Kinnikuman Muscle Grand Prix 2/Buffaloman: Difference between revisions
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Line 22: | Line 22: | ||
|cons= | |cons= | ||
*''Very'' slow buttons. | *''Very'' slow buttons. | ||
*Highly meter-dependent for | *Highly meter-dependent for big damage. | ||
*Poor throw range. | *Poor throw range. | ||
*Large hurtbox. | *Large hurtbox. | ||
Line 82: | Line 82: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =26-31, 25-30 Sp, 22-43 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =3 | ||
|recovery = | |recovery =21 (25) | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv =-10 | ||
|hitAdv = | |hitAdv =±0 | ||
|invul = | |invul = | ||
|description=Very slow, but highly damaging jab. Despite this, this is still Buffaloman's fastest standard normal. | |description=Very slow, but highly damaging jab. Despite this, this is still Buffaloman's fastest standard normal. | ||
Line 114: | Line 114: | ||
|attribute =HS | |attribute =HS | ||
|property = | |property = | ||
|cancel = | |cancel =41-50 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =19 (23) | ||
|guardAdv = | |guardAdv =+8 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv =+12~36 | ||
|invul = | |invul = | ||
|description=Slow heavy-stunning follow-up to A, with a very distinct animation. | |description=Slow heavy-stunning follow-up to A, with a very distinct animation. | ||
*Not a natural combo; in fact, the gap is large enough that characters with faster jabs can interrupt this move. | *Not a natural combo; in fact, the gap is large enough that characters with faster jabs can interrupt this move. | ||
*Buffaloman can get a lot off of a heavy stun, and this is one of only two Buffaloman normals that heavy stun. Compared to 44A, this move is much easier to combo out of, so this follow-up still has some value for mix-ups/frametraps. | *Buffaloman can get a lot off of a heavy stun, and this is one of only two Buffaloman normals that heavy stun. Compared to 44A, this move is much easier to combo out of, so this follow-up still has some value for mix-ups/frametraps. | ||
*This move causes a unique heavy stun with only 58 frames of hitstun. | |||
}} | }} | ||
}} | }} | ||
Line 145: | Line 146: | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property = | ||
|cancel = | |cancel =55-60, 55-59 Sp, 34-72 KKD | ||
|cost = | |cost = | ||
|meterGain =4/13 | |meterGain =4/13 | ||
<!------------> | <!------------> | ||
|startup = | |startup =19 | ||
|active = | |active =3 | ||
|recovery = | |recovery =48 (52) | ||
|guardAdv = | |guardAdv =-21 | ||
|parryAdv = | |parryAdv =-37 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 175: | Line 176: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =22-27, 22-26 Sp, 19-39 KKD | ||
|cost = | |cost = | ||
|meterGain =29/53 | |meterGain =29/53 | ||
<!------------> | <!------------> | ||
|startup = | |startup =9 | ||
|active = | |active =3 | ||
|recovery = | |recovery =25 (29) | ||
|guardAdv = | |guardAdv =-14 | ||
|parryAdv = | |parryAdv =-14 | ||
|hitAdv = | |hitAdv =+10 | ||
|invul = | |invul = | ||
|description=Medium-stunning follow-up from 66A. | |description=Medium-stunning follow-up from 66A. | ||
*Mostly sees use as a combo filler from 66A prior to going for air throw, or, with meter, to go into 623S loops. | *Mostly sees use as a combo filler from 66A prior to going for air throw, or, with meter, to go into 623S loops. | ||
*On standing hit, the early cancel window on this move lets it combo into the next hit for a stun overflow knockdown, or into his medium stun throws. However, unlike most strikes that combo into a medium stun throw, this does ''not'' combo into his 214S special throw. | *On standing hit, the early-enough cancel window on this move lets it combo into the next hit for a stun overflow knockdown, or into his medium stun throws. However, unlike most strikes that combo into a medium stun throw, this does ''not'' combo into his 214S special throw. | ||
}} | }} | ||
}} | }} | ||
Line 205: | Line 206: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =21-31, 21-30 Sp, 16-38 KKD | ||
|cost = | |cost = | ||
|meterGain =29/53 | |meterGain =29/53 | ||
<!------------> | <!------------> | ||
|startup = | |startup =6 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 (31) | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv =-16 | ||
|hitAdv = | |hitAdv =+8 | ||
|invul = | |invul = | ||
|description=Next hit of the string, similarly doing medium stun on standing hit like 66A,A. | |description=Next hit of the string, similarly doing medium stun on standing hit like 66A,A. | ||
