|
|
Line 1,042: |
Line 1,042: |
| |attribute =KD | | |attribute =KD |
| |property = | | |property = |
| |cancel =22-23*, 30-56 KKD | | |cancel =22-23* |
| |cost =5 | | |cost =5 |
| |meterGain =-500/120 | | |meterGain =-500/120 |
Line 1,054: |
Line 1,054: |
| |invul =6-44 Throw | | |invul =6-44 Throw |
| |description=*Generic cancel frames represent when during the animation the move can be canceled into its extension on hit. | | |description=*Generic cancel frames represent when during the animation the move can be canceled into its extension on hit. |
| | *Becomes unblockable when Shin Blue KKD is activated at MAX. |
| }} | | }} |
| }} | | }} |
Line 1,184: |
Line 1,185: |
| |attribute =KD | | |attribute =KD |
| |property = | | |property = |
| |cancel =24-50 KKD | | |cancel = |
| |cost =2 | | |cost =2 |
| |meterGain =-200/155 | | |meterGain =-200/155 |
Line 1,195: |
Line 1,196: |
| |hitAdv = | | |hitAdv = |
| |invul =1-33 Throw | | |invul =1-33 Throw |
| |description= | | |description=*Becomes unblockable when Shin Blue KKD is activated at MAX. |
| }} | | }} |
| }} | | }} |
Revision as of 18:50, 19 November 2023
Story
Terry the Kid is the son of the famous Texan Justice Choujin, Terryman. Growing up, he resented the fact that his father constantly played second fiddle to Kinnikuman, and he hated that the Terry family's fighting style focused on boring, practical holds in contrast to the flashy finishers of Terryman's Justice Choujin allies. When his own time came to fight the evil dMp, Kid developed a bit of a hostility for Kinniku Mantaro, Kinnikuman's own scion, desiring to be in the spotlight unlike Terryman. Eventually though, he finds a newfound respect for his father, and realizes that boring but practical moves are what Terrys are best at. Along with this, he also comes to terms with the fact that it is his destiny to be a supporting character.
Unfortunately, Terry the Kid would not even manage the same prominence his father did, as the role of the main character's primary rival/best friend/tag partner in Kinnikuman Nisei is firmly Kevin Mask's, relegating Kid to a decidedly second-string character after the first couple arcs. Nisei's limited spotlight on side characters and somewhat circular character writing also meant that Kid goes through the epiphany of his lot in life just about every time he does get significant screen time, going through this character arc about 2-3 times in all.
In the Ultimate Muscle dub, Terry the Kid is renamed Terry Kenyon, which is a pun with how he is billed as Terry "The Grand" Kenyon.
Gameplay
On a surface level, Terry the Kid comes across as a remix of Terryman. He inherits a lot of Terryman's moves, while losing a lot of the "fluff" in Terryman's toolkit, with a much more streamlined set of strings. All put, this makes for a character that, while resembling Terryman, still feels distinct to play, generally being more beginner-friendly due to his more intuitive moveset, with simpler strings and special throws to confirm into.
...However, what would be Kid's main claim to fame is that he has a very practical Touch-of-Death (TOD) loop. While this loop is ropes/corner-only, Kid can start the loop from a number of starters, and the loop is inescapable except via True KKD activation; since a character can only activate once per round, Kid can potentially end the round in 2 combos. This immense reward makes landing it Kid's win condition, and getting to it is the centerpiece of Kid's gameplan.
Blockstun Animation
Terry the Kid is one of 3 characters to deviate from the otherwise universal blockstun animation. Due to a (possible) glitch, when blocking a LS move that hits high, Kid reacts as if he is blocking a MS move that hits high. In effect, this means that he is stuck in blockstun for 6 frames longer than the average character when blocking a high hitbox LS move. Similarly, he takes 4 frames longer than the average character to recover from blocking a HS move with a low hitbox. He recovers from blockstun as quickly as the average character when blocking moves of all other stun level/hitbox height combinations.
In practice, this rarely comes up, but if a block punish does not work despite the frame data suggesting otherwise, this is likely why, as the frame data is written with the "universal" blockstun animation in mind.
Strengths |
Weaknesses
|
- Corner TOD loop.
- Relatively fast buttons.
|
- Middling damage outside of TOD.
- Lack of ways to set up his win condition.
- Very centralized gameplan.
- Unique blockstun animation.
|
Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: B
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
17-30, 17-29 Sp, 15-33 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
16 (20)
|
-11
|
+1
|
+5
|
-
|
Kid's jab, with good startup and range.
- The range of this button allows it to consistently punish teched throws, and is in fact Kid's only throw punish aside from super.
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
22-33, 22-32 Sp, 17-35 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
3
|
19 (21)
|
-14
|
-2
|
+2
|
-
|
Natural combo extension to A.
- This is the only guaranteed follow-up to A, and does not guarantee any follow-ups itself. This makes it the most damage Kid can get as a throw punish meterlessly.
|
|
A,A,A Wild Horse Rear Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS
|
-
|
77-88 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
3
|
52 (56)
|
-25
|
-35
|
-14~+19
|
20-51 Throw
|
Heavy-stunning sobat-esque ender to this string. Does not combo from A,A.
- Basically identical to the standalone 236A, so what is written there applies here as well.
