EN-Eins Perfektewelt/Dawei: Difference between revisions

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(→‎Command Normals: corrected names)
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== Background ==
== Background ==
Hamon using Shinsuke Nakamura
"A professional assassin associated to mainland China's mafia, the Black Hand.
He abandoned the organization in order to seek revenge for the Big Boss and went to live deep in the mountains, training every day."


== Introduction ==
== Introduction ==
Line 17: Line 18:
*Buffs give him some of the best stats in the game
*Buffs give him some of the best stats in the game
*High armor even without buffs
*High armor even without buffs
*Can convert into full combos off almost anything
*Can convert into full combos off most moves as long as he has meter
*Very strong normals and pokes that make him hard to approach
*Strong frame traps and throw mixups, particularly with '''22+A'''


'''Cons'''
'''Cons'''
*Bigger combos are very costly meter wise
*Bigger combos are very costly meter wise
*Bad mixups
*Has no real ways to do low high mixups
*Despite being big and good for pressure and neutral, his normals are slow
*Worst movement in the game when unbuffed
*Worst movement in the game when unbuffed
*Requires a lot of skill
*Can't deal well with being pressured, needs to spend meter to reversal
*Requires a lot of skill to use to his full potential




Line 36: Line 41:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 4
   | advHit =  
   | advHit = -4
   | advBlock =  
   | advBlock = -4
   | description =  
   | description =  
   }}
   }}
Line 49: Line 54:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 5
   | advHit =  
   | advHit = -6
   | advBlock =  
   | advBlock = -6
   | description =  
   | description =  
   }}
   }}
Line 62: Line 67:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 6
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -8
   | description =  
   | description =  
   }}
   }}
Line 75: Line 80:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =
   | startup = 9
   | advHit =  
   | advHit = -3
   | advBlock =  
   | advBlock = -5
   | description =  
   | description =  
   }}
   }}
Line 88: Line 93:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 6
   | advHit =  
   | advHit = -4
   | advBlock =  
   | advBlock = -8
   | description =  
   | description =  
   }}
   }}
Line 101: Line 106:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 15
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -13
   | description =  
   | description =  
   }}
   }}
Line 114: Line 119:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 9
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -8
   | description =  
   | description =  
   }}
   }}
Line 127: Line 132:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 4
   | advHit =  
   | advHit = -3
   | advBlock =  
   | advBlock = -3
   | description =  
   | description =  
   }}
   }}
Line 139: Line 144:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 6
   | advHit =  
   | advHit = +0
   | advBlock =  
   | advBlock = -2
   | description =
   | description =
   }}
   }}
Line 152: Line 157:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
   | guard =  
   | guard = Low
   | startup =  
   | startup = 11
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -9
   | description =
   | description =
   }}
   }}
Line 165: Line 170:
   {{AttackData-EE
   {{AttackData-EE
   |damage =  
   |damage =  
   |guard =  
   |guard = High
   |startup =  
   |startup = 4
   |advHit =  
   |advHit = VB
   |advBlock =  
   |advBlock = VB
   |description =  
   |description =  
   }}
   }}
Line 178: Line 183:
   {{AttackData-EE
   {{AttackData-EE
   |damage =  
   |damage =  
   |guard =  
   |guard = High
   |startup =  
   |startup = 7
   |advHit =  
   |advHit = VB
   |advBlock =  
   |advBlock = VB
   |description =  
   |description =  
   }}
   }}
Line 192: Line 197:
   {{AttackData-EE
   {{AttackData-EE
   |damage =  
   |damage =  
   |guard =  
   |guard = High
   |startup =  
   |startup = 9
   |advHit =  
   |advHit = VB
   |advBlock =  
   |advBlock = VB
   |description =  
   |description =  
   }}
   }}
Line 209: Line 214:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 35
   | advHit =  
   | advHit = WS
   | advBlock =  
   | advBlock = -8
   | description =  
   | description =  
   }}
   }}
Line 223: Line 228:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
   | guard =  
   | guard = High
   | startup =  
   | startup = 7
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = VB
   | description =  
   | description =  
   }}
   }}
Line 246: Line 251:
   | version = A
   | version = A
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 9
   | advHit =  
   | advHit = -2
   | advBlock =  
   | advBlock = -6
   | description = ::*
   | description = ::*
   }}
   }}
Line 256: Line 261:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 13
   | advHit =  
   | advHit = -1
   | advBlock =  
   | advBlock = -5
   | description = ::*
   | description = ::*
   }}
   }}
Line 266: Line 271:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 23
   | advHit =  
   | advHit = +0
   | advBlock =  
   | advBlock = -4
   | description = ::*
   | description = ::*
   }}
   }}
Line 276: Line 281:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 9
   | advHit =  
   | advHit = WB
   | advBlock =  
   | advBlock = -20
   | description = ::*
   | description = ::*
  }}
  }}
Line 297: Line 302:
   | version = A
   | version = A
   | damage =  
   | damage =  
   | guard =  
   | guard = Low
   | startup =  
   | startup = 15
   | advHit =  
   | advHit = KD
   | advBlock = -
   | advBlock = -5
   | description = ::*
   | description = ::*
   }}
   }}
Line 307: Line 312:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = Low
   | startup =  
   | startup = 19
   | advHit =  
   | advHit = KD
   | advBlock = -
   | advBlock = -5
   | description = ::*
   | description = ::*
   }}
   }}
Line 317: Line 322:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = Low
   | startup =  
