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| |cost = | | |cost = |
| |meterGain =0/0 | | |meterGain =0/0 |
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| |attribute =Special | | |attribute =Special |
| |property = | | |property = |
| |cancel =No | | |cancel = |
| |cost = | | |cost = |
| |meterGain =0/0 | | |meterGain =0/0 |
Revision as of 23:09, 5 March 2024
Story
Kevin Mask is the scion of the esteemed British Justice Choujin, Robin Mask. Feeling constrained by his family's strict upbringing, Kevin would rebel from his family, running away from home and becoming a miscreant Brutal Choujin. This eventually led him to join the evil dMp, delighting in the irony of joining the nemesis of his daddy's Justice Choujin faction. Despite enduring their hellish training (where he befriended a fellow trainee named Mars), Kevin Mask would promptly quit the dMp during his first real mission when it dawned on him that being a bad guy means...doing bad things. Kevin Mask subsequently struck it out as his own as a lone wolf antihero for a while, before eventually teaming up with the mysterious trainer Kuroe in order to win the Choujin Olympics. Slowly but surely, Kevin realizes that being one of the good guys who saves the world is his true calling, and would embrace his role among the new generation Justice Choujins.
Kevin Mask is a deuteragonist of sorts for Kinnikuman Nisei, being a fairly consistent rival to series protagonist Kinniku Mantaro and receiving time in the spotlight perhaps second only to Mantaro himself (albeit a somewhat distant second). The two would even tag team together during the finales of both the original Nisei manga and its Ultimate Tag sequel, as "The Young Masters", a reference to their respective famous lineages.
Gameplay
Kevin Mask is a speedy character with generally fast buttons. Kevin has the frame data on his side to bully slower characters with his buttons, and notably, this gives him some of the fastest OTGs in the game, meaning Kevin can tack on (a little) extra damage to a good number of his knockdowns. Aside from the speed of his moves, Kevin's also got quite a handful of useful, non-redundant moves in his toolkit, such as 46S for approaching/whiff-punishing or 44S for confirms/defense.
Kevin's primary weakness is his damage output. At a damage rating of 12, Kevin is not dishing out a lot of damage; the damage of his fancy combos would often be equaled or surpassed by the day 1 bnbs of many characters. Further compounding this issue is how often Kevin can access these big combos. An exception to his fast buttons are his big payoff starters, as his launchers and heavy stun options are on the slow side. Even his special throws are unusually slow, being slower than his normal throws. As a whole, this means Kevin rarely has access to big burst damage, and when he does get them, they are comparatively much less devastating than the game's heavier hitters.
Strengths |
Weaknesses
|
- Fast key buttons.
- Varied moveset giving an option for many situations.
- Multiple consistent OTG options.
- Excellent large character-specific tools.
- Has an impractical(?) infinite.
|
- Low damage.
- Below average launchers.
- Slow special throws.
- Juggles require matchup/position-awareness to optimize.
|
Character Stats
- Health: 1024
- Damage rating: 12
- Size/weight: Standard
- Movement speed: A
Reversals
4G
Kinniku Driver Reversal (Against Kinniku Mantaro's 623S) 4G
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
N/A
|
KD
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unique reversal animation that happens when teching Kinniku Mantaro's Kinniku Driver (623S) throw.
- Note that despite visual similarites, this will not work on Kinnikuman's Kinniku Driver (623S); this reversal will only trigger when teching Mantaro's version.
|
|
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
12
|
Block/Parry
|
LS
|
-
|
15-28, 14-27 Sp, 14-28 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
15 (16)
|
-10
|
+2
|
+6
|
-
|
(placeholder text)
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
12
|
Block/Parry
|
LS
|
-
|
25-30, 25-29 Sp, 18-31 KKD
|
-
|
14/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
3
|
14 (16)
|
-9
|
+3
|
+7
|
-
|
- Natural combo from previous hit.
|
|
A,A,A Palm Strike Combo 1st
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
LS
|
-
|
36-39, 36-38 Sp, 22-39 KKD
|
-
|
32/59
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
4
|
19 (21)
|
-15
|
-3
|
+1
|
-
|
(placeholder text)
|
|
A,A,4A Palm Strike Combo 2nd
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
-
|
29-34, 29-33 Sp, 24-51 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
3
|
27 (30)
|
-16
|
-10
|
+8
|
-
|
- Natural combos into (Medium Stun) T.
