Kinnikuman Muscle Grand Prix 2/Buffaloman: Difference between revisions

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(Added frame data)
Line 22: Line 22:
|cons=
|cons=
*''Very'' slow buttons.
*''Very'' slow buttons.
*Highly meter-dependent for really big damage.
*Highly meter-dependent for big damage.
*Poor throw range.
*Poor throw range.
*Large hurtbox.
*Large hurtbox.
Line 82: Line 82:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =26-31, 25-30 Sp, 22-43 KKD
   |cost      =
   |cost      =
   |meterGain =13/41
   |meterGain =13/41
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =3
   |recovery  =
   |recovery  =21 (25)
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =-10
   |hitAdv    =
   |hitAdv    =±0
   |invul    =
   |invul    =
   |description=Very slow, but highly damaging jab. Despite this, this is still Buffaloman's fastest standard normal.
   |description=Very slow, but highly damaging jab. Despite this, this is still Buffaloman's fastest standard normal.
Line 114: Line 114:
   |attribute =HS
   |attribute =HS
   |property  =
   |property  =
   |cancel    =No
   |cancel    =41-50 KKD
   |cost      =
   |cost      =
   |meterGain =26/47
   |meterGain =26/47
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =19 (23)
   |guardAdv  =
   |guardAdv  =+8
   |parryAdv  =
   |parryAdv  =-8
   |hitAdv    =
   |hitAdv    =+12~36
   |invul    =
   |invul    =
   |description=Slow heavy-stunning follow-up to A, with a very distinct animation.
   |description=Slow heavy-stunning follow-up to A, with a very distinct animation.
*Not a natural combo; in fact, the gap is large enough that characters with faster jabs can interrupt this move.
*Not a natural combo; in fact, the gap is large enough that characters with faster jabs can interrupt this move.
*Buffaloman can get a lot off of a heavy stun, and this is one of only two Buffaloman normals that heavy stun. Compared to 44A, this move is much easier to combo out of, so this follow-up still has some value for mix-ups/frametraps.
*Buffaloman can get a lot off of a heavy stun, and this is one of only two Buffaloman normals that heavy stun. Compared to 44A, this move is much easier to combo out of, so this follow-up still has some value for mix-ups/frametraps.
*This move causes a unique heavy stun with only 58 frames of hitstun.
  }}
  }}
}}
}}
Line 145: Line 146:
   |attribute =Launch
   |attribute =Launch
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =55-60, 55-59 Sp, 34-72 KKD
   |cost      =
   |cost      =
   |meterGain =4/13
   |meterGain =4/13
<!------------>
<!------------>
   |startup  =
   |startup  =19
   |active    =
   |active    =3
   |recovery  =
   |recovery  =48 (52)
   |guardAdv  =
   |guardAdv  =-21
   |parryAdv  =
   |parryAdv  =-37
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 175: Line 176:
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =22-27, 22-26 Sp, 19-39 KKD
   |cost      =
   |cost      =
   |meterGain =29/53
   |meterGain =29/53
<!------------>
<!------------>
   |startup  =
   |startup  =9
   |active    =
   |active    =3
   |recovery  =
   |recovery  =25 (29)
   |guardAdv  =
   |guardAdv  =-14
   |parryAdv  =
   |parryAdv  =-14
   |hitAdv    =
   |hitAdv    =+10
   |invul    =
   |invul    =
   |description=Medium-stunning follow-up from 66A.
   |description=Medium-stunning follow-up from 66A.
*Mostly sees use as a combo filler from 66A prior to going for air throw, or, with meter, to go into 623S loops.
*Mostly sees use as a combo filler from 66A prior to going for air throw, or, with meter, to go into 623S loops.
*On standing hit, the early cancel window on this move lets it combo into the next hit for a stun overflow knockdown, or into his medium stun throws. However, unlike most strikes that combo into a medium stun throw, this does ''not'' combo into his 214S special throw.
*On standing hit, the early-enough cancel window on this move lets it combo into the next hit for a stun overflow knockdown, or into his medium stun throws. However, unlike most strikes that combo into a medium stun throw, this does ''not'' combo into his 214S special throw.
  }}
  }}
}}
}}
Line 205: Line 206:
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =
   |cancel    =Yes
   |cancel    =21-31, 21-30 Sp, 16-38 KKD
   |cost      =
   |cost      =
   |meterGain =29/53
   |meterGain =29/53
<!------------>
<!------------>
   |startup  =
   |startup  =6
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27 (31)
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =-16
   |hitAdv    =
   |hitAdv    =+8
   |invul    =
   |invul    =
   |description=Next hit of the string, similarly doing medium stun on standing hit like 66A,A.
   |description=Next hit of the string, similarly doing medium stun on standing hit like 66A,A.
Line 235: Line 236:
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG
   |cancel    =No
   |cancel    =76-87 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =9
   |recovery  =
   |recovery  =49 (53)
   |guardAdv  =
   |guardAdv  =-28
   |parryAdv  =
   |parryAdv  =-44
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 266: Line 267:
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG
   |cancel    =No
   |cancel    =76-86
   |cost      =
   |cost      =
   |meterGain =28/69
   |meterGain =28/69
<!------------>
<!------------>
   |startup  =
   |startup  =28
   |active    =
   |active    =12
   |recovery  =
   |recovery  =44 (48)
   |guardAdv  =
   |guardAdv  =-26
   |parryAdv  =
   |parryAdv  =-42
   |hitAdv    =
   |hitAdv    =
   |invul    =Throw
   |invul    =10-37 Throw
   |description=Typical 8A, being a slow OTG that goes airborne and doing nice damage.
   |description=Typical 8A, being a slow OTG that goes airborne and doing nice damage.
*In practice, this rarely sees use, due to Buffaloman's 236S OTG being more damaging and faster.
*In practice, this rarely sees use, due to Buffaloman's 236S OTG being more damaging and faster.
Line 297: Line 298:
   |attribute =MS
   |attribute =MS
   |property  =SKD,OTG
   |property  =SKD,OTG
   |cancel    =No
   |cancel    =36-66 KKD
   |cost      =
   |cost      =
   |meterGain =11/37
   |meterGain =11/37
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =4
   |recovery  =
   |recovery  =36 (40)
   |guardAdv  =
   |guardAdv  =-24
   |parryAdv  =
   |parryAdv  =-26
   |hitAdv    =
   |hitAdv    =-2
   |invul    =Throw
   |invul    =1-22 Throw
   |description=Low-profiling 2A that OTGs.A little on the slow side, but with respectable range.
   |description=Low-profiling 2A that OTGs.A little on the slow side, but with respectable range.
