Kinnikuman Muscle Grand Prix 2/Wolfman: Difference between revisions
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==Story== | ==Story== | ||
Wolfman is a sumo-themed Choujin patterned after [https://en.wikipedia.org/wiki/Chiyonofuji_Mitsugu Chiyonofuji Mitsugu]. (It was because of this that he was renamed "Rikishiman" in the anime, for fear of litigation). More specifically, not unlike Chiyonofuji himself, Wolfman is a yokozuna; the Choujin | Wolfman is a sumo-themed Choujin patterned after [https://en.wikipedia.org/wiki/Chiyonofuji_Mitsugu Chiyonofuji Mitsugu]. (It was because of this that he was renamed "Rikishiman" in the anime, for fear of litigation). More specifically, not unlike Chiyonofuji himself, Wolfman is a yokozuna; the ''Choujin Sumo'' yokozuna, for whatever that is worth. That's kinda all there is to Wolfman; he's just this proud (sometimes to the point of arrogant) sumo wrestler guy. Wolfman started the series off as a rival for Kinnikuman during the 21st Choujin olympics, holding a condescending attitude towards Kinnikuman until the latter earned Wolfman's respect. Coming off of this prominent role, Wolfman would join the initial core cast of Idol Choujins, though this tenure would be cut short after losing to and being killed by a [[Kinnikuman_Muscle_Grand_Prix_2/Springman |giant spring]]. He got better soon enough, but would gradually fall off the spotlight and eventually be relegated to sa squarely B-list character. In fact, what is perhaps his most notable claim to fame is his something of a jobber status, having died 2, arguably 3 times over the course of the series. "Arguably" here referring to the one time the authors forgot that they ''didn't'' kill him off after a particularly brutal battle, and he was mistakenly treated as deceased for a while. | ||
==Gameplay== | ==Gameplay== | ||
Wolfman is defined by his lengthy, sumo slap strings, with his two key strings being natural combos. This gravitates Wolfman to be more striking-focused, instead of the higher emphasis on throws standard with most MGP2 characters. He has a couple decent mid-ranged pokes, and | Wolfman is defined by his lengthy, sumo slap strings, with his two key strings being natural combos. This gravitates Wolfman to be more striking-focused, instead of the higher emphasis on throws standard with most MGP2 characters. He has a couple decent mid-ranged pokes, and throws with unique animations granting them above-average range or low-profile properties. | ||
On the other hand, his movement and frame data leaves a lot to be desired, and despite having a 3-bar special throw, its slow startup makes it very difficult to combo into. Wolfman's poor SKD options also means he has trouble juggling, and unlike some characters who make up for it with great standing combos, Wolfman's are nothing special. In general, Wolfman is somewhat lacking in the combo department, meaning his damage for the most part is only "okay"; this is a problem, since Wolfman's below average neutral game means getting those hits in the first place can be difficult as it is. Though there are other characters who similarly struggle in neutral, they often have the high damage to make up for it, something Wolfman cannot really claim. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* | *Natural combo strings. | ||
* | *Rewarding mid-range pokes. | ||
* | *Damaging metered OTG. | ||
*Fast 5-bar special throw. | |||
*2 throws with unique animations. | |||
|cons= | |cons= | ||
* | *Slow dashes. | ||
* | *3-bar special throw is slow, and difficult to combo into. | ||
*Mediocre frame data. | |||
*Throw punish/throw crush options are limited and/or strict. | |||
*Very slow SKD tools. | |||
}} | }} | ||
Line 46: | Line 53: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =21-26, 21-25 Sp, 21-38 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =4 | ||
|recovery = | |recovery =17 (21) | ||
|guardAdv = | |guardAdv =-13 | ||
|parryAdv = | |parryAdv =-1 | ||
|hitAdv = | |hitAdv =+3 | ||
|invul = | |invul = | ||