|
|
A,A,4A,4A Palm Strike Combo 3rd
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
LS
|
-
|
25-30, 25-29 Sp, 20-37 KKD
|
-
|
21/37
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
19 (21)
|
-14
|
+4
|
+2
|
-
|
- Combos from previous hit, causing a float.
|
|
A,A,4A,4A,6A Palm Strike Combo End
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
HS-5
|
MBU
|
28-51 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
22 (27)
|
+4
|
-6
|
+15~48
|
-
|
- If previous two hits connect so as to launch, this hit will juggle, making it technically a natural combo.
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
OTG
|
23-35, 23-34 Sp, 21-35 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
4
|
17 (18)
|
-11
|
-1
|
+3
|
-
|
(placeholder text)
|
|
4A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
LS
|
OTG
|
23-29, 23-28 Sp, 23-43 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
3
|
19 (23)
|
-12
|
-2
|
+2
|
-
|
(placeholder text)
|
|
4A,A,A Low Kick Combo A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
LS
|
-
|
36-39, 36-38 Sp, 22-39 KKD
|
-
|
32/59
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
4
|
19 (21)
|
-15
|
-3
|
+1
|
-
|
- Natural combo from previous hit.
|
|
4A,A,A,6A Low Kick Combo B
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
84
|
Block/Parry
|
KD
|
MBU
|
56-62 KKD
|
-
|
17/29
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
34 (38)
|
-8
|
-18
|
-
|
-
|
(placeholder text)
|
|
4A,A,A,4A Low Kick Combo C
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
KD
|
MBU
|
74-87 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
34
|
4
|
47 (51)
|
-21
|
-31
|
-
|
22-51 Throw
|
(placeholder text)
|
|
44A
44A Quick Low "oh no" -Aqua Fortis "oh no" -Aqua Fortis
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
LS
|
OTG
|
14-19, 14-18 Sp, 14-32 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
3
|
14 (18)
|
-9
|
+1
|
+5
|
-
|
Faster counterpart to 4A, doing less damage and with less string options, but with 2f faster startup.
- If Kevin Mask OTGs with this move, with the standard 32f of OTG hitstun taken into account, this leaves Kevin Mask at +15 on OTG hit. As this move is only 13f startup, this lets it loop into itself, for an OTG infinite with a 3f link per rep.
|
|
44A,6A Quick Double
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
MS
|
-
|
41-51, 41-50 Sp, 16-52 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
38 (40)
|
-27
|
-21
|
-3
|
-
|
- Natural combo from previous hit.
|
|
8A
8A Tactics No. 9
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
KD
|
OTG,MBU
|
60-75 KKD
|
-
|
26/73
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
26
|
5
|
42 (46)
|
-17
|
-27
|
-
|
9-29 Throw
|
(placeholder text)
|
|
2A
2A Ripper Slide Bison cr.HK Bison cr.HK
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36
|
Block/Parry
|
LS
|
OTG
|
40-45, 40-44 Sp, 37-58 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
8
|
21 (25)
|
-21
|
-9
|
-5
|
1-34 Throw
|
(placeholder text)
|
|
66A
66A Double Knee
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
MS
|
-
|
32-40, 32-39 Sp, 28-45 KKD
|
-
|
21/37
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
8
|
19 (23)
|
-13
|
-7
|
+11
|
9-27 Throw
|
(placeholder text)
|
|
46A
46A Nail Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
KD
|
MBU
|
73-86 KKD
|
-
|
29/53
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
33
|
4
|
47 (51)
|
-21
|
-31
|
-
|
21-50 Throw
|
(placeholder text)
|
|
236A
236A Straight Palm Strike
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
72
|
Block/Parry
|
HS-5
|
MBU
|
38-49 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
13
|
11 (15)
|
+6
|
-4
|
+17~50
|
-
|
(placeholder text)
|
|
214A
214A Rolling Wheel Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
OTG,MBU
|
50-68 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
40 (45)
|
-13
|
-23
|
-
|
7-15 Throw
|
(placeholder text)
|
|
623A
623A Palm Strike Upper
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
48
|
Block/Parry
|
Launch
|
MBU
|
48-58 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
32
|
4
|
20 (24)
|
+6
|
-4
|
-
|
6-26 Throw
|
(placeholder text)
|
|
WRA
(While Running) A Quarrel Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Block/Parry
|
KD
|
MBU
|
-
|
-
|
44/30
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
4
|
44
|
-18
|
-28
|
-
|
-
|
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-12
|
-6
|
+12
|
1-21 Full, 22 Throw
|
(placeholder text)
|