*As an OTG, this move is faster than 8A and 214A, but still slower than 236S. This still makes it Buffaloman's fastest meterless OTG, making it the best OTG possible after some knockdowns without spending meter.
*As an OTG, this move is faster than 8A and 214A, but still slower than 236S. This still makes it Buffaloman's fastest meterless OTG, making it the best OTG possible after some knockdowns without spending meter.
Line 328: Line 329:
   |attribute =HS
   |attribute =HS
   |property  =
   |property  =
   |cancel    =No
   |cancel    =40-66 KKD
   |cost      =
   |cost      =
   |meterGain =33/61
   |meterGain =33/61
<!------------>
<!------------>
   |startup  =
   |startup  =29
   |active    =
   |active    =4
   |recovery  =
   |recovery  =31 (35)
   |guardAdv  =
   |guardAdv  =-5
   |parryAdv  =
   |parryAdv  =-21
   |hitAdv    =
   |hitAdv    =+6~39
   |invul    =
   |invul    =
   |description=Slow but very damaging heavy-stunning attack. Recovers a bit slowly, and with significant pushback such that nothing is guaranteed midscreen.
   |description=Slow but very damaging heavy-stunning attack. Recovers a bit slowly, and with significant pushback such that nothing is guaranteed midscreen.
Line 358: Line 359:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =53-65 KKD
   |cost      =
   |cost      =
   |meterGain =17/29
   |meterGain =17/29
<!------------>
<!------------>
   |startup  =
   |startup  =36
   |active    =
   |active    =5
   |recovery  =
   |recovery  =22 (26)
   |guardAdv  =
   |guardAdv  =+3
   |parryAdv  =
   |parryAdv  =-13
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 388: Line 389:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =66-109 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =31
   |active    =
   |active    =3
   |recovery  =
   |recovery  =73 (77)
   |guardAdv  =
   |guardAdv  =-46
   |parryAdv  =
   |parryAdv  =-62
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 418: Line 419:
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG
   |cancel    =No
   |cancel    =75-86 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =26
   |active    =
   |active    =9
   |recovery  =
   |recovery  =49 (53)
   |guardAdv  =
   |guardAdv  =-28
   |parryAdv  =
   |parryAdv  =-44
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 448: Line 449:
   |attribute =LS
   |attribute =LS
   |property  =
   |property  =
   |cancel    =No
   |cancel    =25-60, 30-59 Sp, 23-70 KKD
   |cost      =
   |cost      =
   |meterGain =4/13
   |meterGain =4/13
<!------------>
<!------------>
   |startup  =
   |startup  =5
   |active    =
   |active    =16
   |recovery  =
   |recovery  =48 (51)
   |guardAdv  =
   |guardAdv  =-56
   |parryAdv  =
   |parryAdv  =-50
   |hitAdv    =
   |hitAdv    =-40
   |invul    =1-5 Strike
   |invul    =1-5 Strike
   |description=Defensive stance-style move. Starts up quite fast, and strike-invulnerable until the first active frame.
   |description=Defensive stance-style move. Starts up quite fast, and strike-invulnerable until the first active frame.
Line 478: Line 479:
   |attribute =Launch
   |attribute =Launch
   |property  =
   |property  =
   |cancel    =No
   |cancel    =12-26, 24-25 Sp, 12-31 KKD
   |cost      =
   |cost      =
   |meterGain =9/13
   |meterGain =9/13
<!------------>
<!------------>
   |startup  =
   |startup  =8
   |active    =
   |active    =5
   |recovery  =
   |recovery  =16 (20)
   |guardAdv  =
   |guardAdv  =+9
   |parryAdv  =
   |parryAdv  =-7
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
   |description=Built-in launching follow-up to 41236A. Not a natural combo from 41236A, but as with other Buffaloman launchers, this is highly rewarding on hit.
   |description=Built-in launching follow-up to 41236A.
*Not a natural combo from 41236A, but as with other Buffaloman launchers, this is highly rewarding on hit, being able to set up 623S loops.
  }}
  }}
}}
}}
Line 506: Line 508:
   |attribute =KD
   |attribute =KD
   |property  =OTG
   |property  =OTG
   |cancel    =No
   |cancel    =41-90 KKD
   |cost      =
   |cost      =
   |meterGain =25/45
   |meterGain =25/45
<!------------>
<!------------>
   |startup  =
   |startup  =30
   |active    =
   |active    =9
   |recovery  =
   |recovery  =49 (53)
   |guardAdv  =
   |guardAdv  =-28
   |parryAdv  =
   |parryAdv  =-44
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 536: Line 538:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =26/18
   |meterGain =26/18
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =6
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-3
   |parryAdv  =
   |parryAdv  =-19
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =
Line 565: Line 567:
   |guard    =Block/Parry
   |guard    =Block/Parry
   |attribute =MS
   |attribute =MS
   |property  =
   |property  =SKD,OTG
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =
   |meterGain =42/21
<!------------>
<!------------>
   |startup  =
   |startup  =23
   |active    =
   |active    =8
   |recovery  =
   |recovery  =17 (21)
   |guardAdv  =
   |guardAdv  =-9
   |parryAdv  =
   |parryAdv  =-11
   |hitAdv    =
   |hitAdv    =+13
   |invul    =Full,Throw
   |invul    =1-22 Full, 23 Throw
   |description=Generic wake-up sweep.
   |description=Generic wake-up sweep.
  }}
  }}
Line 597: Line 599:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =100/52
   |meterGain =100/52
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 627: Line 629:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =90/47
   |meterGain =90/47
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 657: Line 659:
   |attribute =Special
   |attribute =Special
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =94/49
   |meterGain =94/49
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+20
   |invul    =
   |invul    =
   |description=Unique throw that stays same-side and leaves the opponent standing close to Buffaloman.
   |description=Unique throw that stays same-side and leaves the opponent standing close to Buffaloman.
Line 689: Line 691:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =110/60
   |meterGain =110/60
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 719: Line 721:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =118/60
   |meterGain =118/60
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 750: Line 752:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =114/58
   |meterGain =114/58
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 781: Line 783:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =110/50
   |meterGain =110/50
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 811: Line 813:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =130/80