|description= | |description=*Slow jab. | ||
*This is still fast enough to punish a teched throw, but just barely. Going for the natural combo jabstring off of this is Wolfman's optimal throw tech punish. | |||
}} | }} | ||
}} | }} | ||
Line 74: | Line 82: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =22-27, 22-26 Sp, 20-39 KKD | ||
|cost = | |cost = | ||
|meterGain =23/41 | |meterGain =23/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =15 | ||
|active = | |active =3 | ||
|recovery = | |recovery =21 (23) | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv =-4 | ||
|hitAdv = | |hitAdv =±0 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 102: | Line 110: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =23-28, 23-27 Sp, 22-37 KKD | ||
|cost = | |cost = | ||
|meterGain =23/41 | |meterGain =23/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =3 | ||
|recovery = | |recovery =15 (19) | ||
|guardAdv = | |guardAdv =-10 | ||
|parryAdv = | |parryAdv =+2 | ||
|hitAdv = | |hitAdv =+6 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 130: | Line 138: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =22-25, 22-24 Sp, 22-38 KKD | ||
|cost = | |cost = | ||
|meterGain =23/41 | |meterGain =23/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =17 | ||
|active = | |active =3 | ||
|recovery = | |recovery =16 (20) | ||
|guardAdv = | |guardAdv =-11 | ||
|parryAdv = | |parryAdv =+1 | ||
|hitAdv = | |hitAdv =+5 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 156: | Line 164: | ||
|damage =70 | |damage =70 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =47-58 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
<!------------> | <!------------> | ||
|startup = | |startup =25 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 (32) | ||
|guardAdv = | |guardAdv =-1 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv =+10~43 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 186: | Line 194: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =41-46, 41-45 Sp, 40-63 KKD | ||
|cost = | |cost = | ||
|meterGain =29/53 | |meterGain =29/53 | ||
<!------------> | <!------------> | ||
|startup = | |startup =35 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (27) | ||
|guardAdv = | |guardAdv =-12 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+12 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 213: | Line 221: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =SKD | |property =SKD,MBU | ||
|cancel = | |cancel =36-59, 36-59 Sp, 33-58 KKD | ||
|cost = | |cost = | ||
|meterGain =13/21 | |meterGain =13/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =28 | ||
|active = | |active =3 | ||
|recovery = | |recovery =25 (29) | ||
|guardAdv = | |guardAdv =+2 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
|description=Natural combos from A,A,4A. | |description=Natural combos from A,A,4A. | ||
*This is functionally Wolfman's only usable SKD, making this string essential for juggles. | |||
}} | }} | ||
}} | }} | ||
Line 243: | Line 252: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =16-36, 16-35 Sp, 16-35 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =13 | ||
|active = | |active =4 | ||
|recovery = | |recovery =16 (20) | ||
|guardAdv = | |guardAdv =-12 | ||
|parryAdv = | |parryAdv =±0 | ||
|hitAdv = | |hitAdv =+4 | ||
|invul = | |invul = | ||
|description= | |description=Faster alternate jab to A. | ||
*This can still punish a teched throw, and being faster, it is much more lenient to punish with. In exchange, the jabstring it guarantees is less damaging and less advantageous than A,A,A,A. | |||
}} | }} | ||
}} | }} | ||
Line 271: | Line 281: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =21-41, 21-40 Sp, 21-46 KKD | ||
|cost = | |cost = | ||
|meterGain =23/41 | |meterGain =23/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (27) | ||
|guardAdv = | |guardAdv =-18 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =-2 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 299: | Line 309: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =17-43, 21-42 Sp, 17-46 KKD | ||
