Kinnikuman Muscle Grand Prix 2/Planetman: Difference between revisions
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==Story== | ==Story== | ||
The Devil Knight Planetman is a space-themed Choujin, with his body being composed of the 9 planets of the solar system (since Planetman debuted in the 80s, Pluto was decidedly still a planet). Initially, his head appears to be a facsimile of the planet Earth, but this would turn out to be nothing more than a mask; his true face is actually that of the 12th celestial body, the (hypothesized) planet Vulcan. As one would expect from his overall design, Planetman fights with strange, space-themed wrestling techniques, with attacks involving throwing the Saturn ring around his waist or splitting into his component planets. When this fails, Planeman can employ a rather unique underhanded tactic: using his Planet Face technique, he can manifest his opponent's comrades as faces all over his body, making it so they would be unable to attack Planetman without also hurting their allies in the process. | The Devil Knight Planetman is a space-themed Choujin, with his body being composed of the 9 planets of the solar system (since Planetman debuted in the 80s, Pluto was decidedly still a planet). Initially, his head appears to be a facsimile of the planet Earth, but this would turn out to be nothing more than a mask; his true face is actually that of the mythical 12th celestial body, the (hypothesized) planet Vulcan. As one would expect from his overall design, Planetman fights with strange, space-themed wrestling techniques, with attacks involving throwing the Saturn ring around his waist or splitting into his component planets. When this fails, Planeman can employ a rather unique underhanded tactic: using his Planet Face technique, he can manifest his opponent's comrades as faces all over his body, making it so they would be unable to attack Planetman without also hurting their allies in the process. This is not a technique he has access to in any capacity in MGP2. | ||
==Gameplay== | ==Gameplay== | ||
On paper, Planetman's moveset | On paper, Planetman's moveset points to him being designed as a zoner of sorts; he has access to no less than 3 projectile specials, each covering different areas of the screen, and some even allowing him to situationally convert off of the fireball. In practice however, MGP2's universal mechanics in sidestepping and parrying makes playing neutral with these specials less viable, and the specials' meter cost further reduces their viability that centering Planetman's primary gameplan on these projectiles is not feasible. This leaves Planetman in not the best of spots, as with this unique feature stripped away, Planetman is largely a subpar character, with low damage and poor frame data. Granted, Planetman is still a functional character, largely still having access to the universal mechanics of MGP2, and Planetman offers a unique and stylish combo game quite unlike any other character; even if his projectiles are not-as-great in neutral, they have great combo utility. Unfortunately, Planetman's low damage rating means these combos do below-average damage, even with the meter spent on his specials. Aside from this, Planetman boasts a few other useful specials, including some very fast 3-bar special throws. | ||
{{ProConTable | {{ProConTable | ||
Line 14: | Line 14: | ||
*Unique projectile specials. | *Unique projectile specials. | ||
*Surprisingly robust and high-ceiling combo game. | *Surprisingly robust and high-ceiling combo game. | ||
*Fast special throws. | |||
*Matchup unfamiliarity; low-tier status means Planetman is relatively unpopular. | *Matchup unfamiliarity; low-tier status means Planetman is relatively unpopular. | ||
Line 19: | Line 20: | ||
*Ineffective zoning. | *Ineffective zoning. | ||
*Slow buttons. | *Slow buttons. | ||
*No throw punish (besides super). | |||
*Above-average size. | *Above-average size. | ||
*Low damage. | *Low damage. | ||
* | *Meter-hungry. | ||
}} | }} | ||
Line 46: | Line 48: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =20-33, 18-32 Sp, 18-39 KKD | ||
|cost = | |cost = | ||
|meterGain =13/14 | |meterGain =13/14 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =3 | ||
|recovery = | |recovery =16 (20) | ||
|guardAdv = | |guardAdv =-11 | ||
|parryAdv = | |parryAdv =+1 | ||