   | startup = 27
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -5
   | description = ::*
   | description = ::*
   }}
   }}
Line 327: Line 332:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = Low,High/Low
   | startup =  
   | startup = 11
   | advHit =  
   | advHit = KD
   | advBlock = -
   | advBlock = -22
   | description =  
   | description =  
::*
::*
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   | version = A
   | version = A
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 3
   | advHit =  
   | advHit = KD
   | advBlock = -
   | advBlock = -16
   | description = ::*
   | description = ::*
   }}
   }}
Line 359: Line 364:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 5
   | advHit =  
   | advHit = KD
   | advBlock = -
   | advBlock = -16
   | description = ::*
   | description = ::*
   }}
   }}
Line 369: Line 374:
   | header = no
   | header = no
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 7
   | advHit =  
   | advHit = KD
   | advBlock =  
   | advBlock = -16
   | description = ::*
   | description = ::*
   }}
   }}
Line 401: Line 406:
   {{AttackData-EE
   {{AttackData-EE
   | version = A
   | version = A
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 6
   | advBlock =  
   | advHit = KD
   | advBlock = -14
   | description = ::*
   | description = ::*
   }}
   }}
Line 409: Line 415:
   | version = B
   | version = B
   | header = no
   | header = no
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 8
   | advBlock =  
   | advHit = KD
   | advBlock = -16
   | description = ::*
   | description = ::*
   }}
   }}
Line 417: Line 424:
   | version = C
   | version = C
   | header = no
   | header = no
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 10
   | advBlock =  
   | advHit = KD
   | advBlock = -18
   | description = ::*
   | description = ::*
   }}
   }}
   {{AttackData-EE
   {{AttackData-EE
   | version = EX
   | version = EX
  | startup =
  | advHit =
   | header = no
   | header = no
   | description =  
  | guard = High/Low
  | startup = 5
  | advHit = KD
  | advBlock = -23
   | description = ::*
::*  
::*  
   }}
   }}
Line 444: Line 454:
   {{AttackData-EE
   {{AttackData-EE
   | version = A
   | version = A
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 5
   | advBlock =  
   | advHit = KD
   | advBlock = -19
   | description = ::*
   | description = ::*
   }}
   }}
Line 452: Line 463:
   | version = B
   | version = B
   | header = no
   | header = no
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 9
   | advBlock =  
   | advHit = KD
   | advBlock = 19
   | description = ::*
   | description = ::*
   }}
   }}
Line 460: Line 472:
   | version = C
   | version = C
   | header = no
   | header = no
   | startup =  
  | guard = High/Low
   | advHit =  
   | startup = 13
   | advBlock =  
   | advHit = KD
   | advBlock = -19
   | description = ::*
   | description = ::*
   }}
   }}
   {{AttackData-EE
   {{AttackData-EE
   | version = EX
   | version = EX
  | header = no
   | startup =  
   | startup =  
   | advHit =  
   | advHit =
   | header = no
   | advBlock =
   | description =  
   | description =  
::*  
::*  
Line 487: Line 501:
   {{AttackData-EE
   {{AttackData-EE
   | version = A
   | version = A
   | startup =  
   | startup = N/A
   | advHit =  
   | advHit = N/A
   | advBlock =  
   | advBlock = N/A
   | description = ::*
   | description = ::*
   }}
   }}
Line 495: Line 509:
   | version = B
   | version = B
   | header = no
   | header = no
   | startup =  
   | startup = N/A
   | advHit =  
   | advHit = N/A
   | advBlock =  
   | advBlock = N/A
   | description = ::*
   | description = ::*
   }}
   }}
Line 503: Line 517:
   | version = C
   | version = C
   | header = no
   | header = no
   | startup =  
   | startup = N/A
   | advHit =  
   | advHit = N/A
   | advBlock =  
   | advBlock = N/A
   | description = ::*
   | description = ::*
   }}
   }}
   {{AttackData-EE
   {{AttackData-EE
   | version = EX
   | version = EX
  | startup =
  | advHit =
   | header = no
   | header = no
  | startup = N/A
  | advHit = N/A
  | advBlock = N/A
   | description =  
   | description =  
::*  
::*  
Line 542: Line 557:
   | damage =  
   | damage =  
   | guard = N/A
   | guard = N/A
   | startup = 3
   | startup = 4
   | advHit = KD
   | advHit = KD
   | advBlock = N/A
   | advBlock = N/A
Line 558: Line 573:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 7
   | advHit = KD
   | advHit = KD
   | advBlock =  
   | advBlock = -1
   | description =  
   | description =  
   }}
   }}
Line 572: Line 587:
   | damage =  
   | damage =  
   | guard = N/A
   | guard = N/A
   | startup =  
   | startup = 7
   | advHit = KD
   | advHit = KD
   | advBlock =  
   | advBlock =  
Line 586: Line 601:
   | damage =  
   | damage =  
   | guard = N/A
   | guard = N/A
   | startup =  
   | startup = 6
   | advHit = KD
   | advHit = KD
   | advBlock =  
   | advBlock =  
Line 600: Line 615:
   | damage =  
   | damage =  
   | guard = High/Low
   | guard = High/Low
   | startup =  
   | startup = 7
   | advHit =  
   | advHit = WS
   | advBlock =  
   | advBlock = -10
   | description =  
   | description =  
   }}
   }}
Line 609: Line 624:
== Super Moves ==
== Super Moves ==
{{MoveData
{{MoveData
|name=練神還虚 - '''Liàn Shén Hái Xū'''
|name=練神還虚 - '''Renshin Kankyo'''
|input = A+B+C
|input = A+B+C
|image=
|image=
Line 617: Line 632:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
  | guard =
   | startup = N/A
   | startup =  
   | advHit = N/A
   | advHit = KD
   | advBlock = N/A
   | advBlock =  
   | description =  
   | description =  
::*  
::*  
Line 626: Line 640:
}}
}}
{{MoveData
{{MoveData
|name=練気崩山挑手 - '''Neri Ki Kueyama 挑手'''
|name=練気崩山挑手 - '''Renkihou Zanchoushu'''
|input = A+B+D
|input = A+B+D
|image=
|image=
Line 634: Line 648:
   {{AttackData-EE
   {{AttackData-EE
   | damage =  
   | damage =  
   | guard =  
   | guard = High/Low
   | startup =  
   | startup = 11
   | advHit = KD
   | advHit = KD
   | advBlock =  
   | advBlock = -32
   | description =  
   | description =  
::*  
::*  
Line 658: Line 672:


'''Other Resources'''
'''Other Resources'''
[https://youtu.be/Y4NRvOiKIag Dawei Combo Video]


== Combos ==
== Combos ==


'''Midscreen Combos'''
'''Midscreen Combos'''
5A > 5B > 5BB > [4]3B > 2A > [4]3B > C
5A > 5B > 5BB > [4]6B > [4]3D
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [2]8D
2A > 2B > 5BB > [2]8C > [2]8D
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > [4]3B > C
2A > 2B > 5BB > [2]8X > [4]6D > [4]3B > C
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 2A > 2B > 5BB > [4]3B > C
2A > 2B > 5BB > [2]8X > [4]6D > 2A > 2B > 5BB > [4]3B > C
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 2A > 2B > 5BB > [2]8C > C
2A > 2B > 5BB > [2]8X > [4]6D > 2A > 2B > 5BB > [2]8C > C
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 2A > 5B > 5BB > [4]6A > 2B > [4]6A
2A > 2B > 5BB > [2]8X > [4]6D > 66X > 2A > 5B > 5BB > [4]6A > 2B > [4]6A
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 2A > 2B > 5BB > [2]8C > C
2A > 2B > 5BB > [2]8X > [4]6D > 66X > 2A > 2B > 5BB > [2]8C > C
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 66X > 5B > [4]6A/B
2A > 2B > 5BB > [2]8X > [4]6D > 66X > 66X > 5B > [4]6A/B
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > j.B > j.C > 2A > [2]8A/B > A/B
2A > 2B > 5BB > [2]8X > [4]6D > 66X > j.B > j.C > 2A > [2]8A/B > A/B
5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > A
2A > 2B > 5BB > [2]8X > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > A
5A > 5B > 5BB > [4]3B > 2A > [4]3B > C > 22D > 5A > 5B > 5BB > [4]3B > A
5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > 5A > 5B > 5BB > [4]3B > C
5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > 2A > 2B > 5BB > [2]8C > C OR [2]8D
2A > 2B > 5BB > [2]8C (one hit) > j.A > j.B > 5A > 5B > 5BB > [4]3B > C
2A > 2B > 5BB > [2]8C (one hit) > j.A > j.B > 2A > 2B > 5BB > [2]8C > C OR [2]8D
5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > Any combo
5A > 5B > 5BB > [4]6B > A+B+C > Any meterless combo


'''Corner Combos'''
'''Corner Combos'''
5A > 5B > 5BB > [4]3B > 2A > 2B > 5BB > [2]8C > C
5A > 5B > 5BB > [4]3B > 2A > 5AA > 2A > 2B > 5BB > [2]8C > C or [2]8D
5A > 5B > 5BB > [4]3B > 2A > 5AA > 2A > 5B > 5BB > [4]3B > C
5A > 5B > 5BB > [4]3B > 2A > 5B > 5BB > [4]6B > 2A > 2B > 5BB > [2]8B > A
5A > 5B > 5BB > [4]3B > 2A > 5B > 5BB > [4]6B > 2A > 2B > 5BB > [4]3A/B > A/B
j.6C > 5A > 66X > 2B > 5BB > [2]8B > A
5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > j.6C > 2A > 2B > 5BB > [2]8C > A/B
2A > 2B > 5BB > [2]8C (one hit) > 22D > j.A > j.B > j.6C > 2A > 2B > 5BB > [2]8C > A/B
5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > Any combo
5A > 5B > 5BB > [4]6B > A+B+C > Any meterless combo
'''From Corner Combos'''
2A > 2B > 5BB > [2]8C (one hit) > 22D > forward dash > 5A > 66X > forward dash > 2B > 5BB > [2]8A > A
[2]8C (one hit) > 22D > forward dash > 5A > 66X > 2A > 2B > 5BB > [2]8C > C
5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > 5B > 5BB > [4]6B > [4]6D > [4]6B > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > C