   |meterGain =130/80
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 841: Line 843:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =130/55
   |meterGain =130/55
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 871: Line 873:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =150/65
   |meterGain =150/65
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 901: Line 903:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =90/60
   |meterGain =90/60
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 931: Line 933:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =80/152
   |meterGain =80/152
<!------------>
<!------------>
   |startup  =
   |startup  =14
   |active    =
   |active    =10
   |recovery  =
   |recovery  =34
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 962: Line 964:
   |attribute =KD
   |attribute =KD
   |property  =Meter Drain
   |property  =Meter Drain
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =150/-200
   |meterGain =150/-200
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
Line 993: Line 995:
   |attribute =KD
   |attribute =KD
   |property  =Meter Drain
   |property  =Meter Drain
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =30/-100
   |meterGain =30/-100
<!------------>
<!------------>
   |startup  =
   |startup  =12
   |active    =
   |active    =23
   |recovery  =
   |recovery  =7
   |guardAdv  =
   |guardAdv  =
   |parryAdv  =
   |parryAdv  =
Line 1,023: Line 1,025:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =
   |cost      =
   |meterGain =110/50
   |meterGain =110/50
<!------------>
<!------------>
   |startup  =
   |startup  =39
   |active    =
   |active    =3
   |recovery  =
   |recovery  =28
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =Full,Throw
   |invul    =1-33 Full, 34-40 Throw
   |description=Wake-up throw, mimicking the properties of (Medium Stun) T. Unfortunately, this also means it sends the opponent very far away if it connnects.
   |description=Wake-up throw, mimicking the properties of (Medium Stun) T. Unfortunately, this also means it sends the opponent very far away if it connnects.
  }}
  }}
Line 1,056: Line 1,058:
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+17~35
   |invul    =
   |invul    =
   |description=Universal Irish Whip, sending opponents running behind Buffaloman.
   |description=Universal Irish Whip, sending opponents running behind Buffaloman.
Line 1,085: Line 1,087:
   |meterGain =0/0
   |meterGain =0/0
<!------------>
<!------------>
   |startup  =
   |startup  =24
   |active    =
   |active    =3
   |recovery  =
   |recovery  =26
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =+10
   |invul    =
   |invul    =
   |description=Universal side switch throw.
   |description=Universal side switch throw.
Line 1,112: Line 1,114:
   |attribute =HS
   |attribute =HS
   |property  =
   |property  =
   |cancel    =No
   |cancel    =39-52 KKD
   |cost      =1
   |cost      =1
   |meterGain =-100/80
   |meterGain =-100/80
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =5
   |recovery  =
   |recovery  =18 (22)
   |guardAdv  =
   |guardAdv  =+7
   |parryAdv  =
   |parryAdv  =-9
   |hitAdv    =
   |hitAdv    =+18~51
   |invul    =
   |invul    =
   |description=Forward-moving, high-damage heavy stun move, with a maximum range slightly further than one backdash away.
   |description=Forward-moving, high-damage heavy stun move, with a maximum range slightly further than one backdash away.
*The forward-moving nature of this move leaves Buffaloman very close to the opponent on hit or block. This makes it the heavy stun attack that leaves Buffaloman closest to the opponent on hit, allowing for the most consistent follow-ups.
*The forward-moving nature of this move leaves Buffaloman very close to the opponent on hit or block. This makes it the heavy stun attack that leaves Buffaloman closest to the opponent on hit, allowing for the most consistent follow-ups.
*This move recovers relatively quickly for a heavy stun move, leaving Buffaloman very plus on hit or block, and safe even on parry.
  }}
  }}
}}
}}
Line 1,142: Line 1,145:
   |attribute =Launch
   |attribute =Launch
   |property  =SKD
   |property  =SKD
   |cancel    =No
   |cancel    =44-66 KKD
   |cost      =3
   |cost      =3
   |meterGain =-300/155
   |meterGain =-300/155
<!------------>
<!------------>
   |startup  =
   |startup  =16
   |active    =
   |active    =21
   |recovery  =
   |recovery  =27 (31)
   |guardAdv  =
   |guardAdv  =-18
   |parryAdv  =
   |parryAdv  =-34
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Forward-moving launcher with range about 2 backdashes away.
   |description=Forward-moving launcher with range about 2 backdashes away.
*If the launcher hits late (i.e. by being used farther away), Buffaloman recovers close enough to the launcher opponent to pick up the juggle with A.
*If the launcher hits late enough (i.e. by being used farther away), Buffaloman recovers close enough to the launched opponent to pick up the juggle with A.
*If the move connects too early, Buffaloman recovers too far away that he needs to do a 2nd 66A to pick-up the juggle. This virtually only happens if 66A is used point-blank, or close to it.
*If the move connects too early, Buffaloman recovers too far away that he needs to do a 2nd 66A to pick-up the juggle. This virtually only happens if 66A is used point-blank, or close to it.
  }}
  }}
Line 1,173: Line 1,176:
   |attribute =KD
   |attribute =KD
   |property  =SKD,OTG
   |property  =SKD,OTG
   |cancel    =No
   |cancel    =66-84 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/125
   |meterGain =-200/125
<!------------>
<!------------>
   |startup  =
   |startup  =13
   |active    =
   |active    =53
   |recovery  =
   |recovery  =16 (20)
   |guardAdv  =
   |guardAdv  =-39
   |parryAdv  =
   |parryAdv  =-55
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =3-12 Throw, 13-65 Full
   |description=Evasive, forward-moving knockdown move.
   |description=Evasive, forward-moving knockdown move.
*Its evasive properties makes it decent as a panic move, or as a surprise round ender.
*Its invuln properties makes it decent as a panic move, or as a surprise round ender.
  }}
  }}
}}
}}
Line 1,196: Line 1,199:
|linkname =
|linkname =
|image    =KMGP2_Buffaloman_46S.png
|image    =KMGP2_Buffaloman_46S.png
|caption  =Hurricane Mixer! But ''special''
|caption  =Hurricane Mixer! But ''a hitgrab''
|data=
|data=
  {{AttackData-KMGP2
  {{AttackData-KMGP2
Line 1,203: Line 1,206:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =35-70 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/146
