Kinnikuman Muscle Grand Prix 2/Ramenman: Difference between revisions
Aqua Fortis (talk | contribs) (Added frame data) |
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Line 162: | Line 162: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =23-45 KKD | |cancel =23-45 KKD | ||
|cost = | |cost = | ||
Line 246: | Line 246: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel = | |cancel =23-45 KKD | ||
|cost = | |cost = | ||
|meterGain =9/13 | |meterGain =9/13 | ||
Line 273: | Line 273: | ||
|damage =65 | |damage =65 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =19-53 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
Line 302: | Line 302: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel = | |cancel =23-45 KKD | ||
|cost = | |cost = | ||
|meterGain =26/47 | |meterGain =26/47 | ||
Line 359: | Line 359: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property =SKD | |property =SKD,MBU | ||
|cancel = | |cancel =46-54 KKD | ||
|cost = | |cost = | ||
|meterGain =20/35 | |meterGain =20/35 | ||
Line 415: | Line 415: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel =26-45 KKD | ||
|cost = | |cost = | ||
|meterGain =9/23 | |meterGain =9/23 | ||
Line 500: | Line 500: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =23-45 KKD | |cancel =23-45 KKD | ||
|cost = | |cost = | ||
Line 527: | Line 527: | ||
|damage =65 | |damage =65 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =19-53 KKD | |cancel =19-53 KKD | ||
|cost = | |cost = | ||
Line 556: | Line 556: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =23-45 KKD | |cancel =23-45 KKD | ||
|cost = | |cost = | ||
Line 612: | Line 612: | ||
|damage =65 | |damage =65 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =22-49 KKD | |cancel =22-49 KKD | ||
|cost = | |cost = | ||
Line 641: | Line 641: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property = | |property =MBU | ||
|cancel =30-64 KKD | |cancel =30-64 KKD | ||
|cost = | |cost = | ||
Line 683: | Line 683: | ||
|invul = | |invul = | ||
|description=Strong neutral poke, with good range and relatively fast startup for a knockdown move. Natively very plus on block, though its massive pushback limits potential pressure opportunities off of it. Though it is cancellable, the cancel window is quite late, such that Ramenman does not really get any meaningful cancels off of it aside from cheeky frametraps on block/whiff. On that note, while the move is quite bad on whiff, it is actually not too bad on parry, especially if the move is parried at further ranges. | |description=Strong neutral poke, with good range and relatively fast startup for a knockdown move. Natively very plus on block, though its massive pushback limits potential pressure opportunities off of it. Though it is cancellable, the cancel window is quite late, such that Ramenman does not really get any meaningful cancels off of it aside from cheeky frametraps on block/whiff. On that note, while the move is quite bad on whiff, it is actually not too bad on parry, especially if the move is parried at further ranges. | ||
*Unusually for a KD move, this move is ''not'' unblockable in MAX True Blue KKD. | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 759: | Line 758: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property = | |property =MBU | ||
|cancel =22-44 KKD | |cancel =22-44 KKD | ||
|cost = | |cost = | ||
Line 788: | Line 787: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel =25-54 KKD | |cancel =25-54 KKD | ||
|cost = | |cost = | ||
Line 817: | Line 816: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel =44-52 KKD | |cancel =44-52 KKD | ||
|cost = | |cost = | ||
Line 846: | Line 845: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =44/30 | |meterGain =44/30 | ||