|cost = | |cost = | ||
|meterGain =23/41 | |meterGain =23/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =13 | ||
|active = | |active =4 | ||
|recovery = | |recovery =27 (31) | ||
|guardAdv = | |guardAdv =-23 | ||
|parryAdv = | |parryAdv =-11 | ||
|hitAdv = | |hitAdv =-7 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 327: | Line 337: | ||
|attribute =LS | |attribute =LS | ||
|property = | |property = | ||
|cancel = | |cancel =30-35, 30-34 Sp, 25-51 KKD | ||
|cost = | |cost = | ||
|meterGain =41/77 | |meterGain =41/77 | ||
<!------------> | <!------------> | ||
|startup = | |startup =20 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 (30) | ||
|guardAdv = | |guardAdv =-21 | ||
|parryAdv = | |parryAdv =-9 | ||
|hitAdv = | |hitAdv =-5 | ||
|invul = | |invul = | ||
|description=Natural combo. | |description=Natural combo. | ||
Line 356: | Line 366: | ||
|attribute =LS | |attribute =LS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =24-29, 24-28 Sp, 24-48 KKD | ||
|cost = | |cost = | ||
|meterGain =13/41 | |meterGain =13/41 | ||
<!------------> | <!------------> | ||
|startup = | |startup =18 | ||
|active = | |active =4 | ||
|recovery = | |recovery =24 (28) | ||
|guardAdv = | |guardAdv =-18 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv =-4 | ||
|invul = | |invul = | ||
|description= | |description=*Good poke, since it natural combos into its built-in extension. | ||
*This is also a solid OTG, doing more damage than 2A, and its early cancel window can make it +14 on OTG hit when charge canceled. | |||
}} | }} | ||
}} | }} | ||
Line 384: | Line 395: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =24-25, 24 Sp, 14-40 KKD | ||
|cost = | |cost = | ||
|meterGain =32/59 | |meterGain =32/59 | ||
<!------------> | <!------------> | ||
|startup = | |startup =9 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 (30) | ||
|guardAdv = | |guardAdv =-15 | ||
|parryAdv = | |parryAdv =-9 | ||
|hitAdv = | |hitAdv =+9 | ||
|invul = | |invul = | ||
|description=Natural combo. This string can be used to pick up very low juggles, especially to | |description=Natural combo from 4A. | ||
*On hit, this combos into neutral S for a knockdown, or the 623S special throw. | |||
*This string can be used to pick up very low juggles, especially to punish opponents who missed their tech roll. | |||
}} | }} | ||
}} | }} | ||
Line 412: | Line 425: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel =51-73 KKD | ||
|cost = | |cost = | ||
|meterGain =25/75 | |meterGain =25/75 | ||
<!------------> | <!------------> | ||
|startup = | |startup =25 | ||
|active = | |active =3 | ||
|recovery = | |recovery =43 (47) | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv =-26 | ||
|hitAdv = | |hitAdv = | ||
|invul =Throw | |invul =7-48 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 442: | Line 455: | ||
|attribute =MS | |attribute =MS | ||
|property =OTG | |property =OTG | ||
|cancel = | |cancel =34-63 KKD | ||
|cost = | |cost = | ||
|meterGain =9/23 | |meterGain =9/23 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =34 (38) | ||
|guardAdv = | |guardAdv =-21 | ||
|parryAdv = | |parryAdv =-17 | ||
|hitAdv = | |hitAdv =+1 | ||
|invul = | |invul =1-25 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 470: | Line 483: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel = | |cancel =40-49 KKD | ||
|cost = | |cost = | ||
|meterGain =11/17 | |meterGain =11/17 | ||
<!------------> | <!------------> | ||
|startup = | |startup =19 | ||
|active = | |active =3 | ||
|recovery = | |recovery =25 (29) | ||
|guardAdv = | |guardAdv =+2 | ||
|parryAdv = | |parryAdv =-8 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 499: | Line 512: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =SKD | |property =SKD,MBU | ||
|cancel = | |cancel =50-60, 50-59 Sp, 43-64 KKD | ||
|cost = | |cost = | ||
|meterGain =25/45 | |meterGain =25/45 | ||
<!------------> | <!------------> | ||
|startup = | |startup =36 | ||
|active = | |active =3 | ||