Line 235: | Line 236: | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =76-87 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =9 | ||
|recovery = | |recovery =49 (53) | ||
|guardAdv = | |guardAdv =-28 | ||
|parryAdv = | |parryAdv =-44 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 266: | Line 267: | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =76-86 | ||
|cost = | |cost = | ||
|meterGain =28/69 | |meterGain =28/69 | ||
<!------------> | <!------------> | ||
|startup = | |startup =28 | ||
|active = | |active =12 | ||
|recovery = | |recovery =44 (48) | ||
|guardAdv = | |guardAdv =-26 | ||
|parryAdv = | |parryAdv =-42 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =10-37 Throw | ||
|description=Typical 8A, being a slow OTG that goes airborne and doing nice damage. | |description=Typical 8A, being a slow OTG that goes airborne and doing nice damage. | ||
*In practice, this rarely sees use, due to Buffaloman's 236S OTG being more damaging and faster. | *In practice, this rarely sees use, due to Buffaloman's 236S OTG being more damaging and faster. | ||
Line 297: | Line 298: | ||
|attribute =MS | |attribute =MS | ||
|property =SKD,OTG | |property =SKD,OTG | ||
|cancel = | |cancel =36-66 KKD | ||
|cost = | |cost = | ||
|meterGain =11/37 | |meterGain =11/37 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =4 | ||
|recovery = | |recovery =36 (40) | ||
|guardAdv = | |guardAdv =-24 | ||
|parryAdv = | |parryAdv =-26 | ||
|hitAdv = | |hitAdv =-2 | ||
|invul =Throw | |invul =1-22 Throw | ||
|description=Low-profiling 2A that OTGs.A little on the slow side, but with respectable range. | |description=Low-profiling 2A that OTGs.A little on the slow side, but with respectable range. | ||
*As an OTG, this move is faster than 8A and 214A, but still slower than 236S. This still makes it Buffaloman's fastest meterless OTG, making it the best OTG possible after some knockdowns without spending meter. | *As an OTG, this move is faster than 8A and 214A, but still slower than 236S. This still makes it Buffaloman's fastest meterless OTG, making it the best OTG possible after some knockdowns without spending meter. | ||
Line 328: | Line 329: | ||
|attribute =HS | |attribute =HS | ||
|property = | |property = | ||
|cancel = | |cancel =40-66 KKD | ||
|cost = | |cost = | ||
|meterGain =33/61 | |meterGain =33/61 | ||
<!------------> | <!------------> | ||
|startup = | |startup =29 | ||
|active = | |active =4 | ||
|recovery = | |recovery =31 (35) | ||
|guardAdv = | |guardAdv =-5 | ||
|parryAdv = | |parryAdv =-21 | ||
|hitAdv = | |hitAdv =+6~39 | ||
|invul = | |invul = | ||
|description=Slow but very damaging heavy-stunning attack. Recovers a bit slowly, and with significant pushback such that nothing is guaranteed midscreen. | |description=Slow but very damaging heavy-stunning attack. Recovers a bit slowly, and with significant pushback such that nothing is guaranteed midscreen. | ||
Line 358: | Line 359: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel =53-65 KKD | ||
|cost = | |cost = | ||
|meterGain =17/29 | |meterGain =17/29 | ||
<!------------> | <!------------> | ||
|startup = | |startup =36 | ||
|active = | |active =5 | ||
|recovery = | |recovery =22 (26) | ||
|guardAdv = | |guardAdv =+3 | ||
|parryAdv = | |parryAdv =-13 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 388: | Line 389: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel =66-109 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =31 | ||
|active = | |active =3 | ||
|recovery = | |recovery =73 (77) | ||
|guardAdv = | |guardAdv =-46 | ||
|parryAdv = | |parryAdv =-62 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 418: | Line 419: | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =75-86 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =9 | ||
|recovery = | |recovery =49 (53) | ||
|guardAdv = | |guardAdv =-28 | ||
|parryAdv = | |parryAdv =-44 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 448: | Line 449: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =25-60, 30-59 Sp, 23-70 KKD | ||
|cost = | |cost = | ||
|meterGain =4/13 | |meterGain =4/13 | ||
<!------------> | <!------------> | ||
|startup = | |startup =5 | ||
|active = | |active =16 | ||
|recovery = | |recovery =48 (51) | ||
|guardAdv = | |guardAdv =-56 | ||
|parryAdv = | |parryAdv =-50 | ||
|hitAdv = | |hitAdv =-40 | ||
|invul =1-5 Strike | |invul =1-5 Strike | ||
|description=Defensive stance-style move. Starts up quite fast, and strike-invulnerable until the first active frame. | |description=Defensive stance-style move. Starts up quite fast, and strike-invulnerable until the first active frame. | ||