Line 875: | Line 874: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MS | |attribute =MS | ||
|property =OTG, SKD | |property =OTG,SKD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =42/21 | |meterGain =42/21 | ||
Line 907: | Line 906: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =90/52 | |meterGain =90/52 | ||
Line 936: | Line 935: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =80/47 | |meterGain =80/47 | ||
Line 965: | Line 964: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =84/49 | |meterGain =84/49 | ||
Line 994: | Line 993: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/60 | |meterGain =100/60 | ||
Line 1,023: | Line 1,022: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =95/55 | |meterGain =95/55 | ||
Line 1,052: | Line 1,051: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =99/57 | |meterGain =99/57 | ||
Line 1,081: | Line 1,080: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/50 | |meterGain =100/50 | ||
Line 1,110: | Line 1,109: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =120/55 | |meterGain =120/55 | ||
Line 1,139: | Line 1,138: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =80/60 | |meterGain =80/60 | ||
Line 1,167: | Line 1,166: | ||
|guard =N/A | |guard =N/A | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MD | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =30/-100 | |meterGain =30/-100 | ||
Line 1,197: | Line 1,196: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =100/50 | |meterGain =100/50 | ||
Line 1,204: | Line 1,203: | ||
|active =3 | |active =3 | ||
|recovery =28 | |recovery =28 | ||
|guardAdv =- | |guardAdv =-16 | ||
|parryAdv = | |parryAdv = | ||
|hitAdv = | |hitAdv = | ||
Line 1,226: | Line 1,225: | ||
|attribute =Run | |attribute =Run | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
Line 1,255: | Line 1,254: | ||
|attribute =Special | |attribute =Special | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost = | |cost = | ||
|meterGain =0/0 | |meterGain =0/0 | ||
Line 1,284: | Line 1,283: | ||
|damage =104 | |damage =104 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel = | |cancel =56-68 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/80 | |meterGain =-100/80 | ||
Line 1,298: | Line 1,297: | ||
|invul =9-60 Throw | |invul =9-60 Throw | ||
|description=Airborne heavy-stunning attack that heavy stuns. Nothing really guaranteed on hit, since the move has above average recovery while leaving Ramenman quite far away from the opponent. | |description=Airborne heavy-stunning attack that heavy stuns. Nothing really guaranteed on hit, since the move has above average recovery while leaving Ramenman quite far away from the opponent. | ||
*Earliest possible throw and special throw cancel in KKD is frame 58 | *Earliest possible throw and special throw cancel in KKD is frame 58 | ||
}} | }} | ||
Line 1,316: | Line 1,314: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =Launch | |attribute =Launch | ||
|property =OTG | |property =OTG,MBU | ||
|cancel =57-62 KKD | |cancel =57-62 KKD | ||
|cost =2 | |cost =2 | ||
Line 1,345: | Line 1,343: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =MSx5 | |attribute =MSx5 | ||
|property =SKD,OTG | |property =SKD,OTG,MBU | ||
|cancel = | |cancel =56-104 KKD | ||
|cost =1 | |cost =1 | ||
|meterGain =-100/20x5 | |meterGain =-100/20x5 | ||
<!------------> | <!------------> | ||
|startup =24 | |startup =24 | ||
|active =17 | |active =17 (3) | ||
|recovery =61 (65) | |recovery =61 (65) | ||
|guardAdv =-47 | |guardAdv =-47 | ||
Line 1,358: | Line 1,356: | ||
|invul =1-3 Strike,4-35 Throw | |invul =1-3 Strike,4-35 Throw | ||