== Frame Data ==
== Frame Data ==
<br>'''KD''' - Knockdown  
<br>'''KD''' - Knockdown  
<br>'''VB''' - Variable  
<br>'''VB''' - Variable  
<br>'''*UV''' - vaule(s) marked with "'''?'''" in the table is/are unverified
<br>'''*UV''' - value(s) marked with "'''?'''" in the table is/are unverified
<br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''"
<br>'''x~yF''' - a period from frame "'''x'''" till frame "'''y'''"
<br>'''N/A''' - not applicable
<br>'''WB''' - wall bounce
<br>'''WS''' - wall splat/stick
<br>'''GB''' - ground bounce


                             |    Frames      |  Frame Advantage  |
                             |    Frames      |  Frame Advantage  |
                     Attack  | Total | Startup | On Hit | On Block | Notes
                     Attack  | Total | Startup | On Hit | On Block | Notes
    '''Throws and Reflectors'''  ---------------------------------------
      '''Universal Mechanics'''  ---------------------------------------
                 4/5/6+A+B  |       |         |  KD  |    --    |
                 4/5/6+A+B  | 24  |   5    |  KD  |    N/A  |
               j.4/5/6+A+B  |       |         |  KD  |    --    |
               j.4/5/6+A+B  | VB  |   4    |  KD  |    N/A  |
                   5+B+C/D  |       |         |  KD  |         |
                   5+B+C/D  | 46  |   7    |  KD  |   -1    |
                   c.B+C/D  |       |         |  KD  |         |
                   c.B+C/D  | 46  |   7    |  KD  |   N/A  |
                   j.B+C/D  |       |         |  KD  |         |
                   j.B+C/D  | VB  |   6    |  KD  |   N/A  |
                      66X  |  32  |    7    |  WS  |    -10  |
                   '''Normals'''  ---------------------------------------
                   '''Normals'''  ---------------------------------------
                       5A    |  15   |    4    |  +0   |    +0   |
                       5A    |  19   |    4    |  -4   |    -4   |
                       5AA  |       |         |       |         |
                       5AA  | N/A  |   5    |   -6  |   -6    |
                       5AAA  |       |         |       |         |
                       5AAA  | N/A  |   6    |   KD  |   -8    |
                       5B    |       |         |       |         |
                       5B    | 27  |   9    |   -3  |   -5    |
                       5BB  |       |         |       |         |
                       5BB  | N/A  |   6    |   -4  |   -8    |
                       5C    |       |         |       |         |
                       5C    | 43  |   15  |   KD  |   -13  |
                       5CC  |       |         |       |         |
                       5CC  | N/A  |   9    |   KD  |   -8    |
                       c.A  |  15   |    4    |  +0   |    +0   |
                       c.A  |  18   |    4    |  -3   |    -3   |
                       c.B  |       |         |       |         |
                       c.B  | 21  |   6    |   +0  |   -2    |
                       c.C  |       |         |  KD  |         |
                       c.C  | 35  |   11  |  KD  |   -9    |
                       j.A  |  15   |    4    |  +0   |    +0   |
                       j.A  |  VB   |    4    |  VB   |    VB   |
                       j.B  |       |         |  VB  |    VB    |
                       j.B  | VB  |   7    |  VB  |    VB    |
                       j.C  |       |         |       |         |
                       j.C  | VB  |   9    |   VB  |   VB    |
           '''Command Normals'''  ---------------------------------------
           '''Command Normals'''  ---------------------------------------
                         5[C] |       |         KD   |         |
                         5[C] | 58  |   35  WS   |   -8    |
                         j.6C |       |         |       |         |
                         j.6C | VB  |   7    |   KD  |   VB    |
                   '''Specials'''  ---------------------------------------
                   '''Specials'''  ---------------------------------------
                     [4]6+A  |       |         |       |         |
                     [4]6+A  | 30  |   9    |   -2  |   -6    |
                     [4]6+B  |       |         |       |         |
                     [4]6+B  | 33  |   13  |   -1  |   -5    |
                     [4]6+C  |       |         |       |         |
                     [4]6+C  | 42  |   23  |   +0  |   -4    |
                     [4]3+A  |       |         |       |         |
                     [4]3+A  | 35  |   15  |   KD  |   -5    |
                     [4]3+B  |       |         |       |         |
                     [4]3+B  | 39  |   19  |   KD  |   -5    |
                     [4]3+C  |       |         |       |         |
                     [4]3+C  | 47  |   27  |   KD  |   -5    |
                 [4]3+X > A  |       |         |       |         |
                 [4]3+X > A  | N/A  |   3    |   KD  |   -16  |
                 [4]3+X > B  |       |         |       |         |
                 [4]3+X > B  | N/A  |   5    |   KD  |   -16  |
                 [4]3+X > C  |       |         |       |         |
                 [4]3+X > C  | N/A  |   7    |   KD  |   -16  |
                     [2]8+A  |       |         |       |         |
                     [2]8+A  | 36  |   6    |   KD  |   -14  |
                     [2]8+B  |       |         |       |         |
                     [2]8+B  | 42  |   8    |   KD  |   -16  |
                     [2]8+C  |       |         |       |         |
                     [2]8+C  | 48  |   10  |   KD  |   -18  |
                 [2]8+X > A  |       |         |       |         |
                 [2]8+X > A  | N/A  |   5    |   KD  |   -19  |
                 [2]8+X > B  |       |         |       |         |
                 [2]8+X > B  | N/A  |   9    |   KD  |   -19  |
                 [2]8+X > C  |       |         |       |         |
                 [2]8+X > C  | N/A  |   13  |   KD  |   -19  |
                       22+A  |       |         |       |         |  
                       22+A  | 55  |   N/A  |   N/A  |   N/A  |  
                       22+B  |       |         |       |         |  
                       22+B  | 55  |   N/A  |   N/A  |   N/A  |  
                       22+C  |       |         |       |         |  
                       22+C  | 55  |   N/A  |   N/A  |   N/A  |  
'''EX, Level 3, Kanzen Sekai'''  ---------------------------------------
                '''EX, Supers'''  ---------------------------------------
                   [4]6+D    |       |         KD   |         | ?F invincible
                   [4]6+D    | 41  |   9    WB   |   -20  | 4F invincible
                   [4]3+D    |       |         |       |         | ?F invincible
                   [4]3+D    | 105  |   11  |   KD  |   -22  | 8F invincible
                   [2]8+D    |       |         |       |         | ?F invincible
                   [2]8+D    | 69  |   5    |   KD  |   -23  | 6F invincible
                     22+D    |       |         |  KD  |    --    | ?F invincible
                     22+D    | 12  |   N/A  |  KD  |    N/A  | 0F invincible
                   A+B+C    |       |         |  KD  |    --    | superflash ?F, ?F invincible
                   A+B+C    | 0    |   N/A  |  KD  |    N/A  | 0F invincible
                   A+B+D    |       |         |  KD  |    --    | superflash ?F, ?F invincible
                   A+B+D    | 73  |   11  |  KD  |    -32  | 11F invincible