Line 478: | Line 479: | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property = | ||
|cancel = | |cancel =12-26, 24-25 Sp, 12-31 KKD | ||
|cost = | |cost = | ||
|meterGain =9/13 | |meterGain =9/13 | ||
<!------------> | <!------------> | ||
|startup = | |startup =8 | ||
|active = | |active =5 | ||
|recovery = | |recovery =16 (20) | ||
|guardAdv = | |guardAdv =+9 | ||
|parryAdv = | |parryAdv =-7 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
|description=Built-in launching follow-up to 41236A. Not a natural combo from 41236A, but as with other Buffaloman launchers, this is highly rewarding on hit. | |description=Built-in launching follow-up to 41236A. | ||
*Not a natural combo from 41236A, but as with other Buffaloman launchers, this is highly rewarding on hit, being able to set up 623S loops. | |||
}} | }} | ||
}} | }} | ||
Line 506: | Line 508: | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =41-90 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =30 | ||
|active = | |active =9 | ||
|recovery = | |recovery =49 (53) | ||
|guardAdv = | |guardAdv =-28 | ||
|parryAdv = | |parryAdv =-44 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 536: | Line 538: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =26/18 | |meterGain =26/18 | ||
<!------------> | <!------------> | ||
|startup = | |startup =14 | ||
|active = | |active =6 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-3 | ||
|parryAdv = | |parryAdv =-19 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 565: | Line 567: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property = | |property =SKD,OTG | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain = | |meterGain =42/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =8 | ||
|recovery = | |recovery =17 (21) | ||
|guardAdv = | |guardAdv =-9 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv =+13 | ||
|invul =Full,Throw | |invul =1-22 Full, 23 Throw | ||
|description=Generic wake-up sweep. | |description=Generic wake-up sweep. | ||
}} | }} | ||
Line 597: | Line 599: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/52 | |meterGain =100/52 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 627: | Line 629: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =90/47 | |meterGain =90/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 657: | Line 659: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =94/49 | |meterGain =94/49 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+20 | ||
|invul = | |invul = | ||
|description=Unique throw that stays same-side and leaves the opponent standing close to Buffaloman. | |description=Unique throw that stays same-side and leaves the opponent standing close to Buffaloman. | ||
Line 689: | Line 691: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =110/60 | |meterGain =110/60 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 719: | Line 721: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =118/60 | |meterGain =118/60 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 750: | Line 752: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =114/58 | |meterGain =114/58 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 781: | Line 783: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =110/50 | |meterGain =110/50 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 811: | Line 813: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =130/80 | |meterGain =130/80 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 841: | Line 843: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =130/55 | |meterGain =130/55 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 871: | Line 873: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =150/65 | |meterGain =150/65 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 901: | Line 903: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =90/60 | |meterGain =90/60 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 931: | Line 933: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =80/152 | |meterGain =80/152 | ||
<!------------> | <!------------> | ||
|startup = | |startup =14 | ||
|active = | |active =10 | ||
|recovery = | |recovery =34 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 962: | Line 964: | ||
|attribute =KD | |attribute =KD | ||
|property =Meter Drain | |property =Meter Drain | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =150/-200 | |meterGain =150/-200 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 993: | Line 995: | ||
|attribute =KD | |attribute =KD | ||
|property =Meter Drain | |property =Meter Drain | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =30/-100 | |meterGain =30/-100 | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active = | |active =23 | ||