   |meterGain =-200/146
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =6
   |recovery  =
   |recovery  =35 (39)
   |guardAdv  =
   |guardAdv  =-11
   |parryAdv  =
   |parryAdv  =-27
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Hitgrab that stays same side with above average range, hitting from about 1 backdash away.
   |description=Hitgrab that stays same side with above average range, hitting from about 1 backdash away.
*Very low grounded untech time, guaranteeing no OTGs.
*Very low grounded untech time, guaranteeing no OTGs.
Line 1,227: Line 1,230:
|linkname =
|linkname =
|image    =KMGP2_Buffaloman_236S.png
|image    =KMGP2_Buffaloman_236S.png
|caption  =
|caption  =Hurricane Mixer! But ''special''
|data=
|data=
  {{AttackData-KMGP2
  {{AttackData-KMGP2
Line 1,234: Line 1,237:
   |attribute =Launchx4
   |attribute =Launchx4
   |property  =SKD,OTG
   |property  =SKD,OTG
   |cancel    =No
   |cancel    =110-120 KKD
   |cost      =3
   |cost      =3
   |meterGain =-300/44x4
   |meterGain =-300/44x4
<!------------>
<!------------>
   |startup  =
   |startup  =13
   |active    =
   |active    =63 (15)
   |recovery  =
   |recovery  =42 (46)
   |guardAdv  =
   |guardAdv  =-26
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Powered-up version of 66S of sorts, hitting four times. However, since each hit launches, this typically only hits once on a standing opponent.
   |description=Powered-up version of 66S of sorts, hitting four times. However, since each hit launches, this typically only hits once on a standing opponent.
*This move has a much longer duration than 66S, causing it to travel further, able to hit from 4 backdashes away. This longer duration means juggling off of this launch is impossible; even when the move hits at max range, Buffaloman recovers too slowly to pick up afterwards.
*This move has a much longer duration than 66S, causing it to travel further, able to hit from 4 backdashes away. This longer duration means juggling off of this launch is impossible; even when the move hits at max range, Buffaloman recovers too slowly to pick up afterwards.
Line 1,265: Line 1,268:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =3
   |cost      =3
   |meterGain =-300/235
   |meterGain =-300/235
<!------------>
<!------------>
   |startup  =
   |startup  =27
   |active    =
   |active    =3
   |recovery  =
   |recovery  =27
   |guardAdv  =
   |guardAdv  =-16
   |parryAdv  =
   |parryAdv  =
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Full
   |description=Very damaging special throw that side-switches.
   |description=Very damaging special throw that side-switches.
*This throw does decently long grounded untech, guaranteeing 2A, 8A, 214A or 236S OTG. The latter is notable, as OTG-ing with 236S does just under 550 damage, albeit at the cost of 6 bars.
*This throw does decently long grounded untech, guaranteeing 2A, 8A, 214A or 236S OTG. The latter is notable, as OTG-ing with 236S does just under 550 damage, albeit at the cost of 6 bars.
Line 1,295: Line 1,298:
   |attribute =Launch
   |attribute =Launch
   |property  =SKD
   |property  =SKD
   |cancel    =No
   |cancel    =56-68 KKD
   |cost      =2
   |cost      =2
   |meterGain =-200/135
   |meterGain =-200/135
<!------------>
<!------------>
   |startup  =
   |startup  =11
   |active    =
   |active    =26
   |recovery  =
   |recovery  =29 (33)
   |guardAdv  =
   |guardAdv  =-25
   |parryAdv  =
   |parryAdv  =-41
   |hitAdv    =
   |hitAdv    =
   |invul    =
   |invul    =1-3 Strike, 14-55 Throw
   |description=Metered launcher that launches high.
   |description=Metered launcher that launches high.
*Very quick startup, letting it combo when cancelled into from A, or be linked into from 66T.
*Very quick startup (actually being Buffaloman's fastest attack), letting it combo when cancelled into from A, or be linked into from 66T.
*On air hit, this move launches the opponent upwards. This lets Buffaloman continue juggling, such as with A xx 623S. This lets Buffaloman do this repeatedly, until he reaches the ropes and/or runs out of meter. This is his "623S loop", and although this has a steep meter cost, this routinely does upwards of 500 damage off of many confirms.
*On air hit, this move launches the opponent upwards. This lets Buffaloman continue juggling, such as with A xx 623S. This lets Buffaloman do this repeatedly, until he reaches the ropes and/or runs out of meter. This is his "623S loop", and although this has a steep meter cost, this routinely does upwards of 500 damage off of many confirms.
  }}
  }}
Line 1,328: Line 1,331:
   |attribute =KD
   |attribute =KD
   |property  =
   |property  =
   |cancel    =No
   |cancel    =
   |cost      =9
   |cost      =9
   |meterGain =-900/480
   |meterGain =-900/480
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =18
   |recovery  =
   |recovery  =49
   |guardAdv  =
   |guardAdv  =-37
   |parryAdv  =
   |parryAdv  =-53
   |hitAdv    =
   |hitAdv    =
   |invul    =Full
   |invul    =1-15 Full
   |description=Strike super with the expected fast, invulnerable startup. Due to it using an animation similar to 66S, this super has a lot of range, of about 2 backdashes away.
   |description=Strike super with the expected fast, invulnerable startup. Due to it using an animation similar to 66S, this super has a lot of range, of about 2 backdashes away.
*After the super animation, Buffaloman ends up backturned on P1 side next to the ropes. The opponent recovers very quickly, approximately at the center of the stage.
*After the super animation, Buffaloman ends up backturned on P1 side next to the ropes. The opponent recovers very quickly, approximately at the center of the stage.
Line 1,363: Line 1,366:
   |meterGain =-900/480
   |meterGain =-900/480
<!------------>
<!------------>
   |startup  =
   |startup  =17
   |active    =
   |active    =18
   |recovery  =
   |recovery  =49
   |guardAdv  =
   |guardAdv  =-37
   |parryAdv  =
   |parryAdv  =-53
   |hitAdv    =
   |hitAdv    =
   |invul    =Full
   |invul    =1-15 Full
   |description=Buffaloman's alternate super, with the same startup, invuln and long range.
   |description=Buffaloman's alternate super, with the same startup, invuln and long range.
*After the super animation, Buffaloman will end up on P2 side at the center of the screen, with the opponent being relatively closer, about 1 dash away. This allows Buffaloman to get a guaranteed OTG with 2A, 8A or 214A.
*After the super animation, Buffaloman will end up on P2 side at the center of the screen, with the opponent being relatively closer, about 1 dash away. This allows Buffaloman to get a guaranteed OTG with 2A, 8A or 214A.