== Trivia ==
== Trivia ==
*I dunno
*Hamon using Shinsuke Nakamura.
 
*As explained in his intro the change in Wèi's name is supposed to be a nickname/title meaning "Big" Wèi or "Great" Wèi.
 
*His fighting style as stated in ABK/AA is 心意六合拳 (xīn​yì liù​hé quán) - Xinyi Liuhe Quan literally "Fist of Mind, Intention and Six Harmonies" [https://en.wikipedia.org/wiki/Xing_Yi_Quan]
 
*It's implied through his story that the events of his ending in ABK/AA came to pass regardless of who actually won. His former patron Xǔ (許) was killed (or possessed and then killed) and he learned from Murakumo that he was the one using the Black Hand and the Chinese State Council for his own ends. In Wèi's ending he got a list from Gesellschaft's base detailing the identity of the many Murakumo clones throughout the world.
 
 
 
 
== Arcade Story ==
 
*Opening
  Wèi, a professional assassin associated to mainland China's mafia, the Black Hand,
  abandoned the organization to seek revenge for the Big Boss '''(*1)''' and went to live deep in the mountains, training every day.
  This polished his Kung Fu even further, and people started to call him Dà Wèi.
 
 
*VS Generic
  The best Kung Fu fighter in China. That's me, Dà Wèi! '''(*2)'''
 
 
*VS Murakumo
  No matter how much you mocked us as long as I'm satisfied...
 
 
*First Interaction
  Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 
  Murakumo:
  How surprising... Your vengeance has taken you around the world.
  Come if you still want to, I will resurrect as many times as needed to become a Perfecti.
 
 
*Second Interaction
  Valkyria:
  You finally arrived here, so that means you hold a vessel worthy of God.
  Let me see if you are qualified to enter "Neuland", the New World.
  I am Valkyria, the one who brings death to the Old World.
 
 
*Ending
  Dà Wèi:
  The enemy of the Big Boss... The clones of Murakumo are still hiding around the world...
  There's no way I'll leave it like that...
 
  Dà Wèi left the brightly burning base to resume his journey in search for revenge.
 
*'''Translation Notes'''
:* '''(*1)''' Just as Marilyn when she refers to herself, Wèi always uses 大当家 (dàdāng​jiā) to refer to his former patron Xǔ who was one of Murakumo's clones in ABK/AA. From Chinese: 当家 (dāng​jiā) (1) to be the one in charge of the family; (2) to call the shots; to be in charge.
 
:* '''(*2)''' The original text 中華一の打派 literally "China's number one of fighting sect" uses 中華 (Zhōng​huá)​ which is an alternate formal name for China in both Chinese and Japanese. The second part (打派) are two different terms related to Kung Fu. 打 (dǎ) [to beat; to strike; to hit] refers to the form he uses which is for actual fighting in contrast to other forms used only for practice. 派 (pài) [clique; school; group; faction] refers to the style which are identified as "families" (家 jiā), "sects" (派 pài) or "schools" (門 mén). I used "Kung Fu fighter" to try to encompass all this in a small dialogue. [https://en.wikipedia.org/wiki/Chinese_martial_arts]


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[[Category:EN-Eins Perfektewelt]]
[[Category:EN-Eins Perfektewelt]]

Latest revision as of 06:12, 5 June 2024

Dawei's official profile image

Background

"A professional assassin associated to mainland China's mafia, the Black Hand. He abandoned the organization in order to seek revenge for the Big Boss and went to live deep in the mountains, training every day."

