Kirby Fighters 2/Beetle: Difference between revisions
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Beetle is a grappler with the ability to threaten a grab from a distance. An ability to float coupled with both a long range AND proximity grab allows beetle to inspire fear and capitalize on that fear for big damage. | Beetle is a grappler with the ability to threaten a grab from a distance. An ability to float coupled with both a long range AND proximity grab allows beetle to inspire fear and capitalize on that fear for big damage. | ||
==Strengths and weaknesses== | |||
{{ProConTable | |||
|pros= | |||
*Long and disjointed command grab | |||
*damaging hover | |||
|cons= | |||
*Can't air puff | |||
*No projectiles | |||
*Slow start up | |||
}} | |||
==Moveset== | ==Moveset== | ||
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|image=KF2_Beetle_Spiral_Horn.png | |image=KF2_Beetle_Spiral_Horn.png | ||
|caption= | |caption= | ||
|name= | |name=Spiral Horn<br> | ||
8B (Air OK) | 8B (Air OK) | ||
|data= | |data= | ||
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|image=KF2_Beetle_Quick_Throw.jpg | |image=KF2_Beetle_Quick_Throw.jpg | ||
|caption= | |caption= | ||
|name= | |name=Quick Throw<br> | ||
B during Catching Horn | B during Catching Horn | ||
|data= | |data= | ||
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==Combos== | ==Combos== | ||
*c.8B > | Midscreen | ||
*5BBB | |||
*5BB > 8B | |||
*66B > j.8B | |||
*c.6B2B > 8B | |||
Corner | |||
*66B > 5BB > 8B | |||
*c.6BB > 5BB > 8B | |||
*c.6B2B > 5BB > 8B | |||
*66B8 > 5BB > 8B (left corner only) | |||
==Hats== | ==Hats== |
Latest revision as of 10:26, 31 January 2024
Introduction
Beetle (Unlocked at Fighters Rank 11)
Beetle is a grappler with the ability to threaten a grab from a distance. An ability to float coupled with both a long range AND proximity grab allows beetle to inspire fear and capitalize on that fear for big damage.
Strengths and weaknesses
Strengths | Weaknesses |
---|---|
|
|
Moveset
Horn Upper
5B (Air OK)
|
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Horn Flurry
5B repeatedly |
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Rocket Horn
66B (Air OK) |
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Rocket Horn Dive
66B + 8 (Air OK) |
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Spiral Horn
8B (Air OK) |
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Hover Wing
A while airborne |
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Hardhead Slam
j.2B |
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Catching Horn
c.6B/c.8B (Air OK) |
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Quick Throw
B during Catching Horn |
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Throw Drop
8B (B if airborne) during Catching Horn |
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Crown Drop
4B during Catching Horn |
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Slamming Drill
2B during Catching Horn |
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Neutral
Beetle neutral is consists of 66B+8, this leads into 6B, which can then be lead into 8B on edges for massive damage. You can whiff punish your opponents with the massive 8B or 6B. You can also stall for a bit with A (7.1 seconds at a time). You can mix up with 66B to 8B (If you opponent is in a corner). Also you can mix up grounded 66B+8 and aerial 66B+8 which function almost identically, but aerial can be used to get around projectiles or other attacks. Run up guard can also be viable, if someone hits something unsafe you can easily punish with 8B.
Combos
Midscreen
- 5BBB
- 5BB > 8B
- 66B > j.8B
- c.6B2B > 8B
Corner
- 66B > 5BB > 8B
- c.6BB > 5BB > 8B
- c.6B2B > 5BB > 8B
- 66B8 > 5BB > 8B (left corner only)