
|
236A
236A Sidestep
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS
|
-
|
Yes
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
30
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
214A
214A Phoenix Sobat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
Block/Parry
|
HS
|
-
|
No
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
8
|
49
|
-
|
-
|
-
|
13-55 Throw
|
(placeholder text)
|
|
41236A
41236A Knee Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
HS
|
-
|
No
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
17
|
24
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
623A
623A Upper Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
Launch
|
-
|
No
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
36
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
421A
421A Spearhand Stance
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
LS
|
-
|
Yes
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
4
|
114
|
-
|
-
|
-
|
1-5 Full
|
Stance with some invuln, and a small, no-damage hitbox during the transition into the stance.
|
|
421A,6A Gotai Hakotsu-Shu
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14x2
|
Block/Parry
|
MSx2
|
-
|
Yes
|
-
|
33x2/61x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
19
|
33
|
-
|
-
|
-
|
-
|
16 frame gap between hits. If both hits connect, it will cause backturn HS hitstun.
|
|
WRA
(While Running) A Spinning Middle Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
56
|
Block/Parry
|
HS
|
-
|
No
|
-
|
62/42
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
30
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28
|
Block/Parry
|
MS
|
-
|
No
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
8
|
21
|
-
|
-
|
-
|
1-22 Full,23 Throw
|
(placeholder text)
|
|
Throws
T
Bulldogging Headlock T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
No
|
-
|
125/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Arm Whip 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
Tech
|
KD
|
-
|
No
|
-
|
65/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
Reverse Cross Armbar 214T,44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
N/A
|
KD
|
-
|
No
|
-
|
64/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Arm Breaker (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
No
|
-
|
135/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
MS214T
Tomoe Nage (Medium Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
42
|
N/A
|
Launch
|
-
|
No
|
-
|
74/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
Launching throw. Unlike most launching throws, this is a medium stun throw instead of a heavy stun throw, making it much easier to combo into.
|
|
Key Lock (Medium Stun) 214T,214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
-
|
No
|
-
|
144/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Scorpion Deathlock (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
No
|
-
|
155/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS214T
Canadian Backbreaker (Heavy Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
70
|
N/A
|
KD
|
-
|
No
|
-
|
80/32
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
Argentine Backbreaker (Heavy Stun) 214T,63214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
No
|
-
|
153/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Choke Sleeper (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
196
|
Tech
|
KD
|
-
|
No
|
-
|
117/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
FB214T
Pendulum Backbreaker (From Behind) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
-
|
No
|
-
|
129/69
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
AB46T
Powerful Monstrous Killing (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
-
|
No
|
-
|
65/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
NC66T
Avalanche-Style Double Arm Suplex (Near Corner) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
224
|
Tech
|
KD
|
Meter Drain
|
No
|
-
|
160/-200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-15
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Swing DDT (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
140
|
N/A
|
KD
|
Meter Drain
|
No
|
-
|
70/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Arm Breaker (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
No
|
-
|
135/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-15
|
-
|
-
|
1-33 Full,34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-15
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Phoenix Straight S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
98
|
Block/Parry
|
HS
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
31
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
8S
Flying Aerial Killing 8S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
98
|
Block/Parry
|
KD
|
-
|
No
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
38
|
9
|
49
|
-
|
-
|
-
|
1-3 Strike,10-85 Throw
|
(placeholder text)
|
|
66S
Screw Dropkick 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28x4
|
Block/Parry
|
MSx4
|
SKD
|
No
|
1
|
-100/20x4
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
22
|
34
|
-
|
-
|
-
|
1-2 Strike,3 Full,4-58 Throw
|
6 frame gap between each hit.
|
|
44S
Backwards Flying Vertical Drop 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
294
|
Tech
|
KD
|
-
|
No
|
3
|
-300/180
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
46S
Chicken Armscissors 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
154
|
Block/Parry
|
KD
|
-
|
No
|
2
|
-200/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
3
|
50
|
-
|
-
|
-
|
1-3 Strike,14-69 Throw
|
(placeholder text)
|
|
236S
Phoenix Stretch 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
308
|
Tech
|
KD
|
-
|
No
|
3
|
-300/196
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
214S
Phoenix Submission 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
322
|
Tech
|
KD
|
-
|
No
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
41236S
Phoenix Psycho Wave 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
14
|
Block/Parry
|
Special
|
Meter Drain
|
No
|
7
|
-700/-400
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
36
|
35
|
69 Total
|
-
|
-
|
-
|
1-3 Strike
|
Meter-draining projectile that scrambles the opponent's inputs on hit for 5 in-game seconds. Buttons are swapped as follows: left and right are swapped, up and down are swapped, A becomes S, S becomes G, G becomes T, T becomes A. Unique hit property, doing HS blockstun but only 27 frames of hitstun.
|
|
63214S
Ruthless Brutal Technique 63214S A lab monster's dream come true A lab monster's dream come true
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
28x2
|
Block/Parry
|
MSx2
|
-
|
Yes
|
1
|
-100/40x2
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
7
|
16
|
38
|
-
|
-
|
-
|
1-3 Strike
|
9 frame gap between hits. This move is the most practical application of MGP2's unique properties for cancellable specials. In MGP2, if a string is cancelled into a cancellable special, it can be cancelled back into the original string, with the special "replacing" a hit of the string. This move's fast startup allows it to combo from a lot of strings, and its two-hit nature means cancelling back into the string from either hit is possible, replacing 1 or 2 extensions of the string respectively. For example, with his A,A,6A,236A string, Super Phoenix can do A xx 63214S (1) xx 6A,236A, and he can also do A xx 63214S (2) xx 236A.
|
|
623S
Death Body Shoot 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
322
|
Tech
|
KD
|
-
|
No
|
3
|
-300/220
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-15
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
421S
Intelligence Piledriver 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Block/Parry
|
Special
|
-
|
No
|
3
|
-300/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
8
|
53
|
19
|
-
|
-
|
-
|
-
|
Counter-style move.
|
|
Supers
63214T+S
True Muscle Revenger 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
434
|
Tech
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-15
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
NR63214T+S
Choujin Cattle-Cleaving Sentence - Raging Ox (Near Ropes) 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
462
|
Tech
|
KD
|
-
|
No
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-15
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
623T+S
Muscle Inferno (Near Ropes) 623T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
280
|
Tech
|
KD
|
Meter Drain
|
No
|
9
|
-900/-300
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-15
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 4A xx S, 46A xx 214T, A,A,6A,236A, A,A xx 46T, 4A
Standard bnb. Punishes teched throws.
Colors
External Links