Introduction

Dawei

  • Armor Ratio = 0.950 (second lowest unbuffed)
  • Forward Speed = 3.5 dot/f (slowest unbuffed)
  • Backwards Speed = 3.0 dots/f (slowest unbuffed)
  • Jump Startup = 4F (second slowest unbuffed)
  • Backdash Duration = 20F (second shortest)

Pros

  • Highest damage combos in the game
  • Buffs give him some of the best stats in the game
  • High armor even without buffs
  • Can convert into full combos off most moves as long as he has meter
  • Very strong normals and pokes that make him hard to approach
  • Strong frame traps and throw mixups, particularly with 22+A

Cons

  • Bigger combos are very costly meter wise
  • Has no real ways to do low high mixups
  • Despite being big and good for pressure and neutral, his normals are slow
  • Worst movement in the game when unbuffed
  • Can't deal well with being pressured, needs to spend meter to reversal
  • Requires a lot of skill to use to his full potential


All damage values below were tested on Akatsuki with 1.000 armor ratio, full life on both sides, and power level 0 (remember about "Health difference", "Guts", and "Power Level" systems)

Normal Moves

5A
Damage Guard Startup Adv Hit Adv Block
- High/Low 4 -4 -4
5AA
Damage Guard Startup Adv Hit Adv Block
- High/Low 5 -6 -6
5AAA
Damage Guard Startup Adv Hit Adv Block
- High/Low 6 KD -8
5B
Damage Guard Startup Adv Hit Adv Block
- High/Low 9 -3 -5
5BB
Damage Guard Startup Adv Hit Adv Block
- High/Low 6 -4 -8
5C
Damage Guard Startup Adv Hit Adv Block
- High/Low 15 KD -13
5CC
Damage Guard Startup Adv Hit Adv Block
- High/Low 9 KD -8
2A
Damage Guard Startup Adv Hit Adv Block
- High/Low 4 -3 -3
2B
Damage Guard Startup Adv Hit Adv Block
- High/Low 6 +0 -2
2C
Damage Guard Startup Adv Hit Adv Block
- Low 11 KD -9
j.A
Damage Guard Startup Adv Hit Adv Block
- High 4 VB VB
j.B
Damage Guard Startup Adv Hit Adv Block
- High 7 VB VB
j.C
Damage Guard Startup Adv Hit Adv Block
- High 9 VB VB

Command Normals

練気虎撲把 - Renkiko Bakuha
5[C]
Damage Guard Startup Adv Hit Adv Block
- High/Low 35 WS -8
跳双把 - Chousouha
j.6C
Damage Guard Startup Adv Hit Adv Block
- High 7 KD VB

Special Moves

烏牛擺頭 - Ugyuu Haitou
[4]6A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - High/Low 9 -2 -6
B - High/Low 13 -1 -5
C - High/Low 23 +0 -4
EX - High/Low 9 WB -20
虎蹲山 - Kosonzan
[4]3A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - Low 15 KD -5
B - Low 19 KD -5
C - Low 27 KD -5
EX - Low,High/Low 11 KD -22
挑領 - Chouryou
(after Kosonzan) A/B/C
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - High/Low 3 KD -16
B - High/Low 5 KD -16
C - High/Low 7 KD -16
EX - - - - -
斬手 - Zanshu
[2]8A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - High/Low 6 KD -14
B - High/Low 8 KD -16
C - High/Low 10 KD -18
EX - High/Low 5 KD -23
鷂子栽肩 - Youshi Saiken
(after Zanshu) A/B/C
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - High/Low 5 KD -19
B - High/Low 9 KD 19
C - High/Low 13 KD -19
EX - - - - -
練精化気 - Rensei Kaki
22A/B/C/D
- - - - -
Version Damage Guard Startup Adv Hit Adv Block
A - - N/A N/A N/A
B - - N/A N/A N/A
C - - N/A N/A N/A
EX - - N/A N/A N/A

Universal Mechanics

Throws

Forward Throw
4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 5 KD N/A
Air Throw
j.4/5/6+A+B
Damage Guard Startup Adv Hit Adv Block
- N/A 4 KD N/A

Reflectors

Standing Reflector
4/5/6+B+C/D
Damage Guard Startup Adv Hit Adv Block
- High/Low 7 KD -1
Crouching Reflector
1/2/3+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A 7 KD -
Jumping Reflector
7/8/9+B+C/D
Damage Guard Startup Adv Hit Adv Block
- N/A 6 KD -

Dash Attack

66X
Damage Guard Startup Adv Hit Adv Block
- High/Low 7 WS -10

Super Moves

練神還虚 - Renshin Kankyo
A+B+C
Damage Guard Startup Adv Hit Adv Block
- - N/A N/A N/A
練気崩山挑手 - Renkihou Zanchoushu
A+B+D
Damage Guard Startup Adv Hit Adv Block
- High/Low 11 KD -32