|recovery = | |recovery =23 (27) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
Line 529: | Line 542: | ||
|attribute =MS | |attribute =MS | ||
|property = | |property = | ||
|cancel = | |cancel =34-39, 34-38 Sp, 30-63 KKD | ||
|cost = | |cost = | ||
|meterGain =33/61 | |meterGain =33/61 | ||
<!------------> | <!------------> | ||
|startup = | |startup =26 | ||
|active = | |active =3 | ||
|recovery = | |recovery =32 (36) | ||
|guardAdv = | |guardAdv =-21 | ||
|parryAdv = | |parryAdv =-15 | ||
|hitAdv = | |hitAdv =+3 | ||
|invul = | |invul =10-28 Throw | ||
|description=Slow, long-ranged poke. Combos into (Medium Stun) T. | |description=Slow, long-ranged poke. Combos into (Medium Stun) T. | ||
}} | }} | ||
Line 556: | Line 569: | ||
|damage =56 | |damage =56 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =36/24 | |meterGain =36/24 | ||
<!------------> | <!------------> | ||
|startup = | |startup =16 | ||
|active = | |active =7 | ||
|recovery = | |recovery =25 | ||
|guardAdv = | |guardAdv =-2 | ||
|parryAdv = | |parryAdv =-12 | ||
|hitAdv = | |hitAdv =+9~42 | ||
|invul = | |invul = | ||
|description=(placeholder text) | |description=(placeholder text) | ||
Line 586: | Line 599: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property = | |property =SKD,OTG | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain = | |meterGain =42/21 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =8 | ||
|recovery = | |recovery =17 (21) | ||
|guardAdv = | |guardAdv =-9 | ||
|parryAdv = | |parryAdv =-5 | ||
|hitAdv = | |hitAdv =+13 | ||
|invul = | |invul =1-22 Full, 23 Throw | ||
|description= | |description=Generic wake-up sweep. | ||
}} | }} | ||
}} | }} | ||
Line 618: | Line 631: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =90/52 | |meterGain =90/52 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 637: | Line 650: | ||
|name =Abisetaoshi | |name =Abisetaoshi | ||
|subtitle = | |subtitle = | ||
|input = | |input =66T | ||
|linkname = | |linkname = | ||
|image =KMGP2_Wolfman_66T.png | |image =KMGP2_Wolfman_66T.png | ||
Line 647: | Line 660: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =84/49 | |meterGain =84/49 | ||
<!------------> | <!------------> | ||
|startup = | |startup =30 | ||
|active = | |active =9 | ||
|recovery = | |recovery =25 | ||
|guardAdv = | |guardAdv =-1 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 666: | Line 679: | ||
|name =Kaminari Zutsuki | |name =Kaminari Zutsuki | ||
|subtitle = | |subtitle = | ||
|input = | |input =46T | ||
|linkname = | |linkname = | ||
|image =KMGP2_Wolfman_46T.png | |image =KMGP2_Wolfman_46T.png | ||
Line 676: | Line 689: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/60 | |meterGain =100/60 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+9 | ||
|invul = | |invul = | ||
|description= | |description=Unique throw that leaves the opponent standing. | ||
*At only +9, Wolfman is advantageous, but gets no guaranteed follow-ups off of it. | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 719: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =99/57 | |meterGain =99/57 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
|description=Unique throwing animation giving the throw | |description=Unique throwing animation giving the throw above average range. | ||
}} | }} | ||
}} | }} | ||
Line 734: | Line 748: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =104/58 | |meterGain =104/58 | ||
<!------------> | <!------------> | ||
|startup = | |startup =35 | ||
|active = | |active =3 | ||
|recovery = | |recovery =34 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul = | ||
|description= | |description=Unique throw animation, with a long, distinctive startup. | ||
*This can low-profile some high-hitbox moves, but it is not throw invuln. | |||
*Guarantees 2A or 4A OTG. | |||
}} | }} | ||
}} | }} | ||