Revision as of 21:21, 21 September 2023

Buffaloman

Story

In the past, Buffaloman was once just another frustrated Choujin desperate for power, which led him to make a deal with literal Satan to obtain his infamous 10,000,000 Choujin power level in exchange for killing in his name. As the average Choujin power level was around 1,000,000 during the point in the series when he is introduced, Buffaloman is purportedly 10 times stronger than the average Choujin. In the present day, Buffaloman would act as the de facto leader of the 7 Devil Choujins, a faction of brutal, evil Choujins with Satan as their benefactor (though the hierarchy of this organization would be somewhat vague and soft-retconned several times). Despite this role in a decidedly villainous group, Buffaloman is still at his core an honorable fighter just looking for a good, clean fight. After having a change of heart, Buffaloman would sacrifice himself to resurrect the Justice Choujins his squad killed off. Eventually, he himself would be resurrected by Satan to continue serving him, but Buffaloman immediately decided to switch sides to the Justice Choujins instead. Buffaloman fights with his great strength and his signature longhorns, which he uses to charge at and gore enemies. Despite this, Buffaloman does get his longhorns snapped off somewhat frequently, severely weakening his fighting capability, though he would usually end up getting it fixed one way or another.

Gameplay

Buffaloman is perhaps the character that most fulfills the traditional "big body grappler" role in this game, with some very slow buttons and poor normal throw range, but also with a high damage potential. For example, Buffaloman's fastest standard attack, or in other words his "jab", is 18f startup, where the average character has a 12f or 13f jab. However, when Buffaloman, gets the hit, even if it's only with his jab, he hits hard. His throws do a lot of damage, and his key throws and knockdowns guarantee Buffaloman's great OTG attack. Put together, Buffaloman routinely get damage in the high 300s just from his throws. As a cherry on top, he has a very meter-costly but at the same time extremely damaging juggle loop, which he can start midscreen off of even his jab, that can do nearly 800 damage with the right circumstances. While Buffaloman might spend a good portion of rounds getting harassed and bullied by faster opponents (which is made up somewhat by his above average health), his damage output means he is usually only 1 or 2 good confirms away from turning the whole round around.

Aside from this, Buffaloman also has some really neat specials, such as forward-moving specials that go quite far, a good defensive parry-style move, a more than serviceable evasive panic move to get out of pressure with, and a highly damaging special throw. All put together, this gives Buffaloman a lot of tools and options to work with, even against much faster characters.


Strengths Weaknesses
  • High damage output.
  • Very damaging OTG with meter.
  • Strong conversions off of small hits (e.g. his neutral A jab).
  • Forward-moving specials.
  • Solid defensive stance move.
  • Very slow buttons.
  • Highly meter-dependent for big damage.
  • Poor throw range.
  • Large hurtbox.

Character Stats

  • Health: 1100
  • Damage rating: 15
  • Size/weight: Medium/Heavyweight
  • Movement speed: C

Reversals

4G
Flipping 6 to 9
(Against Kinnikuman's 236S) 4G
Damage Guard Attribute Property Cancel Cost Meter Gain
240 N/A KD - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Unique reversal animation that happens when teching Kinnikuman's Kinniku Buster (236S) throw.

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry LS - 26-31, 25-30 Sp, 22-43 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 3 21 (25) -16 -10 ±0 -

Very slow, but highly damaging jab. Despite this, this is still Buffaloman's fastest standard normal.

  • On hit, this move combos into 623S for a launch, and sets up 623S loops.
  • This move can link from 66T, though this is a relatively tight link and makes a combo after 66T susceptible to True KKD activation.
  • This move also sees some use as combo filler in juggles, though this is only good to a certain point where the scaling makes the extra neutral As not worth it.
  • Using this move on a heavy-stunned opponent will cause a stun overflow knockdown instead of a medium stun. However, this will properly medium stun on a rope-bounced opponent.
A,A
Heavy Double Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry HS - 41-50 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 19 (23) +8 -8 +12~36 -

Slow heavy-stunning follow-up to A, with a very distinct animation.

  • Not a natural combo; in fact, the gap is large enough that characters with faster jabs can interrupt this move.
  • Buffaloman can get a lot off of a heavy stun, and this is one of only two Buffaloman normals that heavy stun. Compared to 44A, this move is much easier to combo out of, so this follow-up still has some value for mix-ups/frametraps.
  • This move causes a unique heavy stun with only 58 frames of hitstun.
66A
66A
Damage Guard Attribute Property Cancel Cost Meter Gain
60 Block/Parry Launch - 55-60, 55-59 Sp, 34-72 KKD - 4/13
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 48 (52) -21 -37 - -

Large, slow-ish launcher. Despite this, it is only slightly slower than A.

