Virtual-On Oratorio Tangram/Apharmd B: Difference between revisions
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==Strategy== | ==Strategy== | ||
===General gameplan=== | ===General gameplan=== | ||
===Matchup strategy=== | ===Matchup strategy=== | ||
[[Virtual-On Oratorio Tangram/Apharmd_B/Matchups | <font size="3">'''Apharmd B / Matchups'''</font>]] | [[Virtual-On Oratorio Tangram/Apharmd_B/Matchups | <font size="3">'''Apharmd B / Matchups'''</font>]] | ||
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'''Input:''' After landing OTG CW melee, input forward QS then cancel it with forward dash.<br> | '''Input:''' After landing OTG CW melee, input forward QS then cancel it with forward dash.<br> | ||
You will maintain the movement speed of forward dash, but propel in the opposite direction. You can use this technique to maintain a favorable stage position as well as keep the opponent in sight. | |||
===Simultaneous RT attack=== | ===Simultaneous RT attack=== | ||
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===Notable Players=== | ===Notable Players=== | ||
'''Apharmd B / アファームドBT''' | '''Apharmd B / アファームドBT / バトラー''' | ||
*S Zetto / ぜっと | *S Zetto / ぜっと | ||
*OKE TANI / 谷 | *OKE TANI / 谷 |
Latest revision as of 19:34, 30 April 2024
Introduction
Specialized fighting type virtuaroid equipped with beam tonfas on both arms.
It has high dash performance and a wide range of melee attacks, allowing it to aim for direct attacks using its tonfas. By using your napalm’s blast to disable the opponent’s attack you can approach close distances unscathed.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
|
|
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
CW |
Movement check, Erase, Chip |
Ground dash attacks
GD8:RW |
Chip |
Air dash attacks
AD7/8/9:LW |
Chase, Erase, Chip |
Jumping attacks
jRTLW |
High damage, Prediction |
Special attacks
Divekick (AD8:CW 100% gauge) |
Prediction, Punish, High damage |
Melee attacks
CW melee |
Very long engage, large hitbox, hits crouching |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
Approach cancellation (A-cancel) - melee technique
Input: During standing melee approach (ie. CW melee) input cLW melee and immediately release the crouch input while holding LW.
cLW is not visible and LW melee will come out instead. This gives a way to cancel a standing melee into another standing melee.
LW melee is often ideal for attacking the target and cancelling the approach of CW melee into it is a great way to get into optimal range.
Basic/intermediate Battler melee combos
Battler can deal the highest melee damage by normal means, without causing any kind of stagger. Some fairly easy to perform combos are available from hitting with a LW melee:
-jc- = jump cancel
Heavyweight (Dordray, ?)
LW -jc-> LW -jc-> LW (instant death)
Intermediate weight (Raiden, ?)
LW -jc-> RW -jc-> LW
Lightweight (Cypher, ?)
LW -jc-> LW (instant death)
Apharmd-series crouch walk
Start walking, then hold the crouch input. You will continue walking with drastically increased speed. Can be combined with walking attacks such as CW and RW by holding crouch after the attack input.
Guard crush / Interrupt attacks as combo starters and extensions
Intermediate level
Interrupt attacks can be used as combo starters. Things like LTRW -> dash melee or LTCW -> dash melee are possible along with more complicated combos.
LTRW is also used for combo extensions at advanced level. This is used for true combos where you alternate melee hits with unblockable interrupts to fill gaps.
Tsubame Gaeshi
Input: LW melee -> diagonal forward QS -> diagonal Dash (same direction)-> Dash melee
Dash attack is unblockable if the opponent guarded LW melee. Also catches opponents performing jump cancel after QS. Acts as a combo if LW hit.
Reverse forward dash
Input: After landing OTG CW melee, input forward QS then cancel it with forward dash.
You will maintain the movement speed of forward dash, but propel in the opposite direction. You can use this technique to maintain a favorable stage position as well as keep the opponent in sight.
Simultaneous RT attack
Input RTCW and quickly release the right trigger. Both RTCW and RTLW will come out.
Additional Resources
External Guides
English
VOOT 5.2. Apharmd B guide by Rolander (2002) (old version)
Advanced technique video demonstration playlist (WIP)
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Apharmd B / アファームドBT / バトラー
- S Zetto / ぜっと
- OKE TANI / 谷
- End9n / end / えんどくん
- Yoshino / よしのちゃん
- Karasawa
- Ajire
- Marimo / まりも
- Janus13579
western players:
- SoulGuitarist