Kinnikuman Muscle Grand Prix 2/Junkman: Difference between revisions
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==Story== | ==Story== | ||
Junkman is a Devil Knight with a singular defining feature, and literally | Junkman is a Devil Knight with a singular defining feature, and literally just the one: instead of normal human hands, Junkman instead has giant, spiked crushing plates. His signature technique, the Junk Crush, is essentially just Junkman smashing his crushing plates together, ideally with his opponent between them. Most of Junkman's fighting style is composed out of permutations and variations of Junk Crush, and those that aren't are all still centered on making use of the freakish plates where his hands should be. Junkman also has the unusual (and arguably equally as disturbing) trait of having a literal second face on the back of his head, as well as being able to bend his arms backwards. This might sound like a useful ability with all sorts of uses, but to Junkman, this just means he can Junk Crush someone behind him without turning around. Junkman will try to crush his enemies with his Junk Crush, and if he ever runs into a situation where he cannot Junk Crush his way out of it, that only tells him that he's just not Junk Crushing hard enough. Gotta give him props: Junkman is dedicated to his craft. | ||
==Gameplay== | ==Gameplay== | ||
Line 53: | Line 53: | ||
|startup =9 | |startup =9 | ||
|active =3 | |active =3 | ||
|recovery =( | |recovery =17 (20) | ||
|guardAdv =-12 | |guardAdv =-12 | ||
|parryAdv = | |parryAdv =±0 | ||
|hitAdv =+4 | |hitAdv =+4 | ||
|invul = | |invul = | ||
Line 75: | Line 75: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =21-26, 21-25 Sp, 20-42 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =3 | ||
|recovery = | |recovery =22 (25) | ||
|guardAdv = | |guardAdv =-17 | ||
|parryAdv = | |parryAdv =-5 | ||
|hitAdv = | |hitAdv =-1 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 101: | Line 101: | ||
|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =35-60 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =3 | ||
|recovery = | |recovery =29 (32) | ||
|guardAdv = | |guardAdv =-2 | ||
|parryAdv = | |parryAdv =-12 | ||
|hitAdv = | |hitAdv =+9~42 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 137: | Line 137: | ||
|startup =15 | |startup =15 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =22 (25) | ||
|guardAdv =- | |guardAdv =-17 | ||
|parryAdv =- | |parryAdv =-5 | ||
|hitAdv =- | |hitAdv =-1 | ||
|invul = | |invul = | ||
|description=*Natural combo, and further natural combos into S. | |description=*Natural combo, and further natural combos into S. | ||
Line 159: | Line 159: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =34-39, 34-38 Sp, 34-70 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =37 (41) | ||
|guardAdv = | |guardAdv =-26 | ||
|parryAdv = | |parryAdv =-20 | ||
|hitAdv = | |hitAdv =-2 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 187: | Line 187: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =31-36, 31-35 Sp, 29-57 KKD | ||
|cost = | |cost = | ||
|meterGain =18/36 | |meterGain =18/36 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =5 | ||
|recovery = | |recovery =26 (30) | ||
|guardAdv = | |guardAdv =-23 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv =-7 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 213: | Line 213: | ||
|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =53-62 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =4 | ||
|recovery = | |recovery =28 (33) | ||
|guardAdv = | |guardAdv =-2 | ||
|parryAdv = | |parryAdv =-12 | ||
|hitAdv = | |hitAdv =+9~42 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 252: | Line 252: | ||
|recovery =34 (38) | |recovery =34 (38) | ||
|guardAdv =-23 | |guardAdv =-23 | ||
|parryAdv =- | |parryAdv =-17 | ||
|hitAdv =+1 | |hitAdv =+1 | ||
|invul = | |invul = | ||
Line 272: | Line 272: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =31-36, 31-35 Sp, 29-57 KKD | ||
|cost = | |cost = | ||
|meterGain =18/36 | |meterGain =18/36 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =5 | ||
|recovery = | |recovery =26 (30) | ||
|guardAdv = | |guardAdv =-23 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv =-7 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 298: | Line 298: | ||
|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =53-62 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =4 | ||
|recovery = | |recovery =28 (33) | ||
|guardAdv = | |guardAdv =-2 | ||
|parryAdv = | |parryAdv =-12 | ||
|hitAdv = | |hitAdv =+9~42 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 329: | Line 329: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =26-31, 26-30 Sp, 21-44 KKD | ||
|cost = | |cost = | ||
|meterGain =9/23 | |meterGain =9/23 | ||
<!------------> | <!------------> | ||
|startup = | |startup =16 | ||
|active = | |active =3 | ||
|recovery = | |recovery =25 (26) | ||