|hitAdv = | |hitAdv =+5 | ||
|invul = | |invul = | ||
|description=Very slow neutral A, among the slowest in the entire game. | |description=Very slow neutral A, among the slowest in the entire game. | ||
Line 75: | Line 77: | ||
|attribute =LS | |attribute =LS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =27-32, 27-31 Sp, 26-38 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =19 | ||
|active = | |active =5 | ||
|recovery = | |recovery =13 (15) | ||
|guardAdv = | |guardAdv =-10 | ||
|parryAdv = | |parryAdv =+2 | ||
|hitAdv = | |hitAdv =+6 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 101: | Line 103: | ||
|damage =48 | |damage =48 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =35-49 KKD | ||
|cost = | |cost = | ||
|meterGain =33/61 | |meterGain =33/61 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (29) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 131: | Line 133: | ||
|attribute =MS | |attribute =MS | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel =26-41, 26-40 Sp, 25-46 KKD | ||
|cost = | |cost = | ||
|meterGain =29/53 | |meterGain =29/53 | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =3 | ||
|recovery = | |recovery =22 (24) | ||
|guardAdv = | |guardAdv =-11 | ||
|parryAdv = | |parryAdv =-5 | ||
|hitAdv = | |hitAdv =+13 | ||
|invul = | |invul = | ||
|description=*Natural combos into (Medium Stun) T or any special throw. | |description=*Natural combos into (Medium Stun) T or any special throw. | ||
Line 157: | Line 159: | ||
|damage =60 | |damage =60 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =38-43, 43 Sp*, 38-51 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (26) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul = | ||
|description= | |description=*Natural combos from the previous hit, causing a knockdown. | ||
*Special cancel must be buffered before, and will come out on, frame 43. | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 188: | ||
|damage =48 | |damage =48 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =32-34, 32-33 Sp, 30-53 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =5 | ||
|recovery = | |recovery =22 (26) | ||
|guardAdv = | |guardAdv =+3 | ||
|parryAdv = | |parryAdv =-7 | ||
|hitAdv = | |hitAdv =+14~47 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 216: | Line 219: | ||
|attribute =LS | |attribute =LS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =26-31, 26-30 Sp, 25-37 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =5 | ||
|recovery = | |recovery =13 (15) | ||
|guardAdv = | |guardAdv =-10 | ||
|parryAdv = | |parryAdv =+2 | ||
|hitAdv = | |hitAdv =+6 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 242: | Line 245: | ||
|damage =48 | |damage =48 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property =SKD | |property =SKD,MBU | ||
|cancel = | |cancel =32-34, 32-33 Sp, 30-53 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =5 | ||
|recovery = | |recovery =22 (26) | ||
|guardAdv = | |guardAdv =+3 | ||
|parryAdv = | |parryAdv =-7 | ||
|hitAdv = | |hitAdv =+14~47 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 270: | Line 273: | ||
|damage =48 | |damage =48 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =35-49 KKD | ||
|cost = | |cost = | ||
|meterGain =29/53 | |meterGain =29/53 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (29) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul = | ||
|description=Natural combos from the previous hit. | |description=Natural combos from the previous hit, for a knockdown. | ||
}} | }} | ||
}} | }} | ||
Line 300: | Line 303: | ||
|attribute =MS | |attribute =MS | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel =26-41, 26-40 Sp, 25-46 KKD | ||
|cost = | |cost = | ||
|meterGain =33/61 | |meterGain =33/61 | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =3 | ||
|recovery = | |recovery =22 (24) | ||
|guardAdv = | |guardAdv =-11 | ||
|parryAdv = | |parryAdv =-5 | ||
|hitAdv = | |hitAdv =+13 | ||
|invul = | |invul = | ||
|description=*Combos into (Medium Stun) T/Special throw. | |description=*Combos into (Medium Stun) T/Special throw. | ||
Line 326: | Line 329: | ||
|damage =60 | |damage =60 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =38-43, 43 Sp*, 38-51 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (26) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul = | ||
