EN-Eins Perfektewelt/Marilyn Dajie: Difference between revisions
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== Background == | == Background == | ||
"She was an assassin from mainland China's mafia, the Black Hand. After the former Big Boss' death she used money to take control during the confusion and became the new Big Boss. | |||
Leaving behind the organization's unending internal conflict she goes after the Knights Order alone." | |||
== Introduction == | == Introduction == | ||
Marilyn | Marilyn | ||
*Armor Ratio = 1.025 (Second | *Armor Ratio = 1.025 (Second Lowest Value) | ||
*Forward Speed = 6.0 (Second Highest Unbuffed Value) | *Forward Speed = 6.0 (Second Highest Unbuffed Value) | ||
*Backwards Speed = 5.0 (Fastest Unbuffed Value) | *Backwards Speed = 5.0 (Fastest Unbuffed Value) | ||
Line 16: | Line 17: | ||
*Full combos from any range | *Full combos from any range | ||
*OK mixups | *OK mixups | ||
*Unga charge (214) still works | *Unga charge (214+X) still works | ||
*Good corner carry | *Good corner carry | ||
*Good movement | *Good movement | ||
'''Cons''' | '''Cons''' | ||
* | *Needs a good amount of effort and stage position awareness to get good damage off combos | ||
* | *Some weirdly bad frame data that hurts her pressure | ||
* | *Weak pokes | ||
* | *Lower defensive value | ||
* | *No good reversal options without spending meter | ||
*Mediocre neutral | *Mediocre neutral | ||
Line 39: | Line 40: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = +1 | ||
| advBlock = | | advBlock = +1 | ||
| description = | | description = | ||
}} | }} | ||
Line 52: | Line 53: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = -3 | ||
| advBlock = | | advBlock = -3 | ||
| description = | | description = | ||
}} | }} | ||
Line 65: | Line 66: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = -8 | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 6 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -9 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = +0 | ||
| advBlock = | | advBlock = -2 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -7 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 13 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 8 | ||
| advHit = | | advHit = GB | ||
| advBlock = | | advBlock = -11 | ||
| description = | | description = | ||
}} | }} | ||
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| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 17 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
Line 156: | Line 157: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 4 | ||
| advHit = | | advHit = +1 | ||
| advBlock = | | advBlock = +1 | ||
| description = | | description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = -6 | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| startup = | | startup = 11 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -7 | ||
| description = | | description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
|damage = | |damage = | ||
|guard = | |guard = High | ||
|startup = | |startup = 4 | ||
|advHit = | |advHit = VB | ||
|advBlock = | |advBlock = VB | ||
|description = | |description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
|damage = | |damage = | ||
|guard = | |guard = High | ||
|startup = | |startup = 5 | ||
|advHit = | |advHit = VB | ||
|advBlock = | |advBlock = VB | ||
|description = | |description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
|damage = | |damage = | ||
|guard = | |guard = High | ||
|startup = | |startup = 9 | ||
|advHit = | |advHit = VB | ||
|advBlock = | |advBlock = VB | ||
|description = | |description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = 0 | ||
| advBlock = | | advBlock = -2 | ||
| description = | | description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| startup = | | startup = 22 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
