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Not double jump cancelable, but still special cancelable. Causes a soft-knockdown. | Not double jump cancelable, but still special cancelable. Causes a soft-knockdown. | ||
Revision as of 14:15, 21 December 2015
Profile
Name: Heart
Debuted in:
Voice Actor:
Introduction:
Summary
Heart has tools for almost every situation. She also has homing (as seen from the Arcana Heart franchise) from the air and is the only character to have this mechanic
Command List
If you are having trouble reading inputs, check out the Notation section!
J.4B - ?
J.D - ?
236 A/B/C - Tekken Punch
623 A/B/C - Heartful Punch
421 A/B/C - Ribbon Beam
22 A/B/C - ?
j.214 A/B/C - Special Kick
236+AB - Love Tekken Punch
632+AB - Sugoi Heartful Punch
j.214+AB - Sugoi Special Kick
236236+BC - It's a Really Sugoi Love Punch
Normals
5A 2A [6A / cl.B] st.B 2B 5C 2C [5E/2E] is basic chain route. Any deviations from that route will be noted as an additional or limited.
5A - ? frames
Jump cancelable. Doesn't hit crouchers unless they have a taller crouching hitbox, can catch some jump ins but don't rely on it as an anti.
6A - ? frames
Jump cancelable. Anti air with a good amount of range. Does not hit crouchers. Also used in combos, can be chained into from almost all grounded normals
cl.B - ? frames
Jump cancelable. Mainly combo material.
st.B - ? frames
Jump cancelable. One of heart's longer range moves.
5C - ? frames
jump cancelable, good normal for both pressure and combo material. Hits crouchers
5E - ? frames (? frames when fully charged)
Not jump cancelable, but still special cancelable. Shoulder rush that's slightly unsafe but the special cancel trait allows for certain frame traps. It's on the slow side, so be careful about over using it. Not bad to use once in awhile, especially if you escape or special cancel it.
2A - ? frames
Not jump cancelable, Standard 2A, hits low and combos into itself.
2B - ? frames
jump cancelable, similar to 2A but has some more range.
2C - ? frames
Jump cancelable. Used in combos but also good as an anti air. In combos on grounded opponents, this move has a small amount of horizontal range so you need to be close. As an anti it, it will catch things almost on top of you and in front and above. Has some start up so be mindful when using it as an anti air.
2E - ? frames
Not jump cancelable, but still special cancelable. Standard sweep, knocks down. Cancel into a special to do a combo.
j.A - ? frames
Double jump cancelable. While it lacks range, it's very good an air to air or even air to ground. The knee and the arm both have hitboxes.
j.B - ? frames
Double jump cancelable. Standard j.B, can cross up, Really good for air to ground.
j.C - ? frames
Not double jump cancelable, but still special cancelable. Has some horizontal range but not much, works well as a air to ground, can cross up but not reliable as a cross up.
j.E - ? frames
Not double jump cancelable, but still special cancelable. Causes a soft-knockdown.
Specials
j.4B - ? - ? frames
Heart has sticks her arm out. Your go to for air to air normals. Decent start up, combine this with homing and you could easily win most air to air situations.
j.D - ? - ? frames This is homing. If you played the arcana heart (AH) series, you have an idea of it. Heart can only use homing from the air, it replaces her air roll (she doesn't have an air roll period). Similar to the AH3 series, homing does not cost anything, however it does have a height restriction. Also unlike, AH3 you cannot speed up your homing but using a normal after homing startup does give you some more momentum. After homing is iniated you move towards the opponent and can somewhat control where you're flying and landing by pressing/holding a direction.
236 A/B/C - Tekken Punch
Heart's lunge punch.
236A - ? frames. Only knockdowns on airborne opponents, meaning standing or crouching opponents will stay standing. Slight unsafe but not easily punishable.
236B - ? Frames. Hearts winds up a little before hitting the opponent, will knockdown standing and crouchin.
236C - ? Frames. Heart winds up even more before the punch. wallbounces on hit, mainly combo fodder
623 A/B/C - Heartful Punch
Reversal. Air OK The heart does have a hitbox First hit is ground-to-ground. Second and third hit is anti-air. Different versions have different properties?
623A - ? frames. Goes vertical the least, has the least amount of recovery, unsure of amount of invulnerability.
623B - ? frames. Goes a little bit higher, unsure of amount of invulnerability.
623C - ? frames. Reach for the stars, unsure of amount of invulnerability.
421 A/B/C - Ribbon Beam
Heart leaps forward and produces a heart projectile, hits mid, can jump over lows.
214A - ? frames. Short movement and fastest.
214B - 25 frames. Medium movement and slightly slower.
214C - 30 frames. furthers movement, can cross over at certain distances and whiff completely at close range.
22 A/B/C - ?
The projectiles used from the Love arcana of Arcana Heart
22A - ? frames. Heart produces a single love ball. Has tracking properties
22B - ? Frames. Heart produces a laser that reaches full screen
22C - ? frames. Heart produces three love balls this time. Has more start up than just one love ball.
j.214 A/B/C - Special kick
A dive kick.
j.214A - ? frames. The quickest version.
j.214B - ? frames, slightly slower but moves a bit forward.
j.214C - ? frames, slower than b version but moves further.
Supers
236+AB - Iron Fist Punch of Love - ? frames pre-superflash + ? frames post-superflash
Super version of tekken punch. Wallbounces on hit and can be picked up after it lands
623+AB - Childplay - ? frames
Ex DP.
j.214+AB - Abyss of Nightmare - ? frames
EX dive kick, if the move whiffs, it produces a shockwave which hits low.
Variable Rush
? frames?
?
All Variable Rushes allow you to do a sequence of attacks depending on if you hit the A, B, or C button. If you press nothing, the VR will end. If your VR is blocked, you have the option to press nothing, or keep attacking. Even if you keep attacking, you could still stop at any time, assuming you don't execute the final attack.
Depending on what combination of buttons you use, you can come up with some useful strings.
A A A
1st button:
2nd button:
3rd button:
B B B
1st button:
2nd button:
3rd button:
C C C
1st button:
2nd button: 3rd button:
Lethal Blaze
236236 BC - Super Duper Amazing Iron Fist Punch of Love
Heart winds up and punches diagonally upwards. There are two versions, the double tekken punch version and the arcana infused version. The latter does more damage and requires you to spin the stick for it to take place
Combos
Please check out the Notation section, for help on understanding how to read and write combos!
No Meter
Metered and Partners
Blast
Links
Colors
Click the pictures to see the full resolution.