|recovery = | |recovery =7 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 1,023: | Line 1,025: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =110/50 | |meterGain =110/50 | ||
<!------------> | <!------------> | ||
|startup = | |startup =39 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul =Full,Throw | |invul =1-33 Full, 34-40 Throw | ||
|description=Wake-up throw, mimicking the properties of (Medium Stun) T. Unfortunately, this also means it sends the opponent very far away if it connnects. | |description=Wake-up throw, mimicking the properties of (Medium Stun) T. Unfortunately, this also means it sends the opponent very far away if it connnects. | ||
}} | }} | ||
Line 1,056: | Line 1,058: | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+17~35 | ||
|invul = | |invul = | ||
|description=Universal Irish Whip, sending opponents running behind Buffaloman. | |description=Universal Irish Whip, sending opponents running behind Buffaloman. | ||
Line 1,085: | Line 1,087: | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+10 | ||
|invul = | |invul = | ||
|description=Universal side switch throw. | |description=Universal side switch throw. | ||
Line 1,112: | Line 1,114: | ||
|attribute =HS | |attribute =HS | ||
|property = | |property = | ||
|cancel = | |cancel =39-52 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/80 | |meterGain =-100/80 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =5 | ||
|recovery = | |recovery =18 (22) | ||
|guardAdv = | |guardAdv =+7 | ||
|parryAdv = | |parryAdv =-9 | ||
|hitAdv = | |hitAdv =+18~51 | ||
|invul = | |invul = | ||
|description=Forward-moving, high-damage heavy stun move, with a maximum range slightly further than one backdash away. | |description=Forward-moving, high-damage heavy stun move, with a maximum range slightly further than one backdash away. | ||
*The forward-moving nature of this move leaves Buffaloman very close to the opponent on hit or block. This makes it the heavy stun attack that leaves Buffaloman closest to the opponent on hit, allowing for the most consistent follow-ups. | *The forward-moving nature of this move leaves Buffaloman very close to the opponent on hit or block. This makes it the heavy stun attack that leaves Buffaloman closest to the opponent on hit, allowing for the most consistent follow-ups. | ||
*This move recovers relatively quickly for a heavy stun move, leaving Buffaloman very plus on hit or block, and safe even on parry. | |||
}} | }} | ||
}} | }} | ||
Line 1,142: | Line 1,145: | ||
|attribute =Launch | |attribute =Launch | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel =44-66 KKD | ||
|cost =3 | |cost =3 | ||
|meterGain =-300/155 | |meterGain =-300/155 | ||
<!------------> | <!------------> | ||
|startup = | |startup =16 | ||
|active = | |active =21 | ||
|recovery = | |recovery =27 (31) | ||
|guardAdv = | |guardAdv =-18 | ||
|parryAdv = | |parryAdv =-34 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Forward-moving launcher with range about 2 backdashes away. | |description=Forward-moving launcher with range about 2 backdashes away. | ||
*If the launcher hits late (i.e. by being used farther away), Buffaloman recovers close enough to the | *If the launcher hits late enough (i.e. by being used farther away), Buffaloman recovers close enough to the launched opponent to pick up the juggle with A. | ||
*If the move connects too early, Buffaloman recovers too far away that he needs to do a 2nd 66A to pick-up the juggle. This virtually only happens if 66A is used point-blank, or close to it. | *If the move connects too early, Buffaloman recovers too far away that he needs to do a 2nd 66A to pick-up the juggle. This virtually only happens if 66A is used point-blank, or close to it. | ||
}} | }} | ||
Line 1,173: | Line 1,176: | ||
|attribute =KD | |attribute =KD | ||
|property =SKD,OTG | |property =SKD,OTG | ||
|cancel = | |cancel =66-84 KKD | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/125 | |meterGain =-200/125 | ||
<!------------> | <!------------> | ||
|startup = | |startup =13 | ||
|active = | |active =53 | ||
|recovery = | |recovery =16 (20) | ||
|guardAdv = | |guardAdv =-39 | ||
|parryAdv = | |parryAdv =-55 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =3-12 Throw, 13-65 Full | ||
|description=Evasive, forward-moving knockdown move. | |description=Evasive, forward-moving knockdown move. | ||
*Its | *Its invuln properties makes it decent as a panic move, or as a surprise round ender. | ||
}} | }} | ||
}} | }} | ||