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{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| startup = | | startup = 10 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -8 | ||
| description = | | description = | ||
}} | }} | ||
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== Special Moves == | == Special Moves == | ||
{{MoveData | {{MoveData | ||
|name= | |name=一二三掌 (いーあるさんしょう) - '''Yī'èrsān Shou''' | ||
|input = 236+A/B/C > A/B/C > A/B/C | |input = 236+A/B/C > A/B/C > A/B/C | ||
|image= | |image= | ||
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| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = WB | ||
| advBlock = | | advBlock = -4 | ||
| description = 特攻一二三掌 - '''EX | | description = 特攻一二三掌 - '''EX Yī'èrsān Shou''' | ||
::* | ::* | ||
}} | }} | ||
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| version = A | | version = A | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 13 | ||
| advHit = | | advHit = WS | ||
| advBlock = - | | advBlock = -20 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
Line 351: | Line 352: | ||
| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 17 | ||
| advHit = | | advHit = WS | ||
| advBlock = - | | advBlock = -20 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
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| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 21 | ||
| advHit = | | advHit = WS | ||
| advBlock = | | advBlock = -20 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
Line 371: | Line 372: | ||
| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 15 | ||
| advHit = | | advHit = WB | ||
| advBlock = - | | advBlock = -27 | ||
| description = | | description = | ||
::* | ::* | ||
Line 393: | Line 394: | ||
| version = A | | version = A | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 5 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -23 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
Line 403: | Line 404: | ||
| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -34 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
Line 413: | Line 414: | ||
| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 9 | ||
| advHit = | | advHit = KD | ||
| advBlock = | | advBlock = -35 | ||
| description = ::* | | description = ::* | ||
}} | }} | ||
Line 423: | Line 424: | ||
| header = no | | header = no | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 3 | ||
| advHit = | | advHit = KD | ||
| advBlock = - | | advBlock = -58 | ||
| description = | | description = | ||
::* | ::* | ||
Line 457: | Line 458: | ||
| damage = | | damage = | ||
| guard = N/A | | guard = N/A | ||
| startup = | | startup = 4 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = N/A | | advBlock = N/A | ||
Line 473: | Line 474: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -2 | ||
| description = | | description = | ||
}} | }} | ||
Line 487: | Line 488: | ||
| damage = | | damage = | ||
| guard = N/A | | guard = N/A | ||
| startup = | | startup = 7 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = | ||
Line 501: | Line 502: | ||
| damage = | | damage = | ||
| guard = N/A | | guard = N/A | ||
| startup = | | startup = 6 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = | ||
Line 515: | Line 516: | ||
| damage = | | damage = | ||
| guard = High/Low | | guard = High/Low | ||
| startup = | | startup = 13 | ||
| advHit = | | advHit = WS | ||
| advBlock = | | advBlock = -17 | ||
| description = | | description = | ||
}} | }} | ||
Line 532: | Line 533: | ||
{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 7 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -6 | ||
| description = | | description = | ||
::* | ::* | ||
Line 541: | Line 542: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=絶招鳳凰連端脚 | |name=絶招鳳凰連端脚 - '''Zesshou Hou'ou Rentankyaku''' | ||
|input = A+B+D | |input = A+B+D | ||
|image= | |image= | ||
Line 549: | Line 550: | ||
{{AttackData-EE | {{AttackData-EE | ||