Line 763: | Line 779: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/50 | |meterGain =100/50 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 792: | Line 808: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =120/55 | |meterGain =120/55 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 821: | Line 837: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =80/60 | |meterGain =80/60 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 847: | Line 863: | ||
{{AttackData-KMGP2 | {{AttackData-KMGP2 | ||
|damage =140 | |damage =140 | ||
|guard = | |guard =N/A | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =30/-100 | |meterGain =30/-100 | ||
<!------------> | <!------------> | ||
|startup = | |startup =12 | ||
|active = | |active =23 | ||
|recovery = | |recovery =7 | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv = | ||
Line 879: | Line 895: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =90/52 | |meterGain =90/52 | ||
<!------------> | <!------------> | ||
|startup = | |startup =39 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-33 Full, 34-40 Throw | ||
|description=Wolfman is one of two characters who do not use their medium stun for their wake up throw, instead using his neutral T. Like that throw, this throw guarantees | |description=Wolfman is one of two characters who do not use their medium stun for their wake up throw, instead using his neutral T. | ||
*Like that throw, this throw guarantees a 2A or 4A OTG. | |||
}} | }} | ||
}} | }} | ||
Line 908: | Line 925: | ||
|attribute =Run | |attribute =Run | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =27 | ||
|active = | |active =3 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+17~35 | ||
|invul = | |invul = | ||
|description=Universal Irish Whip. | |description=Universal Irish Whip. | ||
Line 937: | Line 954: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =3 | ||
|recovery = | |recovery =26 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv =+10 | ||
|invul = | |invul = | ||
|description=Universal side switch throw. | |description=Universal side switch throw. | ||
Line 966: | Line 983: | ||
|damage =112 | |damage =112 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =33-52 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/80 | |meterGain =-100/80 | ||
<!------------> | <!------------> | ||
|startup = | |startup =23 | ||
|active = | |active =3 | ||
|recovery = | |recovery =24 (28) | ||
|guardAdv = | |guardAdv =+3 | ||
|parryAdv = | |parryAdv =-7 | ||
|hitAdv = | |hitAdv =+14~47 | ||
|invul = | |invul =5-20 Throw | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 996: | Line 1,013: | ||
|guard =Parry | |guard =Parry | ||
|attribute =KD | |attribute =KD | ||
|property =SKD, | |property =SKD,Ubl | ||
|cancel = | |cancel =70-115 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/100 | |meterGain =-100/100 | ||
<!------------> | <!------------> | ||
|startup = | |startup =52 | ||
|active = | |active =9 | ||
|recovery = | |recovery =52 (56) | ||
|guardAdv = | |guardAdv = | ||
|parryAdv = | |parryAdv =-41 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description= | |description=Very slow, unblockable foot stomp. | ||
*This can be used as a high-damage, metered OTG, though its startup makes it extremely difficult to use as one, especially off of short KDs such as SKDs. | |||
}} | }} | ||
}} | }} | ||
Line 1,024: | Line 1,042: | ||
|damage =84 | |damage =84 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property = | ||
|cancel = | |cancel =57-61 KKD | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/120 | |meterGain =-200/120 | ||
<!------------> | <!------------> | ||
|startup = | |startup =34 | ||
|active = | |active =5 | ||
|recovery = | |recovery =21 (24) | ||
|guardAdv = | |guardAdv =+4 | ||
|parryAdv = | |parryAdv =-6 | ||
|hitAdv = | |hitAdv =+15~48 | ||
|invul = | |invul =1-3 Strike | ||
|description= | |description=forward-moving heavy stun attack, akin to an enhanced 46A. | ||
*Goes low-profile somewhat, but like 214T, it is not throw invuln. | |||
}} | }} | ||
}} | }} | ||
Line 1,055: | Line 1,074: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =3 | |cost =3 | ||
|meterGain =-300/168 | |meterGain =-300/168 | ||
<!------------> | <!------------> | ||