Line 1,196: | Line 1,199: | ||
|linkname = | |linkname = | ||
|image =KMGP2_Buffaloman_46S.png | |image =KMGP2_Buffaloman_46S.png | ||
|caption =Hurricane Mixer! But '' | |caption =Hurricane Mixer! But ''a hitgrab'' | ||
|data= | |data= | ||
{{AttackData-KMGP2 | {{AttackData-KMGP2 | ||
Line 1,203: | Line 1,206: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel =35-70 KKD | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/146 | |meterGain =-200/146 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =6 | ||
|recovery = | |recovery =35 (39) | ||
|guardAdv = | |guardAdv =-11 | ||
|parryAdv = | |parryAdv =-27 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Hitgrab that stays same side with above average range, hitting from about 1 backdash away. | |description=Hitgrab that stays same side with above average range, hitting from about 1 backdash away. | ||
*Very low grounded untech time, guaranteeing no OTGs. | *Very low grounded untech time, guaranteeing no OTGs. | ||
Line 1,227: | Line 1,230: | ||
|linkname = | |linkname = | ||
|image =KMGP2_Buffaloman_236S.png | |image =KMGP2_Buffaloman_236S.png | ||
|caption = | |caption =Hurricane Mixer! But ''special'' | ||
|data= | |data= | ||
{{AttackData-KMGP2 | {{AttackData-KMGP2 | ||
Line 1,234: | Line 1,237: | ||
|attribute =Launchx4 | |attribute =Launchx4 | ||
|property =SKD,OTG | |property =SKD,OTG | ||
|cancel = | |cancel =110-120 KKD | ||
|cost =3 | |cost =3 | ||
|meterGain =-300/44x4 | |meterGain =-300/44x4 | ||
<!------------> | <!------------> | ||
|startup = | |startup =13 | ||
|active = | |active =63 (15) | ||
|recovery = | |recovery =42 (46) | ||
|guardAdv = | |guardAdv =-26 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Powered-up version of 66S of sorts, hitting four times. However, since each hit launches, this typically only hits once on a standing opponent. | |description=Powered-up version of 66S of sorts, hitting four times. However, since each hit launches, this typically only hits once on a standing opponent. | ||
*This move has a much longer duration than 66S, causing it to travel further, able to hit from 4 backdashes away. This longer duration means juggling off of this launch is impossible; even when the move hits at max range, Buffaloman recovers too slowly to pick up afterwards. | *This move has a much longer duration than 66S, causing it to travel further, able to hit from 4 backdashes away. This longer duration means juggling off of this launch is impossible; even when the move hits at max range, Buffaloman recovers too slowly to pick up afterwards. | ||
Line 1,265: | Line 1,268: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =3 | |cost =3 | ||
|meterGain =-300/235 | |meterGain =-300/235 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Very damaging special throw that side-switches. | |description=Very damaging special throw that side-switches. | ||
*This throw does decently long grounded untech, guaranteeing 2A, 8A, 214A or 236S OTG. The latter is notable, as OTG-ing with 236S does just under 550 damage, albeit at the cost of 6 bars. | *This throw does decently long grounded untech, guaranteeing 2A, 8A, 214A or 236S OTG. The latter is notable, as OTG-ing with 236S does just under 550 damage, albeit at the cost of 6 bars. | ||
Line 1,295: | Line 1,298: | ||
|attribute =Launch | |attribute =Launch | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel =56-68 KKD | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/135 | |meterGain =-200/135 | ||
<!------------> | <!------------> | ||
|startup = | |startup =11 | ||
|active = | |active =26 | ||
|recovery = | |recovery =29 (33) | ||
|guardAdv = | |guardAdv =-25 | ||
|parryAdv = | |parryAdv =-41 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Strike, 14-55 Throw | ||
|description=Metered launcher that launches high. | |description=Metered launcher that launches high. | ||
*Very quick startup, letting it combo when cancelled into from A, or be linked into from 66T. | *Very quick startup (actually being Buffaloman's fastest attack), letting it combo when cancelled into from A, or be linked into from 66T. | ||
*On air hit, this move launches the opponent upwards. This lets Buffaloman continue juggling, such as with A xx 623S. This lets Buffaloman do this repeatedly, until he reaches the ropes and/or runs out of meter. This is his "623S loop", and although this has a steep meter cost, this routinely does upwards of 500 damage off of many confirms. | *On air hit, this move launches the opponent upwards. This lets Buffaloman continue juggling, such as with A xx 623S. This lets Buffaloman do this repeatedly, until he reaches the ropes and/or runs out of meter. This is his "623S loop", and although this has a steep meter cost, this routinely does upwards of 500 damage off of many confirms. | ||