|description= | |description=*Natural combos from the previous hit, causing a knockdown. | ||
*Special cancel must be buffered before, and will come out on, frame 43. | |||
}} | }} | ||
}} | }} | ||
Line 356: | Line 360: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =OTG | |property =OTG,MBU | ||
|cancel = | |cancel =59-69 KKD | ||
|cost = | |cost = | ||
|meterGain =26/73 | |meterGain =26/73 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =19 | ||
|recovery = | |recovery =24 (25) | ||
|guardAdv = | |guardAdv =-13 | ||
|parryAdv = | |parryAdv =-23 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =5-40 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 386: | Line 390: | ||
|attribute =MS | |attribute =MS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =57-67 KKD | ||
|cost = | |cost = | ||
|meterGain =13/21 | |meterGain =13/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =3 | ||
|recovery = | |recovery =44 (47) | ||
|guardAdv = | |guardAdv =-31 | ||
|parryAdv = | |parryAdv =-27 | ||
|hitAdv = | |hitAdv =-9 | ||
|invul =Throw | |invul =1-29 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 415: | Line 419: | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property = | ||
|cancel = | |cancel =44-46, 44-45 Sp, 39-66 KKD | ||
|cost = | |cost = | ||
|meterGain =9/13 | |meterGain =9/13 | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 (44) | ||
|guardAdv = | |guardAdv =±0 | ||
|parryAdv = | |parryAdv =-10 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =17-39 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 443: | Line 447: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel =35-48 KKD | ||
|cost = | |cost = | ||
|meterGain =18/36 | |meterGain =18/36 | ||
<!------------> | <!------------> | ||
|startup = | |startup =16 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 (30) | ||
|guardAdv = | |guardAdv =+1 | ||
|parryAdv = | |parryAdv =-9 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 471: | Line 475: | ||
|damage =60 | |damage =60 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =37-42, 42 Sp*, 37-50 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =22 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (26) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul = | ||
|description= | |description=*Special cancel must be buffered before, and will come out on, frame 42. | ||
}} | }} | ||
}} | }} | ||
Line 500: | Line 504: | ||
|damage =48 | |damage =48 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel =31-33, 31-32 Sp, 29-52 KKD | ||
|cost = | |cost = | ||
|meterGain =33/66 | |meterGain =33/66 | ||
<!------------> | <!------------> | ||
|startup = | |startup =22 | ||
|active = | |active =5 | ||
|recovery = | |recovery =22 (26) | ||
|guardAdv = | |guardAdv =+3 | ||
|parryAdv = | |parryAdv =-7 | ||
|hitAdv = | |hitAdv =+14~47 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 531: | Line 535: | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property = | ||
|cancel = | |cancel =40-50, 40-49 Sp, 38-65 KKD | ||
|cost = | |cost = | ||
|meterGain =13/75 | |meterGain =13/75 | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =3 | ||
|recovery = | |recovery =17 (43) | ||
|guardAdv = | |guardAdv =+10 | ||
|parryAdv = | |parryAdv =±0 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =13-37 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 559: | Line 563: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =36/24 | |meterGain =36/24 | ||
<!------------> | <!------------> | ||
|startup = | |startup =14 | ||
|active = | |active =7 | ||
|recovery = | |recovery =24 (31) | ||
|guardAdv = | |guardAdv =-1 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =1-3 Strike, 19-37 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 593: | Line 597: | ||
|meterGain =42/21 | |meterGain =42/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =22 | ||
|active = | |active =14 | ||
|recovery = | |recovery =12 (16) | ||
|guardAdv = | |guardAdv =-10 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+12 | ||
|invul =Full, Throw | |invul =1-21 Full, 22 Throw | ||
|description=Generic wakeup sweep. | |description=Generic wakeup sweep. | ||
}} | }} | ||
Line 626: | Line 630: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 655: | Line 659: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 684: | Line 688: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 711: | Line 715: | ||