|guardAdv = | |guardAdv =-14 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv =+10 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 356: | Line 356: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel = | |cancel =39-48 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =16 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 (30) | ||
|guardAdv = | |guardAdv =-1 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
|description=*Natural combo launcher from the previous. | |description=*Natural combo launcher from the previous. | ||
* | *Causes a high launch. | ||
}} | }} | ||
}} | }} | ||
Line 386: | Line 386: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel = | |cancel =80-87 KKD | ||
|cost = | |cost = | ||
|meterGain =40/45 | |meterGain =40/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =40 | ||
|active = | |active =13 | ||
|recovery = | |recovery =31 (35) | ||
|guardAdv = | |guardAdv =-14 | ||
|parryAdv = | |parryAdv =-24 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =15-51 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 416: | Line 416: | ||
|attribute =MS | |attribute =MS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =44-55 KKD | ||
|cost = | |cost = | ||
|meterGain =9/23 | |meterGain =9/23 | ||
<!------------> | <!------------> | ||
|startup = | |startup =21 | ||
|active = | |active =4 | ||
|recovery = | |recovery =29 (31) | ||
|guardAdv = | |guardAdv =-17 | ||
|parryAdv = | |parryAdv =-13 | ||
|hitAdv = | |hitAdv =+5 | ||
|invul =Throw | |invul =1-28 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 443: | Line 443: | ||
|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =34-59 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
Line 453: | Line 453: | ||
|recovery =29 (32) | |recovery =29 (32) | ||
|guardAdv =-2 | |guardAdv =-2 | ||
|parryAdv =- | |parryAdv =-12 | ||
|hitAdv =+9~42 | |hitAdv =+9~42 | ||
|invul = | |invul = | ||
Line 473: | Line 473: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel = | |cancel =46-53 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =25 | ||
|active = | |active =3 | ||
|recovery = | |recovery =21 (26) | ||
|guardAdv = | |guardAdv =+6 | ||
|parryAdv = | |parryAdv =-4 | ||
|hitAdv = | |hitAdv = | ||
|invul =7-45 Throw | |invul =7-45 Throw | ||
Line 502: | Line 502: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property = | |property =MBU | ||
|cancel = | |cancel =23-55, 13-54 Sp, 13-55 KKD | ||
|cost = | |cost = | ||
|meterGain =4/30 | |meterGain =4/30 | ||
<!------------> | <!------------> | ||
|startup = | |startup =10 | ||
|active = | |active =28 | ||
|recovery = | |recovery =69 Total | ||
|guardAdv = | |guardAdv =-45 | ||
|parryAdv = | |parryAdv =-39 | ||
|hitAdv = | |hitAdv =-21 | ||
|invul =1-5 Strike | |invul =1-5 Strike | ||
|description= | |description=*This move is technically a projectile, with the projectile coming out frame 2, but becoming active on frame 10. | ||
}} | }} | ||
}} | }} | ||
Line 529: | Line 529: | ||
|damage =52 | |damage =52 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =30-60 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =6 | ||
|recovery = | |recovery =33 (38) | ||
|guardAdv = | |guardAdv =-9 | ||
|parryAdv = | |parryAdv =-19 | ||
|hitAdv = | |hitAdv =+2~35 | ||
|invul = | |invul = | ||
|description=*Natural combos from 41236A, for a knockdown. | |description=*Natural combos from 41236A, for a knockdown. | ||
Line 559: | Line 559: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =44/30 | |meterGain =44/30 | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active = | |active =9 | ||
|recovery = | |recovery =36 | ||
|guardAdv = | |guardAdv =-15 | ||
|parryAdv = | |parryAdv =-25 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 593: | Line 593: | ||
|meterGain =42/21 | |meterGain =42/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =8 | ||
|recovery = | |recovery =17 (21) | ||
|guardAdv = | |guardAdv =-9 | ||
|parryAdv = | |parryAdv =-5 | ||
|hitAdv = | |hitAdv =+13 | ||
|invul =Full, Throw | |invul =1-22 Full, 23 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 626: | Line 626: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
Line 655: | Line 655: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+22 | ||
|invul = | |invul = | ||
|description=Unique throw that leaves the opponent standing. | |description=Unique throw that leaves the opponent standing. | ||
Line 685: | Line 685: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 714: | Line 714: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 743: | Line 743: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
Line 772: | Line 772: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
Line 800: | Line 800: | ||
<!------------> | <!------------> | ||
|startup =1 | |startup =1 | ||
|active = | |active =10 | ||
|recovery = | |recovery =84 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 823: | Line 823: | ||
|guard =N/A | |guard =N/A | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =30/-100 | |meterGain =30/-100 | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active = | |active =23 | ||
