Virtual-On Oratorio Tangram/Temjin: Difference between revisions
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[[File:VOOT_Temjin_large.jpg|<center><font size="4"><b>Temjin</b></br>[ | [[File:VOOT_Temjin_large.jpg|<center><font size="4">MBV-707G <b>Temjin</b></br>[テムジン]</font></center>|thumb|right|400px]] | ||
==Introduction== | ==Introduction== | ||
A versatile | A versatile virtuaroid that emphasizes the overall balance of attack power, defense and mobility.<br> | ||
Its simple | Its simple armament makes it easy to handle even for beginners, and depending on the pilots skill it can compete with all types of aircraft.<br> | ||
Aim for damage with mid- | Aim for damage with close- to mid-range rifle shots, while using sword waves and bombs to control space by erasing your opponent's attacks.<br> | ||
==Character Traits== | ==Character Traits== | ||
''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]] | ''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]]'' | ||
{| | {| | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
*Easy to handle. | *Easy to handle. | ||
*Strong | *Strong fundamental tools. | ||
*Great at punishing enemy recovery or whiffed attack. | *Great at punishing enemy recovery or whiffed attack. | ||
*Strong close range dash attack. | *Strong close range dash attack. | ||
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|- | |- | ||
|} | |} | ||
==Commonly Used Attacks== | ==Commonly Used Attacks== | ||
''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]].'' | ''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]]'' | ||
====Neutral projectile attacks==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
RW<br> | |||
cRW (sliding)<br> | |||
CW / cCW<br> | |||
cLTLW<br> | |||
LW<br> | |||
RTRW<br> | |||
LTLW<br> | |||
LTCW / cLTCW<br> | |||
LTRW<br> | |||
RTCW<br> | |||
RTLW / cRTLW<br> | |||
| style="width: 50%;"| | |||
Movement check, General damage<br> | |||
Movement check, General damage, Anti-air<br> | |||
Chip, Erase<br> | |||
Erase, Chip, Interrupt, Armor removal<br> | |||
Chip, Erase<br> | |||
OTG<br> | |||
Movement check, Erase, Chip, Armor removal<br> | |||
Wall piercing, Movement check, Erase, Chip<br> | |||
Interrupt, Armor removal<br> | |||
Prediction, Erase<br> | |||
Erase, High damage<br> | |||
|- | |||
|} | |||
====Ground dash attacks==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
GD8:RW ‘Big Two’<br> | |||
GD9/7:cRW<br> | |||
GD8:cRW<br> | |||
GD8:LW<br> | |||
GD8:CW<br> | |||
GD8:cCW<br> | |||
| style="width: 50%;"| | |||
Punish, High damage, Anti-melee<br> | |||
Punish, High damage, Chase<br> | |||
Punish, High damage, Chase, OTG<br> | |||
Erase<br> | |||
Chip, Anti-Air<br> | |||
Chip<br> | |||
|- | |||
|} | |||
====Air dash attacks==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
AD8/9/7:LW<br> | |||
AD8:CW<br> | |||
AD8:RW<br> | |||
| style="width: 50%;"| | |||
Chase, Erase<br> | |||
Punish, Chip<br> | |||
Punish, High damage, Chase<br> | |||
|- | |||
|} | |||
====Jumping attacks==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
jRTCW<br> | |||
jRTLW<br> | |||
jRW<br> | |||
| style="width: 50%;"| | |||
Prediction<br> | |||
Prediction<br> | |||
<br> | |||
|- | |||
|} | |||
====Special attacks ==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left;" | |||
| style="width: 50%;"| | |||
Surfing Ram (AD8:CW with full gauge)<br> | |||
Spinning Sword (Rotate + CW)<br> | |||
| style="width: 50%;"| | |||
High damage, High homing<br> | |||
Gives super armor, Unused<br> | |||
|- | |||
|} | |||
====Melee attacks==== | |||
{| style="width: 600px;" | |||
|- style="vertical-align:top;text-align:left;" | |||
| style="width: 50%;"| | |||
RW melee<br> | |||
CW melee<br> | |||
LW melee<br> | |||
Quickstep melee<br> | |||
Dash CW melee<br> | |||
Dash LW/RW melee<br> | |||
| style="width: 50%;"| | |||
Fast startup<br> | |||
Decent engage range<br> | |||
Widest attack angle<br> | |||
<br> | |||
Combo tool<br> | |||
<br> | |||
|- | |||
|} | |||
==Strategy== | |||
===General gameplan=== | |||
===Matchup strategy=== | |||
[[Virtual-On Oratorio Tangram/Temjin/Matchups | <font size="3">'''Temjin / Matchups'''</font>]] | |||
==Advanced Techniques== | |||
===0 Landing recovery=== | |||
As a special trait temjin has almost no landing recovery. This makes movements like airdash cancelling easier to perform. It’s also harder to punish the recovery of your airborne attacks. | |||
===Machinegun RW=== | |||
Temjin’s gun has very low gauge consumption. You can rapidly fire his neutral attacks by walk cancelling standing RW and combining with sliding cRW. | |||
===Guard crush & combos from projectiles=== | |||
It is possible to combo melee attacks and unblockables from LTRW, LTCW and cLTLW hits at close range if the opponent goes into hitstun. | |||
===High speed movement - 9-6 button lock variant=== | |||
{{VOOT-Rowing}} | |||
''High speed walk in a horizontal direction.''<br> | |||