|meterGain =110/50 | |meterGain =110/50 | ||
<!------------> | <!------------> | ||
|startup = | |startup =21 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 742: | Line 746: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 771: | Line 775: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 800: | Line 804: | ||
|startup =24 | |startup =24 | ||
|active =3 | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 828: | Line 832: | ||
<!------------> | <!------------> | ||
|startup =1 | |startup =1 | ||
|active = | |active =10 | ||
|recovery = | |recovery =84 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 851: | Line 855: | ||
|guard =N/A | |guard =N/A | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =30/-100 | |meterGain =30/-100 | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active = | |active =23 | ||
|recovery = | |recovery =7 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 888: | Line 892: | ||
|active =3 | |active =3 | ||
|recovery =28 | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 910: | Line 914: | ||
|attribute =Run | |attribute =Run | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv =+17~35 | |hitAdv =+17~35 | ||
Line 939: | Line 943: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv =+10 | |hitAdv =+10 | ||
Line 969: | Line 973: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MSx2 | |attribute =MSx2 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =55-66 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/40x2 | |meterGain =-100/40x2 | ||
<!------------> | <!------------> | ||
|startup = | |startup =22 | ||
|active = | |active =21 (10) | ||
|recovery = | |recovery =21 (24) | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv =-22 | ||
|hitAdv = | |hitAdv =+11~44 | ||
|invul = | |invul =17-47 Throw | ||
|description=Two-hit double kick attack. | |description=Two-hit double kick attack. | ||
*If both hits connect, this move will HS. However, if the first hit connects midscreen, the pushback will cause the 2nd hit to whiff. The only way to get both hits on a standing opponent midscreen is by having the opponent be off-axis. | *If both hits connect, this move will HS. However, if the first hit connects midscreen, the pushback will cause the 2nd hit to whiff. The only way to get both hits on a standing opponent midscreen is by having the opponent be off-axis. | ||
*Data assumes both hits landed (i.e., causing a HS). | |||
}} | }} | ||
}} | }} | ||
Line 998: | Line 1,003: | ||
|damage =24x5 | |damage =24x5 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute = | |attribute =HSx5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/45x5 | |meterGain =-200/45x5 | ||
<!------------> | <!------------> | ||
|startup = | |startup =37 | ||
|active = | |active =37 (2) | ||
|recovery = | |recovery =65 (69) Total | ||
|guardAdv = | |guardAdv =+38 | ||
|parryAdv = | |parryAdv =-9 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Strike | ||
|description=Multi-hitting full-screen projectile where Planetman spits rocks forwards. | |description=Multi-hitting full-screen projectile where Planetman spits rocks forwards. | ||
*On a standing opponent, this move will generally hit 3-4 times for a HS. | *On a standing opponent, this move will generally hit 3-4 times for a HS. | ||
*This move can rope bounce. | *This move can rope bounce. | ||
*Parry data assumes move was done point-blank. Data on hit assumes move connects enough hits to cause a KD. | |||
}} | }} | ||
}} | }} | ||
Line 1,029: | Line 1,035: | ||
|damage =12x4 | |damage =12x4 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute = | |attribute =MS*x4 | ||
|property =SKD | |property =SKD | ||
|cancel = | |cancel = | ||
Line 1,035: | Line 1,041: | ||
|meterGain =-200/36x4 | |meterGain =-200/36x4 | ||
<!------------> | <!------------> | ||
|startup = | |startup =11 | ||
|active = | |active =65 (0) | ||
|recovery = | |recovery =95 (100) Total | ||
|guardAdv = | |guardAdv =+10 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Strike, 23-80 Throw | ||
|description=Ring toss that lingers on screen for some time. | |description=Ring toss that lingers on screen for some time. | ||
*Causes HS blockstun. | |||
*1 hit will MS, 2 hits will HS, 3-4 hits launches. | *1 hit will MS, 2 hits will HS, 3-4 hits launches. | ||