| damage = | | damage = | ||
| guard = | | guard = High/Low | ||
| startup = | | startup = 10 | ||
| advHit = KD | | advHit = KD | ||
| advBlock = | | advBlock = -73 | ||
| description = | | description = | ||
::* | ::* | ||
Line 583: | Line 584: | ||
<br>'''KD''' - Knockdown | <br>'''KD''' - Knockdown | ||
<br>'''VB''' - Variable | <br>'''VB''' - Variable | ||
<br>'''*UV''' - | <br>'''*UV''' - value(s) marked with "'''?'''" in the table is/are unverified | ||
<br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''" | <br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''" | ||
<br>'''N/A''' - not applicable | |||
<br>'''WB''' - wall bounce | |||
<br>'''WS''' - wall splat/stick | |||
<br>'''GB''' - ground bounce | |||
| Frames | Frame Advantage | | | Frames | Frame Advantage | | ||
Attack | Total | Startup | On Hit | On Block | Notes | Attack | Total | Startup | On Hit | On Block | Notes | ||
'''Universal Mechanics''' --------------------------------------- | |||
4/5/6+A+B | | 4/5/6+A+B | 22 | 5 | KD | N/A | | ||
j.4/5/6+A+B | | j.4/5/6+A+B | VB | 4 | KD | N/A | | ||
5+B+C/D | | 5+B+C/D | 36 | 7 | KD | -2 | | ||
c.B+C/D | | c.B+C/D | 36 | 7 | KD | N/A | | ||
j.B+C/D | | j.B+C/D | VB | 6 | KD | N/A | | ||
66X | 46 | 13 | WS | -17 | | |||
'''Normals''' --------------------------------------- | '''Normals''' --------------------------------------- | ||
5A | 14 | 4 | +1 | +1 | | 5A | 14 | 4 | +1 | +1 | | ||
5AA | | 5AA | 18 | 4 | -3 | -3 | | ||
5AAA | | 5AAA | 25 | 6 | -8 | -8 | | ||
5AAAA | | 5AAAA | N/A | 6 | KD | -9 | | ||
5B | | 5B | 28 | 7 | +0 | -2 | | ||
5BB | | 5BB | N/A | 9 | KD | -7 | | ||
5BBB | | 5BBB | N/A | 13 | KD | -8 | | ||
5C | | 5C | 34 | 8 | GB | -11 | | ||
5CC | | 5CC | N/A | 17 | KD | -8 | | ||
c.A | | c.A | 15 | 4 | +1 | +1 | | ||
c.B | | c.B | 34 | 7 | -6 | -8 | | ||
c.C | | c.C | 34 | 11 | KD | -7 | | ||
j.A | | j.A | VB | 4 | VB | VB | | ||
j.B | | j.B | VB | 5 | VB | VB | | ||
j.C | | j.C | VB | 9 | VB | VB | | ||
'''Command Normals''' --------------------------------------- | '''Command Normals''' --------------------------------------- | ||
6B | | 6B | 22 | 7 | +0 | -2 | | ||
6C | | 6C | 37 | 22 | KD | -8 | | ||
j.2C | | j.2C | 33 | 10 | KD | -8 | Startup is after landing, 10F landing recovery | ||
j.2[C] | | j.2[C] | N/A | N/A | N/A | N/A | 4F landing recovery | ||
'''Specials''' --------------------------------------- | '''Specials''' --------------------------------------- | ||
236+A | | 236+A | 28 | 9 | +0 | -4 | | ||
236+B | | 236+B | 37 | 13 | -5 | -9 | | ||
236+C | | 236+C | 41 | 17 | -5 | -8 | | ||
236 > A | | 236 > A | 39 | 11 | -9 | -13 | | ||
236 > B | | 236 > B | 41 | 13 | -9 | -13 | | ||
236 > C | | 236 > C | 43 | 15 | -9 | -13 | | ||
236 > … > A | 51 | 11 | WB | -25 | | |||
236 > … > B | 53 | 13 | WB | -25 | | |||
236 > … > C | 47 | 23 | WB | -5 | | |||
214+A | 48 | 13 | WB | -20 | | |||
214+A | | 214+B | 52 | 17 | WB | -20 | | ||
214+B | | 214+C | 56 | 21 | WB | -20 | | ||
214+C | | 214+[A] | 26 | N/A | N/A | N/A | | ||
214+[A] | | 214+[B] | 28 | N/A | N/A | N/A | | ||
214+[B] | | 214+[C] | 30 | N/A | N/A | N/A | | ||
214+[C] | | [2]8+A | 43 | 5 | KD | -23 | 2F invincible | ||
[2]8+A | | [2]8+B | 62 | 7 | KD | -34 | 3F invincible | ||
[2]8+B | | [2]8+C | 63 | 9 | KD | -35 | 2F invincible | ||
[2]8+C | | '''EX, Supers''' --------------------------------------- | ||
236+D | 34 | 7 | WB | -4 | 2F invincible | |||
236+D | | 214+D | 63 | 15 | WB | -27 | 2F invincible | ||
214+D | | [2]8+D | 79 | 3 | KD | -58 | 6F invincible | ||
[2]8+D | | A+B+C (First Hit) | 28 | 7 | KD | -6 | 8F invincible | ||
A+B+D | 92 | 10 | WS | -73 | 11F invincible | |||
A+B+D | | |||
== Trivia == | == Trivia == | ||
*I | * An actual chad thot | ||
* The change in Marilyn's name is supposed to be a nickname/title meaning "Big Sis" to signify her ascension to mafia boss after the former leader's death. From Chinese 大姐 (dàjiě) big sister; elder sister; older sister. | |||