|startup = | |startup =30 | ||
|active = | |active =9 | ||
|recovery = | |recovery =25 | ||
|guardAdv = | |guardAdv =-1 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description= | |description=Tackle-style special throw. | ||
*Due to being a tackle throw, this has long startup, making it difficult to impossible to combo into midscreen. | |||
*Guarantees a 2A or 4A OTG, although a dash up is required to OTG with 4A while outside the corner. | |||
}} | }} | ||
}} | }} | ||
Line 1,084: | Line 1,105: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =5 | |cost =5 | ||
|meterGain =-500/90 | |meterGain =-500/90 | ||
<!------------> | <!------------> | ||
|startup = | |startup =21 | ||
|active = | |active =3 | ||
|recovery = | |recovery =28 | ||
|guardAdv = | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-3 Full | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 1,112: | Line 1,133: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/135 | |meterGain =0/135 | ||
Line 1,140: | Line 1,161: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/225 | |meterGain =0/225 | ||
Line 1,168: | Line 1,189: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/210 | |meterGain =0/210 | ||
Line 1,199: | Line 1,220: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =9 | |cost =9 | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =7 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-4 | ||
|parryAdv = | |parryAdv =-14 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-22 Full | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 1,227: | Line 1,248: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost =9 | |cost =9 | ||
|meterGain =-900/-999 | |meterGain =-900/-999 | ||
<!------------> | <!------------> | ||
|startup = | |startup =24 | ||
|active = | |active =7 | ||
|recovery = | |recovery =27 | ||
|guardAdv = | |guardAdv =-4 | ||
|parryAdv = | |parryAdv =-14 | ||
|hitAdv = | |hitAdv = | ||
|invul = | |invul =1-22 Full | ||
|description=(placeholder text) | |description=(placeholder text) | ||
}} | }} | ||
Line 1,248: | Line 1,269: | ||
===Midscreen=== | ===Midscreen=== | ||
*'''46A xx T/(S, 4A (cc))'''<br>46A confirm. | |||
*'''4A,A xx 623S,66T,236T'''<br>4A confirm into the 5-bar special throw. | |||
*'''66A, A,A,4A,6A, 44A, 2S'''<br>Optimal juggle combo. | *'''66A, A,A,4A,6A, 44A, 2S'''<br>Optimal juggle combo. | ||
*'''46A (CCC) 41236A+S'''<br>CCC combo. | |||
===Ropes=== | |||
*'''(Rope Bounce) 44A xx 2S'''<br>44A knockdown into 2S OTG. Buffering the 2S cancel auto-times the OTG. | |||
*'''(Rope Bounce) 4A,A xx S, 4A (cc)'''<br>Alternate rope bounce combo. | |||
*'''4T, (MAX True Blue KKD Activation), 4A xx (S (cc))x5, (4A,A)x3 xx S, 4A xx T, 4A (cc)'''<br>Optimal MAX True Blue KKD combo. | |||
==Colors== | ==Colors== |
Revision as of 00:38, 1 June 2024
Story
Wolfman is a sumo-themed Choujin patterned after Chiyonofuji Mitsugu. (It was because of this that he was renamed "Rikishiman" in the anime, for fear of litigation). More specifically, not unlike Chiyonofuji himself, Wolfman is a yokozuna; the Choujin Sumo yokozuna, for whatever that is worth. That's kinda all there is to Wolfman; he's just this proud (sometimes to the point of arrogant) sumo wrestler guy. Wolfman started the series off as a rival for Kinnikuman during the 21st Choujin olympics, holding a condescending attitude towards Kinnikuman until the latter earned Wolfman's respect. Coming off of this prominent role, Wolfman would join the initial core cast of Idol Choujins, though this tenure would be cut short after losing to and being killed by a giant spring. He got better soon enough, but would gradually fall off the spotlight and eventually be relegated to sa squarely B-list character. In fact, what is perhaps his most notable claim to fame is his something of a jobber status, having died 2, arguably 3 times over the course of the series. "Arguably" here referring to the one time the authors forgot that they didn't kill him off after a particularly brutal battle, and he was mistakenly treated as deceased for a while.