|recovery = | |recovery =7 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 859: | Line 859: | ||
|startup =39 | |startup =39 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul =Full, Throw | |invul =1-33 Full, 34-40 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 882: | Line 882: | ||
|attribute =Run | |attribute =Run | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup =28 | |startup =28 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv =+17~35 | |hitAdv =+17~35 | ||
Line 911: | Line 911: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup =28 | |startup =28 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
Line 941: | Line 941: | ||
|damage =104 | |damage =104 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =28- | |cancel =28-53 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/80 | |meterGain =-100/80 | ||
Line 949: | Line 949: | ||
|startup =17 | |startup =17 | ||
|active =4 | |active =4 | ||
|recovery =30 ( | |recovery =30 (33) | ||
|guardAdv =-4 | |guardAdv =-4 | ||
|parryAdv =- | |parryAdv =-14 | ||
|hitAdv =+7~40 | |hitAdv =+7~40 | ||
|invul = | |invul = | ||
Line 970: | Line 970: | ||
|damage =117 | |damage =117 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =38- | |cancel =38-64 KKD | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/120 | |meterGain =-200/120 | ||
Line 978: | Line 978: | ||
|startup =28 | |startup =28 | ||
|active =3 | |active =3 | ||
|recovery =29 ( | |recovery =29 (34) | ||
|guardAdv =-2 | |guardAdv =-2 | ||
|parryAdv =- | |parryAdv =-12 | ||
|hitAdv =+9~42 | |hitAdv =+9~42 | ||
|invul =1-3 Strike | |invul =1-3 Strike | ||
Line 991: | Line 991: | ||
|name =Junk Crush & Needle | |name =Junk Crush & Needle | ||
|subtitle = | |subtitle = | ||
|input = | |input =46S | ||
|linkname = | |linkname = | ||
|image =KMGP2_Junkman_46S.png | |image =KMGP2_Junkman_46S.png | ||
Line 1,000: | Line 1,000: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/130 | |meterGain =-200/130 | ||
Line 1,007: | Line 1,007: | ||
|startup =19 | |startup =19 | ||
|active =4 | |active =4 | ||
|recovery = | |recovery =28 (30) | ||
|guardAdv =- | |guardAdv =-2 | ||
|parryAdv =- | |parryAdv =-12 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 1,030: | Line 1,030: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/140 | |meterGain =-200/140 | ||
Line 1,037: | Line 1,037: | ||
|startup =18 | |startup =18 | ||
|active =5 | |active =5 | ||
|recovery =28 ( | |recovery =28 (32) | ||
|guardAdv =-3 | |guardAdv =-3 | ||
|parryAdv =- | |parryAdv =-13 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 1,066: | Line 1,066: | ||
<!------------> | <!------------> | ||
|startup =32 | |startup =32 | ||
|active = | |active =25 (18) | ||
|recovery = | |recovery =31 | ||
|guardAdv = | |guardAdv =-23 | ||
|parryAdv = | |parryAdv =+1 | ||
|hitAdv = | |hitAdv = | ||
|invul =1-3 Strike | |invul =1-3 Strike | ||
|description=Two-hit natural combo special. If both hits connect, this move | |description=Two-hit natural combo special. If both hits connect, this move knocks down. | ||
*Parry data assumes the 1st hit was parried point blank, which would cause the opponent to get hit by the 2nd hit. | |||
}} | }} | ||
}} | }} | ||
Line 1,096: | Line 1,097: | ||
|startup =25 | |startup =25 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =25 | ||
|guardAdv =-16 | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
Line 1,128: | Line 1,129: | ||
|startup =19 | |startup =19 | ||
|active =5 | |active =5 | ||
|recovery = | |recovery =33 | ||
|guardAdv =- | |guardAdv =-8 | ||
|parryAdv =- | |parryAdv =-18 | ||
|hitAdv = | |hitAdv = | ||
|invul =1-17 Full | |invul =1-17 Full | ||
Line 1,157: | Line 1,158: | ||
|startup =19 | |startup =19 | ||
|active =5 | |active =5 | ||
|recovery = | |recovery =33 | ||
|guardAdv =- | |guardAdv =-8 | ||
|parryAdv =- | |parryAdv =-18 | ||
|hitAdv = | |hitAdv = | ||
|invul =1-17 Full | |invul =1-17 Full |
Latest revision as of 00:37, 30 May 2024
Story
Junkman is a Devil Knight with a singular defining feature, and literally just the one: instead of normal human hands, Junkman instead has giant, spiked crushing plates. His signature technique, the Junk Crush, is essentially just Junkman smashing his crushing plates together, ideally with his opponent between them. Most of Junkman's fighting style is composed out of permutations and variations of Junk Crush, and those that aren't are all still centered on making use of the freakish plates where his hands should be. Junkman also has the unusual (and arguably equally as disturbing) trait of having a literal second face on the back of his head, as well as being able to bend his arms backwards. This might sound like a useful ability with all sorts of uses, but to Junkman, this just means he can Junk Crush someone behind him without turning around. Junkman will try to crush his enemies with his Junk Crush, and if he ever runs into a situation where he cannot Junk Crush his way out of it, that only tells him that he's just not Junk Crushing hard enough. Gotta give him props: Junkman is dedicated to his craft.