  • On hit, this lets Buffaloman start his 623S loops. Meterlessly, he can continue this string to juggle.
  • This move links from 66T. Compared to linking into A, linking into this move prevents the opponent from activating True KKD to interrupt the combo, at the cost of being slightly stricter to link.
66A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry MS - 22-27, 22-26 Sp, 19-39 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
9 3 25 (29) -14 -14 +10 -

Medium-stunning follow-up from 66A.

  • Mostly sees use as a combo filler from 66A prior to going for air throw, or, with meter, to go into 623S loops.
  • On standing hit, the early-enough cancel window on this move lets it combo into the next hit for a stun overflow knockdown, or into his medium stun throws. However, unlike most strikes that combo into a medium stun throw, this does not combo into his 214S special throw.
66A,A,A
Megaton Upper Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
75 Block/Parry MS - 21-31, 21-30 Sp, 16-38 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
6 3 27 (31) -16 -16 +8 -

Next hit of the string, similarly doing medium stun on standing hit like 66A,A.

  • Like 66A,A, this sees the most use as combo filler. Since this is further cancellable as well, Buffaloman would typically cancel into his 66T air throw after this hit as an ender for his meterless juggles.
  • Natural combos from 66A,A standing hit, for a stun overflow knockdown. Hitting on its own, the cancel window is too late to get anything guaranteed off of this medium stun.
66A,A,A,214A
Megaton Upper Combo Plus
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD OTG 76-87 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 9 49 (53) -28 -44 - -

Ender to this string that is functionally identical to the standalone 214A. OTGs, and knocks down on standing hit.

  • In a juggle, this move comes out so slow that it would only combo if the opponent does not tech roll. Regardless, the 66T air throw is a superior ender to Buffaloman's air juggles.
  • This move does not even combo off of the stun overflow knockdown from the previous two hits connecting on standing hit, due to the knockdown sending them away. This can connect properly at the ropes, but will generally float the opponent, letting them tech roll.
8A
8A
Elbow Drop
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD OTG 76-86 - 28/69
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 12 44 (48) -26 -42 - 10-37 Throw

Typical 8A, being a slow OTG that goes airborne and doing nice damage.

  • In practice, this rarely sees use, due to Buffaloman's 236S OTG being more damaging and faster.
  • Even meterlessly, this move still compete for 214A, which OTGs for identical damage. 214A seems to recover faster than this move, though the simpler input can have its advantages.
2A
2A
Ground Swing
Damage Guard Attribute Property Cancel Cost Meter Gain
45 Block/Parry MS SKD,OTG 36-66 KKD - 11/37
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 4 36 (40) -24 -26 -2 1-22 Throw

Low-profiling 2A that OTGs.A little on the slow side, but with respectable range.

  • As an OTG, this move is faster than 8A and 214A, but still slower than 236S. This still makes it Buffaloman's fastest meterless OTG, making it the best OTG possible after some knockdowns without spending meter.
  • This move SKDs on air hit. Despite Buffaloman having an air throw, this property still comes up, as an alternative ender to his 623S loop. This gives him an SKD which, with good timing, can guarantee an OTG afterwards. OTG-ing with 236S after this SKD out-damages the air throw, albeit at the cost of meter.
44A
44A
Double Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
105 Block/Parry HS - 40-66 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
29 4 31 (35) -5 -21 +6~39 -

Slow but very damaging heavy-stunning attack. Recovers a bit slowly, and with significant pushback such that nothing is guaranteed midscreen.

  • At the ropes, the negated pushback allows guaranteed follow-ups akin to that possible off of the heavy stun from A,A or S midscreen.
46A
46A
Buffalo Hammer
Damage Guard Attribute Property Cancel Cost Meter Gain
120 Block/Parry KD - 53-65 KKD - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
36 5 22 (26) +3 -13 - -

Forward-moving knockdown attack that goes quite far, with noticeable startup.

  • Buffaloman stops when he hits the opponent, staying same-side. This, combined with the move's long untech time, consistently guarantees any of Buffaloman's OTGs, such as 8A, 214A or 236S.
236A
236A
Swing Punch
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD - 66-109 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
31 3 73 (77) -46 -62 - -

Knockdown attack with a built-in forward step, giving it decent range.

  • Buffaloman recovers too slowly from this move to get any guaranteed OTGs.
214A
214A
Longhorn Drop
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD OTG 75-86 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 9 49 (53) -28 -44 - -

Knockdown attack with a somewhat long recovery.

  • Primarily used as a meterless OTG, where it does identical damage to 8A, but seems to recover a bit faster.
41236A
41236A
Longhorn Guard
Damage Guard Attribute Property Cancel Cost Meter Gain
15 Block/Parry LS - 25-60, 30-59 Sp, 23-70 KKD - 4/13
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
5 16 48 (51) -56 -50 -40 1-5 Strike

Defensive stance-style move. Starts up quite fast, and strike-invulnerable until the first active frame.

  • Does not start up as fast as most defense stances, and it has much less active frames. However, it can still be cancelled fairly early.
  • Considering Buffaloman's otherwise very slow buttons, this is one of Buffaloman's most important moves on defense, or as a counterpoke in neutral.
41236A,623A
Longhorn Upper
Damage Guard Attribute Property Cancel Cost Meter Gain
15 Block/Parry Launch - 12-26, 24-25 Sp, 12-31 KKD - 9/13
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
8 5 16 (20) +9 -7 - -

Built-in launching follow-up to 41236A.

  • Not a natural combo from 41236A, but as with other Buffaloman launchers, this is highly rewarding on hit, being able to set up 623S loops.
41236A,623A,214A
Longhorn Upper Plus
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD OTG 41-90 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
30 9 49 (53) -28 -44 - -

Further follow-up to 41236A,623A. This is virtually identical to the standalone 214A.

  • Being locked behind a string limits this move's usability.
WRA
(While Running) A
Lariat
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD - - - 26/18
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 6 27 -3 -19 - -

Decently fast forward-moving knockdown attack. Essentially a faster, less-damaging counterpart to 46A.

  • Like 46A, this move's knockdown consistently guarantees any of Buffaloman's OTGs, most notably 8A, 214A or 236S.
WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
30 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -11 +13 1-22 Full, 23 Throw

Generic wake-up sweep.