|
Throws
T
Dragon Screw T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
104/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
6T
Flying Headscissors 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
Tech
|
KD
|
-
|
-
|
-
|
100/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Kannuki Suplex 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
124/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
41236T
Mount Attack 41236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
130/100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
9
|
25
|
-1
|
-
|
-
|
-
|
(placeholder text)
|
|
623T
STF 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
132/64
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
9
|
25
|
-1
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Death Valley Bomb (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
N/A
|
KD
|
-
|
-
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
|
|
MS214T
Curtain Call Kick (Medium Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
N/A
|
KD
|
-
|
-
|
-
|
135/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-
|
-
|
-
|
-
|
|
|
HST
Power Bomb (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
130/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
|
|
HS214T
Tomoe Nage (Heavy Stun) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
N/A
|
Launch
|
-
|
-
|
-
|
154/62
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Hyde Formist (From Behind) T Hydro Twist? Hydrofomist? Hydro Twist? Hydrofomist?
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
-
|
-
|
-
|
102/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
AB46T
Tower Bridge (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
N/A
|
KD
|
-
|
-
|
-
|
80/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
27
|
18
|
-
|
-
|
-
|
-
|
Air throw that stays standing.
- More difficult to combo into than (Airborne) 623T, often requiring juggles at or that end up at the ropes/corner. Against many of the larger characters such as Big the Budo or Big Body, Kevin is able to get this airthrow midscreen.
- Unlike (Airborne) 623T, this throw remains same-side to where Kevin initiated the air throw.
|
|
AB623T
Robin Special (Airborne) 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Tech
|
KD
|
-
|
-
|
-
|
40/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
NR214T
Royal Stretch (Near Ropes) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
168
|
Tech
|
KD
|
MD
|
-
|
-
|
110/-150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
NC623T
Heart Attack Stinger (Near Corner) 623T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
192
|
Tech
|
KD
|
MD
|
-
|
-
|
160/-200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
RT
Death Valley Bomb (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
120
|
N/A
|
KD
|
MD
|
-
|
-
|
36/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
|
|
WGT
Death Valley Bomb (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
144
|
Tech
|
KD
|
-
|
-
|
-
|
120/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
Guarantees slow OTG.
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Deadly Right Hook S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Block/Parry
|
HS-5
|
SKD,MBU
|
40-56 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
30
|
3
|
21 (25)
|
+6
|
-4
|
+17~50
|
-
|
Slow, heavy-stunning S with faster-than-average recovery, leaving it decently plus on hit or block.
- This move's SKD property frequently sees use in juggles, as if it hits high enough, Kevin is able to pick up from this SKD with 66A.
|
|
66S
Daruma Drop Combo 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
132
|
Block/Parry
|
KD
|
MBU
|
42-85 KKD
|
2
|
-200/140
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
37
|
3
|
43 (47)
|
-38
|
-26
|
-
|
1-3 Full
|
Hitgrab.
|
|
44S
Kevin Tornado 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
36x9
|
Block/Parry
|
Launchx9
|
SKD,OTG,MBU
|
130-139 KKD
|
1
|
-100/36x9
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
7
|
74 (7)
|
56 (60)
|
-27
|
-
|
-
|
1-3 Strike, 6-120 Throw
|
Very active, multi-hitting move with lightning fast startup.
- On a standing opponent, this move will typically only hit once for a high launch, though if it hits early enough, it might still be active to hit a second time for an SKD on the opponent's way down.
- Kevin generally cannot get a combo off of this launch, except in corner cases such as this move hitting very late on a cornered opponent.