General Strategy

Neutral

Combo Game

Offensive Pressure

Okizeme

Reversal Options

Overview

Other Resources

Dawei Combo Video

Combos

Midscreen Combos

5A > 5B > 5BB > [4]3B > 2A > [4]3B > C

5A > 5B > 5BB > [4]6B > [4]3D

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [2]8D

2A > 2B > 5BB > [2]8C > [2]8D

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > [4]3B > C

2A > 2B > 5BB > [2]8X > [4]6D > [4]3B > C

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 2A > 2B > 5BB > [4]3B > C

2A > 2B > 5BB > [2]8X > [4]6D > 2A > 2B > 5BB > [4]3B > C

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 2A > 2B > 5BB > [2]8C > C

2A > 2B > 5BB > [2]8X > [4]6D > 2A > 2B > 5BB > [2]8C > C

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 2A > 5B > 5BB > [4]6A > 2B > [4]6A

2A > 2B > 5BB > [2]8X > [4]6D > 66X > 2A > 5B > 5BB > [4]6A > 2B > [4]6A

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 2A > 2B > 5BB > [2]8C > C

2A > 2B > 5BB > [2]8X > [4]6D > 66X > 2A > 2B > 5BB > [2]8C > C

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > 66X > 5B > [4]6A/B

2A > 2B > 5BB > [2]8X > [4]6D > 66X > 66X > 5B > [4]6A/B

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > j.B > j.C > 2A > [2]8A/B > A/B

2A > 2B > 5BB > [2]8X > [4]6D > 66X > j.B > j.C > 2A > [2]8A/B > A/B

5A > 5B > 5BB > [4]6B OR ([4]3B > C) > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > A

2A > 2B > 5BB > [2]8X > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > A

5A > 5B > 5BB > [4]3B > 2A > [4]3B > C > 22D > 5A > 5B > 5BB > [4]3B > A

5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > 5A > 5B > 5BB > [4]3B > C

5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > 2A > 2B > 5BB > [2]8C > C OR [2]8D

2A > 2B > 5BB > [2]8C (one hit) > j.A > j.B > 5A > 5B > 5BB > [4]3B > C

2A > 2B > 5BB > [2]8C (one hit) > j.A > j.B > 2A > 2B > 5BB > [2]8C > C OR [2]8D

5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > Any combo

5A > 5B > 5BB > [4]6B > A+B+C > Any meterless combo

Corner Combos

5A > 5B > 5BB > [4]3B > 2A > 2B > 5BB > [2]8C > C

5A > 5B > 5BB > [4]3B > 2A > 5AA > 2A > 2B > 5BB > [2]8C > C or [2]8D

5A > 5B > 5BB > [4]3B > 2A > 5AA > 2A > 5B > 5BB > [4]3B > C

5A > 5B > 5BB > [4]3B > 2A > 5B > 5BB > [4]6B > 2A > 2B > 5BB > [2]8B > A

5A > 5B > 5BB > [4]3B > 2A > 5B > 5BB > [4]6B > 2A > 2B > 5BB > [4]3A/B > A/B

j.6C > 5A > 66X > 2B > 5BB > [2]8B > A

5A > 5B > 5BB > [4]3B > C > 22D > j.A > j.B > j.6C > 2A > 2B > 5BB > [2]8C > A/B

2A > 2B > 5BB > [2]8C (one hit) > 22D > j.A > j.B > j.6C > 2A > 2B > 5BB > [2]8C > A/B

5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > Any combo

5A > 5B > 5BB > [4]6B > A+B+C > Any meterless combo

From Corner Combos

2A > 2B > 5BB > [2]8C (one hit) > 22D > forward dash > 5A > 66X > forward dash > 2B > 5BB > [2]8A > A

[2]8C (one hit) > 22D > forward dash > 5A > 66X > 2A > 2B > 5BB > [2]8C > C

5A > 5B > 5BB > [4]6B > 22D > hold forward 5A/2A > 5B > 5BB > [4]6B > [4]6D > [4]6B > [4]6D > 66X > j.A > j.B > j.C > 2A > 2B > 5BB > [2]8A/B > C

Frame Data


KD - Knockdown
VB - Variable
*UV - value(s) marked with "?" in the table is/are unverified
x~yF - a period from frame "x" till frame "y"
N/A - not applicable
WB - wall bounce
WS - wall splat/stick
GB - ground bounce