|description=Multi-hitting jumping drill kick. On standing hit, the move leaves the opponent in different states depending on how many hits of the move connects: 1 hit will medium stun, 2 hits will properly hard knockdown, 3 hits will cause a soft knockdown and 4/5 hits will SKD. This is one of only two Ramenman moves that causes SKD, allowing Ramenman to combo into this during his juggles for the cost of a bit of meter and usually sacrificing some damage. While this move can hit OTG, it is very impractical to use it as such. | |description=Multi-hitting jumping drill kick. On standing hit, the move leaves the opponent in different states depending on how many hits of the move connects: 1 hit will medium stun, 2 hits will properly hard knockdown, 3 hits will cause a soft knockdown and 4/5 hits will SKD. This is one of only two Ramenman moves that causes SKD, allowing Ramenman to combo into this during his juggles for the cost of a bit of meter and usually sacrificing some damage. While this move can hit OTG, it is very impractical to use it as such. | ||
*Parry data assumes the parry was done point-blank midscreen, which causes a later hit to connect from behind. At the ropes, this typically beats parry. | *Parry data assumes the parry was done point-blank midscreen, which causes a later hit to connect from behind. At the ropes, this typically beats parry. | ||
}} | }} | ||
Line 1,376: | Line 1,373: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel = | |cancel = | ||
|cost =2 | |cost =2 | ||
|meterGain =-200/130 | |meterGain =-200/130 | ||
Line 1,389: | Line 1,386: | ||
|invul =1-3 Full | |invul =1-3 Full | ||
|description=Hitgrab with LS blockstun. Like most hitgrabs, it does low damage for 2 bars, especially compared to 623S, which does far more damage for only 1 bar more, and is even 1 frame faster. | |description=Hitgrab with LS blockstun. Like most hitgrabs, it does low damage for 2 bars, especially compared to 623S, which does far more damage for only 1 bar more, and is even 1 frame faster. | ||
}} | }} | ||
}} | }} | ||
Line 1,408: | Line 1,402: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel =68-74 KKD | |cancel =68-74 KKD | ||
|cost =1 | |cost =1 | ||
Line 1,436: | Line 1,430: | ||
|damage =117 | |damage =117 | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =HS | |attribute =HS-5 | ||
|property = | |property =MBU | ||
|cancel =84-96 KKD | |cancel =84-96 KKD | ||
|cost =1 | |cost =1 | ||
Line 1,450: | Line 1,444: | ||
|invul =1-3 Strike,11-49 Throw | |invul =1-3 Strike,11-49 Throw | ||
|description=Very slow, gimmicky special where Ramenman crosses up the opponent and does a sliding kick. On hit, it leaves the opponent far away, like most of Ramenman's heavy stuns. This move is also very linear, and will often whiff completely due to being slightly off-axis. | |description=Very slow, gimmicky special where Ramenman crosses up the opponent and does a sliding kick. On hit, it leaves the opponent far away, like most of Ramenman's heavy stuns. This move is also very linear, and will often whiff completely due to being slightly off-axis. | ||
*Hitstun data assumes this hit move hit the opponent from behind. On the rare chance this move hits the opponent from the front, the hitstun ranges from +2~35. | |||
*Hitstun data assumes this hit move hit the opponent from behind. | |||
}} | }} | ||
}} | }} | ||
Line 1,468: | Line 1,461: | ||
|guard =Block/Parry | |guard =Block/Parry | ||
|attribute =KD | |attribute =KD | ||
|property = | |property =MBU | ||
|cancel =9-10* | |cancel =9-10* | ||
|cost =5 | |cost =5 | ||
Line 1,481: | Line 1,474: | ||
|invul =1-3 Strike,12-27 Throw | |invul =1-3 Strike,12-27 Throw | ||
|description=Starter to Ramenman's multi-part. Very early cancel window; 6T needs to be input almost immediately upon 63214S landing. | |description=Starter to Ramenman's multi-part. Very early cancel window; 6T needs to be input almost immediately upon 63214S landing. | ||
}} | }} | ||
}} | }} | ||
