Kirby Fighters 2/Wrestler: Difference between revisions
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<br> | <br> | ||
Wrestler's main goal is to get his grabs going and take his opponent to the corner, where he gets 50/50s to continue the pressure. | |||
Approaching with Tackle Grab (66B) can be predictable, so good neutral tools for mixups are full jump Rolling Sobat (j.B), Flying Dropkick (66AB), and Chop (5B). | |||
Grabbing of course is very good at threatening people and a strong option, and opponents wont want to jump because Wrestler covers the air well. | |||
He has a lot of throws, and the basic gist of when to use which is: | |||
Megaton Slam (2) when you're facing the corner, this can lead to a Flying Grab (8B) if they don't airdodge, or a read and coverage if they do. | |||
Giant Swing (6) when you're 1/3rd screen, this throw can actually move during the spinning part, which lets u move closer to the corner, it gives you less time to set up your flying grab but it's worth it still. | |||
Air Suplex (4) when facing back to the ledge or mid screen, this can be followed up with a quick air puff (A then B very quickly when airborne) which leads to a mixup between 8B or a landing Headbutt(j.8B). | |||
Blazing Back Breaker (8) is good when you're in the corner right up against the wall, opportunities for this one are more rare but its probably the most advantageous mixup wrestler has. | |||
Rolling Breaker (A) throw does the most damage of all of wrestlers throws, and it can put people on platforms BUT | |||
If you're going for optimal damage, you can do Blazing Back Breaker and follow it up with a Rolling Breaker for a 40 damage command grab! However, this leads to the worst mixup as all characters can simply fly away and are not vulnerable to 8B. | |||
If you get an 8B grab you can either wait to land and have access to all your previous throws, OR you get two air throws. | |||
Air Corkscrew (B) sends opponents down and bounces them off walls and surfaces, it can combo into j.2B and does good damage. | |||
Ultra Back Breaker (A) is a version of up throw that does more damage, Kirby lands and tosses his opponent toward where he was facing, this one can be looped and is quite infamous, however players will start airdodging so be ready to punish. | |||
The main mixup here is airdodge vs attack, 8B beats all attacks in the game with a few exceptions (Water j.2B, staff pogo, and bomb set), but loses to airdodge, however you can delay the 8B to catch the airdodge and loop the throw mixup. | |||
There's more specific stuff but this should be enough to get started! Enjoy Wrestler! | |||
==Moveset== | ==Moveset== | ||
{{MoveData | {{MoveData | ||
|image= | |image=[[File:Chop.jpg|thumb]] | ||
|caption= | |caption= | ||
|name=Chop<br> | |name=Chop<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 10 | |damage= 10 | ||
|startup= | |startup= 8 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Chopbarrage.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Chop Barrage - Final Chop<br> | |name=Chop Barrage - Final Chop<br> | ||
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|version= 5BB | |version= 5BB | ||
|damage= 6 (3x2) | |damage= 6 (3x2) | ||
|startup= | |startup= 12 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
|description= * | |description= *A barrage of chops. | ||
*5BB gives two additional chops, while 5BBB gives one more normal chop which leads into a damaging finisher chop. | *5BB gives two additional chops, while 5BBB gives one more normal chop which leads into a damaging finisher chop. | ||
*Both the second flurry and the finisher can be reversed, this is good for covering rolls due to the moves high active time. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Launchinglariat1.jpg|thumb]] | |||
[[File:Launchinglariat2.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Launching Lariat<br> | |name=Launching Lariat<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 30 | |damage= 30 | ||
|startup= | |startup= 47 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Rollingsobat.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Rolling Sobat<br> | |name=Rolling Sobat<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 20 | |damage= 20 | ||
|startup= | |startup= 13 | ||
|recovery= | |recovery= | ||
|attribute= Crouch avoidable | |attribute= Crouch avoidable | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Headbutt.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Headbutt<br> | |name=Headbutt<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 26 | |damage= 26 | ||
|startup= | |startup= 9 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Flyingdropkick.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Flying Dropkick<br> | |name=Flying Dropkick<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 26 (16, 2x3, 4) | |damage= 26 (16, 2x3, 4) | ||
|startup= | |startup= 10 | ||
|recovery= | |recovery= | ||
|attribute= Crouch Avoidable | |attribute= Crouch Avoidable | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Pinpointkick.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Wrestler Pinpoint Kick<br> | |name=Wrestler Pinpoint Kick<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 10 | |damage= 10 | ||
|startup= | |startup= 8 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Furystomp.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Wrestler Fury Stomp<br> | |name=Wrestler Fury Stomp<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 26 (10, 2x6, 4) | |damage= 26 (10, 2x6, 4) | ||
|startup= | |startup= 8 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Meteorplancha1.jpg|thumb]] | |||
[[File:Meteorplancha2.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Meteor Plancha<br> | |name=Meteor Plancha<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 36 (19, 8, 9) | |damage= 36 (19, 8, 9) | ||
|startup= | |startup= 5 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= Crouch avoidable | ||
|description= *Kirby spins into the air before plummeting downwards with a fiery explosion. | |description= *Kirby spins into the air before plummeting downwards with a fiery explosion. | ||
*Can move before landing. | *Can move before landing. | ||