                            |     Frames      |  Frame Advantage  |
                    Attack  | Total | Startup | On Hit | On Block | Notes
      Universal Mechanics  ---------------------------------------
                4/5/6+A+B   |  24   |    5    |   KD   |    N/A   |
              j.4/5/6+A+B   |  VB   |    4    |   KD   |    N/A   |
                  5+B+C/D   |  46   |    7    |   KD   |    -1    |
                  c.B+C/D   |  46   |    7    |   KD   |    N/A   |
                  j.B+C/D   |  VB   |    6    |   KD   |    N/A   |
                      66X   |  32   |    7    |   WS   |    -10   |
                  Normals  ---------------------------------------
                      5A    |  19   |    4    |   -4   |    -4    |
                      5AA   |  N/A  |    5    |   -6   |    -6    |
                      5AAA  |  N/A  |    6    |   KD   |    -8    |
                      5B    |  27   |    9    |   -3   |    -5    |
                      5BB   |  N/A  |    6    |   -4   |    -8    |
                      5C    |  43   |    15   |   KD   |    -13   |
                      5CC   |  N/A  |    9    |   KD   |    -8    |
                      c.A   |  18   |    4    |   -3   |    -3    |
                      c.B   |  21   |    6    |   +0   |    -2    |
                      c.C   |  35   |    11   |   KD   |    -9    |
                      j.A   |  VB   |    4    |   VB   |    VB    |
                      j.B   |  VB   |    7    |   VB   |    VB    |
                      j.C   |  VB   |    9    |   VB   |    VB    |
          Command Normals  ---------------------------------------
                       5[C] |  58   |    35   |   WS   |    -8    |
                       j.6C |  VB   |    7    |   KD   |    VB    |
                 Specials  ---------------------------------------
                   [4]6+A   |  30   |    9    |   -2   |    -6    |
                   [4]6+B   |  33   |    13   |   -1   |    -5    |
                   [4]6+C   |  42   |    23   |   +0   |    -4    |
                   [4]3+A   |  35   |    15   |   KD   |    -5    |
                   [4]3+B   |  39   |    19   |   KD   |    -5    |
                   [4]3+C   |  47   |    27   |   KD   |    -5    |
               [4]3+X > A   |  N/A  |    3    |   KD   |    -16   |
               [4]3+X > B   |  N/A  |    5    |   KD   |    -16   |
               [4]3+X > C   |  N/A  |    7    |   KD   |    -16   |
                   [2]8+A   |  36   |    6    |   KD   |    -14   |
                   [2]8+B   |  42   |    8    |   KD   |    -16   |
                   [2]8+C   |  48   |    10   |   KD   |    -18   |
               [2]8+X > A   |  N/A  |    5    |   KD   |    -19   |
               [2]8+X > B   |  N/A  |    9    |   KD   |    -19   |
               [2]8+X > C   |  N/A  |    13   |   KD   |    -19   |
                     22+A   |  55   |    N/A  |   N/A  |    N/A   | 
                     22+B   |  55   |    N/A  |   N/A  |    N/A   | 
                     22+C   |  55   |    N/A  |   N/A  |    N/A   | 
               EX, Supers  ---------------------------------------
                 [4]6+D     |  41   |    9    |   WB   |    -20   | 4F invincible
                 [4]3+D     |  105  |    11   |   KD   |    -22   | 8F invincible
                 [2]8+D     |  69   |    5    |   KD   |    -23   | 6F invincible
                   22+D     |  12   |    N/A  |   KD   |    N/A   | 0F invincible
                  A+B+C     |  0    |    N/A  |   KD   |    N/A   | 0F invincible
                  A+B+D     |  73   |    11   |   KD   |    -32   | 11F invincible

Trivia

  • Hamon using Shinsuke Nakamura.
  • As explained in his intro the change in Wèi's name is supposed to be a nickname/title meaning "Big" Wèi or "Great" Wèi.
  • His fighting style as stated in ABK/AA is 心意六合拳 (xīn​yì liù​hé quán) - Xinyi Liuhe Quan literally "Fist of Mind, Intention and Six Harmonies" [1]
  • It's implied through his story that the events of his ending in ABK/AA came to pass regardless of who actually won. His former patron Xǔ (許) was killed (or possessed and then killed) and he learned from Murakumo that he was the one using the Black Hand and the Chinese State Council for his own ends. In Wèi's ending he got a list from Gesellschaft's base detailing the identity of the many Murakumo clones throughout the world.



Arcade Story

  • Opening
 Wèi, a professional assassin associated to mainland China's mafia, the Black Hand,
 abandoned the organization to seek revenge for the Big Boss (*1) and went to live deep in the mountains, training every day.
 This polished his Kung Fu even further, and people started to call him Dà Wèi.


  • VS Generic
 The best Kung Fu fighter in China. That's me, Dà Wèi! (*2)


  • VS Murakumo
 No matter how much you mocked us as long as I'm satisfied...


  • First Interaction
 Suddenly, piercing the South Pole's permafrost, the form of a huge structure appeared.
 Murakumo:
 How surprising... Your vengeance has taken you around the world.
 Come if you still want to, I will resurrect as many times as needed to become a Perfecti.


  • Second Interaction
 Valkyria:
 You finally arrived here, so that means you hold a vessel worthy of God.
 Let me see if you are qualified to enter "Neuland", the New World.
 I am Valkyria, the one who brings death to the Old World.


  • Ending
 Dà Wèi:
 The enemy of the Big Boss... The clones of Murakumo are still hiding around the world...
 There's no way I'll leave it like that...
 Dà Wèi left the brightly burning base to resume his journey in search for revenge.
  • Translation Notes
  • (*1) Just as Marilyn when she refers to herself, Wèi always uses 大当家 (dàdāng​jiā) to refer to his former patron Xǔ who was one of Murakumo's clones in ABK/AA. From Chinese: 当家 (dāng​jiā) (1) to be the one in charge of the family; (2) to call the shots; to be in charge.
  • (*2) The original text 中華一の打派 literally "China's number one of fighting sect" uses 中華 (Zhōng​huá)​ which is an alternate formal name for China in both Chinese and Japanese. The second part (打派) are two different terms related to Kung Fu. 打 (dǎ) [to beat; to strike; to hit] refers to the form he uses which is for actual fighting in contrast to other forms used only for practice. 派 (pài) [clique; school; group; faction] refers to the style which are identified as "families" (家 jiā), "sects" (派 pài) or "schools" (門 mén). I used "Kung Fu fighter" to try to encompass all this in a small dialogue. [2]


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