- Within this string, this can be used as a mixup option; mixing it up with the other A,A follow-up can throw-off parry timing, though the lack of reward in hitting this move still makes this a subpar option.
|
|
A,A,6A Wild Horse Front Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
MS
|
-
|
24-34, 32-33 Sp, 23-45 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
20 (24)
|
-9
|
-3
|
+15
|
-
|
|
A,A,6A,A Wild Horse Bite
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
19-24, 19-23 Sp, 17-31 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
3
|
13 (16)
|
+14
|
+4
|
+25~58
|
-
|
|
A,A,6A,4A Wild Horse Rush
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
24-29, 24-28 Sp, 23-45 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
18
|
3
|
22 (25)
|
-17
|
-5
|
-1
|
-
|
|
A,A,6A,4A,6A Wild Horse Rampage
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
35-37, 35-36 Sp, 28-42 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
13 (17)
|
-2
|
+4
|
+22
|
-
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
23-28, 23-27 Sp, 22-44 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
22 (25)
|
-17
|
-5
|
-1
|
-
|
|
4A,A Raging Bull Horn
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
35-37, 35-36 Sp, 28-42 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
13 (17)
|
-2
|
+4
|
+22
|
-
|
|
4A,A,6A Raging Bull Body Blow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS
|
-
|
19-24, 19-23 Sp, 17-31 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
3
|
13 (16)
|
+14
|
+4
|
+25~58
|
-
|
|
4A,A,6A,236A Raging Bull Rampage
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS
|
-
|
77-88 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
3
|
52 (56)
|
-25
|
-35
|
-14~+19
|
20-51 Throw
|
|
8A
8A Branding Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG
|
80-84 KKD
|
-
|
30/65
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
10
|
43 (45)
|
-25
|
-35
|
-
|
10-38 Throw
|
|
2A
2A Plane Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
SKD,OTG
|
43-58, 43-57 Sp, 43-61 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
5
|
30 (34)
|
-19
|
-15
|
+3
|
1-30 Throw
|
|
66A
66A Texas Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
-
|
40-45, 40-44 Sp, 32-49 KKD
|
-
|
9/13
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
4
|
25 (29)
|
+1
|
-9
|
-
|
-
|
|
236A
236A Horse Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS
|
-
|
76-87 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
3
|
52 (56)
|
-25
|
-35
|
-14~+19
|
19-50 Throw
|
|
46A
46A Spin Elbow
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
34-36, 34-35 Sp, 27-41 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
13 (17)
|
-2
|
+4
|
+22
|
-
|
|
WRA
(While Running) A Jumping Knee Bash
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
-
|
-
|
-
|
44/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
10
|
18 (36)
|
+2
|
-8
|
-
|
16-38 Throw
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-10
|
-6
|
+12
|
1-21 Full, 22 Throw
|
|
Throws
T
DDT T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
90/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
|
46T
Ankle Hold 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
9
|
25
|
-1
|
-
|
-
|
-
|
|
MST
Knuckle Part (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
Special
|
-
|
-
|
-
|
78/96
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
+24
|
-
|
|
HST
Oklahoma Stampede (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
-
|
-
|
120/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
|
HS46T
Mount Attack (Heavy Stun) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
195
|
N/A
|
KD
|
-
|
-
|
-
|
130/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
9
|
25
|
-
|
-
|
-
|
-
|
|
FBT
Pendulum Drop (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
80/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
FB46T
Bulldogging Headlock (From Behind) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
Tech
|
KD
|
-
|
-
|
-
|
100/67
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
RT
Kid's Reverse Cross Armbar (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
Meter Drain
|
-
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
|
WGT
Piledriver (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
80/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
No
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Thrust Kick S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS
|
-
|
47-61 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
32 (37)
|
-5
|
-15
|
+6~39
|
-
|
|
66S
Texas Straight 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
195
|
Parry
|
KD
|
Unblockable
|
79-85 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
58
|
5
|
19 (23)
|
-
|
-4
|
-
|
1-3 Strike
|
|
44S
Texas Condor Kick 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS
|
-
|
52-57 KKD
|
2
|
-200/100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
8
|
19 (23)
|
+3
|
-7
|
+14~47
|
1-3 Strike, 4-38 Throw
|
|
46S
Shoulder Armbreaker 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
51-52*
|
5
|
-500/122
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
- Cancel frames represent when during the animation the move can be canceled into its extension on hit.
|
|
Ippon Seoi 46S,6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
N/A
|
KD
|
-
|
-
|
-
|
0/250
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
236S
Earth Clip Kick 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
KD
|
-
|
22-23*
|
5
|
-500/120
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
5
|
27 (29)
|
-22
|
-12
|
-
|
6-44 Throw
|
- Generic cancel frames represent when during the animation the move can be canceled into its extension on hit.
- Becomes unblockable when Shin Blue KKD is activated at MAX.
|
|
Spinning Toe Hold 236S,66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
234
|
N/A
|
KD
|
-
|
-
|
-
|
0/270
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Texas Clover Hold 236S,44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
273
|
N/A
|
KD
|
-
|
-
|
-
|
0/276
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
214S
Dragon Screw 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
-
|
98-99*
|
5
|
-500/132
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
- Cancel frames represent when during the animation the move can be canceled into its extension on hit.
|
|
Spinning Toe Hold 214S,236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
312
|
N/A
|
KD
|
-
|
-
|
-
|
0/267
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
41236S
High Voltage Bomb 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Block/Parry
|
KD
|
-
|
-
|
2
|
-200/155
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
26 (29)
|
-19
|
-9
|
-
|
1-33 Throw
|
- Becomes unblockable when Shin Blue KKD is activated at MAX.
|
|
623S
Calf Branding 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
286
|
Tech
|
KD
|
-
|
-
|
3
|
-300/196
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
|
421S
Kid's Triangle Choke 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
Tech
|
KD
|
-
|
-
|
3
|
-300/210
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
|
Supers
41236T+S
Texas Clover Hold 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
NR41236T+S
Texas Combination (Near Ropes) 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
429
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
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