}} | }} | ||
Line 1,328: | Line 1,331: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =9 | |cost =9 | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =18 | ||
|recovery = | |recovery =49 | ||
|guardAdv = | |guardAdv =-37 | ||
|parryAdv = | |parryAdv =-53 | ||
|hitAdv = | |hitAdv = | ||
|invul =Full | |invul =1-15 Full | ||
|description=Strike super with the expected fast, invulnerable startup. Due to it using an animation similar to 66S, this super has a lot of range, of about 2 backdashes away. | |description=Strike super with the expected fast, invulnerable startup. Due to it using an animation similar to 66S, this super has a lot of range, of about 2 backdashes away. | ||
*After the super animation, Buffaloman ends up backturned on P1 side next to the ropes. The opponent recovers very quickly, approximately at the center of the stage. | *After the super animation, Buffaloman ends up backturned on P1 side next to the ropes. The opponent recovers very quickly, approximately at the center of the stage. | ||
Line 1,363: | Line 1,366: | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =18 | ||
|recovery = | |recovery =49 | ||
|guardAdv = | |guardAdv =-37 | ||
|parryAdv = | |parryAdv =-53 | ||
|hitAdv = | |hitAdv = | ||
|invul =Full | |invul =1-15 Full | ||
|description=Buffaloman's alternate super, with the same startup, invuln and long range. | |description=Buffaloman's alternate super, with the same startup, invuln and long range. | ||
*After the super animation, Buffaloman will end up on P2 side at the center of the screen, with the opponent being relatively closer, about 1 dash away. This allows Buffaloman to get a guaranteed OTG with 2A, 8A or 214A. | *After the super animation, Buffaloman will end up on P2 side at the center of the screen, with the opponent being relatively closer, about 1 dash away. This allows Buffaloman to get a guaranteed OTG with 2A, 8A or 214A. |
Revision as of 21:21, 21 September 2023
Story
In the past, Buffaloman was once just another frustrated Choujin desperate for power, which led him to make a deal with literal Satan to obtain his infamous 10,000,000 Choujin power level in exchange for killing in his name. As the average Choujin power level was around 1,000,000 during the point in the series when he is introduced, Buffaloman is purportedly 10 times stronger than the average Choujin. In the present day, Buffaloman would act as the de facto leader of the 7 Devil Choujins, a faction of brutal, evil Choujins with Satan as their benefactor (though the hierarchy of this organization would be somewhat vague and soft-retconned several times). Despite this role in a decidedly villainous group, Buffaloman is still at his core an honorable fighter just looking for a good, clean fight. After having a change of heart, Buffaloman would sacrifice himself to resurrect the Justice Choujins his squad killed off. Eventually, he himself would be resurrected by Satan to continue serving him, but Buffaloman immediately decided to switch sides to the Justice Choujins instead. Buffaloman fights with his great strength and his signature longhorns, which he uses to charge at and gore enemies. Despite this, Buffaloman does get his longhorns snapped off somewhat frequently, severely weakening his fighting capability, though he would usually end up getting it fixed one way or another.
Gameplay
Buffaloman is perhaps the character that most fulfills the traditional "big body grappler" role in this game, with some very slow buttons and poor normal throw range, but also with a high damage potential. For example, Buffaloman's fastest standard attack, or in other words his "jab", is 18f startup, where the average character has a 12f or 13f jab. However, when Buffaloman, gets the hit, even if it's only with his jab, he hits hard. His throws do a lot of damage, and his key throws and knockdowns guarantee Buffaloman's great OTG attack. Put together, Buffaloman routinely get damage in the high 300s just from his throws. As a cherry on top, he has a very meter-costly but at the same time extremely damaging juggle loop, which he can start midscreen off of even his jab, that can do nearly 800 damage with the right circumstances. While Buffaloman might spend a good portion of rounds getting harassed and bullied by faster opponents (which is made up somewhat by his above average health), his damage output means he is usually only 1 or 2 good confirms away from turning the whole round around.