Throws

T
Choujin Windmill
T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Tech KD - - - 100/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Side-switching normal throw.

  • Guarantees no OTGs.
6T
Side Suplex
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 Tech KD - - - 90/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Side-switching 6T throw.

  • Similar to T, this guarantees no OTGs.
66T
Sledgehammer
66T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 Tech Special - - - 94/49
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +20 -

Unique throw that stays same-side and leaves the opponent standing close to Buffaloman.

  • Buffaloman is decently plus after this move, giving him some guaranteed links off of this throw: A, 66A, 623S, 66S, 236S or super.
  • The potential links off of it make this Buffaloman's throw with the highest damage potential, and it is his highest damaging starter overall: this throw can confirm into super, or set up for 623S loops, able to score over 700 damage in some cases.
  • For some reason, 66T into 66T is impossible; although it is not guaranteed regardless, trying to 66T an opponent consecutively results in T instead.
46T
Bear Hug
46T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 110/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Solid throw with decent damage, and does not side-switch.

  • Does not guarantee any OTGs.
41236T
Tombstone Piledriver
41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 118/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Throw with the same damage as 46T and similarly does not side-switch.

  • Grants a lengthy untech time on hit, guaranteeing 2A, 8A, 214A or 236S OTG.
  • Its high damage and long untech makes it generally Buffaloman's go-to throw outside of 66T, with its main downside being its somewhat more involved input.
214T
Kannuki Suplex
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 114/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Damaging side-switch throw.

  • This move's knockdown guarantees a 236S OTG.
  • The base damage and OTG opportunities of this throw makes it the most damaging side-switching throw option.
MST
Megaton Shoot
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 N/A KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Medium stun throw that sends the opponent very far away from Buffaloman.

  • The distance that Buffaloman throws the opponent makes any OTGs impossible midscreen, but when used at the ropes, Buffaloman can get all his OTGs: 2A, 8A, 214A or 236S.
MS41236T
Tomahawk Hurricane
(Medium Stun) 41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 N/A KD - - - 130/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

Medium stun throw that similarly does not side-switch like (Medium Stun) T, while doing a bit more damage and leaving the opponent much closer to Buffaloman.

  • This throw has very low grounded untech time; a 236S OTG is possible, but it is relatively tight.
HST
Buffalo BOMB
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
195 N/A KD - - - 130/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Heavy stun throw that stays same-side, with excellent corner carry.

  • This throw's knockdown guarantees 2A or 236S OTG.
HS41236T
Deadly Devil Style - Scar Transfer
(Heavy Stun) 41236T
Damage Guard Attribute Property Cancel Cost Meter Gain
225 N/A KD - - - 150/65
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Side-switching heavy stun throw that does more damage than the standard (Heavy Stun) T, though it leaves the opponent noticeably further away.

  • The opponent being left farther away relegates 236S as the only guaranteed OTG. This OTG needs to be done very early to get all 4 hits; if done right, it does 30 more damage than (Heavy Stun) T into 236S. However, if the 236S is done late, it will only hit 3 times due to the range, overall doing 15 less damage.
FBT
Triple Headbutt
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
210 Tech KD - - - 90/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Standard from-behind throw, with high damage and without side-switching.

  • This throw has a short grounded untech time, and as a result, no OTGs are guaranteed.
AB66T
Hurricane Heat
(Airborne) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
120 N/A KD - - - 80/152
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 10 34 - - - -

Buffaloman's air throw, being one of only two air throws of the "headbutt" variety.

  • As an air throw, this is Buffaloman's go-to juggle ender, doing unscaled damage even after long juggles (such as 623S loops).
  • This air throw tosses the opponent behind Buffaloman, side-switching and sending them very far away.
NC66T
Buffalo Ice Rock Drop
(Near Corner) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
240 Tech KD Meter Drain - - 150/-200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

Unique throw that can only be done at the corner, side-switching and bringing Buffaloman and the opponent roughly to the middle of the screen with some distance between the two.

  • As is standard for a near ropes/near corner throw, this throw does high damage, and drains 2 bars of meter.
  • The distance after the throw means only 236S OTG will reach and is fast enough, and not unlike (Heavy Stun) 41236T, if the 236S OTG is timed late, only 3 hits will connect instead of 4.
RT
Power Slam
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
150 N/A KD Meter Drain - - 30/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

Average throw on a running opponent, with low damage while draining 1 bar of meter.

  • This throw switches sides, and guarantees no OTGs.
WGT
Megaton Shoot
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
180 Tech KD - - - 110/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

Wake-up throw, mimicking the properties of (Medium Stun) T. Unfortunately, this also means it sends the opponent very far away if it connnects.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip, sending opponents running behind Buffaloman.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - No - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Poison Needle Knee Lift
S
Damage Guard Attribute Property Cancel Cost Meter Gain
120 Block/Parry HS - 39-52 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 5 18 (22) +7 -9 +18~51 -

Forward-moving, high-damage heavy stun move, with a maximum range slightly further than one backdash away.

  • The forward-moving nature of this move leaves Buffaloman very close to the opponent on hit or block. This makes it the heavy stun attack that leaves Buffaloman closest to the opponent on hit, allowing for the most consistent follow-ups.
  • This move recovers relatively quickly for a heavy stun move, leaving Buffaloman very plus on hit or block, and safe even on parry.
66S
Hurricane Mixer
66S
Hurricane... Mixer!
Hurricane... Mixer!
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry Launch SKD 44-66 KKD 3 -300/155
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 21 27 (31) -18 -34 - 1-3 Full

Forward-moving launcher with range about 2 backdashes away.

  • If the launcher hits late enough (i.e. by being used farther away), Buffaloman recovers close enough to the launched opponent to pick up the juggle with A.
  • If the move connects too early, Buffaloman recovers too far away that he needs to do a 2nd 66A to pick-up the juggle. This virtually only happens if 66A is used point-blank, or close to it.
44S
Deadly Devil Style - Devil Shark
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry KD SKD,OTG 66-84 KKD 2 -200/125
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 53 16 (20) -39 -55 - 3-12 Throw, 13-65 Full

Evasive, forward-moving knockdown move.