*Can rope bounce. | *Can rope bounce. | ||
*Hits Budo standing still point-blank on frame 36. | |||
}} | }} | ||
}} | }} | ||
Line 1,060: | Line 1,068: | ||
|damage =36x2 | |damage =36x2 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute = | |attribute =HS-5x2 | ||
|property =SKD | |property =SKD,MBU | ||
|cancel = | |cancel = | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/70x2 | |meterGain =-200/70x2 | ||
<!------------> | <!------------> | ||
|startup = | |startup =10 | ||
|active = | |active =80 (15) | ||
|recovery = | |recovery =84 (88) Total | ||
|guardAdv = | |guardAdv =+20 | ||
|parryAdv = | |parryAdv =+14 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Strike | ||
|description=Fireball where Planetman throws a large sun-sphere downwards. | |description=Fireball where Planetman throws a large sun-sphere downwards. | ||
*Typically, the first hit is the ball hitting the ground, and the second hit is the subsequent explosion. | |||
*If both hits connect, it will high launch. | *If both hits connect, it will high launch. | ||
*Hitbox starts directly above Planetman; this hits Budo standing still point-blank on frame 52. | |||
*Parry data assumes Budo is point-blank in the corner. | |||
*This move is supposed to be an unblockable, but this property is bugged. | |||
}} | }} | ||
}} | }} | ||
Line 1,090: | Line 1,102: | ||
|damage =96 | |damage =96 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =70-78 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/80 | |meterGain =-100/80 | ||
<!------------> | <!------------> | ||
|startup = | |startup =49 | ||
|active = | |active =13 | ||
|recovery = | |recovery =15 (17) | ||
|guardAdv = | |guardAdv =+2 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv =+13~46 | ||
|invul = | |invul =1-3 Full, 4-40 Throw | ||
|description=Teleport kick, with Planetman appearing behind the opponent. | |description=Teleport kick, with Planetman appearing behind the opponent. | ||
}} | }} | ||
Line 1,128: | Line 1,140: | ||
|active =3 | |active =3 | ||
|recovery =28 | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Special throw. | |description=Special throw. | ||
}} | }} | ||
Line 1,157: | Line 1,169: | ||
|active =3 | |active =3 | ||
|recovery =28 | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Special throw. Low damage, but high launches for a combo. | |description=Special throw. Low damage, but high launches for a combo. | ||
}} | }} | ||
Line 1,186: | Line 1,198: | ||
|active =3 | |active =3 | ||
|recovery =28 | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=Special throw. | |description=Special throw. | ||
}} | }} | ||
Line 1,214: | Line 1,226: | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
<!------------> | <!------------> | ||
|startup = | |startup =14 | ||
|active = | |active =7 | ||
|recovery = | |recovery =20 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul =Full | |invul =1-15 Full | ||
|description=Guarantees 2A OTG. | |description=Guarantees 2A OTG. | ||
}} | }} | ||
Line 1,243: | Line 1,255: | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
<!------------> | <!------------> | ||
|startup = | |startup =14 | ||
|active = | |active =7 | ||
|recovery = | |recovery =20 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul =Full | |invul =1-15 Full | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} |
Latest revision as of 12:04, 31 May 2024
Story
The Devil Knight Planetman is a space-themed Choujin, with his body being composed of the 9 planets of the solar system (since Planetman debuted in the 80s, Pluto was decidedly still a planet). Initially, his head appears to be a facsimile of the planet Earth, but this would turn out to be nothing more than a mask; his true face is actually that of the mythical 12th celestial body, the (hypothesized) planet Vulcan. As one would expect from his overall design, Planetman fights with strange, space-themed wrestling techniques, with attacks involving throwing the Saturn ring around his waist or splitting into his component planets. When this fails, Planeman can employ a rather unique underhanded tactic: using his Planet Face technique, he can manifest his opponent's comrades as faces all over his body, making it so they would be unable to attack Planetman without also hurting their allies in the process. This is not a technique he has access to in any capacity in MGP2.