Line 1,613: | Line 1,603: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =3 | |cost =3 | ||
|meterGain =-300/186 | |meterGain =-300/186 | ||
Line 1,644: | Line 1,634: | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =9 | |cost =9 | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
Line 1,651: | Line 1,641: | ||
|active =5 | |active =5 | ||
|recovery =48 | |recovery =48 | ||
|guardAdv = | |guardAdv =-23 | ||
|parryAdv = | |parryAdv =-33 | ||
|hitAdv = | |hitAdv = | ||
|invul =1-16 Full,17-51 Throw | |invul =1-16 Full,17-51 Throw | ||
Line 1,670: | Line 1,660: | ||
{{AttackData-KMGP2 | {{AttackData-KMGP2 | ||
|damage =429 | |damage =429 | ||
|guard = | |guard =Tech | ||
|attribute =KD | |attribute =KD | ||
|property = | |property = | ||
|cancel = | |cancel = | ||
|cost =9 | |cost =9 | ||
|meterGain =-900/480 | |meterGain =-900/480 | ||
Line 1,700: | Line 1,690: | ||
*'''A xx 66S'''<br>Single-hitconfirm off of Ramenman's jab. | *'''A xx 66S'''<br>Single-hitconfirm off of Ramenman's jab. | ||
*'''6A, 2A,214A'''<br>Follow-up from 6A. Doesn't work from max range. Optimal combo to punish teched throws. | *'''6A, 2A,214A'''<br>Follow-up from 6A. Doesn't work from max range. Optimal meterless combo to punish teched throws. | ||
*'''4A,A,66A, 4A,A,66A, 4A,A,66A'''<br>Standard juggle bnb. | *'''4A,A,66A, 4A,A,66A, 4A,A,66A'''<br>Standard juggle bnb. | ||
Line 1,730: | Line 1,720: | ||
*[https://docs.google.com/document/d/1QfPWYCmZH4M1_LJYtRAAqfP63YubWyD2DHfEMWYw5dA/edit?usp=sharing Google Docs] by fishtrabs | *[https://docs.google.com/document/d/1QfPWYCmZH4M1_LJYtRAAqfP63YubWyD2DHfEMWYw5dA/edit?usp=sharing Google Docs] by fishtrabs | ||
*[https://youtu.be/2MbDE_bn3vE Beginner Combos] by Ran/Kagetsu Toya | |||
{{Navbox-KMGP2}} | {{Navbox-KMGP2}} |
Latest revision as of 00:19, 8 June 2024
Story
Ramenman is the Chinese Justice (formerly Brutal) Choujin renowned for his Kung Fu prowess. He has what is perhaps the most hardcore introduction in the series, brutally ripping a Nazi in half while laughing maniacally. (For censorship reasons in the anime, Ramenman instead pummels said Nazi into noodles and subsequently eats him. Jury's out on what's more horrifying) After losing to Kinnikuman during the 20th Choujin Olympics, Ramenman would soften up somewhat, and he assumes a more wise mentor-like role, especially for the younger Brocken Jr. who initially had a vendetta towards Ramenman for killing his father. During the 21st Choujin Olympics, the then still-evil Warsman stabbed Ramenman in the temple, rendering him catatonic and taking him out of the action for a while. He soon returns as the masked Choujin Mongolman, eventually revealing that a doctor had fashioned for him a mask with healing properties that lets Ramenman function despite his brain damage. Eventually, he heals up enough to return as Ramenman proper.
Ramenman was a bit of a breakout character during the original series' run, even receiving a spin-off manga (and corresponding anime adaptation) called Tatakae!! Ramenman. This told the story of a separate Ramenman's adventures during medieval China, and basically boils down to Fist of the North Star with Ramenman as a Kenshiro-like figure.
Gameplay
Ramenman is an aggressive rushdown character, defined by his fast, numerous strings that lets him pressure for days. He has several strong buttons that knockdown or heavy stun that are really fast for what they are, great for playing neutral and approaching. Despite his average damage rating, Ramenman actually does very good damage as well, due to his very combo-friendly strings. All that said, Ramenman is not without weaknesses: his approach can be a bit linear, and his moves can be quite poor on whiff/parry. Ramenman also struggles to get a proper knockdown from air juggles, and have lacking OTG tools.