*The rising hit can be ducked. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Bouncingplancha1.jpg|thumb]] | |||
[[File:Bouncingplancha2.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Bouncing Meteor Plancha<br> | |name=Bouncing Meteor Plancha<br> | ||
4B at a wall | |||
|data= | |data= | ||
{{AttackData-KF2 | {{AttackData-KF2 | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Tacklegrab.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Tackle Grab<br> | |name=Tackle Grab<br> | ||
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{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 0 | |damage= 0 | ||
|startup= | |startup= 1 | ||
|recovery= | |recovery= | ||
|attribute= Unblockable | |attribute= Unblockable | ||
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{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Flyinggrab.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Lift/Flying Grab<br> | |name=Lift/Flying Grab<br> | ||
Line 238: | Line 276: | ||
{{AttackData-KF2 | {{AttackData-KF2 | ||
|damage= 0 | |damage= 0 | ||
|startup= | |startup= 1 | ||
|recovery= | |recovery= | ||
|attribute= | |attribute= | ||
Line 256: | Line 294: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image=[[File:Backbreaker.jpg|thumb]] | ||
|caption= | |caption= | ||
|name=Blazing Back Breaker<br> | |name=Blazing Back Breaker<br> | ||
Line 273: | Line 311: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Megatonslam.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Megaton Slam<br> | |name=Megaton Slam<br> | ||
Line 290: | Line 329: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Airsuplex.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Air Suplex<br> | |name=Air Suplex<br> | ||
Line 307: | Line 347: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Giantswing.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Giant Swing<br> | |name=Giant Swing<br> | ||
Line 326: | Line 367: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Rollingbreaker.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Rolling Breaker<br> | |name=Rolling Breaker<br> | ||
Line 343: | Line 385: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Ultrabackbreaker.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Ultra Back Breaker<br> | |name=Ultra Back Breaker<br> | ||
Line 362: | Line 405: | ||
{{MoveData | {{MoveData | ||
|imageSize= 250x250px | |imageSize= 250x250px | ||
|image= | |image= | ||
[[File:Aircorkscrew.jpg|thumb]] | |||
|caption= | |caption= | ||
|name=Air Corkscrew<br> | |name=Air Corkscrew<br> | ||
Line 375: | Line 419: | ||
}} | }} | ||
}} | }} | ||
==Hats== | ==Hats== | ||
<gallery> | |||
KF2 Wrestler Sumo Topknot(41).png|Sumo Topknot(Unlocked at Fighter's Rank 41) | |||
KF2 Wrestler Roaring Mask(78).png|Roaring Mask(Unlocked at Fighter's Rank 78) | |||
</gallery> | |||
{{Navbox-KF2}} | {{Navbox-KF2}} | ||
[[Category:Kirby Fighters 2]] | [[Category:Kirby Fighters 2]] | ||
[[Category:Kirby Wrestler]] | [[Category:Kirby Wrestler]] |
Latest revision as of 12:59, 17 May 2024
Introduction
Wrestler (Unlocked at Fighters Rank 2)
Wrestler's main goal is to get his grabs going and take his opponent to the corner, where he gets 50/50s to continue the pressure.
Approaching with Tackle Grab (66B) can be predictable, so good neutral tools for mixups are full jump Rolling Sobat (j.B), Flying Dropkick (66AB), and Chop (5B). Grabbing of course is very good at threatening people and a strong option, and opponents wont want to jump because Wrestler covers the air well.
He has a lot of throws, and the basic gist of when to use which is: Megaton Slam (2) when you're facing the corner, this can lead to a Flying Grab (8B) if they don't airdodge, or a read and coverage if they do. Giant Swing (6) when you're 1/3rd screen, this throw can actually move during the spinning part, which lets u move closer to the corner, it gives you less time to set up your flying grab but it's worth it still. Air Suplex (4) when facing back to the ledge or mid screen, this can be followed up with a quick air puff (A then B very quickly when airborne) which leads to a mixup between 8B or a landing Headbutt(j.8B). Blazing Back Breaker (8) is good when you're in the corner right up against the wall, opportunities for this one are more rare but its probably the most advantageous mixup wrestler has. Rolling Breaker (A) throw does the most damage of all of wrestlers throws, and it can put people on platforms BUT If you're going for optimal damage, you can do Blazing Back Breaker and follow it up with a Rolling Breaker for a 40 damage command grab! However, this leads to the worst mixup as all characters can simply fly away and are not vulnerable to 8B.
If you get an 8B grab you can either wait to land and have access to all your previous throws, OR you get two air throws. Air Corkscrew (B) sends opponents down and bounces them off walls and surfaces, it can combo into j.2B and does good damage. Ultra Back Breaker (A) is a version of up throw that does more damage, Kirby lands and tosses his opponent toward where he was facing, this one can be looped and is quite infamous, however players will start airdodging so be ready to punish.
The main mixup here is airdodge vs attack, 8B beats all attacks in the game with a few exceptions (Water j.2B, staff pogo, and bomb set), but loses to airdodge, however you can delay the 8B to catch the airdodge and loop the throw mixup.
There's more specific stuff but this should be enough to get started! Enjoy Wrestler!
Moveset
Chop
5B |
---|
Chop Barrage - Final Chop
5BB |
---|
Launching Lariat
2B |
---|
Rolling Sobat
j.B |
---|
Headbutt
j.8B |
---|
Flying Dropkick
66A+B |
---|
Wrestler Pinpoint Kick
j.2B |
---|
Wrestler Fury Stomp
j.2[B] |
---|
Meteor Plancha
28B |
---|
Bouncing Meteor Plancha
4B at a wall |
---|
Tackle Grab
66B |
---|
Lift/Flying Grab
8B |
---|
Blazing Back Breaker
8 during Tackle Grab/Lift |
---|
Megaton Slam
2 during Tackle Grab/Lift |
---|
Air Suplex
4 during Tackle Grab/Lift |
---|
Giant Swing
6 during Tackle Grab/Lift |
---|
Rolling Breaker
A during Tackle Grab/Lift |
---|
Ultra Back Breaker
A during Flying Grab |
---|
Air Corkscrew
B or 2 during Flying Grab |
---|