Virtual-On Oratorio Tangram/1080SP: Difference between revisions
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[[File:VOOT_1080SP_large.jpg|<center><font size="4"><b>10/80 Special</b></br>[ | [[File:VOOT_1080SP_large.jpg|<center><font size="4">MBV-04-10/80sp <b>10/80 Special</b></br>[テン・エイティスペシャル]</font></center>|thumb|right|400px]] | ||
==Introduction== | ==Introduction== | ||
Simple mass-production Virtuaroid manufactured based on the older generation Temjin. | |||
It has functional limitations such as having no air dash or vertical turn, making it difficult to achieve stable performance.<br> | |||
Melee combat performance is similar to the new generation Temjin, so it has a chance to win if it can close the distance while avoiding the opponent's attacks. | |||
==Character Traits== | ==Character Traits== | ||
''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]] | ''See [[Virtual-On Oratorio Tangram/Notation#Character_Descriptions|Notation / Character Descriptions]]'' | ||
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*Decent melee performance. | |||
*Fast, rapid firing laser. | |||
*Decent vulcan weapon for small ranged damage. | |||
*High damage reduction modifier on melee approach. | |||
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*Handicap trait (based on VO:OMG): cannot Watari Dash / Vertical Turn. | |||
*Handicap trait (based on VO:OMG): cannot air dash. | |||
*Very weak movement due to lack of abilities. | |||
*Melee ‘specialist’, but not strong in that class. | |||
*Left Turbo weapons are weak at complementing melee. | |||
*Very limited projectile armament. | |||
|- | |- | ||
|} | |} | ||
'''General''' | |||
*In a way can be easy for brand new players to handle due to limited toolset. But you can generally go with Temjin or Fei-Yen instead. | |||
==Commonly Used Attacks== | ==Commonly Used Attacks== | ||
''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]] | ''See [[Virtual-On Oratorio Tangram/Notation#Common_Attack_Descriptions|Notation / Common Attack Descriptions]]'' | ||
====Neutral projectile attacks==== | ====Neutral projectile attacks==== | ||
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|- style="vertical-align:top;text-align:left" | |- style="vertical-align:top;text-align:left" | ||
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<br> | RW<br> | ||
cRW<br> | |||
CW / cCW<br> | |||
LW / cLW<br> | |||
LTRW / cLTRW<br> | |||
RTRW<br> | |||
RTLW / cRTLW<br> | |||
cLTLW<br> | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
<br> | Movement check, Chip<br> | ||
Chip, Anti-air<br> | |||
Chip, Erase<br> | |||
Erase<br> | |||
Armor removal, Interrupt<br> | |||
Punish, Prediction, High damage<br> | |||
Erase, High damage<br> | |||
Chip, Erase<br> | |||
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<br> | GD8/9/7: cRW<br> | ||
GD9/7: cRW<br> | |||
<br> | GD8: cCW<br> | ||
<br> | |||
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<br> | Punish (weak)<br> | ||
Chase<br> | |||
Chip, Chase<br> | |||
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<br> | jRTLW<br> | ||
jRTCW<br> | |||
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<br> | Punish, Prediction<br> | ||
Prediction<br> | |||
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<br> | Gliding ram (j8CW at full gauge)<br> | ||
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<br> | Punish, Usable for movement (consumes CW)<br> | ||
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CW melee<br> | |||
Quickstep melee<br> | |||
Guard reversal LW melee<br> | |||
Dash LW/RW melee<br> | |||
Dash CW melee<br> | |||
| style="width: 50%;"| | |||
Long reach<br> | |||
Long reach<br> | |||
<br> | <br> | ||
<br> | <br> | ||
High damage | |||
|- | |- | ||
|} | |} | ||
==Strategy== | |||
===General gameplan=== | |||
===Matchup strategy=== | |||
[[Virtual-On Oratorio Tangram/1080SP/Matchups | <font size="3">'''1080SP / Matchups'''</font>]] | |||
==Advanced Techniques== | ==Advanced Techniques== | ||
===Nagoya input=== | |||
10/80 is in a standing state for 1 frame after performing Gliding ram. You can jump out of it with perfect timing. | |||
==Additional Resources== | ==Additional Resources== | ||
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===Notable Players=== | ===Notable Players=== | ||
'''10/80 Special / 10/80SP''' | |||
*Sera chan | |||
*sa0001 / sa1080sp | |||
*aosaba | |||
{{Navbox-VOOT}} | {{Navbox-VOOT}} | ||
[[Category:Virtual-On Oratorio Tangram]] | [[Category:Virtual-On Oratorio Tangram]] | ||
[[Category:1080SP]] | [[Category:1080SP]] |
Latest revision as of 06:56, 5 September 2020
Introduction
Simple mass-production Virtuaroid manufactured based on the older generation Temjin.
It has functional limitations such as having no air dash or vertical turn, making it difficult to achieve stable performance.
Melee combat performance is similar to the new generation Temjin, so it has a chance to win if it can close the distance while avoiding the opponent's attacks.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
|
|
General
- In a way can be easy for brand new players to handle due to limited toolset. But you can generally go with Temjin or Fei-Yen instead.
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
RW |
Movement check, Chip |
Ground dash attacks
GD8/9/7: cRW |
Punish (weak) |
Jumping attacks
jRTLW |
Punish, Prediction |
Special attacks
Gliding ram (j8CW at full gauge) |
Punish, Usable for movement (consumes CW) |
Melee attacks
CW melee |
Long reach |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
Nagoya input
10/80 is in a standing state for 1 frame after performing Gliding ram. You can jump out of it with perfect timing.
Additional Resources
External Guides
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
10/80 Special / 10/80SP
- Sera chan
- sa0001 / sa1080sp
- aosaba