Strengths | Weaknesses |
---|---|
|
|
Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: A
Reversals
4G
Camel Clutch Reversal
(Against Brocken Jr.'s 63214T) 4G |
---|
Strikes
A
A
|
---|
A,A
|
---|
A,A,A
San-rengeki |
---|
A,A,66A
San-rengeki - Kai |
---|
A,A,4A
|
---|
A,A,4A,A
Shi-rensho |
---|
A,A,4A,66A
Shi-rensho - Kai |
---|
A,A,4A,A,46A
Go-renki |
---|
A,A,4A,A,66A
Go-renki - Kai |
---|
2A
2A
|
---|
2A,214A
Ni-ren Ryubi Kyaku |
---|
2A,2A
Ni-ren Kura Kyaku |
---|
2A,2A,236A
Ni-ren Kura Metsu-Tenohira |
---|
4A
4A
|
---|
4A,A
Ni-rensho |
---|
4A,66A
Ni-rensho - Kai |
---|
4A,A,46A
San-renki |
---|
4A,A,66A
San-renki - Kai |
---|
44A
44A
|
---|
44A,4A
Renge Soryu Kyaku |
---|
44A,6A
Renge Ryu Kyaku - Kai |
---|
6A
6A
Kobi Kyaku |
---|
46A
46A
Reverse Elbow |
---|
8A
8A
Rekka Taiyo Kyaku |
---|
66A
66A
Upper Elbow |
---|
236A
236A
One-Inch Punch |
---|
214A
214A
Ryubi Kyaku |
---|
WRA
(While Running) A
Dash Kick |
---|
WGA
(While Grounded) A
|
---|
Throws
T
Swing Neckbreaker
T |
---|
6T
Oklahoma Stampede
6T |
---|
66T
Bulldogging Headlock
66T |
---|
46T
Shoulder Armbreaker
46T |
---|
64T
Side Suplex
64T |
---|
236T
Schmidt Backbreaker
236T |
---|
MST
Piledriver
(Medium Stun) T |
---|
HST
Neck-Hanging Tree
(Heavy Stun) T |
---|
FBT
Spiral Backdrop
(From Behind) T |
---|
RT
Front Suplex
(Running) T |
---|
WGT
Piledriver
(While Grounded) T |
---|
4T
Irish Whip
4T |
---|
44T
Side Switch
44T |
---|
Specials
S
Kaiten Ryubi Kyaku
S |
---|
66S
Hyakusen Hyakusho Kyaku
66S |
---|
44S
Shintotsu Kirimomi Kyaku
44S |
---|
46S
Deadly Karate "Dance of Death"
46S |
---|
236S
Leg Lariat
236S |
---|
214S
Hisho Ryubi Kyaku
214S |
---|
63214S
Leg Scoop
63214S |
---|
Brutal Technique "Mouth Impale"
63214S,6T |
---|
Chinese Kenpo Storm
63214S,6T,46T |
---|
Camel Clutch
63214S,6T,46T,41236T |
---|
Romero Special
63214S,4T |
---|
623S
Standing Camel Clutch
623S |
---|
Supers
623A+S
Kowloon Wall Drop
623A+S |
---|
NR623T+S
Flying Leg Lariat
(Near Ropes) 623T+S |
---|
Strategy
Ramenman's main pokes from midscreen are 6A, 2A, and with enough distance, (While Running) A. At closer ranges, pressuring with Ramenman's fast buttons such as his neutral A jab, as well as mixing in his many strings and his highly rewarding 4A, becomes an option. Keep in mind that many of Ramenman's heavy stun and knockdown moves do a lot of pushback on hit/block; they become a more tangible threat once Ramenman gets the opponent to the ropes, as comboing off of moves like 46A or even 6A becomes possible.
Ramenman is not reliant on any one particular KKD type, though he does not get significant mileage out of Green or Red; this leads most players to default to Blue, but there are legitimate reasons to use any of the 3.
Combos
Midscreen
- A xx 66S
Single-hitconfirm off of Ramenman's jab.
- 6A, 2A,214A
Follow-up from 6A. Doesn't work from max range. Optimal meterless combo to punish teched throws.
- 4A,A,66A, 4A,A,66A, 4A,A,66A
Standard juggle bnb.
- 4A,A,66A, 4A,A xx 44S
Alternative ender, sacrificing damage for an SKD.
- 4A,A,66A, 4A xx 66S, 4A,A,66A, A,A,4A,A,66A
Proof-of-concept combo using 66S as extension.
- 2A/44A (CCC) 623A+S, 2A,2A
Midscreen charge-cancel-cancel confirms.
Ropes
- 4A,A,66A, 4A,A,66A, 4A,A,66A, 2A,214A
Extension from the standard bnb that SKDs.
- (Rope Bounce) 44A,4A, 2A,214A, A,A,4A,A,66A
Stun overflow pickup.
- A/2A/2A,2A/4A/4A,A/44A (CCC) NR 623T+S, 2A,2A
Ropes-only charge-cancel-cancel confirms.
Colors
External Links
- Google Docs by fishtrabs
- Beginner Combos by Ran/Kagetsu Toya