'''Input:''' Move in direction 9 then direction 6 and immediately hold crouch.<br> | |||
Temjin will walk sideways at high speed. Same applies for left side directions 7->4.<br> | |||
In addition to walking can be performed during a sliding attack, jump attack or fall from the air by inputting right before they begin. | |||
===Misc. advanced melee combos=== | |||
*RW melee -> rotation cancel -> LTRW (hitstun) -> dash CW melee | |||
*cLTLW (hitstun) -> quickstep melee (unblockable) [lightweight specific] | |||
===Temjin rotation cancels=== | |||
Recovery of temjins LT attacks like LTCW can be rotation cancelled. | |||
===Nagoya input - Surfing ram=== | |||
There is a 1 frame window to jump out of the recovery of Temjin’s special surfing ram attack (weapon gauges 100% air forward dash CW).<br> | |||
This will make your recovery much safer as you dont get the slow fall in place after. In theory you can use this technique to quadruple jump. | |||
==Additional Resources== | |||
===External Guides=== | |||
====Japanese==== | |||
''Downloadable archive of detailed guide written by Jun_two, primarily based on 5.2 and 5.4 with some 5.66 data. Japanese only.'' | |||
*[https://www.dropbox.com/s/ac7crsyopch5qto/temjin_lab.rar?dl=0 Jun_two's TEMJIN Laboratory] | |||
[https://youtu.be/vAiid4unOnc'''Temjin in 3 minutes video guide by UNITED mench EMPIRE (2022)'''] | |||
===Frame Data=== | |||
''Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.'' | |||
*[https://wiki.gbl.gg/w/File:VOOT_framedata_Temjin.png Temjin framedata] | |||
===Notable Players=== | |||
'''Temjin / テムジン''' | |||
*いつき | |||
*王子 / hiroelza | |||
*Popeye / ぽぱい | |||
*seabass hunter | |||
*Sera chan | |||
*Moomin / ムーミン / t0193 | |||
*Setzer / セッツァー | |||
*OROSOBA | |||
*よしたけ | |||
*Tincruder / ティン | |||
*hiroto10 | |||
*butajiru9 | |||
western players: | |||
:*PhantomPhotonX | |||
:*Shamanic Beat | |||
{{Navbox-VOOT}} | {{Navbox-VOOT}} | ||
[[Category:Virtual-On Oratorio Tangram]] | [[Category:Virtual-On Oratorio Tangram]] | ||
[[Category:Temjin]] |
Latest revision as of 14:18, 14 May 2022
Introduction
A versatile virtuaroid that emphasizes the overall balance of attack power, defense and mobility.
Its simple armament makes it easy to handle even for beginners, and depending on the pilots skill it can compete with all types of aircraft.
Aim for damage with close- to mid-range rifle shots, while using sword waves and bombs to control space by erasing your opponent's attacks.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
|
|
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
RW |
Movement check, General damage |
Ground dash attacks
GD8:RW ‘Big Two’ |
Punish, High damage, Anti-melee |
Air dash attacks
AD8/9/7:LW |
Chase, Erase |
Jumping attacks
jRTCW |
Prediction |
Special attacks
Surfing Ram (AD8:CW with full gauge) |
High damage, High homing |
Melee attacks
RW melee |
Fast startup |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
0 Landing recovery
As a special trait temjin has almost no landing recovery. This makes movements like airdash cancelling easier to perform. It’s also harder to punish the recovery of your airborne attacks.
Machinegun RW
Temjin’s gun has very low gauge consumption. You can rapidly fire his neutral attacks by walk cancelling standing RW and combining with sliding cRW.
Guard crush & combos from projectiles
It is possible to combo melee attacks and unblockables from LTRW, LTCW and cLTLW hits at close range if the opponent goes into hitstun.
High speed movement - 9-6 button lock variant
See Advanced Techniques / Rowing for more info
High speed walk in a horizontal direction.
Input: Move in direction 9 then direction 6 and immediately hold crouch.
Temjin will walk sideways at high speed. Same applies for left side directions 7->4.
In addition to walking can be performed during a sliding attack, jump attack or fall from the air by inputting right before they begin.
Misc. advanced melee combos
- RW melee -> rotation cancel -> LTRW (hitstun) -> dash CW melee
- cLTLW (hitstun) -> quickstep melee (unblockable) [lightweight specific]
Temjin rotation cancels
Recovery of temjins LT attacks like LTCW can be rotation cancelled.
Nagoya input - Surfing ram
There is a 1 frame window to jump out of the recovery of Temjin’s special surfing ram attack (weapon gauges 100% air forward dash CW).
This will make your recovery much safer as you dont get the slow fall in place after. In theory you can use this technique to quadruple jump.
Additional Resources
External Guides
Japanese
Downloadable archive of detailed guide written by Jun_two, primarily based on 5.2 and 5.4 with some 5.66 data. Japanese only.
Temjin in 3 minutes video guide by UNITED mench EMPIRE (2022)
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Temjin / テムジン
- いつき
- 王子 / hiroelza
- Popeye / ぽぱい
- seabass hunter
- Sera chan
- Moomin / ムーミン / t0193
- Setzer / セッツァー
- OROSOBA
- よしたけ
- Tincruder / ティン
- hiroto10
- butajiru9
western players:
- PhantomPhotonX
- Shamanic Beat