Gameplay
On paper, Planetman's moveset points to him being designed as a zoner of sorts; he has access to no less than 3 projectile specials, each covering different areas of the screen, and some even allowing him to situationally convert off of the fireball. In practice however, MGP2's universal mechanics in sidestepping and parrying makes playing neutral with these specials less viable, and the specials' meter cost further reduces their viability that centering Planetman's primary gameplan on these projectiles is not feasible. This leaves Planetman in not the best of spots, as with this unique feature stripped away, Planetman is largely a subpar character, with low damage and poor frame data. Granted, Planetman is still a functional character, largely still having access to the universal mechanics of MGP2, and Planetman offers a unique and stylish combo game quite unlike any other character; even if his projectiles are not-as-great in neutral, they have great combo utility. Unfortunately, Planetman's low damage rating means these combos do below-average damage, even with the meter spent on his specials. Aside from this, Planetman boasts a few other useful specials, including some very fast 3-bar special throws.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
- Health: 1024
- Damage rating: 12
- Size/weight: Large
- Movement speed: A
A
A
|
---|
A,A
|
---|
A,A,A
Mercury |
---|
A,A,6A
Mars |
---|
A,A,6A,236A
Jupiter |
---|
A,A,4A
Venus |
---|
44A
44A
|
---|
44A,A
Saturn |
---|
44A,A,6A
Uranus |
---|
44A,6A
Neptune |
---|
44A,6A,236A
Pluto |
---|
8A
8A
Knee Drop |
---|
2A
2A
Low Dropkick |
---|
66A
66A
Jumping Knee Bash |
---|
46A
46A
Jump Kick |
---|
236A
236A
Thrust Kick |
---|
214A
214A
Spin Kick |
---|
623A
623A
Zero Gravity |
---|
WRA
(While Running) A
Flying Body Press |
---|
WGA
(While Grounded) A
|
---|
Throws
T
Diamond Cutter
T |
---|
6T
Body Slam
6T |
---|
214T
Frankensteiner
214T |
---|
MST
Piledriver
(Medium Stun) T |
---|
MS214T
Swing DDT
(Medium Stun) 214T |
---|
HST
Schmidt Backbreaker
(Heavy Stun) T |
---|
FBT
Bulldogging Headlock
(From Behind) T |
---|
AB46T
Scorching Neck-Hanging Drop
(Airborne) 46T |
---|
RT
Swing DDT
(Running) T |
---|
WGT
Piledriver
(While Grounded) T |
---|
4T
Irish Whip
4T |
---|
44T
Side Switch
44T |
---|
Specials
S
Satellite Kick
S |
---|
66S
Ring Stone
66S |
---|
44S
Planet Ring of Hell
44S |
---|
46S
Apollo Dynamite
46S |
---|
236S
Planet Kick
236S |
---|
214S
Sub-Zero Figure-4 Neck Lock
214S |
---|
214S
Planet Rush
41236S |
---|
63214S
Planet Gravity
63214S |
---|
Supers
623T+S
Devil Technique - Planetary Alignment
623T+S |
---|
421T+S
Devil Technique - Grand Cross
421T+S |
---|
Strategy
Combos
Midscreen
- 46A, 2A
(placeholder text)
- A xx 214S, 2A
(placeholder text)
- (While Running) A, 8A
(placeholder text)
- 236A, 236A, 8A
(placeholder text)
- 41236S, 236A xx 46T
(placeholder text)
- 623A xx 46S, 236A xx 46T
(placeholder text)
Ropes
- (Rope Bounce) (Running) T, 2A
(placeholder text)
- (Rope Bounce) 44A xx 214T, 2A
(placeholder text)
- (Rope Bounce) 66S, 44A xx 41236S, 46S, 214A, 214A (cc), A,A xx 46T
(placeholder text)
Colors
External Links
- Google Docs by fishtrabs