Gameplay
Junkman is a character with a clear emphasis on striking over grappling. This is best exemplified by the fact that he is the only character with a no-strings-attached 9-frame jab, the fastest in the entire game, but on the flipside, his throws have 28-frame startup; the slowest among the whole cast. The 9f jab might not seem very exciting, but this gives Junkman a distinct advantage in scramble situations, as well as allow Junkman to do technically possible (albeit impractical) combos such as corner infinites or comboing off of 44T. This simple but strong ethos is present throughout Junkman's gameplay, as despite unassuming buttons, Junkman has several key buttons and confirms that lets him convert his fast jab into tidy damage. Furthermore, even though his juggles might not be the most exciting to look at, they are very effective when done properly.
Junkman's other notable move is his 41236A Needle Trap, a defensive stance akin to Kinnikuman's Muscle Curtain. However, whereas the Muscle Curtain is simply a light stun move that would cause roughly a reset to neutral, Junkman's Needle Trap medium stuns, meaning on a correct read while on defense, Junkman might not just be resetting to neutral, but he might instead be stealing the turn to be on the offensive.
Strengths | Weaknesses |
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|
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Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: B
Strikes
A
A
|
---|
A,A
|
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A,A,A
One-Two-Junk Wall |
---|
A,6A
Double Left Junk |
---|
A,6A,4A
Light Hook Junk |
---|
A,6A,4A,A
Back Junk |
---|
A,6A,4A,A,236A
Double Face Junk |
---|
4A
4A
|
---|
4A,A
Quick Back Junk |
---|
4A,A,236A
Quick Double Face Junk |
---|
66A
66A
|
---|
66A,A
Double Upper Junk |
---|
8A
8A
Diving Needle |
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2A
2A
Ground Junk |
---|
46A
46A
Junk Wall |
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236A
236A
Junk Smash |
---|
41236A
41236A
Needle Trap |
---|
41236A,66A
Junk Trap |
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WRA
(While Running) A
Chest Junk |
---|
WGA
(While Grounded) A
|
---|
Throws
T
Flying Headscissor
T |
---|
64T
Brain Elbow
64T |
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MST
Waterwheel Drop
(Medium Stun) T |
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HST
Bear Hug
(Heavy Stun) T |
---|
FBT
Waist Tackle
(From Behind) T |
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FB214T
Vertical Backdrop
(From Behind) 214T |
---|
AB46T
Jumping Junk Crush
(Airborne) 46T |
---|
RT
Counter Palm Strike
(Running) T |
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WGT
Waterwheel Drop
(While Grounded) T |
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4T
Irish Whip
4T |
---|
44T
Side Switch
44T |
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Specials
S
Junk Crush
S |
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66S
Dashing Junk Crush
66S |
---|
46S
Junk Crush & Needle
46S |
---|
236S
Junk Palm Strike
236S |
---|
41236S
Dashing Junk Needle
41236S |
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623S
Junk Throw
623S |
---|
Supers
41236A+S
Bloodbath Hell
41236A+S |
---|
63214A+S
Double Face Junk Crush
63214A+S |
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Strategy
Combos
Midscreen
- A,6A xx S
Standing/throw punish bnb.
- 41236A xx (S, 8A)/(623S, 2A)
(placeholder text)
- (While Running) A, 2A
(placeholder text)
- 66A,A, 4A,A xx 46T
(placeholder text)
Ropes
- 64T, A,6A xx S
(placeholder text)
- (Rope Bounce) A, 66A,A, A, (A,A (cc))x2, A,6A (cc), A,A xx 46T
(placeholder text)
- 66A,A, (6A,A (cc))xN, 6A,A xx 46T
(placeholder text)
Colors
External Links
- Google Docs by fishtrabs