  • Its invuln properties makes it decent as a panic move, or as a surprise round ender.
46S
Longhorn Skewer
46S
Hurricane Mixer! But a hitgrab
Hurricane Mixer! But a hitgrab
Damage Guard Attribute Property Cancel Cost Meter Gain
255 Block/Parry KD - 35-70 KKD 2 -200/146
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 6 35 (39) -11 -27 - 1-3 Full

Hitgrab that stays same side with above average range, hitting from about 1 backdash away.

  • Very low grounded untech time, guaranteeing no OTGs.
  • The relatively low damage of this hitgrab compared to the damage from 214S for only 1 more bar makes this a rarely used special, at least in confirms.
236S
Special Hurricane Mixer
236S
Hurricane Mixer! But special
Hurricane Mixer! But special
Damage Guard Attribute Property Cancel Cost Meter Gain
45x4 Block/Parry Launchx4 SKD,OTG 110-120 KKD 3 -300/44x4
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 63 (15) 42 (46) -26 - - 1-3 Full

Powered-up version of 66S of sorts, hitting four times. However, since each hit launches, this typically only hits once on a standing opponent.

  • This move has a much longer duration than 66S, causing it to travel further, able to hit from 4 backdashes away. This longer duration means juggling off of this launch is impossible; even when the move hits at max range, Buffaloman recovers too slowly to pick up afterwards.
  • Where this move shines is as a very damaging, albeit costly, OTG move, where all 4 hits can connect. Incidentally, this is also Buffaloman's fastest OTG, faster than even 2A; in other words, any move that guarantees an OTG will guarantee this move. This is one of the integral sources of Buffaloman's damage.
214S
Choujin Cross Drop
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
360 Tech KD - - 3 -300/235
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - - 1-3 Full

Very damaging special throw that side-switches.

  • This throw does decently long grounded untech, guaranteeing 2A, 8A, 214A or 236S OTG. The latter is notable, as OTG-ing with 236S does just under 550 damage, albeit at the cost of 6 bars.
623S
Sky Hurricane Mixer
623S
Hurricane Mixer! But upwards
Hurricane Mixer! But upwards
Damage Guard Attribute Property Cancel Cost Meter Gain
90 Block/Parry Launch SKD 56-68 KKD 2 -200/135
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 26 29 (33) -25 -41 - 1-3 Strike, 14-55 Throw

Metered launcher that launches high.

  • Very quick startup (actually being Buffaloman's fastest attack), letting it combo when cancelled into from A, or be linked into from 66T.
  • On air hit, this move launches the opponent upwards. This lets Buffaloman continue juggling, such as with A xx 623S. This lets Buffaloman do this repeatedly, until he reaches the ropes and/or runs out of meter. This is his "623S loop", and although this has a steep meter cost, this routinely does upwards of 500 damage off of many confirms.

Supers

41236A+S
Hurricane Mixer "Course of Death"
41236A+S
Hurricane Mixer! But 4 times
Hurricane Mixer! But 4 times
Damage Guard Attribute Property Cancel Cost Meter Gain
465 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 18 49 -37 -53 - 1-15 Full

Strike super with the expected fast, invulnerable startup. Due to it using an animation similar to 66S, this super has a lot of range, of about 2 backdashes away.

  • After the super animation, Buffaloman ends up backturned on P1 side next to the ropes. The opponent recovers very quickly, approximately at the center of the stage.
  • Buffaloman can link into this super from 66T.
63214A+S
Hurricane Cross Drop
63214A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
465 Block/Parry KD - No 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 18 49 -37 -53 - 1-15 Full

Buffaloman's alternate super, with the same startup, invuln and long range.

  • After the super animation, Buffaloman will end up on P2 side at the center of the screen, with the opponent being relatively closer, about 1 dash away. This allows Buffaloman to get a guaranteed OTG with 2A, 8A or 214A.
  • The guaranteed OTG generally makes this Buffaloman's preferred super. This super also combos from 66T. Doing so, and subsequently going for the OTG, does a very respectable 705 damage.

Strategy

Buffaloman's slow buttons and short throw-range means he is rarely if ever able to dictate the pace of the match, or dominate neutral; because of this, playing more defensively and not over-extending tends to be the default for Buffaloman. Buffaloman does have several strong forward-moving moves, such as S, 44S and 66S, which can be useful to close distances or whiff-punish. However, as these moves tend to be very bad on whiff or parry, they should not be overused. Getting a neutral A out can help swing the game to Buffaloman's favor, potentially confirming to a lot of damage on hit, or letting Buffaloman go for very simple, though very rewarding, mixups on block. Buffaloman's high health and damage output often means he has the leeway to eat a combo or two, as one combo back can equalize all the damage. By the nature of Buffaloman's poor neutral, he does not easily get the hits he needs, so when he does get it, it's important to make it count, by optimizing damage where possible.

Buffaloman can benefit from all 3 KKD types. Blue KKD's low health buff can bump up Buffaloman's damage to nigh-ToD levels. Green KKD gives Buffaloman even more survivability, and the True KKD activation's super armor can patch up Buffaloman's defense. Red KKD's low health buff helps cover Buffaloman's expensive specials, particularly 236S and 623S. In general though, True KKD activation is quite beneficial for Buffaloman, as his 236S can discourage opponents from stalling out the True KKD duration by just lying on the ground.

Combos

Midscreen

  • A xx 623S
    Standing jab confirm into a launch.
  • 66T, A/66A/623S
    Standard confirms off of 66T.
  • 66T, 63214A, 8A
    Super confirm from 66T.
  • 66A,A,A xx 66T
    Meterless juggle bnb.
  • A xx 623S/66A,A,A xx 623S, (A xx 623S)x3, A xx 66T
    623S loop. Adjust number of reps based on meter/proximity to the ropes.
  • A xx 623S/66A,A,A xx 623S, (A xx 623S)x2, 2A, 236S
    Alternate ender to 623S loop for a better knockdown/to go for 236S OTG.

Colors

Manga
Satan-Possessed
Skinhead

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