* Her fighting style as stated in ABK/AA is 劈挂拳 (pīguàquán) - Piguaquan "Chop-Hanging Fist". [https://en.wikipedia.org/wiki/Piguaquan] | |||
== Arcade Story == | |||
*Opening | |||
In the year 20XX AD a secret society, the New Order of Knights Templar, began a worldwide invasion. | |||
After hearing this news Marilyn Sue the Big Boss of mainland China largest mafia, the Black Hand, '''(*1)''' | |||
left behind the organization unending internal conflict to go after the Knights Order alone. | |||
*VS Generic | |||
Who do you think you're dealing with? I'm Marilyn-sama the Black Hand's Big Boss! '''(*1)''' | |||
*VS Kati | |||
You sure changed your character... | |||
*First Interaction | |||
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared. | |||
Perfecti: | |||
How admirable having come this far... What is it you desire? | |||
Don't tell me the mafia boss intends to save the world or something. | |||
*Second Interaction | |||
Valkyria: | |||
You finally arrived here, so that means you hold a vessel worthy of God. | |||
Let me see if you are qualified to enter "Neuland", the New World. | |||
I am Valkyria, the one who brings death to the Old World. | |||
*Ending | |||
Marilyn Dajie: | |||
I realized I made a mistake before, you can't buy popularity with money... | |||
What you really need is power. Overwhelming violence! | |||
And this time, I'll obtain your power and take over the world! | |||
*'''Translation Notes''' | |||
:* '''(*1)''' There's a noted difference in the use of 大当家 for Marilyn's title of big boss, it's supposed to be read in Chinese since in Japanese you only get 当家 (douke) 1) this family; we; 2) this house. And in Chinese 当家 dāngjiā 1) to be the one in charge of the family; 2) to call the shots; to be in charge. It seems to indicate that Marilyn uses "dàdāngjiā" when she says big boss, in contrast Perfecti uses マフィアのボス Mafia no Boss to refer to her. | |||
{{Navbox-EE}} | {{Navbox-EE}} | ||
[[Category:EN-Eins Perfektewelt]] | [[Category:EN-Eins Perfektewelt]] |
Latest revision as of 13:17, 3 June 2024
Background
"She was an assassin from mainland China's mafia, the Black Hand. After the former Big Boss' death she used money to take control during the confusion and became the new Big Boss. Leaving behind the organization's unending internal conflict she goes after the Knights Order alone."
Introduction
Marilyn
- Armor Ratio = 1.025 (Second Lowest Value)
- Forward Speed = 6.0 (Second Highest Unbuffed Value)
- Backwards Speed = 5.0 (Fastest Unbuffed Value)
- Jump Startup = 3F (Fastest Unbuffed)
- Backdash Duration = 23F (Fourth Fastest)
Pros
- Full combos from any range
- OK mixups
- Unga charge (214+X) still works
- Good corner carry
- Good movement
Cons
- Needs a good amount of effort and stage position awareness to get good damage off combos
- Some weirdly bad frame data that hurts her pressure
- Weak pokes
- Lower defensive value
- No good reversal options without spending meter
- Mediocre neutral
All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)
Normal Moves
5A
|
---|
5AA
|
---|
5AAA
|
---|
5AAAA
|
---|
5B
|
---|
5BB
|
---|
5BBB
|
---|
5C
|
---|
5CC
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
Command Normals
側端脚 - Sokutankyaku
6B |
---|
烏龍盤打 = Uryuu Banda
6C |
---|
俯衝後掃腿 - Fushou Kousoutai
j.2C |
---|
Special Moves
一二三掌 (いーあるさんしょう) - Yī'èrsān Shou
236+A/B/C > A/B/C > A/B/C |
---|
架推掌 - Kasuishou
214+A/B/C/D |
---|
挑打下欄 - Chouda Karan
[2]8+A/B/C/D |
---|
Universal Mechanics
Throws
Forward Throw
4/5/6+A+B |
---|
Air Throw
j.4/5/6+A+B |
---|
Reflectors
Standing Reflector
4/5/6+B+C/D |
---|
Crouching Reflector
1/2/3+B+C/D |
---|
Jumping Reflector
7/8/9+B+C/D |
---|
Dash Attack
66X
|
---|
Super Moves
絶招空中百衝拳 - Zesshou Kuuchuu Hyakushouken
A+B+C |
---|
絶招鳳凰連端脚 - Zesshou Hou'ou Rentankyaku
A+B+D |
---|
General Strategy
Neutral
Combo Game
Offensive Pressure
Okizeme
Reversal Options
Overview
Other Resources
Combos