- While this move can hit OTG, only the first 2-3 hits will connect on the average character, with the subsequent hits whiffing and allowing the opponent to get up while Kevin is still recovering; in other words, this move is frequently highly punishable on OTG hit, relegating its use for closing out a round. An exception to this is with large characters, since their larger hurtbox means 5-6 hits of this move can OTG properly, doing very good OTG damage for only 1 bar.
- This move hits standing, point-blank Budo on frame 13; the frame data above assumes the move hits frame 7.
|
|
46S
Mach Pulverizer 46S Tactics No. 38 Tactics No. 38
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
24x3
|
Block/Parry
|
MSx4
|
SKD,MBU
|
57-80 KKD
|
2
|
-200/40x4
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
14 (3)
|
39 (43)
|
-27
|
-35
|
-
|
1-3 Strike, 27-57 Throw
|
Kevin's version of Warsman's famous Screwdriver (236S) special, being a forward-moving (albeit linear) launcher.
- A key difference between this move and Warsman's Screwdriver is that this move does a Medium Stun-like hitstun; whereas Warsman's launches even with a single hit, this move will only launch if 2 or more hits connect, meaning it will not do so if it hits very late (such as when used at max range). The lower blockstun also means that this move is significantly more unsafe on block and parry, making it a more risky approach/neutral tool than Warsman's 236S.
- Blockstun assumes all hits landed, while parry data assumes the first hit was parried point-blank.
- In MAX True Blue KKD, this move becomes an unblockable, but does not launch even if it hits multiple times. This is the only time the move can hit 4 times.
|
|
236S
Tower Bridge 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
288
|
Tech
|
KD
|
-
|
-
|
3
|
-300/165
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
- This throw has very little untech time, guaranteeing no OTGs as a result.
|
|
214S
Tornado Fisherman's Suplex 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
288
|
Tech
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
623S
OLAP 623S Tactics No. The End Tactics No. The End
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
300
|
Tech
|
KD
|
-
|
-
|
3
|
-300/176
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
421S
Shoulder Hold 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
96
|
Tech
|
KD
|
-
|
90-91*
|
5
|
-500/100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Multi-part special throw.
- Cancel frames represent when during the animation the move can be canceled into its extension on hit.
|
|
Storm Elbow 421S,6T Tactics No. 10 Tactics No. 10
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
201-202*
|
-
|
0/170
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
First extension to 421S.
- Cancel frames represent when during the animation the move can be canceled into its extension on hit.
|
|
Triangle Hold Storm Elbow 421S,6T,214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
300
|
N/A
|
KD
|
-
|
-
|
-
|
0/212
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Ender to this branch of 421S extensions.
|
|
Big Problem Suplex 421S,64T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
300
|
N/A
|
KD
|
-
|
-
|
-
|
0/240
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Alternative extension to 421S.
- Although doing equal damage with the 421S,6T,214T extension, this extension has significantly more untech time, allowing Kevin to OTG with 4A afterwards for a little more damage.
|
|
Supers
63214T+S
Big Ben Edge 63214T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
372
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
|
41236T+S
Provocation Toe Kick 41236T+S Poor Gazelleman Poor Gazelleman
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
60
|
Tech
|
KD
|
MD
|
-
|
9
|
-900/-999
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 214T, 4A,A xx 44S
(placeholder text)
- A,A xx 44S, 4A,A (cc)
(placeholder text)
- 214A, 4A,A xx 44S
(placeholder text)
- 63214T+S, 4A,A (cc)
(placeholder text)
- 44A xx 421S,64T, 4A (cc)
(placeholder text)
- 236A, 214T, S, 66A xx 623T
(placeholder text)
- 623A, A xx S, 66A xx 623T
(placeholder text)
- 46S, A,A,4A,4A xx 623T
(placeholder text)
Ropes
- (Rope Bounce) A xx 214T
(placeholder text)
Corner
- (Rope Bounce) A xx 623T, 4A,A (cc)
(placeholder text)
- (Rope Bounce) A,A,4A,4A (cc), A,A,4A,4A xx 623T, 4A,A (cc)
(placeholder text)
Colors
External Links