Gameplay
Wolfman is defined by his lengthy, sumo slap strings, with his two key strings being natural combos. This gravitates Wolfman to be more striking-focused, instead of the higher emphasis on throws standard with most MGP2 characters. He has a couple decent mid-ranged pokes, and throws with unique animations granting them above-average range or low-profile properties.
On the other hand, his movement and frame data leaves a lot to be desired, and despite having a 3-bar special throw, its slow startup makes it very difficult to combo into. Wolfman's poor SKD options also means he has trouble juggling, and unlike some characters who make up for it with great standing combos, Wolfman's are nothing special. In general, Wolfman is somewhat lacking in the combo department, meaning his damage for the most part is only "okay"; this is a problem, since Wolfman's below average neutral game means getting those hits in the first place can be difficult as it is. Though there are other characters who similarly struggle in neutral, they often have the high damage to make up for it, something Wolfman cannot really claim.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
- Health: 1024
- Damage rating: 14
- Size/weight: Standard
- Movement speed: C
Strikes
A
A
|
---|
A,A
|
---|
A,A,A
|
---|
A,A,A,A
|
---|
A,A,A,A,A
Tsuppari Rush |
---|
A,A,4A
Kesagiri Harite |
---|
A,A,4A,6A
Tsukiage Harite |
---|
6A
6A
|
---|
6A,A
|
---|
6A,A,A
|
---|
6A,A,A,A
Nodowa Harite |
---|
4A
4A
Ketaguri |
---|
4A,A
Tsukidashi |
---|
8A
8A
Hassou Tobi |
---|
2A
2A
Ashi-Gari Harite |
---|
66A
66A
Fumikomi Harite |
---|
44A
44A
Kubi-Gari Harite |
---|
46A
46A
Teppo |
---|
WRA
(While Running) A
Tsukidashi Harite |
---|
WGA
(While Grounded) A
|
---|
Throws
T
Zutsuki
T |
---|
66T
Abisetaoshi
66T |
---|
46T
Kaminari Zutsuki
46T |
---|
236T
Uwatenage
236T |
---|
214T
Shitatenage
214T |
---|
MST
Body Slam
(Medium Stun) T |
---|
HST
Nodowa Otoshi
(Heavy Stun) T |
---|
FBT
Okuri-Tsuri Otoshi
(From Behind) T |
---|
RT
Nodowa Otoshi
(Running) T |
---|
WGT
Zutsuki
(While Grounded) T |
---|
4T
Irish Whip
4T |
---|
44T
Side Switch
44T |
---|
Specials
S
Wolfman Harite
S |
---|
2S
Shiko
2S |
---|
66S
Hakkiyoyo Harite
66S |
---|
236S
Izori Nage
236S |
---|
623S
Sabaori (1)
623S |
---|
Sabaori (2)
623S,66T |
---|
Tsuri Nage
623S,66T,236T |
---|
Shumokuzori
623S,214T |
---|
Supers
41236A+S
Gassho Hineri
41236A+S |
---|
63214A+S
Nekodamashi
63214A+S |
---|
Strategy
Combos
Midscreen
- 46A xx T/(S, 4A (cc))
46A confirm.
- 4A,A xx 623S,66T,236T
4A confirm into the 5-bar special throw.
- 66A, A,A,4A,6A, 44A, 2S
Optimal juggle combo.
- 46A (CCC) 41236A+S
CCC combo.
Ropes
- (Rope Bounce) 44A xx 2S
44A knockdown into 2S OTG. Buffering the 2S cancel auto-times the OTG.
- (Rope Bounce) 4A,A xx S, 4A (cc)
Alternate rope bounce combo.
- 4T, (MAX True Blue KKD Activation), 4A xx (S (cc))x5, (4A,A)x3 xx S, 4A xx T, 4A (cc)
Optimal MAX True Blue KKD combo.
Colors
External Links
- Google Docs by fishtrabs