Aside from this, Buffaloman also has some really neat specials, such as forward-moving specials that go quite far, a good defensive parry-style move, a more than serviceable evasive panic move to get out of pressure with, and a highly damaging special throw. All put together, this gives Buffaloman a lot of tools and options to work with, even against much faster characters.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
- Health: 1100
- Damage rating: 15
- Size/weight: Medium/Heavyweight
- Movement speed: C
Reversals
4G
Flipping 6 to 9
(Against Kinnikuman's 236S) 4G |
---|
Strikes
A
A
|
---|
A,A
Heavy Double Attack |
---|
66A
66A
|
---|
66A,A
|
---|
66A,A,A
Megaton Upper Combo |
---|
66A,A,A,214A
Megaton Upper Combo Plus |
---|
8A
8A
Elbow Drop |
---|
2A
2A
Ground Swing |
---|
44A
44A
Double Hammer |
---|
46A
46A
Buffalo Hammer |
---|
236A
236A
Swing Punch |
---|
214A
214A
Longhorn Drop |
---|
41236A
41236A
Longhorn Guard |
---|
41236A,623A
Longhorn Upper |
---|
41236A,623A,214A
Longhorn Upper Plus |
---|
WRA
(While Running) A
Lariat |
---|
WGA
(While Grounded) A
|
---|
Throws
T
Choujin Windmill
T |
---|
6T
Side Suplex
6T |
---|
66T
Sledgehammer
66T |
---|
46T
Bear Hug
46T |
---|
41236T
Tombstone Piledriver
41236T |
---|
214T
Kannuki Suplex
214T |
---|
MST
Megaton Shoot
(Medium Stun) T |
---|
MS41236T
Tomahawk Hurricane
(Medium Stun) 41236T |
---|
HST
Buffalo BOMB
(Heavy Stun) T |
---|
HS41236T
Deadly Devil Style - Scar Transfer
(Heavy Stun) 41236T |
---|
FBT
Triple Headbutt
(From Behind) T |
---|
AB66T
Hurricane Heat
(Airborne) 66T |
---|
NC66T
Buffalo Ice Rock Drop
(Near Corner) 66T |
---|
RT
Power Slam
(Running) T |
---|
WGT
Megaton Shoot
(While Grounded) T |
---|
4T
Irish Whip
4T |
---|
44T
Side Switch
44T |
---|
Specials
S
Poison Needle Knee Lift
S |
---|
66S
Hurricane Mixer
66S |
---|
44S
Deadly Devil Style - Devil Shark
44S |
---|
46S
Longhorn Skewer
46S |
---|
236S
Special Hurricane Mixer
236S |
---|
214S
Choujin Cross Drop
214S |
---|
623S
Sky Hurricane Mixer
623S |
---|
Supers
41236A+S
Hurricane Mixer "Course of Death"
41236A+S |
---|
63214A+S
Hurricane Cross Drop
63214A+S |
---|
Strategy
Buffaloman's slow buttons and short throw-range means he is rarely if ever able to dictate the pace of the match, or dominate neutral; because of this, playing more defensively and not over-extending tends to be the default for Buffaloman. Buffaloman does have several strong forward-moving moves, such as S, 44S and 66S, which can be useful to close distances or whiff-punish. However, as these moves tend to be very bad on whiff or parry, they should not be overused. Getting a neutral A out can help swing the game to Buffaloman's favor, potentially confirming to a lot of damage on hit, or letting Buffaloman go for very simple, though very rewarding, mixups on block. Buffaloman's high health and damage output often means he has the leeway to eat a combo or two, as one combo back can equalize all the damage. By the nature of Buffaloman's poor neutral, he does not easily get the hits he needs, so when he does get it, it's important to make it count, by optimizing damage where possible.
Buffaloman can benefit from all 3 KKD types. Blue KKD's low health buff can bump up Buffaloman's damage to nigh-ToD levels. Green KKD gives Buffaloman even more survivability, and the True KKD activation's super armor can patch up Buffaloman's defense. Red KKD's low health buff helps cover Buffaloman's expensive specials, particularly 236S and 623S. In general though, True KKD activation is quite beneficial for Buffaloman, as his 236S can discourage opponents from stalling out the True KKD duration by just lying on the ground.
Combos
Midscreen
- A xx 623S
Standing jab confirm into a launch.
- 66T, A/66A/623S
Standard confirms off of 66T.
- 66T, 63214A, 8A
Super confirm from 66T.
- 66A,A,A xx 66T
Meterless juggle bnb.
- A xx 623S/66A,A,A xx 623S, (A xx 623S)x3, A xx 66T
623S loop. Adjust number of reps based on meter/proximity to the ropes.
- A xx 623S/66A,A,A xx 623S, (A xx 623S)x2, 2A, 236S
Alternate ender to 623S loop for a better knockdown/to go for 236S OTG.
Colors
External Links
- Google Docs by fishtrabs
- Combo Tutorial video by fishtrabs