Midscreen Combos
Corner Combos
Frame Data
KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce
| Frames | Frame Advantage | Attack | Total | Startup | On Hit | On Block | Notes Universal Mechanics --------------------------------------- 4/5/6+A+B | 22 | 5 | KD | N/A | j.4/5/6+A+B | VB | 4 | KD | N/A | 5+B+C/D | 36 | 7 | KD | -2 | c.B+C/D | 36 | 7 | KD | N/A | j.B+C/D | VB | 6 | KD | N/A | 66X | 46 | 13 | WS | -17 | Normals --------------------------------------- 5A | 14 | 4 | +1 | +1 | 5AA | 18 | 4 | -3 | -3 | 5AAA | 25 | 6 | -8 | -8 | 5AAAA | N/A | 6 | KD | -9 | 5B | 28 | 7 | +0 | -2 | 5BB | N/A | 9 | KD | -7 | 5BBB | N/A | 13 | KD | -8 | 5C | 34 | 8 | GB | -11 | 5CC | N/A | 17 | KD | -8 | c.A | 15 | 4 | +1 | +1 | c.B | 34 | 7 | -6 | -8 | c.C | 34 | 11 | KD | -7 | j.A | VB | 4 | VB | VB | j.B | VB | 5 | VB | VB | j.C | VB | 9 | VB | VB | Command Normals --------------------------------------- 6B | 22 | 7 | +0 | -2 | 6C | 37 | 22 | KD | -8 | j.2C | 33 | 10 | KD | -8 | Startup is after landing, 10F landing recovery j.2[C] | N/A | N/A | N/A | N/A | 4F landing recovery Specials --------------------------------------- 236+A | 28 | 9 | +0 | -4 | 236+B | 37 | 13 | -5 | -9 | 236+C | 41 | 17 | -5 | -8 | 236 > A | 39 | 11 | -9 | -13 | 236 > B | 41 | 13 | -9 | -13 | 236 > C | 43 | 15 | -9 | -13 | 236 > … > A | 51 | 11 | WB | -25 | 236 > … > B | 53 | 13 | WB | -25 | 236 > … > C | 47 | 23 | WB | -5 | 214+A | 48 | 13 | WB | -20 | 214+B | 52 | 17 | WB | -20 | 214+C | 56 | 21 | WB | -20 | 214+[A] | 26 | N/A | N/A | N/A | 214+[B] | 28 | N/A | N/A | N/A | 214+[C] | 30 | N/A | N/A | N/A | [2]8+A | 43 | 5 | KD | -23 | 2F invincible [2]8+B | 62 | 7 | KD | -34 | 3F invincible [2]8+C | 63 | 9 | KD | -35 | 2F invincible EX, Supers --------------------------------------- 236+D | 34 | 7 | WB | -4 | 2F invincible 214+D | 63 | 15 | WB | -27 | 2F invincible [2]8+D | 79 | 3 | KD | -58 | 6F invincible A+B+C (First Hit) | 28 | 7 | KD | -6 | 8F invincible A+B+D | 92 | 10 | WS | -73 | 11F invincible
Trivia
- An actual chad thot
- The change in Marilyn's name is supposed to be a nickname/title meaning "Big Sis" to signify her ascension to mafia boss after the former leader's death. From Chinese 大姐 (dàjiě) big sister; elder sister; older sister.
- Her fighting style as stated in ABK/AA is 劈挂拳 (pīguàquán) - Piguaquan "Chop-Hanging Fist". [1]
Arcade Story
- Opening
In the year 20XX AD a secret society, the New Order of Knights Templar, began a worldwide invasion. After hearing this news Marilyn Sue the Big Boss of mainland China largest mafia, the Black Hand, (*1) left behind the organization unending internal conflict to go after the Knights Order alone.
- VS Generic
Who do you think you're dealing with? I'm Marilyn-sama the Black Hand's Big Boss! (*1)
- VS Kati
You sure changed your character...
- First Interaction
Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
Perfecti: How admirable having come this far... What is it you desire? Don't tell me the mafia boss intends to save the world or something.
- Second Interaction
Valkyria: You finally arrived here, so that means you hold a vessel worthy of God. Let me see if you are qualified to enter "Neuland", the New World. I am Valkyria, the one who brings death to the Old World.
- Ending
Marilyn Dajie: I realized I made a mistake before, you can't buy popularity with money... What you really need is power. Overwhelming violence! And this time, I'll obtain your power and take over the world!
- Translation Notes
- (*1) There's a noted difference in the use of 大当家 for Marilyn's title of big boss, it's supposed to be read in Chinese since in Japanese you only get 当家 (douke) 1) this family; we; 2) this house. And in Chinese 当家 dāngjiā 1) to be the one in charge of the family; 2) to call the shots; to be in charge. It seems to indicate that Marilyn uses "dàdāngjiā" when she says big boss, in contrast Perfecti uses マフィアのボス Mafia no Boss to refer to her.